Fixed handling of volume tiles with a region.

This commit is contained in:
Robert Osfield
2014-04-01 18:33:02 +00:00
parent 27b71e3927
commit e5fe59799d
9 changed files with 101 additions and 38 deletions

View File

@@ -73,7 +73,8 @@ class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
osg::ref_ptr<osg::Texture2D> backFaceDepthTexture;
osg::ref_ptr<osg::Camera> backFaceRttCamera;
osg::ref_ptr<osg::Uniform> texgenUniform;
osg::ref_ptr<osg::Uniform> eyeToTileUniform;
osg::ref_ptr<osg::Uniform> tileToImageUniform;
};
/** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.

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@@ -199,6 +199,12 @@ MultipassTechnique::MultipassTileData::MultipassTileData(osgUtil::CullVisitor* c
stateset = new osg::StateSet;
eyeToTileUniform = new osg::Uniform("eyeToTile",osg::Matrixf());
stateset->addUniform(eyeToTileUniform.get());
tileToImageUniform = new osg::Uniform("tileToImage",osg::Matrixf());
stateset->addUniform(tileToImageUniform.get());
switch(currentRenderingMode)
{
case(MultipassTechnique::CUBE):
@@ -206,8 +212,6 @@ MultipassTechnique::MultipassTileData::MultipassTileData(osgUtil::CullVisitor* c
// no need to set up RTT Cameras;
OSG_NOTICE<<"Setting up MultipassTileData for CUBE rendering"<<std::endl;
texgenUniform = new osg::Uniform("texgen",osg::Matrixf());
stateset->addUniform(texgenUniform.get());
break;
}
case(MultipassTechnique::HULL):
@@ -218,10 +222,7 @@ MultipassTechnique::MultipassTileData::MultipassTileData(osgUtil::CullVisitor* c
frontFaceRttCamera->setCullCallback(new RTTCameraCullCallback(this, mpt));
frontFaceRttCamera->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
texgenUniform = new osg::Uniform("texgen",osg::Matrixf());
stateset->setTextureAttribute(2, frontFaceDepthTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
stateset->addUniform(texgenUniform.get());
break;
}
case(MultipassTechnique::CUBE_AND_HULL):
@@ -237,11 +238,8 @@ MultipassTechnique::MultipassTileData::MultipassTileData(osgUtil::CullVisitor* c
backFaceRttCamera->setCullCallback(new RTTCameraCullCallback(this, mpt));
backFaceRttCamera->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::FRONT), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
texgenUniform = new osg::Uniform("texgen",osg::Matrixf());
stateset->setTextureAttribute(2, frontFaceDepthTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
stateset->setTextureAttribute(3, backFaceDepthTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
stateset->addUniform(texgenUniform.get());
break;
}
}
@@ -1056,13 +1054,27 @@ void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
if (vs)
{
MultipassTileData* tileData = dynamic_cast<MultipassTileData*>(vs->getTileData(cv, getVolumeTile()));
if (tileData && tileData->texgenUniform.valid())
if (tileData)
{
Locator* tileLocator = _volumeTile->getLocator();
osg::Matrixd tileToEye = tileLocator->getTransform() * (*(cv->getModelViewMatrix()));
osg::Matrixd eyeToTile;
eyeToTile.invert(tileToEye);
tileData->eyeToTileUniform->set(osg::Matrixf(eyeToTile));
Locator* layerLocator = _volumeTile->getLayer()->getLocator();
osg::Matrix imv = layerLocator->getTransform() * (*(cv->getModelViewMatrix()));
osg::Matrix inverse_imv;
inverse_imv.invert(imv);
tileData->texgenUniform->set(osg::Matrixf(inverse_imv));
if (tileLocator==layerLocator)
{
tileData->tileToImageUniform->set(osg::Matrixf::identity());
}
else
{
osg::Matrixd tileToImage(tileLocator->getTransform() * osg::Matrixd::inverse(layerLocator->getTransform()));
tileData->tileToImageUniform->set(osg::Matrixf(tileToImage));
}
// OSG_NOTICE<<"Updating texgen"<<std::endl;
}
}

