Updates from Ulrich.
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
@@ -6,18 +6,18 @@
|
||||
* DirectX file converter for OpenSceneGraph.
|
||||
* Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
const osgDB::ReaderWriter::Options* options);
|
||||
|
||||
private:
|
||||
osg::Geode* convertFromDX(DX::Object& obj, bool flipTexture);
|
||||
osg::Geode* convertFromDX(DX::Object& obj, bool flipTexture, float creaseAngle);
|
||||
};
|
||||
|
||||
// Register with Registry to instantiate the above reader/writer.
|
||||
@@ -80,17 +80,21 @@ osgDB::ReaderWriter::ReadResult ReaderWriterDirectX::readNode(const std::string&
|
||||
// Load DirectX mesh
|
||||
DX::Object obj;
|
||||
if (obj.load(fileName.c_str())) {
|
||||
|
||||
// Options?
|
||||
bool flipTexture = true;
|
||||
float creaseAngle = 80.0f;
|
||||
if (options) {
|
||||
const std::string option = options->getOptionString();
|
||||
cerr << option << endl;
|
||||
if (option.find("flipTexture") != string::npos)
|
||||
flipTexture = false;
|
||||
if (option.find("creaseAngle") != string::npos) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
// Convert to osg::Geode
|
||||
osg::Geode* geode = convertFromDX(obj, flipTexture);
|
||||
osg::Geode* geode = convertFromDX(obj, flipTexture, creaseAngle);
|
||||
if (!geode)
|
||||
return ReadResult::FILE_NOT_HANDLED;
|
||||
|
||||
@@ -101,7 +105,8 @@ osgDB::ReaderWriter::ReadResult ReaderWriterDirectX::readNode(const std::string&
|
||||
}
|
||||
|
||||
// Convert DirectX mesh to osg::Geode
|
||||
osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture)
|
||||
osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj,
|
||||
bool flipTexture, float creaseAngle)
|
||||
{
|
||||
// Fetch mesh
|
||||
const DX::Mesh* mesh = obj.getMesh();
|
||||
@@ -114,7 +119,7 @@ osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture
|
||||
|
||||
const DX::MeshNormals* meshNormals = obj.getMeshNormals();
|
||||
if (!meshNormals) {
|
||||
obj.generateNormals();
|
||||
obj.generateNormals(creaseAngle);
|
||||
meshNormals = obj.getMeshNormals();
|
||||
}
|
||||
if (!meshNormals)
|
||||
@@ -285,11 +290,5 @@ osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture
|
||||
cullFace->setMode(osg::CullFace::BACK);
|
||||
state->setAttributeAndModes(cullFace);
|
||||
|
||||
/*
|
||||
* TODO:
|
||||
* Smooth normals if we previously did a 'generateNormals'?
|
||||
* (Would create a dependency on osgUtil.)
|
||||
*/
|
||||
|
||||
return geode;
|
||||
}
|
||||
|
||||
@@ -6,18 +6,18 @@
|
||||
* Loader for DirectX .x files.
|
||||
* Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
@@ -35,8 +35,8 @@ using namespace std;
|
||||
|
||||
|
||||
// Tokenize a string
|
||||
void tokenize(const string& str, vector<string>& tokens,
|
||||
const string& delimiters = " \t\r\n;,")
|
||||
static void tokenize(const string& str, vector<string>& tokens,
|
||||
const string& delimiters = " \t\r\n;,")
|
||||
{
|
||||
string::size_type lastPos = str.find_first_not_of(delimiters, 0);
|
||||
string::size_type pos = str.find_first_of(delimiters, lastPos);
|
||||
@@ -50,21 +50,12 @@ void tokenize(const string& str, vector<string>& tokens,
|
||||
|
||||
|
||||
// Constructor
|
||||
Object::Object(const char* filename)
|
||||
Object::Object()
|
||||
{
|
||||
_textureCoords = NULL;
|
||||
_materialList = NULL;
|
||||
_normals = NULL;
|
||||
_mesh = NULL;
|
||||
|
||||
load(filename);
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
Object::~Object()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -120,7 +111,7 @@ bool Object::load(const char* filename)
|
||||
/*
|
||||
* Generate per-face normals
|
||||
*/
|
||||
bool Object::generateNormals()
|
||||
bool Object::generateNormals(float /*creaseAngle*/)
|
||||
{
|
||||
if (!_mesh)
|
||||
return false;
|
||||
@@ -131,22 +122,22 @@ bool Object::generateNormals()
|
||||
_normals = NULL;
|
||||
}
|
||||
|
||||
cerr << "*** GenerateNormals\n";
|
||||
cout << "*** generateNormals\n";
|
||||
|
||||
// Create normals
|
||||
_normals = new MeshNormals;
|
||||
/*
|
||||
* Calculate per-face normals from face vertices.
