From Atr Tevs, fixes to FBO blitting. Merged from svn/trunk using:
svn merge -r 9821:9822 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/src/osgUtil/RenderStage.cpp
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@@ -391,8 +391,14 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
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case Camera::PACKED_DEPTH_STENCIL_BUFFER:
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internalFormat = GL_DEPTH_STENCIL_EXT;
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break;
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// all other buffers are color buffers
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default:
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internalFormat = GL_RGBA;
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// setup the internal format based on attached texture if such exists, otherwise just default format
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if (attachment._texture)
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internalFormat = attachment._texture->getInternalFormat();
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else
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internalFormat = GL_RGBA;
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break;
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}
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}
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@@ -887,6 +893,7 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
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}
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// Bind the resolve framebuffer to blit into.
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_fbo->apply(state, FrameBufferObject::READ_FRAMEBUFFER);
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_resolveFbo->apply(state, FrameBufferObject::DRAW_FRAMEBUFFER);
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// Blit to the resolve framebuffer.
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