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@@ -491,14 +491,15 @@ bool PropertyAdjustmentCallback::handle(const osgGA::GUIEventAdapter& ea,osgGA::
if (_updateSampleDensity && cpv._sampleRatioProperty.valid())
{
float sampleRatio = v2*4;
float sampleDensity = v4;
float sampleRatio = 1.0/(512*sampleDensity);
OSG_NOTICE<<"Setting sample ratio to "<<sampleRatio<<std::endl;
cpv._sampleRatioProperty->setValue(sampleRatio);
}
if (_updateSampleDensity && cpv._sampleRatioWhenMovingProperty.valid())
{
float sampleRatio = v2*4;
float sampleRatio = (1.0-v2)*20.0;
OSG_NOTICE<<"Setting sample ratio to "<<sampleRatio<<std::endl;
cpv._sampleRatioWhenMovingProperty->setValue(sampleRatio);
}

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@@ -5,7 +5,7 @@ char volume_accumulateSamples_iso_tf_frag[] = "#version 110\n"
"uniform sampler1D tfTexture;\n"
"uniform float tfScale;\n"
"uniform float tfOffset;\n"
"\n"
"uniform float TransparencyValue;\n"
"uniform float IsoSurfaceValue;\n"
"\n"
"varying vec3 lightDirection;\n"
@@ -53,6 +53,7 @@ char volume_accumulateSamples_iso_tf_frag[] = "#version 110\n"
" color.g *= lightScale;\n"
" color.b *= lightScale;\n"
" }\n"
" fragColor.a = clamp(fragColor.a*Transparency, 0.0, 1.0);\n"
" return color;\n"
" }\n"
"\n"

View File

@@ -5,6 +5,7 @@ char volume_accumulateSamples_lit_tf_frag[] = "#version 110\n"
"uniform sampler1D tfTexture;\n"
"uniform float tfScale;\n"
"uniform float tfOffset;\n"
"uniform float TransparencyValue;\n"
"\n"
"uniform float AlphaFuncValue;\n"
"\n"
@@ -12,12 +13,22 @@ char volume_accumulateSamples_lit_tf_frag[] = "#version 110\n"
"\n"
"vec4 accumulateSamples(vec4 fragColor, vec3 ts, vec3 te, vec3 dt, float scale, float cutoff, int num_iterations)\n"
"{\n"
" vec3 texcoord = te.xyz;\n"
"\n"
" float normalSampleDistance = length(dt);\n"
" vec3 deltaX = vec3(normalSampleDistance, 0.0, 0.0);\n"
" vec3 deltaY = vec3(0.0, normalSampleDistance, 0.0);\n"
" vec3 deltaZ = vec3(0.0, 0.0, normalSampleDistance);\n"
" vec3 texcoord = te.xyz;\n"
"\n"
" // scale = mix(scale, 1.0, 1.0);\n"
" //scale = mix(scale, 1.0, 0.75);\n"
"\n"
" // scale = 4.0;\n"
" if (scale>=1.0)\n"
" {\n"
" return vec4(1.0,1.0,1.0,1.0);\n"
" scale = 1.0;\n"
" }\n"
"\n"
" while(num_iterations>0 && fragColor.a<cutoff)\n"
" {\n"
@@ -47,9 +58,22 @@ char volume_accumulateSamples_lit_tf_frag[] = "#version 110\n"
" color.b *= lightScale;\n"
" }\n"
"\n"
" float r = color.a * ((1.0-fragColor.a)*scale);\n"
"#if 0\n"
" float r = color.a * (1.0-fragColor.a)*scale;\n"
" fragColor.rgb += color.rgb*r;\n"
" fragColor.a += r;\n"
"#else\n"
" if (color.a<fragColor.a)\n"
" {\n"
" float r = (1.0-fragColor.a)*scale;\n"
" fragColor.rgb += color.rgb*r;\n"
" fragColor.a += color.a * r;\n"
" }\n"
" else\n"
" {\n"
" fragColor = color;\n"
" }\n"
"#endif\n"
" }\n"
"\n"
" texcoord += dt;\n"
@@ -58,6 +82,7 @@ char volume_accumulateSamples_lit_tf_frag[] = "#version 110\n"
" }\n"
"\n"
" if (num_iterations>0) fragColor.a = 1.0;\n"
" if (fragColor.w<AlphaFuncValue) fragColor.w = 0.0;\n"
"\n"
" return fragColor;\n"
"}\n"

