Added realize() and isRealized() methods to osg::GraphicsContext.

Added osgcamera example that uses osg::GraphicsContext to create the required
window for rendering too, will eventually use osg::CameraNode to replace usage
of osgUtil::SceneView.
This commit is contained in:
Robert Osfield
2005-08-16 13:29:07 +00:00
parent 75987a045d
commit e8fc5248fa
8 changed files with 182 additions and 10 deletions

View File

@@ -176,6 +176,7 @@ EXAMPLE_DIRS = \
osgblendequation\
osgcallback\
osgcatch\
osgcamera\
osgcameragroup\
osgclip\
osgcluster\

View File

@@ -0,0 +1,27 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcamera.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgcamera
INC += $(X_INC)
LDFLAGS += -L/usr/X11R6/lib
ifeq ($(USE_OPEN_THREAD),1)
DEF += -D_USE_OPEN_THREAD
INC += $(INC_OPEN_THREAD)
LDFLAGS += $(LIB_OPEN_THREAD)
LIBS += -lOpenThread
endif
include $(TOPDIR)/Make/makerules

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@@ -0,0 +1,14 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcamera.cpp\
LIBS += -lProducer -losgDB --losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgcamera
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

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@@ -0,0 +1,97 @@
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
//
// Simple example of use of Producer::RenderSurface to create an OpenGL
// graphics window, and OSG for rendering.
#include <osg/Timer>
#include <osg/GraphicsContext>
#include <osgUtil/SceneView>
#include <osgDB/ReadFile>
#include <iostream>
int main( int argc, char **argv )
{
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_windowName = "osgcamera";
traits->_x = 100;
traits->_y = 100;
traits->_width = 800;
traits->_height = 800;
traits->_windowDecoration = true;
traits->_doubleBuffer = true;
osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gfxc)
{
std::cout<<"Unable to create window."<<std::endl;
return 1;
}
// realise the window
gfxc->realize();
// create the view of the scene.
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
sceneView->setDefaults();
sceneView->setSceneData(loadedModel.get());
// initialize the view to look at the center of the scene graph
const osg::BoundingSphere& bs = loadedModel->getBound();
osg::Matrix viewMatrix;
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
// record the timer tick at the start of rendering.
osg::Timer_t start_tick = osg::Timer::instance()->tick();
unsigned int frameNum = 0;
// make the graphics context current
gfxc->makeCurrent();
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
while( gfxc->isRealized() )
{
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
frameStamp->setFrameNumber(frameNum++);
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
sceneView->setFrameStamp(frameStamp.get());
// update the viewport dimensions, incase the window has been resized.
sceneView->setViewport(0,0,traits->_width,traits->_height);
// set the view
sceneView->setViewMatrix(viewMatrix);
// do the update traversal the scene graph - such as updating animations
sceneView->update();
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
sceneView->cull();
// draw the rendering bins.
sceneView->draw();
// Swap Buffers
gfxc->swapBuffers();
}
return 0;
}

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@@ -134,19 +134,27 @@ class OSG_EXPORT GraphicsContext : public Referenced
/** Get the const State object which tracks the current OpenGL state for this graphics context.*/
inline const State* getState() const { return _state.get(); }
/** Return true if the current thread has this OpenGL graphics context.*/
inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
/** Realise the GraphicsContext.*/
virtual bool realize() = 0;
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealized() const = 0;
/** Release the graphics context.*/
virtual void release() = 0;
/** Make this graphics context current.*/
virtual void makeCurrent() = 0;
/** Make this graphics context current with specified read context.*/
virtual void makeContextCurrent(GraphicsContext* readContext) = 0;
/** Return true if the current thread has this OpenGL graphics context.*/
inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
/** Bind the graphics context to associated texture.*/
virtual void bindPBufferToTexture(GLenum buffer) = 0;

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@@ -36,7 +36,6 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
GraphicsContextImplementation(Producer::RenderSurface* rs);
/** Return true of graphics context is realized.*/
bool isRealized() { return _rs.valid() && _rs->isRealized(); }
/** Return the RenderSurface that implements the graphics context.*/
Producer::RenderSurface* getRenderSurface() { return _rs.get(); }
@@ -45,6 +44,12 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
const Producer::RenderSurface* getRenderSurface() const { return _rs.get(); }
/** Realise the GraphicsContext.*/
virtual bool realize();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealized() const { return _rs.valid() && _rs->isRealized(); }
/** Release the graphics context.*/
virtual void release();

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@@ -50,7 +50,6 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
_rs->useBorder(traits->_windowDecoration);
#if 1
// set the visual chooser
Producer::VisualChooser* rs_vc = _rs->getVisualChooser();
if (!rs_vc)
@@ -71,11 +70,8 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
rs_vc->addAttribute( Producer::VisualChooser::RGBA );
// Always use UseGL
rs_vc->addAttribute( Producer::VisualChooser::UseGL );
#endif
if (traits->_pbuffer)
{
@@ -141,7 +137,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
}
// but we share texture objects etc. so we also share the same contextID
_rs->realize( 0, sharedContext->_rs->getGLContext() );
//_rs->realize( 0, sharedContext->_rs->getGLContext() );
}
else
@@ -151,7 +147,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
setState( new osg::State );
getState()->setContextID( GraphicsContext::createNewContextID() );
_rs->realize();
//_rs->realize();
}
}
@@ -166,6 +162,28 @@ GraphicsContextImplementation::~GraphicsContextImplementation()
release();
}
bool GraphicsContextImplementation::realize()
{
if (_rs.valid())
{
GraphicsContextImplementation* sharedContext = dynamic_cast<GraphicsContextImplementation*>(_traits->_sharedContext);
if (sharedContext)
{
_rs->realize( 0, sharedContext->_rs->getGLContext() );
}
else
{
_rs->realize();
}
return _rs->isRealized();
}
else
{
return false;
}
}
void GraphicsContextImplementation::makeCurrent()
{
if (!_rs) return;

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@@ -1302,6 +1302,8 @@ void CullVisitor::apply(osg::CameraNode& camera)
}
rtts->setGraphicsContext(context.get());
context->realize();
}
}