Fixed shadow volume geometry handling of direcitonal lights

This commit is contained in:
Robert Osfield
2006-11-30 12:04:36 +00:00
parent cdcbf3f9af
commit f022f79436

View File

@@ -755,7 +755,7 @@ void OccluderGeometry::comptueShadowVolumeGeometry(const osg::Vec4& lightpos, Sh
if (lightpos.w()==0.0)
{
// directional light.
osg::Vec3 lightdirection( lightpos.x(), lightpos.y(), lightpos.z());
osg::Vec3 lightdirection( -lightpos.x(), -lightpos.y(), -lightpos.z());
osg::notify(osg::NOTICE)<<"Directional light"<<std::endl;