Added light source.
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@@ -317,7 +317,9 @@ class ShadowCallback : public osg::NodeCallback
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{
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public:
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osg::Vec4 _lightpos;
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osg::ref_ptr<osg::Light> _ambientLight;
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osg::ref_ptr<osg::Light> _diffuseLight;
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osg::ref_ptr<osg::StateSet> _ss1;
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osg::ref_ptr<osg::StateSet> _mainShadowStateSet;
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osg::ref_ptr<osg::StateSet> _shadowVolumeStateSet;
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@@ -325,15 +327,11 @@ public:
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ShadowCallback(osgShadow::ShadowVolumeGeometry::DrawMode drawMode)
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{
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osg::Vec4 ambient(0.2,0.2,0.2,1.0);
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osg::Vec4 diffuse(0.8,0.8,0.8,1.0);
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osg::Vec4 zero_colour(0.0,0.0,0.0,1.0);
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_lightpos.set(0.0,1.0,0.0,0.0);
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// first group, render the depth buffer + ambient light contribution
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{
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_ss1 = new osg::StateSet;
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#if 0
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osg::LightModel* lm1 = new osg::LightModel;
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lm1->setAmbientIntensity(ambient);
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_ss1->setAttribute(lm1);
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@@ -343,6 +341,8 @@ public:
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light1->setDiffuse(zero_colour);
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light1->setPosition(_lightpos);
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_ss1->setAttributeAndModes(light1, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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#endif
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_ss1->setMode(GL_LIGHTING, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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}
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@@ -408,14 +408,11 @@ public:
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_shadowedSceneStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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// _shadowedSceneStateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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#if 0
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osg::LightModel* lm1 = new osg::LightModel;
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lm1->setAmbientIntensity(zero_colour);
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_shadowedSceneStateSet->setAttribute(lm1);
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osg::LightSource* lightsource = new osg::LightSource;
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// lightsource->setLight(light.get());
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osg::Light* light = new osg::Light;
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light->setAmbient(zero_colour);
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light->setDiffuse(diffuse);
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@@ -423,6 +420,7 @@ public:
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_shadowedSceneStateSet->setMode(GL_LIGHT0, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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_shadowedSceneStateSet->setAttribute(light);
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#endif
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// set up the stencil ops so that only operator on this mirrors stencil value.
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osg::Stencil* stencil = new osg::Stencil;
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@@ -457,7 +455,7 @@ public:
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osg::ref_ptr<osgUtil::RenderBin> original_bin = cv->getCurrentRenderBin();
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osg::ref_ptr<osgUtil::RenderBin> new_bin = original_bin->find_or_insert(999,"RenderBin");
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osg::ref_ptr<osgUtil::RenderBin> new_bin = original_bin->find_or_insert(0,"RenderBin");
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cv->setCurrentRenderBin(new_bin.get());
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@@ -465,24 +463,6 @@ public:
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cv->setCurrentRenderBin(original_bin.get());
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#if 0
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osg::notify(osg::NOTICE)<<"new_bin->getStateGraphList().size()= "<<new_bin->getStateGraphList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"new_bin->getRenderBinList().size()= "<<new_bin->getRenderBinList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"new_bin->getRenderLeafList().size()= "<<new_bin->getRenderLeafList().size()<<std::endl;
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for(osgUtil::RenderBin::RenderBinList::iterator itr = new_bin->getRenderBinList().begin();
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itr != new_bin->getRenderBinList().end();
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++itr)
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{
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osg::notify(osg::NOTICE)<<" bin num = "<<itr->first<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getStateGraphList().size()= "<<itr->second->getStateGraphList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getRenderBinList().size()= "<<itr->second->getRenderBinList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getRenderLeafList().size()= "<<itr->second->getRenderLeafList().size()<<std::endl;
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}
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#endif
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osgUtil::RenderBin::RenderBinList::iterator itr = new_bin->getRenderBinList().find(1000);
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osg::ref_ptr<osgUtil::RenderBin> shadowVolumeBin;
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if (itr != new_bin->getRenderBinList().end())
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@@ -496,65 +476,33 @@ public:
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}
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}
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#if 0
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for(osgUtil::RenderBin::RenderBinList::iterator itr = new_bin->getRenderBinList().begin();
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itr != new_bin->getRenderBinList().end();
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++itr)
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{
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osg::notify(osg::NOTICE)<<"bin num = "<<itr->first<<std::endl;
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}
