Added realize() and isRealized() methods to osg::GraphicsContext.
Added osgcamera example that uses osg::GraphicsContext to create the required window for rendering too, will eventually use osg::CameraNode to replace usage of osgUtil::SceneView.
This commit is contained in:
@@ -176,6 +176,7 @@ EXAMPLE_DIRS = \
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osgblendequation\
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osgcallback\
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osgcatch\
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osgcamera\
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osgcameragroup\
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osgclip\
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osgcluster\
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27
examples/osgcamera/GNUmakefile
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27
examples/osgcamera/GNUmakefile
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@@ -0,0 +1,27 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgcamera.cpp\
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LIBS += -losgProducer -lProducer -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgcamera
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INC += $(X_INC)
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LDFLAGS += -L/usr/X11R6/lib
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ifeq ($(USE_OPEN_THREAD),1)
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DEF += -D_USE_OPEN_THREAD
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INC += $(INC_OPEN_THREAD)
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LDFLAGS += $(LIB_OPEN_THREAD)
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LIBS += -lOpenThread
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endif
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include $(TOPDIR)/Make/makerules
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14
examples/osgcamera/GNUmakefile.inst
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14
examples/osgcamera/GNUmakefile.inst
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@@ -0,0 +1,14 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgcamera.cpp\
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LIBS += -lProducer -losgDB --losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgcamera
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INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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97
examples/osgcamera/osgcamera.cpp
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97
examples/osgcamera/osgcamera.cpp
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@@ -0,0 +1,97 @@
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// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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//
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// Simple example of use of Producer::RenderSurface to create an OpenGL
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// graphics window, and OSG for rendering.
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#include <osg/Timer>
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#include <osg/GraphicsContext>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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#include <iostream>
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int main( int argc, char **argv )
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{
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_windowName = "osgcamera";
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traits->_x = 100;
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traits->_y = 100;
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traits->_width = 800;
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traits->_height = 800;
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traits->_windowDecoration = true;
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traits->_doubleBuffer = true;
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osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gfxc)
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{
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std::cout<<"Unable to create window."<<std::endl;
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return 1;
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}
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// realise the window
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gfxc->realize();
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// create the view of the scene.
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osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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osg::Matrix viewMatrix;
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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unsigned int frameNum = 0;
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// make the graphics context current
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gfxc->makeCurrent();
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( gfxc->isRealized() )
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp.get());
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// update the viewport dimensions, incase the window has been resized.
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sceneView->setViewport(0,0,traits->_width,traits->_height);
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// set the view
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sceneView->setViewMatrix(viewMatrix);
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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gfxc->swapBuffers();
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}
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return 0;
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}
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@@ -134,19 +134,27 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Get the const State object which tracks the current OpenGL state for this graphics context.*/
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inline const State* getState() const { return _state.get(); }
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/** Return true if the current thread has this OpenGL graphics context.*/
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inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
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/** Realise the GraphicsContext.*/
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virtual bool realize() = 0;
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const = 0;
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/** Release the graphics context.*/
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virtual void release() = 0;
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/** Make this graphics context current.*/
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virtual void makeCurrent() = 0;
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrent(GraphicsContext* readContext) = 0;
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/** Return true if the current thread has this OpenGL graphics context.*/
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inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer) = 0;
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@@ -36,7 +36,6 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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GraphicsContextImplementation(Producer::RenderSurface* rs);
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/** Return true of graphics context is realized.*/
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bool isRealized() { return _rs.valid() && _rs->isRealized(); }
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/** Return the RenderSurface that implements the graphics context.*/
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Producer::RenderSurface* getRenderSurface() { return _rs.get(); }
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@@ -45,6 +44,12 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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const Producer::RenderSurface* getRenderSurface() const { return _rs.get(); }
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/** Realise the GraphicsContext.*/
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virtual bool realize();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const { return _rs.valid() && _rs->isRealized(); }
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/** Release the graphics context.*/
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virtual void release();
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@@ -50,7 +50,6 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
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_rs->useBorder(traits->_windowDecoration);
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#if 1
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// set the visual chooser
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Producer::VisualChooser* rs_vc = _rs->getVisualChooser();
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if (!rs_vc)
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@@ -71,11 +70,8 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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rs_vc->addAttribute( Producer::VisualChooser::RGBA );
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// Always use UseGL
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rs_vc->addAttribute( Producer::VisualChooser::UseGL );
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#endif
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if (traits->_pbuffer)
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{
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@@ -141,7 +137,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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}
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// but we share texture objects etc. so we also share the same contextID
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_rs->realize( 0, sharedContext->_rs->getGLContext() );
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//_rs->realize( 0, sharedContext->_rs->getGLContext() );
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}
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else
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@@ -151,7 +147,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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setState( new osg::State );
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getState()->setContextID( GraphicsContext::createNewContextID() );
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_rs->realize();
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//_rs->realize();
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}
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}
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@@ -166,6 +162,28 @@ GraphicsContextImplementation::~GraphicsContextImplementation()
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release();
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}
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bool GraphicsContextImplementation::realize()
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{
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if (_rs.valid())
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{
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GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(_traits->_sharedContext);
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if (sharedContext)
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{
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_rs->realize( 0, sharedContext->_rs->getGLContext() );
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}
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else
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{
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_rs->realize();
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}
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return _rs->isRealized();
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}
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else
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{
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return false;
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}
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}
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void GraphicsContextImplementation::makeCurrent()
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{
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if (!_rs) return;
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@@ -1302,6 +1302,8 @@ void CullVisitor::apply(osg::CameraNode& camera)
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}
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rtts->setGraphicsContext(context.get());
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context->realize();
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}
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}
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