Added post draw callback to osg::CameraNode/osgUtil::RenderToTextureStage.
Added support for Texture1D, 2D, 3D and TextureRectangle into osgUtil::RenderToTextureStage.
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@@ -14,9 +14,9 @@
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#ifndef OSGUTIL_RENDERTOTEXTURESTAGE
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#define OSGUTIL_RENDERTOTEXTURESTAGE 1
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#include <osg/Texture2D>
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#include <osg/Texture>
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#include <osg/FrameBufferObject>
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#include <osg/GraphicsContext>
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#include <osg/CameraNode>
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#include <osgUtil/RenderStage>
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@@ -41,9 +41,12 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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virtual const char* className() const { return "RenderToTextureStage"; }
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virtual void reset();
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void setCameraNode(const osg::CameraNode* camera) { _camera = camera; }
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const osg::CameraNode* getCameraNode() const { return _camera; }
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void setTexture(osg::Texture2D* texture) { _texture = texture; }
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osg::Texture2D* getTexture() { return _texture.get(); }
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void setTexture(osg::Texture* texture, unsigned int level = 0, unsigned int face=0) { _texture = texture; _level = level; _face = face; }
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osg::Texture* getTexture() { return _texture.get(); }
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void setImage(osg::Image* image) { _image = image; }
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osg::Image* getImage() { return _image.get(); }
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@@ -53,6 +56,7 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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void setImageReadPixelDataType(GLenum type) { _imageReadPixelDataType = type; }
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GLenum getImageReadPixelDataType() const { return _imageReadPixelDataType; }
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void setFrameBufferObject(osg::FrameBufferObject* fbo) { _fbo = fbo; }
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osg::FrameBufferObject* getFrameBufferObject() { return _fbo.get(); }
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@@ -70,8 +74,13 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
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protected:
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virtual ~RenderToTextureStage();
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const osg::CameraNode* _camera;
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osg::Texture> _texture;
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unsigned int _level;
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unsigned int _face;
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osg::ref_ptr<osg::Image> _image;
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GLenum _imageReadPixelFormat;
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GLenum _imageReadPixelDataType;
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