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@@ -7,7 +7,7 @@
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::GeoSet</A></H2></H2><BLOCKQUOTE>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</BLOCKQUOTE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::GeoSet</A></H2></H2><BLOCKQUOTE>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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@@ -48,163 +48,163 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.16">computeNumVerts</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.17">getNumCoords</A></B>() const
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<DD><I>get the number of coords required by the defined primitives.</I>
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<DD><I>get the number of coords required by the defined primitives.get the number of coords required by the defined primitives.get the number of coords required by the defined primitives.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.35.18">getCoords</A></B>()
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<DD><I>get a pointer to Vec3 coord array.</I>
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<DD><I>get a pointer to Vec3 coord array.get a pointer to Vec3 coord array.get a pointer to Vec3 coord array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.35.19">getCoords</A></B>() const
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<DD><I>get a const pointer to Vec3 coord array.</I>
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<DD><I>get a const pointer to Vec3 coord array.get a const pointer to Vec3 coord array.get a const pointer to Vec3 coord array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.20">getNumCoordIndices</A></B>() const
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<DD><I>get the number of indices required by the defined primitives.</I>
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<DD><I>get the number of indices required by the defined primitives.get the number of indices required by the defined primitives.get the number of indices required by the defined primitives.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.21">getCoordIndices</A></B>()
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<DD><I>get the coord index array.</I>
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<DD><I>get the coord index array.get the coord index array.get the coord index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.22">getCoordIndices</A></B>() const
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<DD><I>get the const coord index array.</I>
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<DD><I>get the const coord index array.get the const coord index array.get the const coord index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.23">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp )
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<DD><I>set the coords (ie the geometry) of the geoset</I>
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<DD><I>set the coords (ie the geometry) of the geosetset the coords (ie the geometry) of the geosetset the coords (ie the geometry) of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.24">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, ushort* ci )
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<DD><I>set the coords (ie the geometry) and ushort indices of the geoset.</I>
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<DD><I>set the coords (ie the geometry) and ushort indices of the geoset.set the coords (ie the geometry) and ushort indices of the geoset.set the coords (ie the geometry) and ushort indices of the geoset.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.25">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, uint* ci )
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<DD><I>set the coords (ie the geometry) and uint indices of the geoset.</I>
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<DD><I>set the coords (ie the geometry) and uint indices of the geoset.set the coords (ie the geometry) and uint indices of the geoset.set the coords (ie the geometry) and uint indices of the geoset.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.26">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )
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<DD><I>set the coords (ie the geometry) and indices of the geoset</I>
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<DD><I>set the coords (ie the geometry) and indices of the geosetset the coords (ie the geometry) and indices of the geosetset the coords (ie the geometry) and indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.27">getNumNormals</A></B>() const
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<DD><I>get the number of normals required by the defined primitives and normals binding</I>
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<DD><I>get the number of normals required by the defined primitives and normals bindingget the number of normals required by the defined primitives and normals bindingget the number of normals required by the defined primitives and normals binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.35.28">getNormals</A></B>()
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<DD><I>get a pointer to Vec3 normal array.</I>
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<DD><I>get a pointer to Vec3 normal array.get a pointer to Vec3 normal array.get a pointer to Vec3 normal array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.35.29">getNormals</A></B>() const
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<DD><I>get a const pointer to Vec3 normal array.</I>
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<DD><I>get a const pointer to Vec3 normal array.get a const pointer to Vec3 normal array.get a const pointer to Vec3 normal array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.35.30">getNumNormalIndices</A></B>() const
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<DD><I>get the number of normal indices required by the defined primitives and normals binding</I>
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<DD><I>get the number of normal indices required by the defined primitives and normals bindingget the number of normal indices required by the defined primitives and normals bindingget the number of normal indices required by the defined primitives and normals binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.31">getNormalIndices</A></B>()
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<DD><I>get the normal index array.</I>
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<DD><I>get the normal index array.get the normal index array.get the normal index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.32">getNormalIndices</A></B>() const
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<DD><I>get the const normal index array.</I>
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<DD><I>get the const normal index array.get the const normal index array.get the const normal index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.33">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np )
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<DD><I>set the normals of the geoset</I>
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<DD><I>set the normals of the geosetset the normals of the geosetset the normals of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.34">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, ushort* ni )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DD><I>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.35">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, uint* ni )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DD><I>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.36">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DD><I>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.37">setNormalBinding</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )
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<DD><I>set the normals binding to the vertices/primitives/overall</I>
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<DD><I>set the normals binding to the vertices/primitives/overallset the normals binding to the vertices/primitives/overallset the normals binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> <B><A HREF="#DOC.2.35.38">getNormalBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.39">getNumColors</A></B>() const
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<DD><I>get the number of colors required by the defined primitives and color binding</I>
