Fixed indentation of comment

This commit is contained in:
Robert Osfield
2017-01-19 15:56:17 +00:00
parent b6ec9dc532
commit e07f1ff5e9

View File

@@ -315,7 +315,7 @@ void Texture2D::apply(State& state) const
glBindTexture( GL_TEXTURE_2D, 0 );
}
// if texture object is now valid and we have to allocate mipmap levels, then
// if texture object is now valid and we have to allocate mipmap levels, then
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
{
generateMipmap(state);