Changed the default wrap modes from REPEAT to CLAMP since CLAMP is the OpenGL

default value.
This commit is contained in:
Robert Osfield
2003-12-15 23:22:35 +00:00
parent b1226cc4a9
commit de0253aac7

View File

@@ -164,9 +164,9 @@ void Texture::flushTextureObjects(unsigned int contextID,double currentTime, dou
}
Texture::Texture():
_wrap_s(REPEAT),
_wrap_t(REPEAT),
_wrap_r(REPEAT),
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),