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<DD><I>get the number of colors required by the defined primitives and color bindingget the number of colors required by the defined primitives and color bindingget the number of colors required by the defined primitives and color binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>* <B><A HREF="#DOC.2.35.40">getColors</A></B>()
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<DD><I>get a pointer to Vec4 color array.</I>
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<DD><I>get a pointer to Vec4 color array.get a pointer to Vec4 color array.get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>* <B><A HREF="#DOC.2.35.41">getColors</A></B>() const
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<DD><I>get a pointer to Vec4 color array.</I>
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<DD><I>get a pointer to Vec4 color array.get a pointer to Vec4 color array.get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.35.42">getNumColorIndices</A></B>() const
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<DD><I>get the number of colors indices required by the defined primitives and color binding</I>
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<DD><I>get the number of colors indices required by the defined primitives and color bindingget the number of colors indices required by the defined primitives and color bindingget the number of colors indices required by the defined primitives and color binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.43">getColorIndices</A></B>()
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<DD><I>get the color index array.</I>
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<DD><I>get the color index array.get the color index array.get the color index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.44">getColorIndices</A></B>() const
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<DD><I>get the const color index array.</I>
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<DD><I>get the const color index array.get the const color index array.get the const color index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.45">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp )
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<DD><I>set the colors of the geoset</I>
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<DD><I>set the colors of the geosetset the colors of the geosetset the colors of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.46">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, ushort* li )
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<DD><I>set the colors and color indices of the geoset</I>
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<DD><I>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.47">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, uint* li )
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<DD><I>set the colors and color indices of the geoset</I>
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<DD><I>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.48">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )
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<DD><I>set the colors and color indices of the geoset</I>
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<DD><I>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.49">setColorBinding</A></B>( <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )
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<DD><I>set the color binding to the vertices/primitives/overall</I>
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<DD><I>set the color binding to the vertices/primitives/overallset the color binding to the vertices/primitives/overallset the color binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> <B><A HREF="#DOC.2.35.50">getColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.51">getNumTextureCoords</A></B>() const
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<DD><I>get the number of texture coords required by the defined primitives and textures binding</I>
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<DD><I>get the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.35.52">getTextureCoords</A></B>()
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<DD><I>get a pointer to Vec4 color array.</I>
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<DD><I>get a pointer to Vec4 color array.get a pointer to Vec4 color array.get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.35.53">getTextureCoords</A></B>() const
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<DD><I>get a pointer to Vec4 color array.</I>
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<DD><I>get a pointer to Vec4 color array.get a pointer to Vec4 color array.get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.54">getNumTextureIndices</A></B>() const
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<DD><I>get the number of texture coord indices required by the defined primitives and texture binding</I>
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<DD><I>get the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.55">getTextureIndices</A></B>()
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<DD><I>get the texture index array.</I>
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<DD><I>get the texture index array.get the texture index array.get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.56">getTextureIndices</A></B>() const
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<DD><I>get the texture index array.</I>
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<DD><I>get the texture index array.get the texture index array.get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.57">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc )
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<DD><I>set the texture coords of the geoset</I>
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<DD><I>set the texture coords of the geosetset the texture coords of the geosetset the texture coords of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.58">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, ushort* ti )
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<DD><I>set the texture coords and texture coord indices of the geoset</I>
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<DD><I>set the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.59">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, uint* ti )
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<DD><I>set the texture coords and texture coord indices of the geoset</I>
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<DD><I>set the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.60">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )
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<DD><I>set the texture coords and texture indices of the geoset</I>
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<DD><I>set the texture coords and texture indices of the geosetset the texture coords and texture indices of the geosetset the texture coords and texture indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.61">setTextureBinding</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )
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<DD><I>set the texture coord binding to the vertices/primitives/overall</I>
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<DD><I>set the texture coord binding to the vertices/primitives/overallset the texture coord binding to the vertices/primitives/overallset the texture coord binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> <B><A HREF="#DOC.2.35.62">getTextureBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.63">getNumInterleavedCoords</A></B>() const
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<DD><I>get the number of texture coords required by the defined primitives and textures binding</I>
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<DD><I>get the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void* <B><A HREF="#DOC.2.35.64">getInterleavedArray</A></B>()
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<DD><I>get a pointer to interleaved float array.</I>
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<DD><I>get a pointer to interleaved float array.get a pointer to interleaved float array.get a pointer to interleaved float array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const void* <B><A HREF="#DOC.2.35.65">getInterleavedArray</A></B>() const
