Updates from Ulrich.

This commit is contained in:
Robert Osfield
2003-01-10 17:06:20 +00:00
parent f790d1ff15
commit e8ddbdd195
4 changed files with 647 additions and 113 deletions

View File

@@ -6,18 +6,18 @@
* DirectX file converter for OpenSceneGraph.
* Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
@@ -60,7 +60,7 @@ public:
const osgDB::ReaderWriter::Options* options);
private:
osg::Geode* convertFromDX(DX::Object& obj, bool flipTexture);
osg::Geode* convertFromDX(DX::Object& obj, bool flipTexture, float creaseAngle);
};
// Register with Registry to instantiate the above reader/writer.
@@ -80,17 +80,21 @@ osgDB::ReaderWriter::ReadResult ReaderWriterDirectX::readNode(const std::string&
// Load DirectX mesh
DX::Object obj;
if (obj.load(fileName.c_str())) {
// Options?
bool flipTexture = true;
float creaseAngle = 80.0f;
if (options) {
const std::string option = options->getOptionString();
cerr << option << endl;
if (option.find("flipTexture") != string::npos)
flipTexture = false;
if (option.find("creaseAngle") != string::npos) {
// TODO
}
}
// Convert to osg::Geode
osg::Geode* geode = convertFromDX(obj, flipTexture);
osg::Geode* geode = convertFromDX(obj, flipTexture, creaseAngle);
if (!geode)
return ReadResult::FILE_NOT_HANDLED;
@@ -101,7 +105,8 @@ osgDB::ReaderWriter::ReadResult ReaderWriterDirectX::readNode(const std::string&
}
// Convert DirectX mesh to osg::Geode
osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture)
osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj,
bool flipTexture, float creaseAngle)
{
// Fetch mesh
const DX::Mesh* mesh = obj.getMesh();
@@ -114,7 +119,7 @@ osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture
const DX::MeshNormals* meshNormals = obj.getMeshNormals();
if (!meshNormals) {
obj.generateNormals();
obj.generateNormals(creaseAngle);
meshNormals = obj.getMeshNormals();
}
if (!meshNormals)
@@ -285,11 +290,5 @@ osg::Geode* ReaderWriterDirectX::convertFromDX(DX::Object& obj, bool flipTexture
cullFace->setMode(osg::CullFace::BACK);
state->setAttributeAndModes(cullFace);
/*
* TODO:
* Smooth normals if we previously did a 'generateNormals'?
* (Would create a dependency on osgUtil.)
*/
return geode;
}