Removed erroneous inclusion of extra GLBufferObjectManager qualifier that broke Windows build
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@@ -1025,7 +1025,7 @@ void SceneView::draw()
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osg::Texture::TextureObjectManager* tom = osg::Texture::getTextureObjectManager(state->getContextID());
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tom->newFrame(state->getFrameStamp());
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osg::GLBufferObjectManager::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
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osg::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
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bom->newFrame(state->getFrameStamp());
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if (!_initCalled) init();
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