Refactored how the callbacks for updating geometry are managed in MorphGeometry and RigGeometry to address bugs in serialization.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14784 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -25,7 +25,7 @@ MorphGeometry::MorphGeometry() :
|
||||
_morphNormals(true)
|
||||
{
|
||||
setUseDisplayList(false);
|
||||
setUpdateCallback(new UpdateVertex);
|
||||
setUpdateCallback(new UpdateMorphGeometry);
|
||||
setDataVariance(osg::Object::DYNAMIC);
|
||||
setUseVertexBufferObjects(true);
|
||||
}
|
||||
@@ -37,7 +37,7 @@ MorphGeometry::MorphGeometry(const osg::Geometry& b) :
|
||||
_morphNormals(true)
|
||||
{
|
||||
setUseDisplayList(false);
|
||||
setUpdateCallback(new UpdateVertex);
|
||||
setUpdateCallback(new UpdateMorphGeometry);
|
||||
setDataVariance(osg::Object::DYNAMIC);
|
||||
setUseVertexBufferObjects(true);
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ RigGeometry::RigGeometry()
|
||||
{
|
||||
_supportsDisplayList = false;
|
||||
setUseVertexBufferObjects(true);
|
||||
setUpdateCallback(new UpdateVertex);
|
||||
setUpdateCallback(new UpdateRigGeometry);
|
||||
setDataVariance(osg::Object::DYNAMIC);
|
||||
_needToComputeMatrix = true;
|
||||
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
|
||||
|
||||
@@ -25,6 +25,8 @@ USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMaterial)
|
||||
USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMatrixTransform)
|
||||
USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMorph)
|
||||
USE_SERIALIZER_WRAPPER(osgAnimation_UpdateSkeleton)
|
||||
USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMorphGeometry)
|
||||
USE_SERIALIZER_WRAPPER(osgAnimation_UpdateRigGeometry)
|
||||
|
||||
extern "C" void wrapper_serializer_library_osgAnimation(void) {}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateBone,
|
||||
new osgAnimation::UpdateBone,
|
||||
osgAnimation::UpdateBone,
|
||||
"osg::Object osg::NodeCallback osgAnimation::UpdateMatrixTransform osgAnimation::UpdateBone" )
|
||||
"osg::Object osg::Callback osg::NodeCallback osgAnimation::UpdateMatrixTransform osgAnimation::UpdateBone" )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateMaterial,
|
||||
new osgAnimation::UpdateMaterial,
|
||||
osgAnimation::UpdateMaterial,
|
||||
"osg::Object osgAnimation::UpdateMaterial" )
|
||||
"osg::Object osg::Callback osgAnimation::UpdateMaterial" )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ static bool writeStackedTransforms( osgDB::OutputStream& os, const osgAnimation:
|
||||
REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateMatrixTransform,
|
||||
new osgAnimation::UpdateMatrixTransform,
|
||||
osgAnimation::UpdateMatrixTransform,
|
||||
"osg::Object osg::NodeCallback osgAnimation::UpdateMatrixTransform" )
|
||||
"osg::Object osg::Callback osg::NodeCallback osgAnimation::UpdateMatrixTransform" )
|
||||
{
|
||||
ADD_USER_SERIALIZER( StackedTransforms ); // _transforms
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateMorph,
|
||||
new osgAnimation::UpdateMorph,
|
||||
osgAnimation::UpdateMorph,
|
||||
"osg::Object osg::NodeCallback osgAnimation::UpdateMorph" )
|
||||
"osg::Object osg::Callback osg::NodeCallback osgAnimation::UpdateMorph" )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST dynamic_cast
|
||||
|
||||
#include <osgAnimation/MorphGeometry>
|
||||
#include <osgDB/ObjectWrapper>
|
||||
#include <osgDB/InputStream>
|
||||
#include <osgDB/OutputStream>
|
||||
|
||||
REGISTER_OBJECT_WRAPPER(osgAnimation_UpdateMorphGeometry,
|
||||
new osgAnimation::UpdateMorphGeometry,
|
||||
osgAnimation::UpdateMorphGeometry,
|
||||
"osg::Object osg::Callback osg::UpdateCallback osgAnimation::UpdateMorphGeometry") {}
|
||||
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST static_cast
|
||||
@@ -0,0 +1,15 @@
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST dynamic_cast
|
||||
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgDB/ObjectWrapper>
|
||||
#include <osgDB/InputStream>
|
||||
#include <osgDB/OutputStream>
|
||||
|
||||
REGISTER_OBJECT_WRAPPER(osgAnimation_UpdateRigGeometry,
|
||||
new osgAnimation::UpdateRigGeometry,
|
||||
osgAnimation::UpdateRigGeometry,
|
||||
"osg::Object osg::Callback osg::UpdateCallback osgAnimation::UpdateRigGeometry") {}
|
||||
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST static_cast
|
||||
@@ -10,7 +10,7 @@ REGISTER_OBJECT_WRAPPER2( osgAnimation_UpdateSkeleton,
|
||||
new osgAnimation::Skeleton::UpdateSkeleton,
|
||||
osgAnimation::Skeleton::UpdateSkeleton,
|
||||
"osgAnimation::UpdateSkeleton",
|
||||
"osg::Object osg::NodeCallback osgAnimation::UpdateSkeleton" )
|
||||
"osg::Object osg::Callback osg::NodeCallback osgAnimation::UpdateSkeleton" )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST dynamic_cast
|
||||
|
||||
#include <osgAnimation/RigGeometry>
|
||||
#include <osgDB/ObjectWrapper>
|
||||
#include <osgDB/InputStream>
|
||||
#include <osgDB/OutputStream>
|
||||
|
||||
REGISTER_OBJECT_WRAPPER2(osg_Drawable_UpdateCallback,
|
||||
new osgAnimation::RigGeometry::UpdateVertex,
|
||||
osgAnimation::RigGeometry::UpdateVertex,
|
||||
"osgAnimation::UpdateVertex",
|
||||
"osg::Object osg::UpdateCallback osgAnimation::UpdateVertex") {}
|
||||
|
||||
#undef OBJECT_CAST
|
||||
#define OBJECT_CAST static_cast
|
||||
Reference in New Issue
Block a user