First cut at generating the ShadowVolumeGeometry

This commit is contained in:
Robert Osfield
2006-11-23 16:55:46 +00:00
parent 156cf1e97f
commit e7ef0ca846
3 changed files with 220 additions and 13 deletions

View File

@@ -53,15 +53,27 @@ int main(int argc, char** argv)
return 1;
}
const osg::BoundingSphere& bs = model->getBound();
osg::Plane basePlane(0.0, 0.0, 1.0, -( bs.center().z() - bs.radius() ) );
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::ref_ptr<osgShadow::OccluderGeometry> occluder = new osgShadow::OccluderGeometry;
occluder->computeOccluderGeometry(model.get());
occluder->getBoundingPolytope().add(basePlane);
//geode->addDrawable(occluder.get());
geode->addDrawable(occluder.get());
osg::ref_ptr<osgShadow::ShadowVolumeGeometry> shadowVolume = new osgShadow::ShadowVolumeGeometry;
occluder->comptueShadowVolumeGeometry(osg::Vec4(0.0f,-.5f,-1.0f,0.0f), *shadowVolume);
geode->addDrawable(shadowVolume.get());
viewer.setSceneData(geode.get());
osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(model.get());
group->addChild(geode.get());
viewer.setSceneData(group.get());
// create the windows and run the threads.
viewer.realize();

View File

@@ -17,12 +17,15 @@
#include <osg/Drawable>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osg/Polytope>
#include <osgShadow/Export>
namespace osgShadow {
class ShadowVolumeGeometry;
/** OccluderGeometry provides a sepecialised geometry representation of objects in scene that occlude light and therefore cast shadows.
* OccluderGeometry supports the computation of silhouette edges and shadow volume geometries, as well as use as geometry that one can rendering
* into a shadow map or end caps for the ZP+ algorithm. OccluderGeometry may be of the same resolution as an underlying geometry that it
@@ -98,6 +101,8 @@ class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
// argg more than two triangles assigned
return false;
}
bool boundaryEdge() const { return _t2<0; }
unsigned int _p1;
unsigned int _p2;
@@ -108,11 +113,27 @@ class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
typedef std::vector<Edge> EdgeList;
/** Compute an occluder geometry containing all the geometry in specified subgraph.*/
void computeOccluderGeometry(osg::Node* subgraph, osg::Matrix* matrix=0, float sampleRatio=1.0f);
/** Compute an occluder geometry containing the geometry in specified drawable.*/
void computeOccluderGeometry(osg::Drawable* drawable, osg::Matrix* matrix=0, float sampleRatio=1.0f);
/** Compute ShadowVolumeGeometry. */
void comptueShadowVolumeGeometry(const osg::Vec4& lightpos, ShadowVolumeGeometry& svg);
/** Set the bounding polytope of the OccluderGeometry.*/
void setBoundingPolytope(const osg::Polytope& polytope) { _boundingPolytope = polytope; }
/** Get the bounding polytope of the OccluderGeometry.*/
osg::Polytope& getBoundingPolytope() { return _boundingPolytope; }
/** Get the const bounding polytope of the OccluderGeometry.*/
const osg::Polytope& getBoundingPolytope() const { return _boundingPolytope; }
/** Render the occluder geometry. */
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
@@ -128,17 +149,29 @@ class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
virtual ~OccluderGeometry() {}
inline float testLightPointSilhouetteEdge(const osg::Vec3& lightpos, const Edge& edge) const
inline bool isLightPointSilhouetteEdge(const osg::Vec3& lightpos, const Edge& edge) const
{
if (edge.boundaryEdge()) return true;
osg::Vec3 delta(lightpos-_vertices[edge._p1]);
return ( delta * _triangleNormals[edge._t1] ) *
( delta * _triangleNormals[edge._t2] );
float n1 = delta * _triangleNormals[edge._t1];
float n2 = delta * _triangleNormals[edge._t2];
if (n1==0.0f && n2==0.0f) return false;
return n1*n2 <= 0.0f;
}
inline float testLightDirectionSilhouetteEdge(const osg::Vec3& lightdirection, const Edge& edge) const
inline bool isLightDirectionSilhouetteEdge(const osg::Vec3& lightdirection, const Edge& edge) const
{
return ( lightdirection * _triangleNormals[edge._t1] ) *
( lightdirection * _triangleNormals[edge._t2] );
if (edge.boundaryEdge()) return true;
float n1 = lightdirection * _triangleNormals[edge._t1];
float n2 = lightdirection * _triangleNormals[edge._t2];
if (n1==0.0f && n2==0.0f) return false;
return n1*n2 <= 0.0f;
}
void setUpInternalStructures();
@@ -151,6 +184,8 @@ class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
void computeLightPointSlihouetteEdges(const osg::Vec3& lightpos);
void computeLightDirectionSlihouetteEdges(const osg::Vec3& lightdirection);
osg::Polytope _boundingPolytope;
Vec3List _vertices;
Vec3List _normals;
Vec3List _triangleNormals;
@@ -161,6 +196,49 @@ class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
UIntList _silhouetteIndices;
};
class OSGSHADOW_EXPORT ShadowVolumeGeometry : public osg::Drawable
{
public :
ShadowVolumeGeometry();
ShadowVolumeGeometry(const ShadowVolumeGeometry& oc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return new ShadowVolumeGeometry(); }
virtual Object* clone(const osg::CopyOp& copyop) const { return new ShadowVolumeGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ShadowVolumeGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgShadow"; }
virtual const char* className() const { return "ShadowVolumeGeometry"; }
typedef std::vector<osg::Vec3> Vec3List;
typedef std::vector<GLuint> UIntList;
void setVertices(const Vec3List& vertices) { _vertices = vertices; }
Vec3List& getVertices() { return _vertices; }
const Vec3List& getVertices() const { return _vertices; }
void setNormals(const Vec3List& normals) { _normals = normals; }
Vec3List& getNormals() { return _normals; }
const Vec3List& getNormals() const { return _normals; }
/** Render the occluder geometry. */
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
/** Compute the bounding box around occluder geometry.*/
virtual osg::BoundingBox computeBound() const;
public:
protected :
virtual ~ShadowVolumeGeometry() {}
Vec3List _vertices;
Vec3List _normals;
UIntList _indices;
};
}
#endif

