Fixed indenting and typo
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@@ -682,9 +682,9 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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}
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if (extensions->isShadowSupported() && target == GL_TEXTURE_2D)
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{
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{
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if (_use_shadow_comparison)
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{
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{
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glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
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glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC_ARB, _shadow_compare_func);
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glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, _shadow_texture_mode);
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@@ -692,15 +692,15 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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// if ambient value is 0 - it is default behaviour of GL_ARB_shadow
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// no need for GL_ARB_shadow_ambient in this case
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if (extensions->isShadowAmbientSupported() && _shadow_ambient > 0)
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{
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{
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glTexParameterf(target, TEXTURE_COMPARE_FAIL_VALUE_ARB, _shadow_ambient);
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}
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}
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}
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}
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else
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{
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{
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glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
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}
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}
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}
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}
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getTextureParameterDirty(state.getContextID()) = false;
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@@ -130,7 +130,7 @@ void Texture2D::apply(State& state) const
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applyTexImage2D_subload(state,GL_TEXTURE_2D,_image.get(),
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_textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
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// update the modified tag to show that it is upto date.
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// update the modified tag to show that it is up to date.
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getModifiedCount(contextID) = _image->getModifiedCount();
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}
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@@ -215,7 +215,7 @@ void Texture2D::apply(State& state) const
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applyTexParameters(GL_TEXTURE_2D,state);
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// no image present, but dimensions at set so less create the texture
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// no image present, but dimensions at set so lets create the texture
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glTexImage2D( GL_TEXTURE_2D, 0, _internalFormat,
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_textureWidth, _textureHeight, _borderWidth,
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_internalFormat,
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