Changed the default wrap modes from REPEAT to CLAMP since CLAMP is the OpenGL
default value.
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@@ -164,9 +164,9 @@ void Texture::flushTextureObjects(unsigned int contextID,double currentTime, dou
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}
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Texture::Texture():
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_wrap_s(REPEAT),
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_wrap_t(REPEAT),
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_wrap_r(REPEAT),
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_wrap_s(CLAMP),
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_wrap_t(CLAMP),
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_wrap_r(CLAMP),
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_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
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_mag_filter(LINEAR),
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_maxAnisotropy(1.0f),
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