Changed unsinged int to GLuint for OSX compile fix.

This commit is contained in:
Robert Osfield
2006-06-29 08:08:39 +00:00
parent 17e51e73c4
commit e0258f23b3

View File

@@ -5,6 +5,7 @@
#include <osg/Vec3f>
#include <osg/GL>
#include <vector>
#include <string>
@@ -186,7 +187,7 @@ public:
// Load Data
std::vector<BSP_LOAD_VERTEX> m_loadVertices;
std::vector<unsigned int> m_loadMeshIndices;
std::vector<GLuint> m_loadMeshIndices;
std::vector<BSP_LOAD_FACE> m_loadFaces;
std::vector<BSP_LOAD_TEXTURE> m_loadTextures;
std::vector<BSP_LOAD_LIGHTMAP> m_loadLightmaps;