View File

@@ -2,6 +2,8 @@ char volume_accumulateSamples_mip_tf_frag[] = "#version 110\n"
"\n"
"uniform sampler3D volumeTexture;\n"
"\n"
"uniform float TransparencyValue;\n"
"uniform float AlphaFuncValue;\n"
"uniform sampler1D tfTexture;\n"
"uniform float tfScale;\n"
"uniform float tfOffset;\n"
@@ -18,8 +20,12 @@ char volume_accumulateSamples_mip_tf_frag[] = "#version 110\n"
" if (a>max_a)\n"
" {\n"
" float v = a * tfScale + tfOffset;\n"
" fragColor = texture1D( tfTexture, v);\n"
" max_a = a;\n"
" vec4 color = texture1D( tfTexture, v);\n"
" if (color.a>AlphaFuncValue)\n"
" {\n"
" fragColor = color;\n"
" max_a = a;\n"
" }\n"
" }\n"
"\n"
" texcoord += dt;\n"
@@ -27,6 +33,8 @@ char volume_accumulateSamples_mip_tf_frag[] = "#version 110\n"
" --num_iterations;\n"
" }\n"
"\n"
" fragColor.a *= TransparencyValue;\n"
"\n"
" return fragColor;\n"
"}\n"
"\n";

View File

@@ -1,28 +1,32 @@
char volume_accumulateSamples_standard_tf_frag[] = "#version 110\n"
"\n"
"uniform sampler3D volumeTexture;\n"
"\n"
"uniform sampler1D tfTexture;\n"
"\n"
"uniform float tfScale;\n"
"uniform float tfOffset;\n"
"\n"
"uniform float TransparencyValue;\n"
"uniform float AlphaFuncValue;\n"
"\n"
"vec4 accumulateSamples(vec4 fragColor, vec3 ts, vec3 te, vec3 dt, float scale, float cutoff, int num_iterations)\n"
"{\n"
" vec3 texcoord = te.xyz;\n"
"\n"
" while(num_iterations>0 && fragColor.a<cutoff)\n"
" float transmittance = 1.0;\n"
" float t_cutoff = 1.0-cutoff;\n"
" while(num_iterations>0 && transmittance>=t_cutoff)\n"
" {\n"
" float a = texture3D( volumeTexture, texcoord).a;\n"
" float v = a * tfScale + tfOffset;\n"
" vec4 color = texture1D( tfTexture, v);\n"
"\n"
" if (a>AlphaFuncValue)\n"
" if (a>=AlphaFuncValue)\n"
" {\n"
" float r = color.a * ((1.0-fragColor.a)*scale);\n"
" float ca = clamp(color.a*TransparencyValue, 0.0, 1.0);\n"
" float new_transmitance = transmittance*pow(1.0-ca, scale);\n"
" float r = transmittance-new_transmitance;\n"
" fragColor.rgb += color.rgb*r;\n"
" fragColor.a += r;\n"
" transmittance = new_transmitance;\n"
" }\n"
"\n"
" texcoord += dt;\n"
@@ -30,8 +34,8 @@ char volume_accumulateSamples_standard_tf_frag[] = "#version 110\n"
" --num_iterations;\n"
" }\n"
"\n"
" fragColor.a = clamp(1.0-transmittance, 0.0, 1.0);\n"
" if (num_iterations>0) fragColor.a = 1.0;\n"
" if (fragColor.a>1.0) fragColor.a = 1.0;\n"
"\n"
" return fragColor;\n"
"}\n"

