Removed erroneous inclusion of extra GLBufferObjectManager qualifier that broke Windows build

This commit is contained in:
Robert Osfield
2009-10-03 15:10:13 +00:00
parent 32b21dbb89
commit de88eb197c

View File

@@ -1025,7 +1025,7 @@ void SceneView::draw()
osg::Texture::TextureObjectManager* tom = osg::Texture::getTextureObjectManager(state->getContextID());
tom->newFrame(state->getFrameStamp());
osg::GLBufferObjectManager::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
osg::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
bom->newFrame(state->getFrameStamp());
if (!_initCalled) init();