Integrated submission from Boris Bralo:

Supported added for precompiled mip maps stored in osg::Image, and read
by osg::Texture.

Updates to TerraPage loader for support of compressed texture images and
precompiled mip maps.
This commit is contained in:
Robert Osfield
2002-04-22 21:13:33 +00:00
parent 8b30a10375
commit dcfef4a023
4 changed files with 168 additions and 29 deletions

View File

@@ -11,6 +11,7 @@
#include <osg/GL>
#include <string>
#include <vector>
namespace osg {
@@ -131,7 +132,31 @@ class SG_EXPORT Image : public Object
static const unsigned int computePixelSizeInBits(GLenum format,GLenum type);
static const unsigned int computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing);
// precomputed mipmaps stuff;
typedef std::vector< std::size_t > MipmapDataType;
inline bool isMipmap() const {return !_mipmapData.empty();};
std::size_t getNumMipmaps() const
{
return _mipmapData.size()+1;
};
// send offsets into data
// It is assumed that first mipmap offset (index 0) is 0
inline void setMipmapData(const MipmapDataType& mipmapDataVector)
{
_mipmapData = mipmapDataVector;
};
inline unsigned char* getMipmapData(std::size_t mipmapNumber ) const
{
if(mipmapNumber == 0)
return _data;
else if(mipmapNumber < getNumMipmaps())
return _data + _mipmapData[mipmapNumber-1];
return 0L;
};
protected :
@@ -148,6 +173,8 @@ class SG_EXPORT Image : public Object
unsigned char *_data;
unsigned int _modifiedTag;
MipmapDataType _mipmapData;
};
class Geode;

View File

@@ -36,15 +36,22 @@ Image::Image(const Image& image,const CopyOp& copyop):
_dataType(image._dataType),
_packing(image._packing),
_data(0L),
_mipmapData(image._mipmapData),
_modifiedTag(image._modifiedTag)
{
if (image._data)
{
unsigned int size = computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing)*_t*_r;
int num_components =
_pixelFormat == GL_LUMINANCE ? 1 :
_pixelFormat == GL_LUMINANCE_ALPHA ? 2 :
_pixelFormat == GL_RGB ? 3 :
_pixelFormat == GL_RGBA ? 4 : 4;
_data = (unsigned char*) osgMalloc(size);
int size = _s*_t*_r*num_components;
_data = (unsigned char*) malloc(size);
memcpy(_data,image._data,size);
}
}
Image::~Image()
@@ -190,6 +197,8 @@ void Image::createImage(int s,int t,int r,
GLenum format,GLenum type,
int packing)
{
_mipmapData.clear();
unsigned int previousTotalSize = computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing)*_t*_r;
unsigned int newTotalSize = computeRowWidthInBytes(s,format,type,packing)*t*r;
@@ -235,6 +244,7 @@ void Image::setImage(int s,int t,int r,
int packing)
{
if (_data) ::free(_data);
_mipmapData.clear();
_s = s;
_t = t;

View File

@@ -11,6 +11,10 @@
#include <osg/GLU>
#ifndef PFNGLCOMPRESSEDTEXIMAGE2DARBPROC
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
#endif
using namespace osg;
@@ -339,6 +343,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
// select the internalFormat required for the texture.
bool compressed = false;
GLint internalFormat = image->getInternalTextureFormat();
switch(_internalFormatMode)
{
@@ -349,6 +354,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
case(USE_ARB_COMPRESSION):
if (s_ARB_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
@@ -369,6 +375,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
case(USE_S3TC_DXT1_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
@@ -384,6 +391,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
case(USE_S3TC_DXT3_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3):
@@ -399,6 +407,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
case(USE_S3TC_DXT5_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3):
@@ -421,33 +430,102 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
// when use 16 bit textures rather than 24/32bit textures.
// internalFormat = GL_RGBA4;
// an experiment to look at the changes in performance
// when use 16 bit textures rather than 24/32bit textures.
// internalFormat = GL_RGBA4;
static PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2D_ptr =
(PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
if (_subloadMode == OFF) {
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
glTexImage2D( target, 0, internalFormat,
image->s(), image->t(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
if ( !compressed )
{
glTexImage2D( target, 0, internalFormat,
image->s(), image->t(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
// just estimate estimate it right now..
// note, ignores texture compression..
_textureObjectSize = image->s()*image->t()*4;
// just estimate estimate it right now..
// note, ignores texture compression..
_textureObjectSize = image->s()*image->t()*4;
}
else if(glCompressedTexImage2D_ptr)
{
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, 0, internalFormat,
image->s(), image->t(),0,
size,
image->data());
_textureObjectSize = size;
}
}
else
{
gluBuild2DMipmaps( target, internalFormat,
if(!image->isMipmap())
{
gluBuild2DMipmaps( target, internalFormat,
image->s(),image->t(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
// just estimate size it right now..
// crude x2 multiplier to account for minmap storage.
// note, ignores texture compression..
_textureObjectSize = image->s()*image->t()*4;
}
else
{
_textureObjectSize = 0;
size_t no_mipmaps = image->getNumMipmaps();
int width = image->s();
int height = image->t();
if( !compressed )
{
for( size_t k = 0 ; k < no_mipmaps && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
// just estimate size it right now..
// crude x2 multiplier to account for minmap storage.
// note, ignores texture compression..
_textureObjectSize = image->s()*image->t()*4;
glTexImage2D( target, k, internalFormat,
width, height, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
_textureObjectSize += width*height*4;
width >>= 1;
height >>= 1;
}
}
else if(glCompressedTexImage2D_ptr)
{
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( size_t k = 0 ; k < no_mipmaps && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, k, internalFormat,
width, height, 0, size, image->getMipmapData(k));
_textureObjectSize += size;
width >>= 1;
height >>= 1;
}
}
}
}