|
||||
*/
|
||||
vector<Vector> faceNormals;
|
||||
faceNormals.resize(_mesh->faces.size());
|
||||
|
||||
// Loop over MeshFaces
|
||||
unsigned int i, fi;
|
||||
for (fi = 0; fi < _mesh->faces.size(); fi++) {
|
||||
for (unsigned int fi = 0; fi < _mesh->faces.size(); fi++) {
|
||||
|
||||
// Collect polygon vertices
|
||||
vector<Vector> poly;
|
||||
unsigned int n = _mesh->faces[fi].size();
|
||||
|
||||
if (n < 3)
|
||||
continue;
|
||||
for (i = 0; i < n; i++) {
|
||||
for (unsigned int i = 0; i < n; i++) {
|
||||
unsigned int idx = _mesh->faces[fi][i];
|
||||
poly.push_back(_mesh->vertices[idx]);
|
||||
}
|
||||
@@ -167,25 +158,55 @@ bool Object::generateNormals()
|
||||
normal.x = e0.y * e1.z - e0.z * e1.y;
|
||||
normal.y = e0.z * e1.x - e0.x * e1.z;
|
||||
normal.z = e0.x * e1.y - e0.y * e1.x;
|
||||
normal.normalize();
|
||||
|
||||
// Normalize
|
||||
float len = sqrt(normal.x * normal.x + normal.y * normal.y + normal.z * normal.z);
|
||||
normal.x /= len;
|
||||
normal.y /= len;
|
||||
normal.z /= len;
|
||||
|
||||
// Add normal index
|
||||
unsigned int ni = _normals->normals.size();
|
||||
_normals->normals.push_back(normal);
|
||||
|
||||
// All vertices of this face share this vertex
|
||||
MeshFace mf;
|
||||
mf.resize(n);
|
||||
for (i = 0; i < n; i++)
|
||||
mf[i] = ni;
|
||||
_normals->faceNormals.push_back(mf);
|
||||
// Add to per-face normals
|
||||
faceNormals[fi] = normal;
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculate per-vertex normals as average of all per-face normals that
|
||||
* share this vertex. The index of the vertex normal is identical to the
|
||||
* vertex index for now. This means each vertex only has a single normal...