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<DD><I>get a const pointer to interleaved float array.</I>
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<DD><I>get a const pointer to interleaved float array.get a const pointer to interleaved float array.get a const pointer to interleaved float array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.66">getNumInterleavedIndices</A></B>() const
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<DD><I>get the number of texture coord indices required by the defined primitives and texture binding</I>
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<DD><I>get the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.67">getInterleavedIndices</A></B>()
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<DD><I>get the texture index array.</I>
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<DD><I>get the texture index array.get the texture index array.get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& <B><A HREF="#DOC.2.35.68">getInterleavedIndices</A></B>() const
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<DD><I>get the interleaved index array.</I>
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<DD><I>get the interleaved index array.get the interleaved index array.get the interleaved index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> <B><A HREF="#DOC.2.35.69">getInterleavedFormat</A></B>() const
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<DD><I>get the interleaved array storage format.</I>
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<DD><I>get the interleaved array storage format.get the interleaved array storage format.get the interleaved array storage format.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.70">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> format, float* ia )
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<DD><I>set the interleaved arrays of the geoset</I>
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<DD><I>set the interleaved arrays of the geosetset the interleaved arrays of the geosetset the interleaved arrays of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.71">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> format, float* ia, ushort* iai )
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<DT>
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@@ -213,27 +213,27 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.73">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> format, float* ia, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& iai )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.35.74">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>draw geoset directly ignoring an OpenGL display list which could be attached.</I>
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<DD><I>draw geoset directly ignoring an OpenGL display list which could be attached.draw geoset directly ignoring an OpenGL display list which could be attached.draw geoset directly ignoring an OpenGL display list which could be attached.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.35.75">check</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.77">setAttributeDeleteFunctor</A></B>(<!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* adf)
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<DD><I>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DD><I>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geosetset an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geosetset an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* <B><A HREF="#DOC.2.35.78">getAttributeDeleteFunctor</A></B>()
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<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* <B><A HREF="#DOC.2.35.79">getAttributeDeleteFunctor</A></B>() const
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<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.35.80">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &)
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<DD><I>Statistics collection for each drawable- 260901</I>
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<DD><I>Statistics collection for each drawable- 260901Statistics collection for each drawable- 260901Statistics collection for each drawable- 260901</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.35.81">suppportsAttributeOperation</A></B>() const
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<DD><I>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask</I>
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<DD><I>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMaskreturn the attributes supported by applyAttrbuteUpdate() as an AttributeBitMaskreturn the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.35.82">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& auf)
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<DD><I>return the attributes successully applied in applyAttributeUpdate</I>
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<DD><I>return the attributes successully applied in applyAttributeUpdatereturn the attributes successully applied in applyAttributeUpdatereturn the attributes successully applied in applyAttributeUpdate</I>
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</DL></P>
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<P><DL>
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@@ -247,7 +247,7 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.35.4">IndexPointer</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.35.76">AttributeDeleteFunctor</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>function object which is used to handling the clean up of attribute arrays associated with GeoSet's.</I>
|
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|
<DD><I>function object which is used to handling the clean up of attribute arrays associated with GeoSet's.function object which is used to handling the clean up of attribute arrays associated with GeoSet's.function object which is used to handling the clean up of attribute arrays associated with GeoSet's.</I>
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</DL></P>
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<P><DL>
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@@ -417,6 +417,16 @@ optional binding of normal, color and texture coordinates. Used
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|
for representing the visible objects in the scene. State attributes
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for a GeoSet are maintained in StateSet which the GeoSet maintains
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a referenced counted pointer to. Both GeoSet's and StateSet's can
|
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|
be shared for optimal memory usage and graphics performance.Encapsulates OpenGL drawing primitives, geometry and
|
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|
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optional binding of normal, color and texture coordinates. Used
|
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|
|
|
for representing the visible objects in the scene. State attributes
|
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|
|
|
for a GeoSet are maintained in StateSet which the GeoSet maintains
|
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|
|
|
a referenced counted pointer to. Both GeoSet's and StateSet's can
|
|
|
|
|
be shared for optimal memory usage and graphics performance.Encapsulates OpenGL drawing primitives, geometry and
|
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|
|
|
optional binding of normal, color and texture coordinates. Used
|
|
|
|
|
for representing the visible objects in the scene. State attributes
|
|
|
|
|
for a GeoSet are maintained in StateSet which the GeoSet maintains
|
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|
|
|
a referenced counted pointer to. Both GeoSet's and StateSet's can
|
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|
|
|
be shared for optimal memory usage and graphics performance.</BLOCKQUOTE>
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<DL>
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@@ -689,43 +699,47 @@ be shared for optimal memory usage and graphics performance.</BLOCKQUOTE>
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<A NAME="getNumCoords"></A>
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<A NAME="DOC.2.35.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumCoords() const </B></TT>
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<DD>get the number of coords required by the defined primitives.
