From John Kelso,
"Attached are updates of src/osg/Sequence.spp and include/osg/Sequence. I've taken _sbegin/_send/_ubegin/_uend and _step our of the include file and made them local variables in whatever method might need them. I got rid of the _recalculate method as it was only getting used in one place. I also found a cut/paste bug in setMode's START case." Note from Robert Osfield, Also includes some guards against crashes that was occuring in this new code when handling empty Sequences.
This commit is contained in:
@@ -9,115 +9,205 @@
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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*/
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#ifndef OSG_SEQUENCE
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#define OSG_SEQUENCE 1
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#include <osg/Switch>
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namespace osg {
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#include <osg/Group>
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namespace osg
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{
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/** Sequence is a Group node which allows automatic, time based
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switching between children.
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switching between children.
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*/
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class OSG_EXPORT Sequence : public Group
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{
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public :
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Sequence();
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public :
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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Sequence();
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META_Node(osg, Sequence);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual void traverse(NodeVisitor& nv);
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void setValue(int value) { _value = value; }
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int getValue() const { return _value; }
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META_Node(osg, Sequence);
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/** Set time in seconds for child. */
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void setTime(int frame, float t);
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virtual void traverse(NodeVisitor& nv);
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/** Get time for child. */
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float getTime(int frame) const;
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// the relationship between the _frameTime vector and the _children
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// vector is a bit of a mess. This is how it was in previous versions,
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// and there's no way out of it if upward compatability needs to be
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// maintained. New code should set defaultTime and use addChild, and
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// not mess with the setTime method
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/** Set default time in seconds for new child. */
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void setDefaultTime(float t) {_defaultTime = t;}
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virtual bool addChild( Node *child);
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/** Get default time in seconds for new child. */
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float getDefaultTime(void) const {return _defaultTime;};
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virtual bool addChild( Node *child, double t);
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/** Get number of frames */
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inline unsigned int getNumFrames() const { return _frameTime.size(); }
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virtual bool insertChild( unsigned int index, Node *child);
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/** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */
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enum LoopMode
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{
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LOOP,
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SWING
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};
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virtual bool insertChild( unsigned int index, Node *child, double t);
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/** Set sequence mode & interval (range of children to be displayed). */
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void setInterval(LoopMode mode, int begin, int end);
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virtual bool removeChild( Node *child );
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/** Get sequence mode & interval. */
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inline void getInterval(LoopMode& mode, int& begin, int& end) const
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{
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mode = _loopMode;
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begin = _begin;
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end = _end;
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}
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virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove);
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/** Set duration: speed-up & number of repeats */
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void setDuration(float speed, int nreps = -1);
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/** Get duration & number of repeats. */
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inline void getDuration(float& speed, int& nreps) const
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{
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speed = _speed;
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nreps = _nreps;
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}
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/** value is which child node is to be displayed */
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void setValue(int value) { _value = value ; }
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int getValue() const { return _value; }
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/** Sequence modes. */
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enum SequenceMode
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{
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START,
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STOP,
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PAUSE,
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RESUME
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};
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/** Set time in seconds for child. */
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void setTime(unsigned int frame, double t);
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/** Set sequence mode. Start/stop & pause/resume. */
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void setMode(SequenceMode mode);
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/** Get time for child. */
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double getTime(unsigned int frame) const;
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/** Get sequence mode. */
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inline SequenceMode getMode() const { return _mode; }
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/** Set default time in seconds for new child.
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if t<0, t=0 */
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void setDefaultTime(double t) {_defaultTime = (t<0.?0.:t);}
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protected :
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virtual ~Sequence() {}
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/** Get default time in seconds for new child. */
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double getDefaultTime(void) const {return _defaultTime;};
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int _value;
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/** Set time of last frame of last loop, in seconds.