View File

@@ -3,10 +3,10 @@ char volume_compute_ray_color_frag[] = "#version 110\n"
"uniform vec4 viewportDimensions;\n"
"uniform sampler3D volumeTexture;\n"
"uniform vec3 volumeCellSize;\n"
"\n"
"uniform mat4 tileToImage;\n"
"uniform float SampleRatioValue;\n"
"uniform float TransparencyValue;\n"
"varying mat4 texgen_withProjectionMatrixInverse;\n"
"\n"
"varying mat4 texgen_eyeToTile;\n"
"\n"
"// forward declare, probided by volume_accumulateSamples*.frag shaders\n"
"vec4 accumulateSamples(vec4 fragColor, vec3 ts, vec3 te, vec3 dt, float scale, float cutoff, int num_iterations);\n"
@@ -30,7 +30,6 @@ char volume_compute_ray_color_frag[] = "#version 110\n"
" if (num_iterations>max_iterations)\n"
" {\n"
" num_iterations = max_iterations;\n"
" baseColor.r = 0.0;\n"
" }\n"
"\n"
" // traverse from front to back\n"
@@ -38,11 +37,9 @@ char volume_compute_ray_color_frag[] = "#version 110\n"
" float stepLength = length(deltaTexCoord);\n"
"\n"
" //float scale = 0.5/sampleRatio;\n"
" float scale = stepLength/length(volumeCellSize);\n"
" float scale = 1.73*stepLength/length(volumeCellSize);\n"
" if (scale>1.0) scale = 1.0;\n"
"\n"
" scale *= TransparencyValue;\n"
"\n"
" float cutoff = 1.0-1.0/256.0;\n"
"\n"
" fragColor = accumulateSamples(fragColor, ts, te, deltaTexCoord, scale, cutoff, num_iterations);\n"
@@ -115,8 +112,22 @@ char volume_compute_ray_color_frag[] = "#version 110\n"
" vec4 start_clip = vec4((px/viewportWidth)*2.0-1.0, (py/viewportHeight)*2.0-1.0, (depth_start)*2.0-1.0, 1.0);\n"
" vec4 end_clip = vec4((px/viewportWidth)*2.0-1.0, (py/viewportHeight)*2.0-1.0, (depth_end)*2.0-1.0, 1.0);\n"
"\n"
" vec4 start_texcoord = texgen_withProjectionMatrixInverse * start_clip;\n"
" vec4 end_texcoord = texgen_withProjectionMatrixInverse * end_clip;\n"
" // compute the coords in tile coordinates\n"
" vec4 start_tile = texgen_eyeToTile * start_clip;\n"
" vec4 end_tile = texgen_eyeToTile * end_clip;\n"
"\n"
" start_tile.xyz = start_tile.xyz / start_tile.w;\n"
" start_tile.w = 1.0;\n"
"\n"
" end_tile.xyz = end_tile.xyz / end_tile.w;\n"
" end_tile.w = 1.0;\n"
"\n"
" vec4 clamped_start_tile = vec4(clampToUnitCube(end_tile.xyz, start_tile.xyz), 1.0);\n"
" vec4 clamped_end_tile = vec4(clampToUnitCube(start_tile.xyz, end_tile.xyz), 1.0);\n"
"\n"
" // compute texcoords in image/texture coords\n"
" vec4 start_texcoord = tileToImage * clamped_start_tile;\n"
" vec4 end_texcoord = tileToImage * clamped_end_tile;\n"
"\n"
" start_texcoord.xyz = start_texcoord.xyz / start_texcoord.w;\n"
" start_texcoord.w = 1.0;\n"

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@@ -405,7 +405,7 @@ void VolumeScene::traverse(osg::NodeVisitor& nv)
TileData* tileData = itr->second.get();
if (!tileData || !(tileData->active))
{
OSG_NOTICE<<"Skipping TileData that is inactive : "<<tileData<<std::endl;
OSG_INFO<<"Skipping TileData that is inactive : "<<tileData<<std::endl;
continue;
}