Refactored the command line setup to enable better control of set up.
Added WindowSizeHandler to allow for adjustment of window size. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14791 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -52,15 +52,60 @@
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using namespace osg;
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osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearColour)
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struct CommandLineOptions
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{
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unsigned int width;
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unsigned int height;
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unsigned int tex_width;
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unsigned int tex_height;
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double sphere_radius;
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double collar_radius;
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double distance;
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CommandLineOptions():
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width(1024),
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height(1024),
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tex_width(1024),
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tex_height(1024),
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sphere_radius(1.0),
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collar_radius(0.45),
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distance(1.0)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
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}
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void read(osg::ArgumentParser& arguments)
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{
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while (arguments.read("--width",width)) {}
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while (arguments.read("--height",height)) {}
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while (arguments.read("--texture-width",tex_width) || arguments.read("--tx",tex_width) ) {}
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while (arguments.read("--texture-height",tex_height) || arguments.read("--ty",tex_height) ) {}
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while (arguments.read("--radius", sphere_radius)) {}
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while (arguments.read("--collar", collar_radius)) {}
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distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
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while (arguments.read("--distance", distance)) {}
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}
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};
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osg::Node* createDistortionSubgraph(CommandLineOptions& options, osg::Node* subgraph, const osg::Vec4& clearColour)
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{
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osg::Group* distortionNode = new osg::Group;
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unsigned int tex_width = 1024;
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unsigned int tex_height = 1024;
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setTextureSize(tex_width, tex_height);
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texture->setTextureSize(options.tex_width, options.tex_height);
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texture->setInternalFormat(GL_RGBA);
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texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
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@@ -79,7 +124,7 @@ osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearC
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camera->setViewMatrix(osg::Matrixd::identity());
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// set viewport
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camera->setViewport(0,0,tex_width,tex_height);
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camera->setViewport(0,0,options.tex_width,options.tex_height);
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// set the camera to render before the main camera.
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camera->setRenderOrder(osg::Camera::PRE_RENDER);
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@@ -186,27 +231,13 @@ osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearC
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return distortionNode;
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}
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void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
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void setDomeFaces(osgViewer::Viewer& viewer, CommandLineOptions& options)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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while (arguments.read("--width",width)) {}
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while (arguments.read("--height",height)) {}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->width = options.width;
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traits->height = options.height;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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@@ -219,8 +250,8 @@ void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
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}
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int center_x = width/2;
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int center_y = height/2;
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int center_x = options.width/2;
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int center_y = options.height/2;
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int camera_width = 256;
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int camera_height = 256;
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@@ -303,27 +334,18 @@ void setDomeFaces(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
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}
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osg::Geometry* createDomeDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector,
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osg::ArgumentParser& arguments)
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CommandLineOptions& options)
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{
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double sphere_radius = 1.0;
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if (arguments.read("--radius", sphere_radius)) {}
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double collar_radius = 0.45;
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if (arguments.read("--collar", collar_radius)) {}
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osg::Vec3d center(0.0,0.0,0.0);
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osg::Vec3d eye(0.0,0.0,0.0);
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double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
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if (arguments.read("--distance", distance)) {}
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bool centerProjection = false;
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osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
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osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, options.distance);
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osg::notify(osg::NOTICE)<<"Projector position = "<<projector<<std::endl;
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osg::notify(osg::NOTICE)<<"distance = "<<distance<<std::endl;
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osg::notify(osg::NOTICE)<<"distance = "<<options.distance<<std::endl;
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// create the quad to visualize.
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@@ -396,15 +418,15 @@ osg::Geometry* createDomeDistortionMesh(const osg::Vec3& origin, const osg::Vec3
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// osg::notify(osg::NOTICE)<<"theta = "<<theta<< "phi="<<phi<<std::endl;
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double f = distance * sin(phi);
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double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
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double f = options.distance * sin(phi);
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double e = options.distance * cos(phi) + sqrt( options.sphere_radius*options.sphere_radius - f*f);
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double l = e * cos(phi);
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double h = e * sin(phi);
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double z = l - distance;
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double z = l - options.distance;
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osg::Vec3 texcoord(h * cos(theta) / sphere_radius,
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h * sin(theta) / sphere_radius,
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z / sphere_radius);
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osg::Vec3 texcoord(h * cos(theta) / options.sphere_radius,
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h * sin(theta) / options.sphere_radius,
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z / options.sphere_radius);
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vertices->push_back(cursor);
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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@@ -437,33 +459,17 @@ osg::Geometry* createDomeDistortionMesh(const osg::Vec3& origin, const osg::Vec3
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return geometry;
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}
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void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
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void setDomeCorrection(osgViewer::Viewer& viewer, CommandLineOptions& options)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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while (arguments.read("--width",width)) {}
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while (arguments.read("--height",height)) {}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = width;
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traits->height = height;
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traits->width = options.width;
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traits->height = options.height;
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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{
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@@ -471,18 +477,18 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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return;
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}
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int tex_width = 512;
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int tex_height = 512;
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int camera_width = tex_width;
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int camera_height = tex_height;
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int camera_width = options.tex_width;
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int camera_height = options.tex_height;
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osg::TextureCubeMap* texture = new osg::TextureCubeMap;
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texture->setTextureSize(tex_width, tex_height);
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texture->setTextureSize(options.tex_width, options.tex_height);
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texture->setInternalFormat(GL_RGB);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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@@ -614,7 +620,7 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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// distortion correction set up.
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{
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osg::Geode* geode = new osg::Geode();
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geode->addDrawable(createDomeDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), arguments));
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geode->addDrawable(createDomeDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(options.width,0.0f,0.0f), osg::Vec3(0.0f,options.height,0.0f), options));
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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@@ -626,7 +632,7 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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camera->setGraphicsContext(gc.get());
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) );
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camera->setViewport(new osg::Viewport(0, 0, width, height));
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camera->setViewport(new osg::Viewport(0, 0, options.width, options.height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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@@ -635,7 +641,7 @@ void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments
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//camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
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camera->setProjectionMatrixAsOrtho2D(0,options.width,0,options.height);
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camera->setViewMatrix(osg::Matrix::identity());
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// add subgraph to render
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@@ -655,8 +661,11 @@ int main(int argc, char** argv)
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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CommandLineOptions options;
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options.read(arguments);
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// construct the viewer.
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osgViewer::Viewer viewer;
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osgViewer::Viewer viewer(arguments);
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// load the nodes from the commandline arguments.
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osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
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@@ -674,20 +683,20 @@ int main(int argc, char** argv)
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if (arguments.read("--dome") || arguments.read("--puffer") )
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{
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setDomeCorrection(viewer, arguments);
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setDomeCorrection(viewer, options);
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viewer.setSceneData( loadedModel );
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}
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else if (arguments.read("--faces"))
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{
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setDomeFaces(viewer, arguments);
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setDomeFaces(viewer, options);
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viewer.setSceneData( loadedModel );
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}
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else
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{
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osg::Node* distortionNode = createDistortionSubgraph( loadedModel, viewer.getCamera()->getClearColor());
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osg::Node* distortionNode = createDistortionSubgraph( options, loadedModel, viewer.getCamera()->getClearColor());
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viewer.setSceneData( distortionNode );
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}
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@@ -738,6 +747,9 @@ int main(int argc, char** argv)
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// add window resize handler
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viewer.addEventHandler(new osgViewer::WindowSizeHandler);
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// add the state manipulator
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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