View File

@@ -62,7 +62,7 @@ Texture* txp::GetLocalTexture(trpgrImageHelper& image_helper, trpgLocalMaterial*
trpgTexture::ImageType type;
tex->GetImageType(type);
Texture::InternalFormatMode internalFormatMode = Texture::USE_IMAGE_DATA_FORMAT;
Texture::InternalFormatMode internalFormat = Texture::USE_IMAGE_DATA_FORMAT;
GLenum gltype = (GLenum)-1;
switch(type)
@@ -87,33 +87,44 @@ Texture* txp::GetLocalTexture(trpgrImageHelper& image_helper, trpgLocalMaterial*
break;
case trpgTexture::trpg_DXT1:
if(depth == 3)
{
gltype = GL_RGB;
}
else
{
gltype = GL_RGBA;
internalFormatMode = Texture::USE_S3TC_DXT1_COMPRESSION;
}
internalFormat = Texture::USE_S3TC_DXT1_COMPRESSION;
break;
case trpgTexture::trpg_DXT3:
if(depth == 3)
{
gltype = GL_RGB;
}
else
{
gltype = GL_RGBA;
internalFormatMode = Texture::USE_S3TC_DXT3_COMPRESSION;
}
internalFormat = Texture::USE_S3TC_DXT3_COMPRESSION;
break;
case trpgTexture::trpg_DXT5:
if(depth == 3)
{
gltype = GL_RGB;
}
else
{
gltype = GL_RGBA;
internalFormatMode = Texture::USE_S3TC_DXT5_COMPRESSION;
}
internalFormat = Texture::USE_S3TC_DXT5_COMPRESSION;
break;
}
if(gltype!=(GLenum)-1)
{
osg_texture = new Texture();
osg_texture->setInternalFormatMode(internalFormatMode);
osg_texture->setInternalFormatMode(internalFormat);
Image* image = new Image;
char* data = 0L;
@@ -130,21 +141,38 @@ Texture* txp::GetLocalTexture(trpgrImageHelper& image_helper, trpgLocalMaterial*
else
image_helper.GetLocalGL(tex,data,size);
image->setImage(s.x,s.y,1,depth,
gltype,GL_UNSIGNED_BYTE,
(unsigned char*)data);
}
else
{
int32 size = tex->CalcTotalSize();
trpgTexture* tmp_tex = const_cast<trpgTexture*>(tex);
for( int j = 1 ; j <= num_mipmaps;j++ )
size -= tmp_tex->MipLevelSize(j);//s.x*s.y*depth;
data = (char*)::malloc(size);
if(locmat)
image_helper.GetImageForLocalMat(locmat,data,size);
else
image_helper.GetLocalGL(tex,data,size);
// Load entire texture including mipmaps
image->setImage(s.x,s.y,1,depth,
gltype,GL_UNSIGNED_BYTE,
(unsigned char*)data);
// now set mipmap data (offsets into image raw data)
Image::MipmapDataType mipmaps;
// number of offsets in osg is one less than num_mipmaps
// because it's assumed that first offset iz 0
mipmaps.resize(num_mipmaps-1);
for( int k = 1 ; k < num_mipmaps;k++ )
{
mipmaps[k-1] = tmp_tex->MipLevelOffset(k);
}
image->setMipmapData(mipmaps);
}
// AAAARRRGH! TOOK ME 2 DAYS TO FIGURE IT OUT
// EVERY IMAGE HAS TO HAVE UNIQUE NAME FOR OPTIMIZER NOT TO OPTIMIZE IT OFF
@@ -155,10 +183,6 @@ Texture* txp::GetLocalTexture(trpgrImageHelper& image_helper, trpgLocalMaterial*
image->setFileName(unique_name);
image->setImage(s.x,s.y,1,depth,
gltype,GL_UNSIGNED_BYTE,
(unsigned char*)data);
osg_texture->setImage(image);
}
return osg_texture;