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if t<= 0, then ignored */
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void setLastFrameTime(double t) {_lastFrameTime = (t<0.?0.:t);}
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float _last;
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std::vector<float> _frameTime;
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/** Get last frame time in seconds */
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double getLastFrameTime(void) const {return _lastFrameTime;};
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int _step;
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/** Get number of frames */
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inline unsigned int getNumFrames() const { return _frameTime.size(); }
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LoopMode _loopMode;
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int _begin, _end;
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/** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */
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enum LoopMode
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{
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LOOP,
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SWING
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};
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float _speed;
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int _nreps, _nrepsremain;
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/** Set sequence mode & interval (range of children to be displayed). */
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void setInterval(LoopMode mode, int begin, int end);
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float _defaultTime ;
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/** Get sequence mode & interval. */
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inline void getInterval(LoopMode& mode, int& begin, int& end) const
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{
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mode = _loopMode;
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begin = _begin;
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end = _end;
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}
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/** Set duration: speed-up & number of repeats */
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void setDuration(float speed, int nreps = -1);
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/** Get duration & number of repeats. */
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inline void getDuration(float& speed, int& nreps) const
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{
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speed = _speed;
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nreps = _nreps;
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}
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/** Sequence modes. */
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enum SequenceMode
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{
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START,
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STOP,
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PAUSE,
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RESUME
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};
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/** Set sequence mode. Start/stop & pause/resume. */
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void setMode(SequenceMode mode);
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/** Get sequence mode. */
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inline SequenceMode getMode() const { return _mode; }
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/** If false (default), frames will not be sync'd to frameTime. If
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true, frames will be sync'd to frameTime. */
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void setSync(bool sync) { _sync = sync ; } ;
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/** Get sync value */
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inline void getSync(bool& sync) const { sync = _sync ; } ;
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/** If true, show no child nodes after stopping */
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void setClearOnStop(bool clearOnStop) { _clearOnStop = clearOnStop ; } ;
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/** If true, show no child nodes after stopping */
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inline void getClearOnStop(bool& clearOnStop) const { clearOnStop = _clearOnStop ; } ;
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protected :
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virtual ~Sequence() {}
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// get next _value in sequence
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int _getNextValue(void) ;
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// update local variables
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void _update(void) ;
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// init to -1 to mean "restart"
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int _value;
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// current time, set by traverse
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double _now ;
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// time this frame started. init to -1.0f- means get current time
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double _start;
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// a vector of frame times, one per value
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std::vector<double> _frameTime;
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// the total time for one sequence, from BEGIN to END
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double _totalTime ;
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// true if _totalTime needs to be recalculated because setTime or
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// setInterval was invoked, or a new child was added
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bool _resetTotalTime ;
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// store "loop mde", either LOOP or SWING
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// init to LOOP- set by setInterval
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LoopMode _loopMode;
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// first and last "values" to sequence through
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// begin inits to 0
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// end inits to -1- means to init to number of values
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int _begin, _end;
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// multiplier of real-time clock- set to N to go N times faster
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// init to 0- going nowhere
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float _speed;
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// _nreps: how many times to repeat- default param is -1, repeat forever
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// init to 0, no repetitions
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// _nrepsRemain: set to nreps and counts down every traversal,
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// stopping when it gets to zero. init to 0
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int _nreps, _nrepsRemain;
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// default frame time for newly created frames or children- default is 1.
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// set by setDefaultTime
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double _defaultTime ;
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// special time to display last frame of last loop
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// <= zero means to not do anything special
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double _lastFrameTime ;
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// save the actual time of the last frame, and what value was stored
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double _saveRealLastFrameTime ;
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unsigned int _saveRealLastFrameValue ;
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// the current mode
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SequenceMode _mode;
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// the current sync value
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bool _sync ;
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// the current clearOnStop value
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bool _clearOnStop ;
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SequenceMode _mode;
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};
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}
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#endif
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@@ -9,7 +9,7 @@
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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*/
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#include <osg/Sequence>
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#include <osg/Notify>
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@@ -22,16 +22,23 @@ using namespace osg;
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Sequence::Sequence() :
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Group(),
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_value(-1),
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_last(-1.0f),
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_step(1),
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_now(0.0),
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_start(-1.0),
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_totalTime(0.),
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_resetTotalTime(true),
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_loopMode(LOOP),
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_begin(0),
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_end(-1),
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_speed(0),
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_nreps(0),
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_nrepsremain(0),
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_defaultTime(1.f),
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_mode(STOP)
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_nreps(-1),
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_nrepsRemain(0),
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_defaultTime(1.),
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_lastFrameTime(0.),
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_saveRealLastFrameTime(-1.),
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_mode(STOP),
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_sync(false),
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_clearOnStop(false)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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}