|
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|
<DD>get the number of coords required by the defined primitives. get the number of coords required by the defined primitives. get the number of coords required by the defined primitives.
|
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<DL><DT><DD></DL><P>
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<A NAME="getCoords"></A>
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<A NAME="DOC.2.35.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getCoords()</B></TT>
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<DD>get a pointer to Vec3 coord array.
|
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|
|
<DD>get a pointer to Vec3 coord array. get a pointer to Vec3 coord array. get a pointer to Vec3 coord array.
|
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<DL><DT><DD></DL><P>
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<A NAME="getCoords"></A>
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<A NAME="DOC.2.35.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getCoords() const </B></TT>
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|
<DD>get a const pointer to Vec3 coord array.
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<DD>get a const pointer to Vec3 coord array. get a const pointer to Vec3 coord array. get a const pointer to Vec3 coord array.
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<DL><DT><DD></DL><P>
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<A NAME="getNumCoordIndices"></A>
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<A NAME="DOC.2.35.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumCoordIndices() const </B></TT>
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<DD>get the number of indices required by the defined primitives.
|
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<DD>get the number of indices required by the defined primitives. get the number of indices required by the defined primitives. get the number of indices required by the defined primitives.
|
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<DL><DT><DD></DL><P>
|
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<A NAME="getCoordIndices"></A>
|
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<A NAME="DOC.2.35.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getCoordIndices()</B></TT>
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<DD>get the coord index array.
|
|
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|
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<DD>get the coord index array. get the coord index array. get the coord index array.
|
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<DL><DT><DD></DL><P>
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<A NAME="getCoordIndices"></A>
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<A NAME="DOC.2.35.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getCoordIndices() const </B></TT>
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|
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<DD>get the const coord index array.
|
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|
|
<DD>get the const coord index array. get the const coord index array. get the const coord index array.
|
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|
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<DL><DT><DD></DL><P>
|
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<A NAME="setCoords"></A>
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|
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<A NAME="DOC.2.35.23"></A>
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|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp )</B></TT>
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|
<DD>set the coords (ie the geometry) of the geoset
|
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|
|
<DD>set the coords (ie the geometry) of the geosetset the coords (ie the geometry) of the geosetset the coords (ie the geometry) of the geoset
|
|
|
|
|
<DL><DT><DD></DL><P>
|
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|
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|
<A NAME="setCoords"></A>
|
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<A NAME="DOC.2.35.24"></A>
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|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, ushort* ci )</B></TT>
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|
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<DD>set the coords (ie the geometry) and ushort indices of the geoset.
|
|
|
|
|
To reduce memory footprint and bandwidth for small datasets it is
|
|
|
|
|
recommended the ushort indices are used instead of unit indices.set the coords (ie the geometry) and ushort indices of the geoset.
|
|
|
|
|
To reduce memory footprint and bandwidth for small datasets it is
|
|
|
|
|
recommended the ushort indices are used instead of unit indices.set the coords (ie the geometry) and ushort indices of the geoset.
|
|
|
|
|
To reduce memory footprint and bandwidth for small datasets it is
|
|
|
|
|
recommended the ushort indices are used instead of unit indices.
|
|
|
|
|
<DL><DT><DD></DL><P>
|
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|
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|
<A NAME="setCoords"></A>
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|
@@ -733,67 +747,71 @@ recommended the ushort indices are used instead of unit indices.
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, uint* ci )</B></TT>
|
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|
|
<DD>set the coords (ie the geometry) and uint indices of the geoset.
|
|
|
|
|
Unless your data set exceeds 65536 indices prefer ushort indices
|
|
|
|
|
over uint indices, only use this unit indices version if necessary.set the coords (ie the geometry) and uint indices of the geoset.
|
|
|
|
|
Unless your data set exceeds 65536 indices prefer ushort indices
|
|
|
|
|
over uint indices, only use this unit indices version if necessary.set the coords (ie the geometry) and uint indices of the geoset.
|
|
|
|
|
Unless your data set exceeds 65536 indices prefer ushort indices
|
|
|
|
|
over uint indices, only use this unit indices version if necessary.
