Added Vec2d, Vec3d and Vec4d classes, and remapped Vec2, Vec3 and Vec4 to
Vec2f, Vec3f an Vec4f respectively, with typedef's to the from Vec* to Vec*f.
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@@ -32,41 +32,31 @@ CoordinateSystemNode::CoordinateSystemNode(const CoordinateSystemNode& csn,const
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_ellipsoidModel = csn._ellipsoidModel;
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}
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CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(const Vec3& position) const
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{
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return computeLocalCoordinateFrame(position.x(), position.y(), position.z());
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}
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CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(double X, double Y, double Z) const
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CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(const Vec3d& position) const
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{
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if (_ellipsoidModel.valid())
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{
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Matrixd localToWorld;
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_ellipsoidModel->computeLocalToWorldTransformFromXYZ(X,Y,Z, localToWorld);
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_ellipsoidModel->computeLocalToWorldTransformFromXYZ(position.x(),position.y(),position.z(), localToWorld);
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return localToWorld;
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}
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else
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{
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return Matrixd::translate(X,Y,Z);
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return Matrixd::translate(position);
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}
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}
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osg::Vec3 CoordinateSystemNode::computeLocalUpVector(const Vec3& position) const
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{
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return computeLocalUpVector(position.x(), position.y(), position.z());
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}
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osg::Vec3 CoordinateSystemNode::computeLocalUpVector(double X, double Y, double Z) const
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osg::Vec3d CoordinateSystemNode::computeLocalUpVector(const Vec3d& position) const
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{
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if (_ellipsoidModel.valid())
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{
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return _ellipsoidModel->computeLocalUpVector(X,Y,Z);
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return _ellipsoidModel->computeLocalUpVector(position.x(),position.y(),position.z());
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}
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else
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{
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return osg::Vec3(0.0f,0.0f,1.0f);
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return osg::Vec3d(0.0f,0.0f,1.0f);
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}
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}
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