View File

@@ -650,7 +650,7 @@ void OccluderGeometry::computeLightPointSlihouetteEdges(const osg::Vec3& lightpo
++eitr)
{
Edge& edge = *eitr;
if (testLightPointSilhouetteEdge(lightpos,edge)<=0.0f)
if (isLightPointSilhouetteEdge(lightpos,edge))
{
_silhouetteIndices.push_back(edge._p1);
_silhouetteIndices.push_back(edge._p2);
@@ -667,7 +667,7 @@ void OccluderGeometry::computeLightDirectionSlihouetteEdges(const osg::Vec3& lig
++eitr)
{
Edge& edge = *eitr;
if (testLightDirectionSilhouetteEdge(lightdirection,edge)<=0.0f)
if (isLightDirectionSilhouetteEdge(lightdirection,edge))
{
_silhouetteIndices.push_back(edge._p1);
_silhouetteIndices.push_back(edge._p2);
@@ -675,10 +675,82 @@ void OccluderGeometry::computeLightDirectionSlihouetteEdges(const osg::Vec3& lig
}
}
void OccluderGeometry::comptueShadowVolumeGeometry(const osg::Vec4& lightpos, ShadowVolumeGeometry& svg)
{
ShadowVolumeGeometry::Vec3List& shadowVertices = svg.getVertices();
shadowVertices.clear();
ShadowVolumeGeometry::Vec3List& shadowNormals = svg.getNormals();
shadowNormals.clear();
osg::Plane basePlane(0.0, 0.0, 1.0, 0.0);
const osg::Polytope::PlaneList& planes = _boundingPolytope.getPlaneList();
if (!planes.empty())
{
basePlane = planes[0];
}
osg::Vec3 offset;
if (lightpos.w()==0.0)
{
osg::Vec3 lightdirection( lightpos.x(), lightpos.y(), lightpos.z());
osg::notify(osg::NOTICE)<<"Directional light"<<std::endl;
computeLightDirectionSlihouetteEdges(lightdirection);
offset = lightdirection*5.0f;
float directionScale = 1.0f / (basePlane.getNormal() * lightdirection);
for(UIntList::iterator itr = _silhouetteIndices.begin();
itr != _silhouetteIndices.end();
)
{
osg::Vec3& v1 = _vertices[*itr++];
osg::Vec3& v2 = _vertices[*itr++];
float r1 = basePlane.distance(v1) * directionScale;
float r2 = basePlane.distance(v2) * directionScale;
osg::Vec3 v1_projected = v1 - (lightdirection * r1);
osg::Vec3 v2_projected = v2 - (lightdirection * r2);
shadowVertices.push_back( v1);
shadowVertices.push_back( v1_projected);
shadowVertices.push_back( v2_projected);
shadowVertices.push_back( v2);
osg::Vec3 normal = (v2-v1) ^ lightdirection;
normal.normalize();
shadowNormals.push_back(normal);
shadowNormals.push_back(normal);
shadowNormals.push_back(normal);
shadowNormals.push_back(normal);
}
}
else
{
osg::Vec3 lightposition( lightpos.x(), lightpos.y(), lightpos.z());
osg::notify(osg::NOTICE)<<"Positional light"<<std::endl;
computeLightPointSlihouetteEdges(lightposition);
offset.set(0.0,0.0,-.5);
}
svg.dirtyDisplayList();
svg.dirtyBound();
}
void OccluderGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::notify(osg::NOTICE)<<"drawImplementation(osg::RenderInfo& renderInfo)"<<std::endl;
renderInfo.getState()->disableAllVertexArrays();
renderInfo.getState()->setVertexPointer( 3, GL_FLOAT, 0, &(_vertices.front()) );
@@ -711,7 +783,52 @@ osg::BoundingBox OccluderGeometry::computeBound() const
bb.expandBy(*itr);
}
osg::notify(osg::NOTICE)<<"computeBB "<<bb.xMin()<<", "<<bb.xMax()<<std::endl;
return bb;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ShadowVolumeGeometry
//
ShadowVolumeGeometry::ShadowVolumeGeometry()
{
}
ShadowVolumeGeometry::ShadowVolumeGeometry(const ShadowVolumeGeometry& oc, const osg::CopyOp& copyop):
osg::Drawable(oc,copyop)
{
}
void ShadowVolumeGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
{
renderInfo.getState()->disableAllVertexArrays();
renderInfo.getState()->setVertexPointer( 3, GL_FLOAT, 0, &(_vertices.front()) );
if (!_normals.empty())
{
renderInfo.getState()->setNormalPointer( GL_FLOAT, 0, &(_normals.front()) );
}
else
{
glNormal3f(0.0f, 0.0f, 0.0f);
}
glColor4f(0.5f, 1.0f, 1.0f, 1.0f);
glDrawArrays( GL_QUADS, 0, _vertices.size() );
}
osg::BoundingBox ShadowVolumeGeometry::computeBound() const
{
osg::BoundingBox bb;
for(Vec3List::const_iterator itr = _vertices.begin();
itr != _vertices.end();
++itr)
{
bb.expandBy(*itr);
}
return bb;
}