Added rainer's changes for adding billboard glow around sun.
This commit is contained in:
@@ -11,6 +11,8 @@
|
||||
#include <osg/Light>
|
||||
#include <osg/LightSource>
|
||||
#include <osg/LightModel>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/LineWidth>
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/TexEnvCombine>
|
||||
|
||||
@@ -30,9 +32,92 @@
|
||||
|
||||
static osg::Vec3 defaultPos( 0.0f, 0.0f, 0.0f );
|
||||
static osg::Vec3 centerScope(0.0f, 0.0f, 0.0f);
|
||||
|
||||
/** create quad at specified position. */
|
||||
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL)
|
||||
{
|
||||
// set up the Geometry.
|
||||
osg::Geometry* geom = new osg::Geometry;
|
||||
|
||||
osg::Vec3Array* coords = new osg::Vec3Array(4);
|
||||
(*coords)[0] = corner;
|
||||
(*coords)[1] = corner+width;
|
||||
(*coords)[2] = corner+width+height;
|
||||
(*coords)[3] = corner+height;
|
||||
|
||||
|
||||
geom->setVertexArray(coords);
|
||||
|
||||
osg::Vec3Array* norms = new osg::Vec3Array(1);
|
||||
(*norms)[0] = width^height;
|
||||
(*norms)[0].normalize();
|
||||
|
||||
geom->setNormalArray(norms);
|
||||
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
osg::Vec2Array* tcoords = new osg::Vec2Array(4);
|
||||
(*tcoords)[0].set(0.0f,0.0f);
|
||||
(*tcoords)[1].set(1.0f,0.0f);
|
||||
(*tcoords)[2].set(1.0f,1.0f);
|
||||
(*tcoords)[3].set(0.0f,1.0f);
|
||||
geom->setTexCoordArray(0,tcoords);
|
||||
|
||||
osg::Vec4Array* colours = new osg::Vec4Array(1);
|
||||
(*colours)[0].set(1.0f,1.0f,1.0f,1.0f);
|
||||
geom->setColorArray(colours);
|
||||
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
|
||||
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
|
||||
|
||||
if (image)
|
||||
{
|
||||
osg::StateSet* stateset = new osg::StateSet;
|
||||
osg::Texture2D* texture = new osg::Texture2D;
|
||||
texture->setImage(image);
|
||||
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
|
||||
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
geom->setStateSet(stateset);
|
||||
}
|
||||
|
||||
return geom;
|
||||
}
|
||||
|
||||
osg::Image* createBillboardImage(const osg::Vec4& centerColour, unsigned int size, float power)
|
||||
{
|
||||
osg::Vec4 backgroundColour = centerColour;
|
||||
backgroundColour[3] = 0.0f;
|
||||
|
||||
osg::Image* image = new osg::Image;
|
||||
image->allocateImage(size,size,1,
|
||||
GL_RGBA,GL_UNSIGNED_BYTE);
|
||||
|
||||
|
||||
float mid = (float(size)-1)*0.5f;
|
||||
float div = 2.0f/float(size);
|
||||
for(unsigned int r=0;r<size;++r)
|
||||
{
|
||||
unsigned char* ptr = image->data(0,r,0);
|
||||
for(unsigned int c=0;c<size;++c)
|
||||
{
|
||||
float dx = (float(c) - mid)*div;
|
||||
float dy = (float(r) - mid)*div;
|
||||
float r = powf(1.0f-sqrtf(dx*dx+dy*dy),power);
|
||||
if (r<0.0f) r=0.0f;
|
||||
osg::Vec4 color = centerColour*r+backgroundColour*(1.0f-r);
|
||||
// color.set(1.0f,1.0f,1.0f,0.5f);
|
||||
*ptr++ = (unsigned char)((color[0])*255.0f);
|
||||
*ptr++ = (unsigned char)((color[1])*255.0f);
|
||||
*ptr++ = (unsigned char)((color[2])*255.0f);
|
||||
*ptr++ = (unsigned char)((color[3])*255.0f);
|
||||
}
|
||||
}
|
||||
return image;
|
||||
|
||||
//return osgDB::readImageFile("spot.dds");
|
||||
}
|
||||
|
||||
|
||||
osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
|
||||
@@ -250,7 +335,16 @@ int main( int argc, char **argv )
|
||||
osg::Material* material = new osg::Material;
|
||||
material->setEmission( osg::Material::FRONT_AND_BACK, osg::Vec4( 1.0f, 1.0f, 0.0f, 0.0f ) );
|
||||
sunStateSet->setAttributeAndModes( material, osg::StateAttribute::ON );
|
||||
|
||||
|
||||
osg::Billboard* sunBillboard = new osg::Billboard();
|
||||
sunBillboard->setMode(osg::Billboard::POINT_ROT_EYE);
|
||||
sunBillboard->addDrawable(
|
||||
createSquare(osg::Vec3(-5.0f,0.0f,-5.0f),osg::Vec3(10.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,10.0f),createBillboardImage( osg::Vec4( 1.0, 1.0, 0, 1.0f), 64, 1.0) ),
|
||||
osg::Vec3(0.0f,0.0f,0.0f));
|
||||
|
||||
sunLight->addChild( sunBillboard );
|
||||
|
||||
|
||||
// stick sun right under root, no transformations for the sun
|
||||
sunLight->addChild( sun );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user