Added #defines for GL3 build
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@@ -3,6 +3,10 @@
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#ifndef GL_ACCUM_BUFFER_BIT
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#endif
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BEGIN_USER_TABLE( RenderOrder, osg::Camera );
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ADD_USER_VALUE( PRE_RENDER );
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ADD_USER_VALUE( NESTED_RENDER );
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@@ -3,6 +3,10 @@
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#ifndef GL_ACCUM_BUFFER_BIT
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#endif
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// _clearMask
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static bool checkClearMask( const osg::ClearNode& node )
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{
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