Suggestion from Tree, changed tex coord scaling against textureWidth/Height rather
than textureWidth-1 etc.
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@@ -354,8 +354,9 @@ void Font::GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
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// set up the details of where to place glyph's image in the texture.
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glyph->setTexture(this);
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glyph->setTexturePosition(posX,posY);
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glyph->setMinTexCoord(osg::Vec2((float)(posX+_margin-1)/(float)(getTextureWidth()-1),(float)(posY+_margin-1)/(float)(getTextureHeight()-1)));
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glyph->setMaxTexCoord(osg::Vec2((float)(posX+glyph->s()-_margin)/(float)(getTextureWidth()-1),(float)(posY+glyph->t()-_margin)/(float)(getTextureHeight()-1)));
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unsigned int sizeAdjustment = 0; // was 1.
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glyph->setMinTexCoord(osg::Vec2((float)(posX+_margin-1)/(float)(getTextureWidth()-sizeAdjustment),(float)(posY+_margin-1)/(float)(getTextureHeight()-sizeAdjustment)));
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glyph->setMaxTexCoord(osg::Vec2((float)(posX+glyph->s()-_margin)/(float)(getTextureWidth()-sizeAdjustment),(float)(posY+glyph->t()-_margin)/(float)(getTextureHeight()-sizeAdjustment)));
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}
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void Font::GlyphTexture::apply(osg::State& state) const
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