|
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|
|
|
<DL><DT><DD></DL><P>
|
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|
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<A NAME="setCoords"></A>
|
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|
|
|
<A NAME="DOC.2.35.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )</B></TT>
|
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|
<DD>set the coords (ie the geometry) and indices of the geoset
|
|
|
|
|
<DD>set the coords (ie the geometry) and indices of the geosetset the coords (ie the geometry) and indices of the geosetset the coords (ie the geometry) and indices of the geoset
|
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<DL><DT><DD></DL><P>
|
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<A NAME="getNumNormals"></A>
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<A NAME="DOC.2.35.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumNormals() const </B></TT>
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<DD>get the number of normals required by the defined primitives and normals binding
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<DD>get the number of normals required by the defined primitives and normals bindingget the number of normals required by the defined primitives and normals bindingget the number of normals required by the defined primitives and normals binding
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<DL><DT><DD></DL><P>
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<A NAME="getNormals"></A>
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<A NAME="DOC.2.35.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getNormals()</B></TT>
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<DD>get a pointer to Vec3 normal array.
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<DD>get a pointer to Vec3 normal array. get a pointer to Vec3 normal array. get a pointer to Vec3 normal array.
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<DL><DT><DD></DL><P>
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<A NAME="getNormals"></A>
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<A NAME="DOC.2.35.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getNormals() const </B></TT>
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<DD>get a const pointer to Vec3 normal array.
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<DD>get a const pointer to Vec3 normal array. get a const pointer to Vec3 normal array. get a const pointer to Vec3 normal array.
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<DL><DT><DD></DL><P>
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<A NAME="getNumNormalIndices"></A>
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<A NAME="DOC.2.35.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getNumNormalIndices() const </B></TT>
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<DD>get the number of normal indices required by the defined primitives and normals binding
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<DD>get the number of normal indices required by the defined primitives and normals bindingget the number of normal indices required by the defined primitives and normals bindingget the number of normal indices required by the defined primitives and normals binding
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<DL><DT><DD></DL><P>
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<A NAME="getNormalIndices"></A>
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<A NAME="DOC.2.35.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getNormalIndices()</B></TT>
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<DD>get the normal index array.
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<DD>get the normal index array. get the normal index array. get the normal index array.
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<DL><DT><DD></DL><P>
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<A NAME="getNormalIndices"></A>
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<A NAME="DOC.2.35.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getNormalIndices() const </B></TT>
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<DD>get the const normal index array.
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<DD>get the const normal index array. get the const normal index array. get the const normal index array.
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<DL><DT><DD></DL><P>
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<A NAME="setNormals"></A>
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<A NAME="DOC.2.35.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np )</B></TT>
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<DD>set the normals of the geoset
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<DD>set the normals of the geosetset the normals of the geosetset the normals of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setNormals"></A>
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<A NAME="DOC.2.35.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, ushort* ni )</B></TT>
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<DD>set the normals and normal indices of the geoset
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<DD>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setNormals"></A>
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<A NAME="DOC.2.35.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, uint* ni )</B></TT>
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<DD>set the normals and normal indices of the geoset
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<DD>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setNormals"></A>
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<A NAME="DOC.2.35.36"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )</B></TT>
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<DD>set the normals and normal indices of the geoset
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<DD>set the normals and normal indices of the geosetset the normals and normal indices of the geosetset the normals and normal indices of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setNormalBinding"></A>
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<A NAME="DOC.2.35.37"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalBinding( const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )</B></TT>
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<DD>set the normals binding to the vertices/primitives/overall
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<DD>set the normals binding to the vertices/primitives/overallset the normals binding to the vertices/primitives/overallset the normals binding to the vertices/primitives/overall
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<DL><DT><DD></DL><P>
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<A NAME="getNormalBinding"></A>
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<A NAME="DOC.2.35.38"></A>
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@@ -802,57 +820,57 @@ over uint indices, only use this unit indices version if necessary.
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<A NAME="getNumColors"></A>
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<A NAME="DOC.2.35.39"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumColors() const </B></TT>
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<DD>get the number of colors required by the defined primitives and color binding
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<DD>get the number of colors required by the defined primitives and color bindingget the number of colors required by the defined primitives and color bindingget the number of colors required by the defined primitives and color binding
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<DL><DT><DD></DL><P>
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<A NAME="getColors"></A>
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<A NAME="DOC.2.35.40"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>* getColors()</B></TT>
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<DD>get a pointer to Vec4 color array.
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<DD>get a pointer to Vec4 color array. get a pointer to Vec4 color array. get a pointer to Vec4 color array.