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@@ -39,36 +46,105 @@ Sequence::Sequence() :
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Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) :
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Group(seq, copyop),
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_value(seq._value),
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_last(seq._last),
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_now(seq._now),
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_start(seq._start),
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_frameTime(seq._frameTime),
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_step(seq._step),
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_totalTime(seq._totalTime),
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_resetTotalTime(seq._resetTotalTime),
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_loopMode(seq._loopMode),
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_begin(seq._begin),
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_end(seq._end),
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_speed(seq._speed),
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_nreps(seq._nreps),
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_nrepsremain(seq._nrepsremain),
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_nrepsRemain(seq._nrepsRemain),
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_defaultTime(seq._defaultTime),
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_mode(seq._mode)
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_lastFrameTime(seq._lastFrameTime),
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_saveRealLastFrameTime(seq._saveRealLastFrameTime),
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_mode(seq._mode),
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_sync(seq._sync),
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_clearOnStop(seq._clearOnStop)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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void Sequence::setTime(int frame, float t)
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bool Sequence::addChild( Node *child)
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{
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int sz = _frameTime.size();
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//cerr << "sz=" << sz << " frame=" << frame << endl;
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if (frame < sz)
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_frameTime[frame] = t;
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else
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for (int i = sz; i < (frame+1); i++) {
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_frameTime.push_back(t);
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}
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return Sequence::insertChild( _children.size(), child, _defaultTime);
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}
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float Sequence::getTime(int frame) const
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bool Sequence::addChild( Node *child, double t)
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{
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if (frame >= 0 && frame < (int) _frameTime.size())
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return Sequence::insertChild( _children.size(), child, t);
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}
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bool Sequence::insertChild( unsigned int index, Node *child)
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{
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return Sequence::insertChild(index, child, _defaultTime);
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}
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bool Sequence::insertChild( unsigned int index, Node *child, double t)
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{
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if (Group::insertChild(index,child))
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{
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if (index>=_frameTime.size())
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{
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Sequence::setTime(index, t);
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}
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_resetTotalTime = true;
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return true;
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}
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return false;
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}
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bool Sequence::removeChild( Node *child )
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{
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if (Group::removeChild(child ))
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{
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unsigned int pos = getChildIndex(child);
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if (pos < _children.size())
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return Sequence::removeChildren(pos,1);
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else
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return false;
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}
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else
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return false;
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}
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bool Sequence::removeChildren(unsigned int pos,unsigned int numChildrenToRemove)
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{
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if (pos<_frameTime.size())
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_frameTime.erase(_frameTime.begin()+pos,
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osg::minimum(_frameTime.begin()+(pos+numChildrenToRemove),
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_frameTime.end()) );
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_resetTotalTime = true;
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return Group::removeChildren(pos,numChildrenToRemove);
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}
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// if frame >= _frameTime.size() then extend _frameTime to have frame-1 items
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// a time <0 will get set to 0
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void Sequence::setTime(unsigned int frame, double t)
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{
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if (t<0.) t = 0.0;
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unsigned int sz = _frameTime.size();
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if (frame < sz)
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{
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_frameTime[frame] = t;
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}
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else
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{
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for (unsigned int i = sz; i <= frame; i++)
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{
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_frameTime.push_back(t);
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}
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}
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}
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// returns a frame time of -1 if frame is out of range
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double Sequence::getTime(unsigned int frame) const
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{
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if (frame < _frameTime.size())
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return _frameTime[frame];
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else
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return -1.0f;
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@@ -77,32 +153,39 @@ float Sequence::getTime(int frame) const
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void Sequence::setInterval(LoopMode mode, int begin, int end)
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{
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_loopMode = mode;
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_begin = begin;
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_end = end;
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_begin = begin;
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// switch to beginning of interval
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unsigned int nch = getNumChildren();
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begin = (_begin < 0 ? nch + _begin : _begin);
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end = (_end < 0 ? nch + _end : _end);
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// _value based on _begin & _end
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_value = -1;
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_resetTotalTime = true;
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setValue(begin);
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_step = (begin < end ? 1 : -1);
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}
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void Sequence::setDuration(float speed, int nreps)
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{
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_speed = (speed <= 0.0f ? 0.0f : speed);
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_nreps = (nreps < 0 ? -1 : nreps);
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_nrepsremain = _nreps;
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_speed = speed;
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// -1 means loop forever
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_nreps = (nreps < 0 ? -1:nreps);
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// countdown of laps around the track
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_nrepsRemain = _nreps;
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}
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void Sequence::setMode(SequenceMode mode)
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{
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switch (mode) {
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switch (mode)
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{
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case START:
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// restarts sequence in 'traverse'
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setValue(-1);
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// restarts sequence from beginning
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_value = -1;
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_start = _now;
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_mode = mode;
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if (_saveRealLastFrameTime>=0.)
