Made Matrix a typedef to Matrixf, and converted the old Matrix to Matrixf, as
part of prep for supporting both Matrixf (float) and Matrixd (double). Added osg::Matrixf::glLoadMatrix() and osg::Matrixf::glMultiMatrix() methods and changed corresponding usage of glLoad/MultMatrixf() calls across to use these methods. Again prep for support Matrixd. Fixes for VisualStudio 6.0 compile.
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@@ -27,6 +27,6 @@ TexMat::~TexMat()
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void TexMat::apply(State&) const
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{
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glMatrixMode( GL_TEXTURE );
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glLoadMatrixf( _matrix.ptr() );
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glMatrixMode( GL_MODELVIEW ); // fix! GWM Aug 2001
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_matrix.glLoadMatrix();
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glMatrixMode( GL_MODELVIEW );
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}
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