From Konstantin Sinitsyn, "I've fixed bug with loading of compressed texture to texture array!"

Merged from svn/trunk using:

svn merge -r 10336:10337 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/src/osg
This commit is contained in:
Robert Osfield
2009-06-12 09:53:42 +00:00
parent 9cccbcd7b7
commit edb1eede40

View File

@@ -420,7 +420,7 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
numMipmapLevels = 1;
GLint blockSize, size;
getCompressedSize(_internalFormat, inwidth, inheight, indepth, blockSize,size);
getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
extensions->glCompressedTexSubImage3D(target, 0,
0, 0, indepth,