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{
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_frameTime[_saveRealLastFrameValue] = _saveRealLastFrameTime;
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_saveRealLastFrameTime = -1.;
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}
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break;
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case STOP:
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_mode = mode;
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@@ -120,93 +203,289 @@ void Sequence::setMode(SequenceMode mode)
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|
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void Sequence::traverse(NodeVisitor& nv)
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{
|
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// if app traversal update the frame count.
|
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if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR && _mode == START && _nrepsremain)
|
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if (getNumChildren()==0) return;
|
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|
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if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
|
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_mode == START &&
|
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!_frameTime.empty() && getNumChildren()!=0)
|
||||
{
|
||||
|
||||
// if begin or end < 0, make it last frame
|
||||
int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
|
||||
int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
|
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|
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// are we stepping forward or backward?
|
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int _step;
|
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_step = (_ubegin < _uend ? 1 : -1);
|
||||
_step = (_speed <0. ? -_step : _step);
|
||||
|
||||
int _sbegin = osg::minimum(_ubegin,_uend);
|
||||
int _send = osg::maximum(_ubegin,_uend);
|
||||
|
||||
const FrameStamp* framestamp = nv.getFrameStamp();
|
||||
if (framestamp)
|
||||
{
|
||||
|
||||
double t = framestamp->getSimulationTime();
|
||||
if (_last == -1.0)
|
||||
_last = t;
|
||||
|
||||
_now = framestamp->getSimulationTime();
|
||||
|
||||
// first and last frame of interval
|
||||
unsigned int nch = getNumChildren();
|
||||
int begin = (_begin < 0 ? nch + _begin : _begin);
|
||||
int end = (_end < 0 ? nch + _end : _end);
|
||||
|
||||
int sw = getValue();
|
||||
if (sw<0)
|
||||
// hack for last frame time
|
||||
if (_lastFrameTime>0. && _nrepsRemain==1 && _saveRealLastFrameTime<0.)
|
||||
{
|
||||
sw = begin;
|
||||
_step = (begin < end ? 1 : -1);
|
||||
}
|
||||
|
||||
// default timeout for unset values
|
||||
if (sw >= (int) _frameTime.size())
|
||||
{
|
||||
setTime(sw, _defaultTime);
|
||||
}
|
||||
|
||||
// frame time-out?
|
||||
float dur = _frameTime[sw] * _speed;
|
||||
if ((t - _last) > dur) {
|
||||
|
||||
sw += _step;
|
||||
|
||||
// check interval
|
||||
int ibegin = (begin < end ? begin : end);
|
||||
int iend = (end > begin ? end : begin);
|
||||
//cerr << this << " interval " << ibegin << "," << iend << endl;
|
||||
|
||||
if (sw < ibegin || sw > iend) {
|
||||
// stop at last frame
|
||||
if (sw < ibegin)
|
||||
sw = ibegin;
|
||||
else
|
||||
sw = iend;
|
||||
|
||||
// repeat counter
|
||||
if (_nrepsremain > 0)
|
||||
_nrepsremain--;
|
||||
|
||||
if (_nrepsremain == 0) {
|
||||
// stop
|
||||
setMode(STOP);
|
||||
}
|
||||
else {
|
||||
// wrap around
|
||||
switch (_loopMode) {
|
||||
case LOOP:
|
||||
//cerr << this << " loop" << endl;
|
||||
sw = begin;
|
||||
break;
|
||||
case SWING:
|
||||
//cerr << this << " swing" << endl;
|
||||
_step = -_step;
|
||||
break;
|
||||
}
|
||||
if ( _loopMode == LOOP)
|
||||
{
|
||||
if ((_step>0 && _value!=_send) || (_step<0 && _value!=_sbegin))
|
||||
{
|
||||
_saveRealLastFrameTime=_frameTime[_uend];
|
||||
_saveRealLastFrameValue = _uend;
|
||||
_frameTime[_uend] = _lastFrameTime;
|
||||
_resetTotalTime = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_step>0 && _value!=_sbegin)
|
||||
{
|
||||
_saveRealLastFrameTime=_frameTime[_send];
|
||||
_saveRealLastFrameValue = _send;
|
||||
_frameTime[_send] = _lastFrameTime;
|
||||
_resetTotalTime = true;
|
||||
}
|
||||
else if (_step<0 && _value!=_send)
|
||||
{
|
||||
_saveRealLastFrameTime=_frameTime[_sbegin];
|
||||
_saveRealLastFrameValue = _sbegin;
|
||||
_frameTime[_sbegin] = _lastFrameTime;
|
||||
_resetTotalTime = true;
|
||||
}
|
||||
}
|
||||
|
||||
_last = t;
|
||||
}
|
||||
setValue(sw);
|
||||
|
||||
// I never know when to stop!