|
||||
*/
|
||||
_normals = new MeshNormals;
|
||||
_normals->normals.resize(_mesh->vertices.size());
|
||||
|
||||
for (unsigned int vi = 0; vi < _mesh->vertices.size(); vi++) {
|
||||
|
||||
Vector normal = { 0.0f, 0.0f, 0.0f };
|
||||
unsigned int polyCount = 0;
|
||||
|
||||
// Collect normals of polygons that share this vertex
|
||||
for (unsigned int fi = 0; fi < _mesh->faces.size(); fi++)
|
||||
for (unsigned int i = 0; i < _mesh->faces[fi].size(); i++) {
|
||||
unsigned int idx = _mesh->faces[fi][i];
|
||||
if (idx == vi) {
|
||||
normal.x += faceNormals[fi].x;
|
||||
normal.y += faceNormals[fi].y;
|
||||
normal.z += faceNormals[fi].z;
|
||||
polyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
//cerr << "vertex " << vi << " used by " << polyCount << " faces\n";
|
||||
if (polyCount > 1) {
|
||||
float polyCountRecip = 1.0f / (float) polyCount;
|
||||
normal.x *= polyCountRecip;
|
||||
normal.y *= polyCountRecip;
|
||||
normal.z *= polyCountRecip;
|
||||
normal.normalize();
|
||||
}
|
||||
|
||||
// Add vertex normal
|
||||
_normals->normals[vi] = normal;
|
||||
}
|
||||
|
||||
// Copy face mesh to normals mesh
|
||||
_normals->faceNormals.resize(_mesh->faces.size());
|
||||
for (unsigned int fi = 0; fi < _mesh->faces.size(); fi++)
|
||||
_normals->faceNormals[fi] = _mesh->faces[fi];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -202,7 +223,7 @@ void Object::readTexFilename(ifstream& fin, TextureFilename& texture)
|
||||
char buf[256];
|
||||
vector<string> token;
|
||||
|
||||
cerr << "*** TexFilename\n";
|
||||
//cout << "*** TexFilename\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -236,7 +257,7 @@ void Object::parseMaterial(ifstream& fin, Material& material)
|
||||
|
||||
unsigned int i = 0;
|
||||
|
||||
//cerr << "*** Material\n";
|
||||
//cout << "*** Material\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -250,9 +271,8 @@ void Object::parseMaterial(ifstream& fin, Material& material)
|
||||
if (token[0] == "TextureFilename") {
|
||||
TextureFilename tf;
|
||||
readTexFilename(fin, tf);
|
||||
|
||||
material.texture.push_back(tf);
|
||||
//cerr << "num tex=" << material.texture.size() << endl;
|
||||
//cerr << "* num tex=" << material.texture.size() << endl;
|
||||
}
|
||||
else
|
||||
switch (i) {
|
||||
@@ -296,7 +316,7 @@ void Object::readCoords2d(ifstream& fin, vector<Coords2d>& v, unsigned int count
|
||||
|
||||
unsigned int i = 0;
|
||||
|
||||
cerr << "*** Coords2d\n";
|
||||
//cout << "*** Coords2d\n";
|
||||
while (i < count && fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -322,7 +342,7 @@ void Object::readMeshTexCoords(ifstream& fin)
|
||||
|
||||
unsigned int nTextureCoords = 0;
|
||||
|
||||
cerr << "*** MeshTextureCoords\n";
|
||||
//cout << "*** MeshTextureCoords\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -342,8 +362,7 @@ void Object::readMeshTexCoords(ifstream& fin)
|
||||
nTextureCoords = atoi(token[0].c_str());
|
||||
readCoords2d(fin, *_textureCoords, nTextureCoords);
|
||||
|
||||
cerr << "nTextureCoords=" << nTextureCoords << "/" << _textureCoords->size() << endl;
|
||||
|
||||
cerr << "* nTextureCoords=" << _textureCoords->size() << endl;
|
||||
assert(nTextureCoords == _textureCoords->size());
|
||||
}
|
||||
}
|
||||
@@ -357,7 +376,7 @@ void Object::readIndexList(ifstream& fin, vector<unsigned int>& v, unsigned int
|
||||
|
||||
unsigned int i = 0;
|
||||
|
||||
cerr << "*** IndexList\n";
|
||||
//cout << "*** IndexList\n";
|
||||
while (i < count && fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -381,7 +400,7 @@ void Object::parseMeshMaterialList(ifstream& fin)
|
||||
|
||||
unsigned int nMaterials = 0, nFaceIndices = 0;
|
||||
|
||||
cerr << "*** MeshMaterialList\n";
|
||||
//cout << "*** MeshMaterialList\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -398,7 +417,7 @@ void Object::parseMeshMaterialList(ifstream& fin)
|
||||
parseMaterial(fin, mm);
|
||||
|
||||
_materialList->material.push_back(mm);
|
||||
//cerr << "num mat=" << _materialList->material.size() << endl;
