Build fixes for when ref_ptr<> has no auto type conversion
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@@ -390,9 +390,9 @@ void MultipassTechnique::init()
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{
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texture3D->setInternalFormatMode(internalFormatMode);
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}
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texture3D->setImage(image_3d);
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texture3D->setImage(image_3d.get());
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stateset->setTextureAttributeAndModes(volumeTextureUnit, texture3D, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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stateset->setTextureAttributeAndModes(volumeTextureUnit, texture3D.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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osg::ref_ptr<osg::Uniform> baseTextureSampler = new osg::Uniform("volumeTexture", int(volumeTextureUnit));
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stateset->addUniform(baseTextureSampler.get());
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@@ -661,7 +661,7 @@ class RTTBackfaceCameraCullCallback : public osg::NodeCallback
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
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cv->pushProjectionMatrix(_tileData->projectionMatrix);
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cv->pushProjectionMatrix(_tileData->projectionMatrix.get());
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_mt->backfaceSubgraphCullTraversal(cv);
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@@ -165,7 +165,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, "shaders/volume.vert");
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if (vertexShader.valid())
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{
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program->addShader(vertexShader);
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program->addShader(vertexShader.get());
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}
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else
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{
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@@ -285,7 +285,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf_iso.frag");
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if (fragmentShader.valid())
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{
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -300,7 +300,7 @@ void RayTracedTechnique::init()
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{
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OSG_INFO<<"Shader found"<<std::endl;
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -320,7 +320,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_lit_tf.frag");
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if (fragmentShader.valid())
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{
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -334,7 +334,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_lit.frag");
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if (fragmentShader.valid())
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{
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -352,7 +352,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf.frag");
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if (fragmentShader.valid())
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{
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -366,7 +366,7 @@ void RayTracedTechnique::init()
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osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume.frag");
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if (fragmentShader.valid())
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{
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program->addShader(fragmentShader);
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program->addShader(fragmentShader.get());
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}
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else
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{
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@@ -141,7 +141,7 @@ VolumeScene::TileData* VolumeScene::tileVisited(osgUtil::CullVisitor* cv, osgVol
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tileData->stateset->setTextureAttribute(2, tileData->depthTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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tileData->texgenUniform = new osg::Uniform("texgen",osg::Matrixf());
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tileData->stateset->addUniform(tileData->texgenUniform);
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tileData->stateset->addUniform(tileData->texgenUniform.get());
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}
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tileData->active = true;
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@@ -305,7 +305,7 @@ void VolumeScene::traverse(osg::NodeVisitor& nv)
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stateset->setRenderBinDetails(10,"DepthSortedBin");
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osg::ref_ptr<osg::Program> program = new osg::Program;
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stateset->setAttribute(program);
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stateset->setAttribute(program.get());
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// get vertex shaders from source
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osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, "shaders/volume_color_depth.vert");
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