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<DL><DT><DD></DL><P>
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<A NAME="getColors"></A>
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<A NAME="DOC.2.35.41"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>* getColors() const </B></TT>
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<DD>get a pointer to Vec4 color array.
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<DD>get a pointer to Vec4 color array. get a pointer to Vec4 color array. get a pointer to Vec4 color array.
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<DL><DT><DD></DL><P>
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<A NAME="getNumColorIndices"></A>
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<A NAME="DOC.2.35.42"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getNumColorIndices() const </B></TT>
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<DD>get the number of colors indices required by the defined primitives and color binding
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<DD>get the number of colors indices required by the defined primitives and color bindingget the number of colors indices required by the defined primitives and color bindingget the number of colors indices required by the defined primitives and color binding
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<DL><DT><DD></DL><P>
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<A NAME="getColorIndices"></A>
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<A NAME="DOC.2.35.43"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getColorIndices()</B></TT>
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<DD>get the color index array.
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<DD>get the color index array. get the color index array. get the color index array.
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<DL><DT><DD></DL><P>
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<A NAME="getColorIndices"></A>
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<A NAME="DOC.2.35.44"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getColorIndices() const </B></TT>
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<DD>get the const color index array.
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<DD>get the const color index array. get the const color index array. get the const color index array.
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<DL><DT><DD></DL><P>
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<A NAME="setColors"></A>
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<A NAME="DOC.2.35.45"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp )</B></TT>
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<DD>set the colors of the geoset
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<DD>set the colors of the geosetset the colors of the geosetset the colors of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setColors"></A>
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<A NAME="DOC.2.35.46"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, ushort* li )</B></TT>
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<DD>set the colors and color indices of the geoset
|
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<DD>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset
|
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<DL><DT><DD></DL><P>
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<A NAME="setColors"></A>
|
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<A NAME="DOC.2.35.47"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, uint* li )</B></TT>
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<DD>set the colors and color indices of the geoset
|
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|
<DD>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset
|
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|
<DL><DT><DD></DL><P>
|
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<A NAME="setColors"></A>
|
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|
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<A NAME="DOC.2.35.48"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )</B></TT>
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|
<DD>set the colors and color indices of the geoset
|
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|
|
<DD>set the colors and color indices of the geosetset the colors and color indices of the geosetset the colors and color indices of the geoset
|
|
|
|
|
<DL><DT><DD></DL><P>
|
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<A NAME="setColorBinding"></A>
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<A NAME="DOC.2.35.49"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorBinding( <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )</B></TT>
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|
<DD>set the color binding to the vertices/primitives/overall
|
|
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|
|
<DD>set the color binding to the vertices/primitives/overallset the color binding to the vertices/primitives/overallset the color binding to the vertices/primitives/overall
|
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|
|
<DL><DT><DD></DL><P>
|
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|
<A NAME="getColorBinding"></A>
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|
|
|
<A NAME="DOC.2.35.50"></A>
|
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|
|
|
@@ -861,57 +879,57 @@ over uint indices, only use this unit indices version if necessary.
|
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<A NAME="getNumTextureCoords"></A>
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<A NAME="DOC.2.35.51"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumTextureCoords() const </B></TT>
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<DD>get the number of texture coords required by the defined primitives and textures binding
|
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|
|
<DD>get the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures binding
|
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|
|
<DL><DT><DD></DL><P>
|
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<A NAME="getTextureCoords"></A>
|
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<A NAME="DOC.2.35.52"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>* getTextureCoords()</B></TT>
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|
<DD>get a pointer to Vec4 color array.
|
|
|
|
|
<DD>get a pointer to Vec4 color array. get a pointer to Vec4 color array. get a pointer to Vec4 color array.
|
|
|
|
|
<DL><DT><DD></DL><P>
|
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|
<A NAME="getTextureCoords"></A>
|
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|
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<A NAME="DOC.2.35.53"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A>* getTextureCoords() const </B></TT>
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|
|
<DD>get a pointer to Vec4 color array.
|
|
|
|
|
<DD>get a pointer to Vec4 color array. get a pointer to Vec4 color array. get a pointer to Vec4 color array.
|
|
|
|
|
<DL><DT><DD></DL><P>
|
|
|
|
|
<A NAME="getNumTextureIndices"></A>
|
|
|
|
|
<A NAME="DOC.2.35.54"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumTextureIndices() const </B></TT>
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|
<DD>get the number of texture coord indices required by the defined primitives and texture binding
|
|
|
|
|
<DD>get the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture binding
|
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|
|
|
<DL><DT><DD></DL><P>
|
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|
|
|
<A NAME="getTextureIndices"></A>
|
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|
|
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<A NAME="DOC.2.35.55"></A>
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|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getTextureIndices()</B></TT>
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<DD>get the texture index array.
