Added Vec2d, Vec3d and Vec4d classes, and remapped Vec2, Vec3 and Vec4 to
Vec2f, Vec3f an Vec4f respectively, with typedef's to the from Vec* to Vec*f.
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@@ -214,7 +214,7 @@ void CullStack::pushModelViewMatrix(RefMatrix* matrix)
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pushCullingSet();
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#if 1
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osg::Vec3 slow_eyepoint(osg::Matrix::inverse(*matrix).getTrans());
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osg::Vec3f slow_eyepoint = osg::Matrix::inverse(*matrix).getTrans();
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_eyePointStack.push_back(slow_eyepoint);
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#else
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