|
||||
//cerr << "* num mat=" << _materialList->material.size() << endl;
|
||||
}
|
||||
else {
|
||||
cerr << "!!! MeshMaterialList: Section " << token[0] << endl;
|
||||
@@ -412,15 +431,14 @@ void Object::parseMeshMaterialList(ifstream& fin)
|
||||
|
||||
// Materials
|
||||
nMaterials = atoi(token[0].c_str());
|
||||
//cerr << "nMaterials=" << nMaterials << endl;
|
||||
//cerr << "* nMaterials=" << nMaterials << endl;
|
||||
}
|
||||
else if (nFaceIndices == 0) {
|
||||
// Face indices
|
||||
nFaceIndices = atoi(token[0].c_str());
|
||||
readIndexList(fin, _materialList->faceIndices, nFaceIndices);
|
||||
|
||||
cerr << "nFaceIndices=" << nFaceIndices << "/" << _materialList->faceIndices.size() << endl;
|
||||
|
||||
cerr << "* nFaceIndices=" << _materialList->faceIndices.size() << endl;
|
||||
assert(nFaceIndices == _materialList->faceIndices.size());
|
||||
}
|
||||
}
|
||||
@@ -437,7 +455,7 @@ void Object::readVector(ifstream& fin, vector<Vector>& v, unsigned int count)
|
||||
|
||||
unsigned int i = 0;
|
||||
|
||||
cerr << "*** Vector\n";
|
||||
//cout << "*** Vector\n";
|
||||
while (i < count && fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -464,7 +482,7 @@ void Object::readMeshFace(ifstream& fin, vector<MeshFace>& v, unsigned int count
|
||||
|
||||
unsigned int i = 0;
|
||||
|
||||
cerr << "*** MeshFace\n";
|
||||
//cout << "*** MeshFace\n";
|
||||
while (i < count && fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -494,7 +512,7 @@ void Object::parseMeshNormals(ifstream& fin)
|
||||
|
||||
unsigned int nNormals = 0, nFaceNormals = 0;
|
||||
|
||||
cerr << "*** MeshNormals\n";
|
||||
//cout << "*** MeshNormals\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -514,7 +532,9 @@ void Object::parseMeshNormals(ifstream& fin)
|
||||
nNormals = atoi(token[0].c_str());
|
||||
readVector(fin, _normals->normals, nNormals);
|
||||
|
||||
cerr << "nNormals=" << nNormals << "/" << _normals->normals.size() << endl;
|
||||
cerr << "* nNormals=" << _normals->normals.size() << endl;
|
||||
assert(nNormals == _normals->normals.size());
|
||||
|
||||
#ifdef NORMALIZE_NORMALS
|
||||
for (unsigned int i = 0; i < _normals->normals.size(); i++) {
|
||||
DX::Vector vec = _normals->normals[i];
|
||||
@@ -528,16 +548,13 @@ void Object::parseMeshNormals(ifstream& fin)
|
||||
_normals->normals[i] = vec;
|
||||
}
|
||||
#endif
|
||||
|
||||
assert(nNormals == _normals->normals.size());
|
||||
}
|
||||
else if (nFaceNormals == 0) {
|
||||
// Face normals
|
||||
nFaceNormals = atoi(token[0].c_str());
|
||||
readMeshFace(fin, _normals->faceNormals, nFaceNormals);
|
||||
|
||||
cerr << "nFaceNormals=" << nFaceNormals << "/" << _normals->faceNormals.size() << endl;
|
||||
|
||||
cerr << "* nFaceNormals=" << _normals->faceNormals.size() << endl;
|
||||
assert(nFaceNormals == _normals->faceNormals.size());
|
||||
}
|
||||
}
|
||||
@@ -552,7 +569,7 @@ void Object::parseMesh(ifstream& fin)
|
||||
|
||||
unsigned int nVertices = 0, nFaces = 0;
|
||||
|
||||
cerr << "*** Mesh\n";
|
||||
//cout << "*** Mesh\n";
|
||||
while (fin.getline(buf, sizeof(buf))) {
|
||||
|
||||
// Tokenize
|
||||
@@ -585,8 +602,7 @@ void Object::parseMesh(ifstream& fin)
|
||||
nVertices = atoi(token[0].c_str());
|
||||
readVector(fin, _mesh->vertices, nVertices);
|
||||
|
||||
cerr << "nVertices=" << nVertices << "/" << _mesh->vertices.size() << endl;
|
||||
|
||||
cerr << "* nVertices=" << _mesh->vertices.size() << endl;
|
||||
assert(nVertices == _mesh->vertices.size());
|
||||
}
|
||||
else if (nFaces == 0) {
|
||||
@@ -594,8 +610,7 @@ void Object::parseMesh(ifstream& fin)
|
||||
nFaces = atoi(token[0].c_str());
|
||||
readMeshFace(fin, _mesh->faces, nFaces);
|
||||
|
||||
cerr << "nFaces=" << nFaces << "/" << _mesh->faces.size() << endl;
|
||||
|
||||
cerr << "* nFaces=" << _mesh->faces.size() << endl;
|
||||
assert(nFaces == _mesh->faces.size());
|
||||
}
|
||||
else
|
||||
|
||||
@@ -6,18 +6,18 @@
|
||||
* Loader for DirectX .x files.
