Added test line for COMPUTE_NEAR_USING_PRIMITIVES
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@@ -626,6 +626,7 @@ void ViewDependentShadowMap::cull(osgUtil::CullVisitor& cv)
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// set the compute near/far mode to the highest quality setting to ensure we push the near plan out as far as possible
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cv.setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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//cv.setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_USING_PRIMITIVES);
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// 1. Traverse main scene graph
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cv.pushStateSet( _shadowRecievingPlaceholderStateSet.get() );
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@@ -1662,9 +1663,6 @@ bool ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings(osgUtil::R
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#endif
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if (rli.max_z_ratio>max_z_ratio) max_z_ratio = rli.max_z_ratio;
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if (rli.min_z_ratio<min_z_ratio) min_z_ratio = rli.min_z_ratio;
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//if (rli.min_y>min_y) min_y = rli.min_y;
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//if (rli.max_y<max_y) max_y = rli.max_y;
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}
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double best_x_ratio = osg::maximum(fabs(min_x_ratio),fabs(max_x_ratio));
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