2.8 branch: Wrappers fix for Object::getName() virtual declaration and related change to Uniform class, from Ryan Pavlik.

This commit is contained in:
Paul MARTZ
2011-06-04 16:03:13 +00:00
parent 9e8c1b033e
commit d75bdbc7e5
2 changed files with 14 additions and 2 deletions

View File

@@ -71,7 +71,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Object)
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setName, IN, const std::string &, name,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__setName__C5_std_string_R1,
"Set the name of object using C++ style string. ",
"");

View File

@@ -233,7 +233,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
"Get the type of glUniform as enum. ",
"");
I_Method1(void, setName, IN, const std::string &, name,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__setName__C5_std_string_R1,
"Set the name of the glUniform, ensuring it is only set once. ",
"");
@@ -862,6 +862,11 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
__unsigned_int__getModifiedCount,
"",
"");
I_Method0(unsigned int, getNameID,
Properties::NON_VIRTUAL,
__unsigned_int__getNameID,
"Get the number that the Uniform's name maps to uniquely. ",
"");
I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location,
Properties::NON_VIRTUAL,
__void__apply__C5_GL2Extensions_P1__GLint,
@@ -887,6 +892,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
__GLenum__getInternalArrayType__Type_S,
"Return the internal data array type corresponding to a GLSL type. ",
"");
I_StaticMethod1(unsigned int, getNameID, IN, const std::string &, name,
__unsigned_int__getNameID__C5_std_string_R1_S,
"Return the number that the name maps to uniquely. ",
"");
I_ProtectedMethod1(bool, isCompatibleType, IN, osg::Uniform::Type, t,
Properties::NON_VIRTUAL,
Properties::CONST,
@@ -945,6 +954,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Uniform)
I_SimpleProperty(const std::string &, Name,
0,
__void__setName__C5_std_string_R1);
I_SimpleProperty(unsigned int, NameID,
__unsigned_int__getNameID,
0);
I_SimpleProperty(unsigned int, NumElements,
0,
__void__setNumElements__unsigned_int);