|
||||
* Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
@@ -38,6 +38,13 @@ namespace DX {
|
||||
// Vector
|
||||
typedef struct {
|
||||
float x,y,z;
|
||||
|
||||
inline void normalize() {
|
||||
float lenRecip = 1.0f / sqrt(x * x + y * y + z * z);
|
||||
x *= lenRecip;
|
||||
y *= lenRecip;
|
||||
z *= lenRecip;
|
||||
}
|
||||
} Vector;
|
||||
|
||||
// Coords2d
|
||||
@@ -105,21 +112,30 @@ namespace DX {
|
||||
*/
|
||||
class Object {
|
||||
public:
|
||||
/// Constructor; loads filename if non-NULL.
|
||||
Object(const char* filename = NULL);
|
||||
/// Constructor.
|
||||
Object();
|
||||
|
||||
/// Destructor.
|
||||
virtual ~Object();
|
||||
virtual ~Object() {
|
||||
clear();
|
||||
}
|
||||
|
||||
/// Load from file; discards old data.
|
||||
/**
|
||||
* Load model from file
|
||||
* Discards old data.
|
||||
* @param filename Filename.
|
||||
* @return false if the model could not be loaded, else true.
|
||||
*/
|
||||
bool load(const char* filename);
|
||||
|
||||
/**
|
||||
* Generate normals.
|
||||
* This function generates face normals and binds them to
|
||||
* every vertex of this face.
|
||||
* Generate per-vertex normals for the entire model.
|
||||
* Discards any previously loaded or generated normals.
|
||||
* @param creaseAngle TODO: The angle above which two adjacent faces are no
|
||||
* longer considered to belong to a common surface.
|
||||
* @return false if an error occurred, else true.
|
||||
*/
|
||||
bool generateNormals();
|
||||
bool generateNormals(float creaseAngle = 80.0f);
|
||||
|
||||
/// Get MeshTextureCoords.
|
||||
inline const MeshTextureCoords* getMeshTextureCoords() const {
|
||||
@@ -170,16 +186,16 @@ namespace DX {
|
||||
void readMeshTexCoords(std::ifstream& fin);
|
||||
|
||||
/// Read index list.
|
||||
void readIndexList(ifstream& fin, std::vector<unsigned int>& v, unsigned int count);
|
||||
void readIndexList(std::ifstream& fin, std::vector<unsigned int>& v, unsigned int count);
|
||||
|
||||
/// Parse 'MeshMaterialList'.
|
||||
void parseMeshMaterialList(std::ifstream& fin);
|
||||
|
||||
/// Read 'Vector'.
|
||||
void readVector(ifstream& fin, std::vector<Vector>& v, unsigned int count);
|
||||
void readVector(std::ifstream& fin, std::vector<Vector>& v, unsigned int count);
|
||||
|
||||
/// Read 'MeshFace'.
|
||||
void readMeshFace(ifstream& fin, std::vector<MeshFace>& v, unsigned int count);
|
||||
void readMeshFace(std::ifstream& fin, std::vector<MeshFace>& v, unsigned int count);
|
||||
|
||||
/// Parse 'MeshNormals'.
|
||||
void parseMeshNormals(std::ifstream& fin);
|
||||
|
||||
Reference in New Issue
Block a user