Added post draw callback to osg::CameraNode/osgUtil::RenderToTextureStage.
Added support for Texture1D, 2D, 3D and TextureRectangle into osgUtil::RenderToTextureStage.
This commit is contained in:
@@ -423,6 +423,10 @@ SOURCE=..\..\..\src\osgWrappers\osg\RefNodePath.cpp
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SOURCE=..\..\..\src\osgWrappers\osg\Referenced.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\Scissor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\Sequence.cpp
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# End Source File
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@@ -99,6 +99,10 @@ LINK32=link.exe
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SOURCE=..\..\..\src\osgWrappers\osgProducer\EventAdapter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgProducer\GraphicsContextImplementation.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgProducer\KeyboardMouseCallback.cpp
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# End Source File
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@@ -279,8 +279,30 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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/** Get the const Rendering object that is used to implement rendering of the subgraph.*/
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const osg::Object* getRenderingCache() const { return _renderingCache.get(); }
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public:
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/** Draw callback for custom operations.*/
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struct DrawCallback : public Object
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{
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DrawCallback() {}
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DrawCallback(const DrawCallback&,const CopyOp&) {}
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META_Object(osg,DrawCallback)
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virtual void operator () (const osg::CameraNode& camera) const {}
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};
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/** Set the post draw callback for custom operations to do done after the drawing of the camera's subgraph has been completed.*/
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void setPostDrawCallback(DrawCallback* cb) { _postDrawCallback = cb; }
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/** Get the post draw callback.*/
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DrawCallback* getPostDrawCallback() { return _postDrawCallback.get(); }
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/** Get the const post draw callback.*/
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const DrawCallback* getPostDrawCallback() const { return _postDrawCallback.get(); }
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public:
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/** Transform method that must be defined to provide generic interface for scene graph traversals.*/
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const;
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@@ -311,6 +333,8 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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ref_ptr<GraphicsContext> _graphicsContext;
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ref_ptr<Object> _renderingCache;
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ref_ptr<DrawCallback> _postDrawCallback;
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};
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}
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@@ -14,9 +14,9 @@
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#ifndef OSGUTIL_RENDERTOTEXTURESTAGE
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#define OSGUTIL_RENDERTOTEXTURESTAGE 1
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#include <osg/Texture2D>
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#include <osg/Texture>
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#include <osg/FrameBufferObject>
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#include <osg/GraphicsContext>
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#include <osg/CameraNode>
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#include <osgUtil/RenderStage>
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@@ -41,9 +41,12 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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virtual const char* className() const { return "RenderToTextureStage"; }
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virtual void reset();
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void setCameraNode(const osg::CameraNode* camera) { _camera = camera; }
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const osg::CameraNode* getCameraNode() const { return _camera; }
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void setTexture(osg::Texture2D* texture) { _texture = texture; }
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osg::Texture2D* getTexture() { return _texture.get(); }
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void setTexture(osg::Texture* texture, unsigned int level = 0, unsigned int face=0) { _texture = texture; _level = level; _face = face; }
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osg::Texture* getTexture() { return _texture.get(); }
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void setImage(osg::Image* image) { _image = image; }
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osg::Image* getImage() { return _image.get(); }
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@@ -53,6 +56,7 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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void setImageReadPixelDataType(GLenum type) { _imageReadPixelDataType = type; }
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GLenum getImageReadPixelDataType() const { return _imageReadPixelDataType; }
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void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo = fbo; }
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osg::FrameBufferObject* getFrameBufferObject() { return _fbo.get(); }
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@@ -70,8 +74,13 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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protected:
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virtual ~RenderToTextureStage();
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const osg::CameraNode* _camera;
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osg::Texture> _texture;
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unsigned int _level;
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unsigned int _face;
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osg::ref_ptr<osg::Image> _image;
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GLenum _imageReadPixelFormat;
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GLenum _imageReadPixelDataType;
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@@ -38,7 +38,8 @@ CameraNode::CameraNode(const CameraNode& camera,const CopyOp& copyop):
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_viewMatrix(camera._viewMatrix),
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_renderOrder(camera._renderOrder),
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_renderTargetImplementation(camera._renderTargetImplementation),
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_bufferAttachmentMap(camera._bufferAttachmentMap)
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_bufferAttachmentMap(camera._bufferAttachmentMap),
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_postDrawCallback(camera._postDrawCallback)
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{
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}
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@@ -41,6 +41,8 @@ namespace osgProducer
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GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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{
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_traits = traits;
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_rs = new Producer::RenderSurface;
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_rs->setWindowName(traits->_windowName);
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_rs->setWindowRectangle(traits->_x, traits->_y, traits->_width, traits->_height);
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@@ -50,7 +52,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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{
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_rs->setDrawableType( Producer::RenderSurface::DrawableType_PBuffer );
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if (_traits->_alpha>0)
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if (traits->_alpha>0)
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{
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_rs->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBATexture);
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}
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@@ -65,7 +67,6 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
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_rs->realize();
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_traits = traits;
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}
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GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSurface* rs)
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@@ -1142,22 +1142,13 @@ void CullVisitor::apply(osg::CameraNode& camera)
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break;
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}
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osg::Texture2D* tex = 0;
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osg::CameraNode::BufferAttachmentMap& bufferAttachements = camera.getBufferAttachmentMap();
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for(osg::CameraNode::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
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itr != bufferAttachements.end();
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++itr)
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{
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// if one exist attach texture to the RenderToTextureStage.
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(itr->second._texture.get());
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if (texture2D)
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{
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tex = texture2D;
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rtts->setTexture(texture2D);
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}
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// assign the texture... pro
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if (itr->second._texture.valid()) rtts->setTexture(itr->second._texture.get());
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// if one exist attach image to the RenderToTextureStage.
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if (itr->second._image.valid()) rtts->setImage(itr->second._image.get());
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@@ -11,6 +11,11 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/RenderToTextureStage>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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using namespace osg;
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using namespace osgUtil;
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@@ -20,6 +25,11 @@ using namespace osgUtil;
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RenderToTextureStage::RenderToTextureStage()
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{
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_camera = 0;
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_level = 0;
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_face = 0;
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_imageReadPixelFormat = GL_RGBA;
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_imageReadPixelDataType = GL_UNSIGNED_BYTE;
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}
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@@ -78,7 +88,35 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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}
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// need to implement texture cube map etc...
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_texture->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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osg::Texture1D* texture1D = 0;
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osg::Texture2D* texture2D = 0;
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osg::Texture3D* texture3D = 0;
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osg::TextureRectangle* textureRec = 0;
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osg::TextureCubeMap* textureCubeMap = 0;
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if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
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{
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texture2D->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
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{
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textureRec->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
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{
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// need to implement
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texture1D->copyTexImage1D(state,_viewport->x(),_viewport->y(),_viewport->width());
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}
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else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
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{
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// need to implement
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texture3D->copyTexSubImage3D(state, 0, 0, _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
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}
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else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
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{
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// need to implement
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// textureCubeMap->copyTexImageCubeMap(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
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}
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}
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if (_image.valid())
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@@ -86,6 +124,12 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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_image->readPixels(_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height(),_imageReadPixelFormat,_imageReadPixelDataType);
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}
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if (_camera && _camera->getPostDrawCallback())
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{
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// if we have a camera with a post draw callback invoke it.
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(*(_camera->getPostDrawCallback()))(*_camera);
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}
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if (fbo_supported)
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{
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// switch of the frame buffer object
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@@ -99,5 +143,6 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
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glReadBuffer(GL_BACK);
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}
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}
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