Fix flawed BoundingSphere inequality operator

This commit is contained in:
Denys Koch
2017-08-28 14:34:39 +02:00
committed by Robert Osfield
parent 3f66f1d276
commit ec86072533

View File

@@ -64,7 +64,7 @@ class BoundingSphereImpl
inline bool valid() const { return _radius>=0.0; }
inline bool operator == (const BoundingSphereImpl& rhs) const { return _center==rhs._center && _radius==rhs._radius; }
inline bool operator != (const BoundingSphereImpl& rhs) const { return _center!=rhs._center || _radius==rhs._radius; }
inline bool operator != (const BoundingSphereImpl& rhs) const { return _center!=rhs._center || _radius!=rhs._radius; }
/** Set the bounding sphere to the given center/radius using floats. */
inline void set(const vec_type& center,value_type radius)