Moved the exit on escape into Window, and added a virtual free method on both
Window an Viewer to clean up the windows, this is now called before exit is finally called, ensure that more more memroy is clean up prior to exit.
This commit is contained in:
@@ -96,6 +96,8 @@ class OSGGLUT_EXPORT Viewer : public Window, public osgUtil::GUIActionAdapter
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protected:
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virtual void clear();
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virtual void display();
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virtual void reshape(GLint w, GLint h);
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virtual void mouseMotion(int x, int y);
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@@ -142,6 +144,7 @@ class OSGGLUT_EXPORT Viewer : public Window, public osgUtil::GUIActionAdapter
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} times[3]; // store up to 3 frames worth of times
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bool _useDisplayLists;
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osg::Timer _timer;
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osg::Timer_t _tickRatePerSecond;
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osg::Timer_t _initialTick;
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@@ -31,6 +31,8 @@ class OSGGLUT_EXPORT Window
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protected:
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virtual void clear();
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static void displayCB();
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static void reshapeCB(int w, int h);
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static void visibilityCB(int state);
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@@ -68,6 +70,9 @@ class OSGGLUT_EXPORT Window
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bool _fullscreen;
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int _saved_wx, _saved_wy, _saved_ww,_saved_wh;
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bool _exit;
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void check_if_exit();
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};
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@@ -128,6 +128,16 @@ Viewer::~Viewer()
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{
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}
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void Viewer::clear()
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{
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_viewportList.clear();
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_frameStamp = 0L;
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_displaySettings = 0L;
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Window::clear();
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}
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/** read the command line string list, removing any matched control sequences.*/
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void Viewer::readCommandLine(std::vector<std::string>& commandLine)
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{
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@@ -1106,13 +1116,18 @@ void Viewer::keyboard(unsigned char key, int x, int y)
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break;
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case 27 :
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// Escape
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#ifdef __MWERKS__
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std::exit(0); // avoid collision of std::exit(..) / exit(..) compile errors.
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#else
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exit(0);
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#endif
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break;
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_exit = true;
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//
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// // Escape
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// #ifdef __MWERKS__
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// std::exit(0); // avoid collision of std::exit(..) / exit(..) compile errors.
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// #else
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// exit(0);
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// #endif
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// break;
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}
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}
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@@ -33,6 +33,9 @@ Window::Window()
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_mx = _ww/2,
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_my = _wh/2;
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_mbutton = 0;
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_exit = false;
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}
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@@ -40,6 +43,9 @@ Window::~Window()
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{
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}
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void Window::clear()
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{
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}
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/**
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* Configure and open the GLUT window for this Window
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@@ -82,6 +88,7 @@ bool Window::open()
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void Window::displayCB()
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{
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s_theWindow->display();
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s_theWindow->check_if_exit();
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}
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@@ -89,56 +96,66 @@ void Window::displayCB()
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void Window::reshapeCB(int w, int h)
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{
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s_theWindow->reshape(w, h);
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s_theWindow->check_if_exit();
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}
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void Window::visibilityCB( int state )
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{
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s_theWindow->visibility(state);
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s_theWindow->check_if_exit();
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}
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void Window::mouseCB(int button, int state, int x, int y)
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{
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s_theWindow->mouse(button, state, x, y);
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s_theWindow->check_if_exit();
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}
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void Window::mouseMotionCB(int x, int y)
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{
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s_theWindow->mouseMotion(x,y);
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s_theWindow->check_if_exit();
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}
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void Window::mousePassiveMotionCB(int x, int y)
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{
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s_theWindow->mousePassiveMotion(x,y);
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s_theWindow->check_if_exit();
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}
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void Window::keyboardCB(unsigned char key, int x, int y)
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{
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s_theWindow->keyboard(key,x,y);
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s_theWindow->check_if_exit();
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}
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void Window::specialCB(int key, int x, int y)
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{
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s_theWindow->special(key,x,y);
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s_theWindow->check_if_exit();
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}
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void Window::spaceballMotionCB(int x, int y, int z)
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{
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s_theWindow->spaceballMotion(x,y,z);
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s_theWindow->check_if_exit();
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}
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void Window::spaceballRotateCB(int x, int y, int z)
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{
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s_theWindow->spaceballRotate(x,y,z);
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s_theWindow->check_if_exit();
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}
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void Window::spaceballButtonCB(int button, int state)
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{
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s_theWindow->spaceballButton(button,state);
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s_theWindow->check_if_exit();
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}
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@@ -236,3 +253,18 @@ bool Window::run()
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return true;
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}
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void Window::check_if_exit()
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{
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if (_exit)
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{
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clear();
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#ifdef __MWERKS__
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std::exit(0); // avoid collision of std::exit(..) / exit(..) compile errors.
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#else
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exit(0);
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#endif
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}
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}
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