Made Matrix a typedef to Matrixf, and converted the old Matrix to Matrixf, as

part of prep for supporting both Matrixf (float) and Matrixd (double).

Added osg::Matrixf::glLoadMatrix() and osg::Matrixf::glMultiMatrix() methods
and changed corresponding usage of glLoad/MultMatrixf() calls across to use these
methods. Again prep for support Matrixd.

Fixes for VisualStudio 6.0 compile.
This commit is contained in:
Robert Osfield
2003-09-02 17:19:18 +00:00
parent f90e4ff5f8
commit e530912744
15 changed files with 753 additions and 686 deletions

View File

@@ -168,7 +168,7 @@ void DrawShapeVisitor::apply(const Box& box)
if (!box.zeroRotation())
{
Matrix rotation(box.getRotationMatrix());
glMultMatrixf(rotation.ptr());
rotation.glMultMatrix();
}
glBegin(GL_QUADS);
@@ -284,7 +284,7 @@ void DrawShapeVisitor::apply(const Cone& cone)
if (!cone.zeroRotation())
{
Matrix rotation(cone.getRotationMatrix());
glMultMatrixf(rotation.ptr());
rotation.glMultMatrix();
}
// evaluate hints
@@ -402,7 +402,7 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
if (!cylinder.zeroRotation())
{
Matrix rotation(cylinder.getRotationMatrix());
glMultMatrixf(rotation.ptr());
rotation.glMultMatrix();
}
// evaluate hints
@@ -568,7 +568,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
if (!field.zeroRotation())
{
Matrix rotation(field.getRotationMatrix());
glMultMatrixf(rotation.ptr());
rotation.glMultMatrix();
}
float dx = field.getXInterval();