Added visual studio files for osgspotlight example (Mike Weiblen)
Updated NEWS.txt for release
This commit is contained in:
63
NEWS.txt
63
NEWS.txt
@@ -4,38 +4,61 @@ OSG News (most significant items from ChangeLog)
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26th November 2004 - OpenSceneGraph-0.9.8
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>>> Support for database archives, improved pager, 3d compressed textures
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Improved pager support with better multi-processor stability and constant frame rate
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peformance.
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Documentation moved to website, and now built with Doxygen.
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Release 0.9.8 reflects a continuation of the prior committment to release
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often, arriving only two short months after 0.9.7. This contrasts sharply
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to the long period between 0.9.6-2 and 0.9.7. The following set of
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improvements and features are part of the 0.9.8 release.
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The osgDB Pager has been Improved to provide better multi-processor
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stability and constant frame rate peformance.
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Reference documentation has been taken out of the main distribution and
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placed on the public website. The documentation is also now completely
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built with Doxygen.
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new STL plugin.
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New Plugins added or modified this release:
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o STL - This plugin provides OSG with the capability to import
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Stereolithography files, commonly used in the CAD
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markets.
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new NET plugin
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o NET - This plugin provides OSG with the ability to read data files
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from a web site through an http interface.
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new OSGA plugin which provides database archive support.
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o OSGA - This plugin provides database archival support, including
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large file (greater than 2 GB) support.
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o OBJ - The existing obj plugin has been re-written for clean up.
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OBJ plugin rewrite.
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New support for 3d texture compression using the
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GL_NV_texture_compression_vtc extension has been added, providing an
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improvement on the S3TC compression techniques.
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new support for 3d texture compression using the GL_NV_texture_compression_vtc extension.
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Spelling and typo correction blitz on osg, osgDB and osgUtil libraries.
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The OSG Spelling Bee is making its mark in this release, with submissions
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by the community to correct spelling and typo errors throughout the osg,
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osgDB and osgUtil libraries.
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osgDB::ReaderWriter and osgDB::Registry have been refactored to allow
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multi-threading of database reading and writing.
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NodeTrackManipulator improved.
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The NodeTrackManipulator has been improved.
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General bug fixes.
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Several general bug fixes have been fixed.
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New OSX CGL support in Producer/osgProducer.
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New examples:
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osgplanets
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osgspotlight
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osglauncher
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osgmotionblur
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Producer and osgProducer now provide new Mac OSX CGL support, providing an
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environment that is independent of X11.
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A few new examples have been added as well:
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o osgplanets - A simple example that demonstrates an attempt at
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accurate depiction of planetary motion.
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o osgspotlight - An example demonstrating a spot light using
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a projected texture.
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o osglauncher - An example which reads a config file and displays other examples
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and shows and launches them by clicking on the icons.
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o osgmotionblur - An example of motion blur using accumulation buffers
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18th August 2004 - OpenSceneGraph-0.9.7-2
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@@ -1392,6 +1392,36 @@ Package=<4>
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###############################################################################
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Project: "Example osgspotlight"=.\examples\osgspotlight\osgspotlight.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgText
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgshape"=.\examples\osgshape\osgshape.dsp - Package Owner=<4>
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Package=<5>
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97
VisualStudio/examples/osgspotlight/osgspotlight.dsp
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97
VisualStudio/examples/osgspotlight/osgspotlight.dsp
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@@ -0,0 +1,97 @@
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# Microsoft Developer Studio Project File - Name="Example osgspotlight" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgspotlight - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgspotlight.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgspotlight.mak" CFG="Example osgspotlight - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgspotlight - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgspotlight - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgspotlight - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 OpenThreadsWin32.lib gdal_i.lib Producer.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgspotlight.exe" /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgspotlight - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib gdal_i.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgspotlightd.exe" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgspotlight - Win32 Release"
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# Name "Example osgspotlight - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgspotlight\osgspotlight.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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