Added #defines for GL3 build
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@@ -30,6 +30,10 @@
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#define GL_EXP2 0x0801
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#endif
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#ifndef GL_FOG_HINT
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#define GL_FOG_HINT 0x0C54
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#endif
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namespace osg {
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@@ -21,6 +21,10 @@
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#define GL_POINT_SMOOTH 0x0B10
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#endif
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#ifndef GL_POINT_SMOOTH_HINT
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#endif
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namespace osg {
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/** Point - encapsulates the OpenGL point smoothing and size state.*/
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@@ -3,6 +3,10 @@
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#ifndef GL_ACCUM_BUFFER_BIT
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#endif
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BEGIN_USER_TABLE( RenderOrder, osg::Camera );
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ADD_USER_VALUE( PRE_RENDER );
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ADD_USER_VALUE( NESTED_RENDER );
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@@ -3,6 +3,10 @@
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#ifndef GL_ACCUM_BUFFER_BIT
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#endif
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// _clearMask
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static bool checkClearMask( const osg::ClearNode& node )
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{
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