Replaced osgUtil::SceneView usage by osg::CameraNode
This commit is contained in:
@@ -5,10 +5,125 @@
|
||||
|
||||
#include <osg/Timer>
|
||||
#include <osg/GraphicsContext>
|
||||
#include <osgUtil/SceneView>
|
||||
|
||||
#include <osgUtil/UpdateVisitor>
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#if 1
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
if (argc<2)
|
||||
{
|
||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << argv[0] <<": No data loaded." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->_windowName = "osgcamera";
|
||||
traits->_x = 100;
|
||||
traits->_y = 100;
|
||||
traits->_width = 800;
|
||||
traits->_height = 800;
|
||||
traits->_windowDecoration = true;
|
||||
traits->_doubleBuffer = true;
|
||||
|
||||
osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
|
||||
|
||||
if (!gfxc)
|
||||
{
|
||||
std::cout<<"Unable to create window."<<std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// realise the window
|
||||
gfxc->realize();
|
||||
|
||||
// create the view of the scene.
|
||||
osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
|
||||
camera->addChild(loadedModel.get());
|
||||
|
||||
// initialize the view to look at the center of the scene graph
|
||||
const osg::BoundingSphere& bs = loadedModel->getBound();
|
||||
osg::Matrix viewMatrix;
|
||||
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
|
||||
|
||||
// record the timer tick at the start of rendering.
|
||||
osg::Timer_t start_tick = osg::Timer::instance()->tick();
|
||||
|
||||
unsigned int frameNum = 0;
|
||||
|
||||
// make the graphics context current
|
||||
gfxc->makeCurrent();
|
||||
|
||||
osg::ref_ptr<osgUtil::UpdateVisitor> updateVisitor = new osgUtil::UpdateVisitor;
|
||||
osg::ref_ptr<osgUtil::CullVisitor> cullVisitor = new osgUtil::CullVisitor;
|
||||
|
||||
cullVisitor->setRenderGraph(new osgUtil::RenderGraph);
|
||||
|
||||
osg::ref_ptr<osgUtil::RenderStage> renderStage = new osgUtil::RenderStage;
|
||||
cullVisitor->setRenderStage(renderStage.get());
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( gfxc->isRealized() )
|
||||
{
|
||||
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
|
||||
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
|
||||
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
|
||||
frameStamp->setFrameNumber(frameNum++);
|
||||
|
||||
updateVisitor->reset();
|
||||
cullVisitor->reset();
|
||||
|
||||
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
|
||||
updateVisitor->setFrameStamp(frameStamp.get());
|
||||
updateVisitor->setTraversalNumber(frameStamp->getFrameNumber());
|
||||
|
||||
cullVisitor->setFrameStamp(frameStamp.get());
|
||||
cullVisitor->setTraversalNumber(frameStamp->getFrameNumber());
|
||||
|
||||
// update the viewport dimensions, incase the window has been resized.
|
||||
camera->setViewport(0,0,traits->_width,traits->_height);
|
||||
renderStage->setViewport(camera->getViewport());
|
||||
|
||||
cullVisitor->pushViewport(camera->getViewport());
|
||||
|
||||
// set the view
|
||||
camera->setViewMatrix(viewMatrix);
|
||||
|
||||
// do the update traversal the scene graph - such as updating animations
|
||||
camera->accept(*updateVisitor);
|
||||
|
||||
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
|
||||
camera->accept(*cullVisitor);
|
||||
|
||||
cullVisitor->popViewport();
|
||||
|
||||
// draw traversal
|
||||
osgUtil::RenderLeaf* previous = NULL;
|
||||
renderStage->draw(*(gfxc->getState()), previous);
|
||||
|
||||
// Swap Buffers
|
||||
gfxc->swapBuffers();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
if (argc<2)
|
||||
@@ -95,3 +210,5 @@ int main( int argc, char **argv )
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user