Added initial GraphicsWindowX11 implementation, and fleshed out more of the
osgViewer and osg::GraphicsContext/osg::View infrastructure.
This commit is contained in:
@@ -12,13 +12,163 @@
|
||||
*/
|
||||
|
||||
#include <osgViewer/View>
|
||||
#include <osgViewer/GraphicsWindow>
|
||||
|
||||
#include <osgUtil/SceneView>
|
||||
|
||||
using namespace osgViewer;
|
||||
|
||||
View::View()
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"Constructing osgViewer::View"<<std::endl;
|
||||
|
||||
}
|
||||
|
||||
View::~View()
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"Destructing osgViewer::View"<<std::endl;
|
||||
}
|
||||
|
||||
void View::setSceneData(osg::Node* node)
|
||||
{
|
||||
_scene = new osgViewer::Scene;
|
||||
_scene->setSceneData(node);
|
||||
|
||||
assignSceneDataToCameras();
|
||||
}
|
||||
|
||||
void View::setUpViewAcrossAllScreens()
|
||||
{
|
||||
osg::GraphicsContext::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
|
||||
if (!wsi)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
double fovy, aspectRatio, zNear, zFar;
|
||||
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
|
||||
|
||||
double fovx = atan(tan(osg::DegreesToRadians(fovy*0.5)) * aspectRatio) * 2.0;
|
||||
|
||||
unsigned int numScreens = wsi->getNumScreens();
|
||||
if (numScreens==1)
|
||||
{
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->_x = 0;
|
||||
traits->_y = 0;
|
||||
traits->_width = width;
|
||||
traits->_height = height;
|
||||
traits->_windowDecoration = false;
|
||||
traits->_doubleBuffer = true;
|
||||
traits->_sharedContext = 0;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
|
||||
_camera->setGraphicsContext(gc.get());
|
||||
|
||||
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
|
||||
if (gw)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
|
||||
}
|
||||
|
||||
_camera->setViewport(new osg::Viewport(0, 0, width, height));
|
||||
}
|
||||
else
|
||||
{
|
||||
double rotate_x = - double(numScreens-1) * 0.5 * fovx;
|
||||
|
||||
for(unsigned int i=0; i<numScreens; ++i, rotate_x += fovx)
|
||||
{
|
||||
unsigned int width, height;
|
||||
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(i), width, height);
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->_screenNum = i;
|
||||
traits->_x = 0;
|
||||
traits->_y = 0;
|
||||
traits->_width = width;
|
||||
traits->_height = height;
|
||||
traits->_windowDecoration = false;
|
||||
traits->_doubleBuffer = true;
|
||||
traits->_sharedContext = 0;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setGraphicsContext(gc.get());
|
||||
|
||||
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
|
||||
if (gw)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
|
||||
}
|
||||
|
||||
camera->setViewport(new osg::Viewport(0, 0, width, height));
|
||||
|
||||
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate( rotate_x, 0.0, 1.0, 0.0));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
setUpRenderingSupport();
|
||||
assignSceneDataToCameras();
|
||||
}
|
||||
|
||||
void View::setUpRenderingSupport()
|
||||
{
|
||||
if (_camera.valid() && _camera->getGraphicsContext())
|
||||
{
|
||||
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
|
||||
sceneView->setState(_camera->getGraphicsContext()->getState());
|
||||
sceneView->setCamera(_camera.get());
|
||||
_camera->setRenderingCache(0, sceneView.get());
|
||||
}
|
||||
|
||||
for(unsigned i=0; i<getNumSlaves(); ++i)
|
||||
{
|
||||
Slave& slave = getSlave(i);
|
||||
if (slave._camera.valid() && slave._camera->getGraphicsContext())
|
||||
{
|
||||
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
|
||||
sceneView->setDefaults();
|
||||
sceneView->setState(slave._camera->getGraphicsContext()->getState());
|
||||
sceneView->setCamera(slave._camera.get());
|
||||
slave._camera->setRenderingCache(0, sceneView.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void View::assignSceneDataToCameras()
|
||||
{
|
||||
osg::Node* sceneData = _scene.valid() ? _scene->getSceneData() : 0;
|
||||
|
||||
if (_camera.valid())
|
||||
{
|
||||
_camera->removeChildren(0,_camera->getNumChildren());
|
||||
if (sceneData) _camera->addChild(sceneData);
|
||||
}
|
||||
|
||||
for(unsigned i=0; i<getNumSlaves(); ++i)
|
||||
{
|
||||
Slave& slave = getSlave(i);
|
||||
if (slave._camera.valid())
|
||||
{
|
||||
slave._camera->removeChildren(0,slave._camera->getNumChildren());
|
||||
if (sceneData) slave._camera->addChild(sceneData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user