Added missing _texAttrListMap.clear(); into reset()
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@@ -29,6 +29,7 @@ RenderStageLighting::~RenderStageLighting()
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void RenderStageLighting::reset()
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{
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_attrList.clear();
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_texAttrListMap.clear();
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}
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void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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