|
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|
<DD>get the texture index array. get the texture index array. get the texture index array.
|
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|
<DL><DT><DD></DL><P>
|
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|
<A NAME="getTextureIndices"></A>
|
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|
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<A NAME="DOC.2.35.56"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getTextureIndices() const </B></TT>
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<DD>get the texture index array.
|
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|
|
<DD>get the texture index array. get the texture index array. get the texture index array.
|
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|
<DL><DT><DD></DL><P>
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|
<A NAME="setTextureCoords"></A>
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<A NAME="DOC.2.35.57"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc )</B></TT>
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|
<DD>set the texture coords of the geoset
|
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|
<DD>set the texture coords of the geosetset the texture coords of the geosetset the texture coords of the geoset
|
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|
|
<DL><DT><DD></DL><P>
|
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<A NAME="setTextureCoords"></A>
|
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|
<A NAME="DOC.2.35.58"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, ushort* ti )</B></TT>
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<DD>set the texture coords and texture coord indices of the geoset
|
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|
|
<DD>set the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geoset
|
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|
|
<DL><DT><DD></DL><P>
|
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|
<A NAME="setTextureCoords"></A>
|
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<A NAME="DOC.2.35.59"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, uint* ti )</B></TT>
|
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|
<DD>set the texture coords and texture coord indices of the geoset
|
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|
|
<DD>set the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geosetset the texture coords and texture coord indices of the geoset
|
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|
|
<DL><DT><DD></DL><P>
|
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|
|
<A NAME="setTextureCoords"></A>
|
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|
<A NAME="DOC.2.35.60"></A>
|
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& ip )</B></TT>
|
|
|
|
|
<DD>set the texture coords and texture indices of the geoset
|
|
|
|
|
<DD>set the texture coords and texture indices of the geosetset the texture coords and texture indices of the geosetset the texture coords and texture indices of the geoset
|
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|
<DL><DT><DD></DL><P>
|
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|
<A NAME="setTextureBinding"></A>
|
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<A NAME="DOC.2.35.61"></A>
|
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureBinding( const <!1><A HREF="GeoSet.html#DOC.2.35.2">BindingType</A> binding )</B></TT>
|
|
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|
|
<DD>set the texture coord binding to the vertices/primitives/overall
|
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<DD>set the texture coord binding to the vertices/primitives/overallset the texture coord binding to the vertices/primitives/overallset the texture coord binding to the vertices/primitives/overall
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<DL><DT><DD></DL><P>
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<A NAME="getTextureBinding"></A>
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<A NAME="DOC.2.35.62"></A>
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@@ -920,42 +938,42 @@ over uint indices, only use this unit indices version if necessary.
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<A NAME="getNumInterleavedCoords"></A>
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<A NAME="DOC.2.35.63"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumInterleavedCoords() const </B></TT>
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<DD>get the number of texture coords required by the defined primitives and textures binding
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<DD>get the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures bindingget the number of texture coords required by the defined primitives and textures binding
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<DL><DT><DD></DL><P>
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<A NAME="getInterleavedArray"></A>
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<A NAME="DOC.2.35.64"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void* getInterleavedArray()</B></TT>
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<DD>get a pointer to interleaved float array.
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<DD>get a pointer to interleaved float array. get a pointer to interleaved float array. get a pointer to interleaved float array.
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<DL><DT><DD></DL><P>
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<A NAME="getInterleavedArray"></A>
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<A NAME="DOC.2.35.65"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const void* getInterleavedArray() const </B></TT>
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<DD>get a const pointer to interleaved float array.
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<DD>get a const pointer to interleaved float array. get a const pointer to interleaved float array. get a const pointer to interleaved float array.
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<DL><DT><DD></DL><P>
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<A NAME="getNumInterleavedIndices"></A>
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<A NAME="DOC.2.35.66"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumInterleavedIndices() const </B></TT>
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<DD>get the number of texture coord indices required by the defined primitives and texture binding
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<DD>get the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture bindingget the number of texture coord indices required by the defined primitives and texture binding
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<DL><DT><DD></DL><P>
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<A NAME="getInterleavedIndices"></A>
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<A NAME="DOC.2.35.67"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getInterleavedIndices()</B></TT>
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<DD>get the texture index array.
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<DD>get the texture index array. get the texture index array. get the texture index array.
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<DL><DT><DD></DL><P>
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<A NAME="getInterleavedIndices"></A>
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<A NAME="DOC.2.35.68"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.4">IndexPointer</A>& getInterleavedIndices() const </B></TT>
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<DD>get the interleaved index array.