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osg::notify(osg::NOTICE)<<"after new_bin->getStateGraphList().size()= "<<new_bin->getStateGraphList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"after new_bin->getRenderBinList().size()= "<<new_bin->getRenderBinList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"after new_bin->getRenderLeafList().size()= "<<new_bin->getRenderLeafList().size()<<std::endl;
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#endif
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original_bin->setStateSet(_ss1.get());
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osgUtil::RenderStage* orig_rs = cv->getRenderStage();
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osgUtil::RenderStage* new_rs = new osgUtil::RenderStage;
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orig_rs->addPostRenderStage(new_rs);
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new_rs->setViewport(orig_rs->getViewport());
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new_rs->setClearColor(orig_rs->getClearColor());
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new_rs->setClearMask(GL_STENCIL_BUFFER_BIT);
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new_rs->setDrawBuffer(orig_rs->getDrawBuffer());
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new_rs->setReadBuffer(orig_rs->getReadBuffer());
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new_rs->setColorMask(orig_rs->getColorMask());
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new_rs->setPositionalStateContainer(orig_rs->getPositionalStateContainer());
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if (shadowVolumeBin.valid())
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{
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// new_rs->setStateSet(_mainShadowStateSet.get());
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new_rs->getRenderBinList()[0] = shadowVolumeBin;
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shadowVolumeBin->setStateSet(_shadowVolumeStateSet.get());
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osg::ref_ptr<osgUtil::RenderBin> nested_bin = new_rs->find_or_insert(1,"RenderBin");
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nested_bin->getRenderBinList()[0] = new_bin;
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nested_bin->setStateSet(_shadowedSceneStateSet.get());
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}
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{
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original_bin->setStateSet(_ss1.get());
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#if 0
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osg::notify(osg::NOTICE)<<"After setup"<<std::endl;
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osg::notify(osg::NOTICE)<<"new_bin->getStateGraphList().size()= "<<new_bin->getStateGraphList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"new_bin->getRenderBinList().size()= "<<new_bin->getRenderBinList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<"new_bin->getRenderLeafList().size()= "<<new_bin->getRenderLeafList().size()<<std::endl;
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for(osgUtil::RenderBin::RenderBinList::iterator itr = new_bin->getRenderBinList().begin();
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itr != new_bin->getRenderBinList().end();
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++itr)
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{
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osg::notify(osg::NOTICE)<<" bin num = "<<itr->first<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getStateGraphList().size()= "<<itr->second->getStateGraphList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getRenderBinList().size()= "<<itr->second->getRenderBinList().size()<<std::endl;
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osg::notify(osg::NOTICE)<<" new_bin->getRenderLeafList().size()= "<<itr->second->getRenderLeafList().size()<<std::endl;
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}
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osg::notify(osg::NOTICE)<<std::endl;
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#endif
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osgUtil::RenderStage* orig_rs = cv->getRenderStage();
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osgUtil::RenderStage* new_rs = new osgUtil::RenderStage;
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orig_rs->addPostRenderStage(new_rs);
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new_rs->setViewport(orig_rs->getViewport());
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new_rs->setClearColor(orig_rs->getClearColor());
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new_rs->setClearMask(GL_STENCIL_BUFFER_BIT);
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new_rs->setDrawBuffer(orig_rs->getDrawBuffer());
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new_rs->setReadBuffer(orig_rs->getReadBuffer());
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new_rs->setColorMask(orig_rs->getColorMask());
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new_rs->setPositionalStateContainer(orig_rs->getPositionalStateContainer());
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if (shadowVolumeBin.valid())
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{
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// new_rs->setStateSet(_mainShadowStateSet.get());
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new_rs->getRenderBinList()[0] = shadowVolumeBin;
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shadowVolumeBin->setStateSet(_shadowVolumeStateSet.get());
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osg::ref_ptr<osgUtil::RenderBin> nested_bin = new_rs->find_or_insert(1,"RenderBin");
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nested_bin->getRenderBinList()[0] = new_bin;
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nested_bin->setStateSet(_shadowedSceneStateSet.get());
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}
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}
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}
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};
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@@ -730,6 +678,7 @@ int main(int argc, char** argv)
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osg::ref_ptr<osg::Light> light = new osg::Light;
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light->setPosition(lightpos);
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if (!doShadow)
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{
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@@ -753,6 +702,10 @@ int main(int argc, char** argv)
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group->addChild(model.get());
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osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
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ls->setLight(light.get());
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group->addChild(ls.get());
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{
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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group->addChild(geode.get());
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@@ -760,7 +713,6 @@ int main(int argc, char** argv)
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occluder->computeShadowVolumeGeometry(lightpos, *shadowVolume);
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shadowVolume->setDrawMode(drawMode);
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if (drawMode == osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED)
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{
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osg::notify(osg::NOTICE)<<"STENCIL_TWO_SIDED seleteced"<<std::endl;
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