Added code to load the bluemarble.ive database instead of the texture mapped

sphere for the earth model in the logo.
This commit is contained in:
Robert Osfield
2003-11-05 10:24:51 +00:00
parent 4e8992d8c1
commit e043f6c89d

View File

@@ -187,33 +187,47 @@ osg:: Node* createTextLeft(const osg::BoundingBox& bb)
return geode;
}
osg:: Node* createGlobe(const osg::BoundingBox& bb,float ratio)
osg:: Node* createGlobe(const osg::BoundingBox& bb,float ratio, const std::string& filename)
{
osg::Geode* geode = new osg::Geode();
osg::StateSet* stateset = geode->getOrCreateStateSet();
osg::Image* image = osgDB::readImageFile("Images/land_shallow_topo_2048.jpg");
if (image)
{
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setMaxAnisotropy(8);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
}
osg::Material* material = new osg::Material;
stateset->setAttribute(material);
// the globe
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(bb.center(),bb.radius()*ratio)));
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osgUtil::TransformCallback(bb.center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(30.0f)));
xform->addChild(geode);
xform->setUpdateCallback(new osgUtil::TransformCallback(bb.center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(10.0f)));
osg::Node* bluemarble = osgDB::readNodeFile(filename.c_str());
if (bluemarble)
{
const osg::BoundingSphere& bs = bluemarble->getBound();
float s = 1.2*bb.radius()/bs.radius();
osg::MatrixTransform* positioner = new osg::MatrixTransform;
positioner->setMatrix(osg::Matrix::translate(-bs.center())*osg::Matrix::scale(s,s,s)*osg::Matrix::translate(bb.center()));
positioner->addChild(bluemarble);
xform->addChild(positioner);
}
else
{
osg::Geode* geode = new osg::Geode();
osg::StateSet* stateset = geode->getOrCreateStateSet();
osg::Image* image = osgDB::readImageFile("Images/land_shallow_topo_2048.jpg");
if (image)
{
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setMaxAnisotropy(8);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
}
osg::Material* material = new osg::Material;
stateset->setAttribute(material);
// the globe
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(bb.center(),bb.radius()*ratio)));
xform->addChild(geode);
}
return xform;
}
@@ -331,7 +345,7 @@ osg:: Node* createBackdrop(const osg::Vec3& corner,const osg::Vec3& top,const os
return geode;
}
osg::Node* createLogo()
osg::Node* createLogo(const std::string& filename)
{
osg::BoundingBox bb(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(100.0f,100.0f,100.0f));
float chordRatio = 0.5f;
@@ -366,7 +380,7 @@ osg::Node* createLogo()
// add the transform to the group.
logo_group->addChild(xform);
logo_group->addChild(createGlobe(bb,sphereRatio));
logo_group->addChild(createGlobe(bb,sphereRatio,filename));
// add the text to the group.
//group->addChild(createTextBelow(bb));
@@ -408,7 +422,8 @@ int main( int argc, char **argv )
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates both text, animation and billboard via custom transform to create the OpenSceneGraph logo..");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+"[options] [filename] ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("ps","Render the Professional Services logo");
@@ -440,7 +455,10 @@ int main( int argc, char **argv )
return 1;
}
osg::Node* node = createLogo();
osg::Node* node = 0;
if (arguments.argc()>1) createLogo(arguments[1]);
else node = createLogo("bluemarble.ive");
// add model to viewer.
viewer.setSceneData( node );