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<DD>get the interleaved index array. get the interleaved index array. get the interleaved index array.
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<DL><DT><DD></DL><P>
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<A NAME="getInterleavedFormat"></A>
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<A NAME="DOC.2.35.69"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> getInterleavedFormat() const </B></TT>
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<DD>get the interleaved array storage format.
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<DD>get the interleaved array storage format. get the interleaved array storage format. get the interleaved array storage format.
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<DL><DT><DD></DL><P>
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<A NAME="setInterleavedArray"></A>
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<A NAME="DOC.2.35.70"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArray( const <!1><A HREF="GeoSet.html#DOC.2.35.3">InterleaveArrayType</A> format, float* ia )</B></TT>
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<DD>set the interleaved arrays of the geoset
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<DD>set the interleaved arrays of the geosetset the interleaved arrays of the geosetset the interleaved arrays of the geoset
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<DL><DT><DD></DL><P>
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<A NAME="setInterleavedArray"></A>
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<A NAME="DOC.2.35.71"></A>
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@@ -974,6 +992,10 @@ over uint indices, only use this unit indices version if necessary.
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state)</B></TT>
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<DD>draw geoset directly ignoring an OpenGL display list which could be attached.
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This is the internal draw method which does the drawing itself,
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and is the method to override when deriving from GeoSet for user-drawn objects.draw geoset directly ignoring an OpenGL display list which could be attached.
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This is the internal draw method which does the drawing itself,
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and is the method to override when deriving from GeoSet for user-drawn objects.draw geoset directly ignoring an OpenGL display list which could be attached.
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This is the internal draw method which does the drawing itself,
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and is the method to override when deriving from GeoSet for user-drawn objects.
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<DL><DT><DD></DL><P>
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<A NAME="check"></A>
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@@ -987,6 +1009,14 @@ and is the method to override when deriving from GeoSet for user-drawn objects.
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associated with GeoSet's. A default is provided which assumes that all
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momory attached to the GeoSet is owned by this GeoSet and can be deleted
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using delete []. If this is not the cause derive your own AttributeDeleteFunctor
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a specify your own memory deletion operation.function object which is used to handling the clean up of attribute arrays
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associated with GeoSet's. A default is provided which assumes that all
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momory attached to the GeoSet is owned by this GeoSet and can be deleted
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using delete []. If this is not the cause derive your own AttributeDeleteFunctor
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a specify your own memory deletion operation.function object which is used to handling the clean up of attribute arrays
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associated with GeoSet's. A default is provided which assumes that all
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momory attached to the GeoSet is owned by this GeoSet and can be deleted
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using delete []. If this is not the cause derive your own AttributeDeleteFunctor
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a specify your own memory deletion operation.
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<DL><DT><DD></DL><P><DL>
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@@ -998,32 +1028,32 @@ a specify your own memory deletion operation.
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<A NAME="setAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.35.77"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeDeleteFunctor(<!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* adf)</B></TT>
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<DD>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DD>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geosetset an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geosetset an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.35.78"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* getAttributeDeleteFunctor()</B></TT>
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.35.79"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="GeoSet.html#DOC.2.35.76">AttributeDeleteFunctor</A>* getAttributeDeleteFunctor() const </B></TT>
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geosetget the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getStats"></A>
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<A NAME="DOC.2.35.80"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(<!1><A HREF="Statistics.html">Statistics</A> &)</B></TT>
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<DD>Statistics collection for each drawable- 260901
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<DD>Statistics collection for each drawable- 260901Statistics collection for each drawable- 260901Statistics collection for each drawable- 260901
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<DL><DT><DD></DL><P>
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<A NAME="suppportsAttributeOperation"></A>
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<A NAME="DOC.2.35.81"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask suppportsAttributeOperation() const </B></TT>
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<DD>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask
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<DD>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMaskreturn the attributes supported by applyAttrbuteUpdate() as an AttributeBitMaskreturn the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask
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<DL><DT><DD></DL><P>
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<A NAME="applyAttributeOperation"></A>
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<A NAME="DOC.2.35.82"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask applyAttributeOperation(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& auf)</B></TT>
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<DD>return the attributes successully applied in applyAttributeUpdate
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<DD>return the attributes successully applied in applyAttributeUpdatereturn the attributes successully applied in applyAttributeUpdatereturn the attributes successully applied in applyAttributeUpdate
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<DL><DT><DD></DL><P>
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<A NAME="GeoSet"></A>
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<A NAME="DOC.2.35.83"></A>
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