|
||||
// more fun for last frame time
|
||||
if (_nrepsRemain==0)
|
||||
{
|
||||
if (!_clearOnStop)
|
||||
{
|
||||
_mode = STOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (_loopMode == LOOP) &&
|
||||
( (_step>0 && _value!=_send) ||
|
||||
(_step<0 && _value!=_sbegin)))
|
||||
{
|
||||
_mode = STOP;
|
||||
}
|
||||
else if ( (_loopMode == SWING) &&
|
||||
( (_step<0 && _value!=_send) ||
|
||||
(_step>0 && _value!=_sbegin)))
|
||||
{
|
||||
_mode = STOP;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// update local variables
|
||||
_update();
|
||||
|
||||
|
||||
// now for the heavy lifting! three options
|
||||
// 1) still in the same frame, so have nothing to do
|
||||
// 2) just in the next frame
|
||||
// 3) need to calculate everything based on elapsed time
|
||||
if ((_now - _start) > _frameTime[_value]*osg::absolute(_speed))
|
||||
{ // case 2 or case 3
|
||||
// most of the time it's just the next frame in the sequence
|
||||
int nextValue = _getNextValue();
|
||||
if (!_sync ||
|
||||
((_now - _start) <= (_frameTime[_value]+_frameTime[nextValue])*osg::absolute(_speed)) )
|
||||
{
|
||||
_start += _frameTime[_value];
|
||||
// repeat or change directions?
|
||||
if ( (_step>0 && nextValue==_send) ||
|
||||
(_step<0 && nextValue==_sbegin))
|
||||
{
|
||||
if (_nreps>0)
|
||||
_nrepsRemain--;
|
||||
|
||||
// change direction
|
||||
if (_loopMode == SWING)
|
||||
_step = -_step;
|
||||
|
||||
}
|
||||
_value = nextValue;
|
||||
}
|
||||
else // case 3
|
||||
{
|
||||
// recalculate everything based on elapsed time
|
||||
|
||||
// elapsed time from start of the frame
|
||||
double deltaT = _now - _start;
|
||||
|
||||
// factors _speed into account
|
||||
double adjTotalTime = _totalTime*osg::absolute(_speed);
|
||||
|
||||
// how many laps?
