Fixed shadow volume geometry handling of direcitonal lights
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@@ -755,7 +755,7 @@ void OccluderGeometry::comptueShadowVolumeGeometry(const osg::Vec4& lightpos, Sh
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if (lightpos.w()==0.0)
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{
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// directional light.
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osg::Vec3 lightdirection( lightpos.x(), lightpos.y(), lightpos.z());
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osg::Vec3 lightdirection( -lightpos.x(), -lightpos.y(), -lightpos.z());
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osg::notify(osg::NOTICE)<<"Directional light"<<std::endl;
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