From Konstantin Sinitsyn, "I've fixed bug with loading of compressed texture to texture array!"
Merged from svn/trunk using: svn merge -r 10336:10337 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/src/osg
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@@ -420,7 +420,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
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numMipmapLevels = 1;
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GLint blockSize, size;
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getCompressedSize(_internalFormat, inwidth, inheight, indepth, blockSize,size);
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getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
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extensions->glCompressedTexSubImage3D(target, 0,
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0, 0, indepth,
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