|
||||
int loops = (int)(deltaT/adjTotalTime);
|
||||
|
||||
|
||||
// adjust reps & quick check to see if done becuase reps used up
|
||||
|
||||
if (_nreps>0)
|
||||
{
|
||||
if (_loopMode == LOOP)
|
||||
_nrepsRemain -= loops;
|
||||
else
|
||||
_nrepsRemain -= 2*loops;
|
||||
|
||||
if (_nrepsRemain<=0)
|
||||
{
|
||||
_nrepsRemain = 0;
|
||||
_mode = STOP;
|
||||
osg::notify(osg::WARN) << "stopping because elapsed time greater or equal to time remaining to repeat the sequence\n";
|
||||
}
|
||||
}
|
||||
|
||||
// deduct off time for laps- _value shouldn't change as it's modulo the total time
|
||||
double jumpStart = ((double)loops * adjTotalTime);
|
||||
|
||||
// step through frames one at a time until caught up
|
||||
while (deltaT-jumpStart > _frameTime[_value]*osg::absolute(_speed))
|
||||
{
|
||||
jumpStart += _frameTime[_value]*osg::absolute(_speed );
|
||||
_value = _getNextValue();
|
||||
}
|
||||
|
||||
// set start time
|
||||
_start += jumpStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "osg::Sequence::traverse(NodeVisitor&) requires a valid FrameStamp to function, sequence not updated.\n";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// now do the traversal
|
||||
if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
|
||||
{
|
||||
if (getValue()>=0 && getValue()<(int)_children.size()) _children[getValue()]->accept(nv);
|
||||
if ( !((_mode == STOP) && _clearOnStop) &&
|
||||
(getValue()>=0 && getValue()<(int)_children.size()) )
|
||||
{
|
||||
_children[getValue()]->accept(nv);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Group::traverse(nv);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int Sequence::_getNextValue()
|
||||
{
|
||||
if (_frameTime.empty() || getNumChildren()==0) return 0;
|
||||
|
||||
// if begin or end < 0, make it last frame
|
||||
int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
|
||||
int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
|
||||
|
||||
// are we stepping forward or backward?
|
||||
int _step;
|
||||
_step = (_ubegin < _uend ? 1 : -1);
|
||||
_step = (_speed <0. ? -_step : _step);
|
||||
|
||||
int _sbegin = osg::minimum(_ubegin,_uend);
|
||||
int _send = osg::maximum(_ubegin,_uend);
|
||||
|
||||
int v = _value + _step;
|
||||
|
||||
if (_sbegin==_send)
|
||||
{
|
||||
return _sbegin;
|
||||
}
|
||||
else if (v<=_send && v>=_sbegin)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
else
|
||||
{
|
||||
int vs = _send - _sbegin + 1;
|
||||
if (_loopMode == LOOP)
|
||||
{
|
||||
v = ((v-_sbegin)%vs) + _sbegin;
|
||||
if (v<_sbegin)
|
||||
{
|
||||
v+=vs;
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
else // SWING
|
||||
{
|
||||
if (v>_send)
|
||||
return (2*_send-v);
|
||||
else
|
||||
return (2*_sbegin-v);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Sequence::_update()
|
||||
{
|
||||
if (_frameTime.empty()) return;
|
||||
|
||||
// if begin or end < 0, make it last frame
|
||||
int _ubegin = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
|
||||
int _uend = (_end < 0 ? (int)_frameTime.size()-1: _end);
|
||||
|
||||
int _sbegin = osg::minimum(_ubegin,_uend);
|
||||
int _send = osg::maximum(_ubegin,_uend);
|
||||
|
||||
// if _value<0, new or restarted
|
||||
if (_value<0)
|
||||
{
|
||||
_value = (_begin < 0 ? (int)_frameTime.size()-1: _begin);
|
||||
_resetTotalTime = true;
|
||||
}
|
||||
|
||||
// if _start<0, new or restarted
|
||||
if (_start<0)
|
||||
{
|
||||
_start = _now;
|
||||
_resetTotalTime = true;
|
||||
}
|
||||
|
||||
// need to calculate time of a complete sequence?
|
||||
// time is different depending on loop mode
|
||||
if (_resetTotalTime)
|
||||
{
|
||||
if (_loopMode == LOOP)
|
||||
{
|
||||
_totalTime = 0.0;
|
||||
for (int i=_sbegin; i<=_send; i++)
|
||||
{
|
||||
_totalTime += _frameTime[i];
|
||||
}
|
||||
}
|
||||
else //SWING
|
||||
{
|
||||
_totalTime = _frameTime[_sbegin];
|
||||
// ones in the middle get counted twice: 0 1 2 3 4 3 2 1 0
|
||||
for (int i=_sbegin+1; i<_send; i++)
|
||||
{
|
||||
_totalTime += 2*_frameTime[i];
|
||||
}
|
||||
if (_sbegin != _send)
|
||||
{
|
||||
_totalTime += _frameTime[_send];
|
||||
}
|
||||
}
|
||||
|
||||
_resetTotalTime = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user