Fixed the setInterleavedArray call.

This commit is contained in:
Robert Osfield
2003-03-06 10:38:56 +00:00
parent b70c80ba39
commit d3e9fea28b

View File

@@ -506,12 +506,13 @@ void State::dirtyAllVertexArrays()
void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer)
{
disableAllVertexArrays();
glInterleavedArrays( format, stride, pointer);
// the crude way, assume that all arrays have been effected so dirty them and
// disable them...
dirtyAllVertexArrays();
disableAllVertexArrays();
}