From Brede Johansen, fixed INVERSE_VIEW_MATRIX_UNIFORM enum value.
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@@ -129,7 +129,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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FRAME_TIME_UNIFORM = 0x2,
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DELTA_FRAME_TIME_UNIFORM = 0x4,
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VIEW_MATRIX_UNIFORM = 0x8,
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INVERSE_VIEW_MATRIX_UNIFORM = 0x16,
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INVERSE_VIEW_MATRIX_UNIFORM = 0x10,
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DEFAULT_UNIFORMS = FRAME_NUMBER_UNIFORM |
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FRAME_TIME_UNIFORM |
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DELTA_FRAME_TIME_UNIFORM |
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