Added support for CameraNode's PostDrawCallback.
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@@ -1230,6 +1230,11 @@ void SceneView::draw()
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// re apply the defalt OGL state.
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_state->popAllStateSets();
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_state->apply();
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if (_camera->getPostDrawCallback())
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{
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(*(_camera->getPostDrawCallback()))(*_camera);
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}
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if (_state->getCheckForGLErrors()!=osg::State::NEVER_CHECK_GL_ERRORS)
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{
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