Attempt at build fixes for IRIX.
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@@ -143,7 +143,7 @@ class LinearConstraint: public osgUtil::DelaunayConstraint {
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* if 2 roads cross, then the overlap will be replaced by a 'cross road'
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* and the roads built up to the cross roads with a texture along its length. */
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public:
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LinearConstraint() : DelaunayConstraint(), txxrepAlong(10), txyrepAcross(10), width(2) { }
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LinearConstraint() : osgUtil::DelaunayConstraint(), txxrepAlong(10), txyrepAcross(10), width(2) { }
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/** geometry creation parameters */
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/* Width of linear feature (eg road, railway) */
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@@ -1,7 +1,10 @@
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#include "DepthPartitionNode.h"
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#include <osgUtil/CullVisitor>
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using namespace osg;
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#define CURRENT_CLASS DepthPartitionNode
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CURRENT_CLASS::CURRENT_CLASS()
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{
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_distAccumulator = new DistanceAccumulator;
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@@ -9,7 +12,7 @@ CURRENT_CLASS::CURRENT_CLASS()
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}
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CURRENT_CLASS::CURRENT_CLASS(const CURRENT_CLASS& dpn, const osg::CopyOp& copyop)
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: Group(dpn, copyop),
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: osg::Group(dpn, copyop),
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_active(dpn._active),
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_renderOrder(dpn._renderOrder),
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_clearColorBuffer(dpn._clearColorBuffer)
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@@ -138,7 +138,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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}
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else
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{
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getState()->setContextID( GraphicsContext::createNewContextID() );
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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// but we share texture objects etc. so we also share the same contextID
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@@ -150,7 +150,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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// need to do something here....
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setState( new osg::State );
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getState()->setContextID( GraphicsContext::createNewContextID() );
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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//_rs->realize();
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}
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@@ -20,6 +20,7 @@
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#include <osgSim/OverlayNode>
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using namespace osgSim;
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using namespace osg;
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OverlayNode::OverlayNode():
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_texEnvMode(GL_DECAL),
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@@ -31,7 +32,7 @@ OverlayNode::OverlayNode():
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}
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OverlayNode::OverlayNode(const OverlayNode& copy, const osg::CopyOp& copyop):
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Group(copy,copyop),
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osg::Group(copy,copyop),
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_overlaySubgraph(copy._overlaySubgraph),
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_texEnvMode(copy._texEnvMode),
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_textureUnit(copy._textureUnit),
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