Changed unsinged int to GLuint for OSX compile fix.
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@@ -5,6 +5,7 @@
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#include <osg/Vec3f>
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#include <osg/GL>
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#include <vector>
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#include <string>
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@@ -186,7 +187,7 @@ public:
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// Load Data
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std::vector<BSP_LOAD_VERTEX> m_loadVertices;
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std::vector<unsigned int> m_loadMeshIndices;
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std::vector<GLuint> m_loadMeshIndices;
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std::vector<BSP_LOAD_FACE> m_loadFaces;
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std::vector<BSP_LOAD_TEXTURE> m_loadTextures;
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std::vector<BSP_LOAD_LIGHTMAP> m_loadLightmaps;
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