Added initial GraphicsWindowX11 implementation, and fleshed out more of the

osgViewer and osg::GraphicsContext/osg::View infrastructure.
This commit is contained in:
Robert Osfield
2006-12-19 16:00:51 +00:00
parent afc77f9b39
commit dcebe4daa0
11 changed files with 695 additions and 16 deletions

View File

@@ -12,13 +12,163 @@
*/
#include <osgViewer/View>
#include <osgViewer/GraphicsWindow>
#include <osgUtil/SceneView>
using namespace osgViewer;
View::View()
{
// osg::notify(osg::NOTICE)<<"Constructing osgViewer::View"<<std::endl;
}
View::~View()
{
// osg::notify(osg::NOTICE)<<"Destructing osgViewer::View"<<std::endl;
}
void View::setSceneData(osg::Node* node)
{
_scene = new osgViewer::Scene;
_scene->setSceneData(node);
assignSceneDataToCameras();
}
void View::setUpViewAcrossAllScreens()
{
osg::GraphicsContext::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
double fovy, aspectRatio, zNear, zFar;
_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
double fovx = atan(tan(osg::DegreesToRadians(fovy*0.5)) * aspectRatio) * 2.0;
unsigned int numScreens = wsi->getNumScreens();
if (numScreens==1)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_x = 0;
traits->_y = 0;
traits->_width = width;
traits->_height = height;
traits->_windowDecoration = false;
traits->_doubleBuffer = true;
traits->_sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
_camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<std::endl;
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
_camera->setViewport(new osg::Viewport(0, 0, width, height));
}
else
{
double rotate_x = - double(numScreens-1) * 0.5 * fovx;
for(unsigned int i=0; i<numScreens; ++i, rotate_x += fovx)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(i), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_screenNum = i;
traits->_x = 0;
traits->_y = 0;
traits->_width = width;
traits->_height = height;
traits->_windowDecoration = false;
traits->_doubleBuffer = true;
traits->_sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc.get());
if (gw)
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has been created successfully."<<gw<<std::endl;
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
camera->setViewport(new osg::Viewport(0, 0, width, height));
addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate( rotate_x, 0.0, 1.0, 0.0));
}
}
setUpRenderingSupport();
assignSceneDataToCameras();
}
void View::setUpRenderingSupport()
{
if (_camera.valid() && _camera->getGraphicsContext())
{
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
sceneView->setState(_camera->getGraphicsContext()->getState());
sceneView->setCamera(_camera.get());
_camera->setRenderingCache(0, sceneView.get());
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._camera->getGraphicsContext())
{
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
sceneView->setDefaults();
sceneView->setState(slave._camera->getGraphicsContext()->getState());
sceneView->setCamera(slave._camera.get());
slave._camera->setRenderingCache(0, sceneView.get());
}
}
}
void View::assignSceneDataToCameras()
{
osg::Node* sceneData = _scene.valid() ? _scene->getSceneData() : 0;
if (_camera.valid())
{
_camera->removeChildren(0,_camera->getNumChildren());
if (sceneData) _camera->addChild(sceneData);
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid())
{
slave._camera->removeChildren(0,slave._camera->getNumChildren());
if (sceneData) slave._camera->addChild(sceneData);
}
}
}