Updated docs.

This commit is contained in:
Robert Osfield
2002-02-09 10:54:18 +00:00
parent 16ada0fa3b
commit f5560936a4
134 changed files with 6531 additions and 5125 deletions

View File

@@ -25,37 +25,40 @@
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.1">AlphaFunc</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.7">ALPHAFUNC</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">AlphaFunc</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.2">AlphaFunc</A>&amp; af, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.1.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.7">ALPHAFUNC</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.1.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.6">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.89.4">ref</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.7">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> <B><A HREF="#DOC.2.1.7">getFunction</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> <B><A HREF="#DOC.2.1.8">getFunction</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.1.8">getReferenceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.1.9">getReferenceValue</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.1.5">ComparisonFunction</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.1.6">ComparisonFunction</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> <B><A HREF="#DOC.2.1.11">_comparisonFunc</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> <B><A HREF="#DOC.2.1.12">_comparisonFunc</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.1.12">_referenceValue</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.1.13">_referenceValue</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.1.10">~AlphaFunc</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.1.11">~AlphaFunc</A></B>()
</DL></P>
</DL>
@@ -63,13 +66,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -129,83 +134,88 @@
<A NAME="DOC.2.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AlphaFunc()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="AlphaFunc"></A>
<A NAME="DOC.2.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.7">ALPHAFUNC</A>)</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AlphaFunc(const <!1><A HREF="AlphaFunc.html#DOC.2.1.2">AlphaFunc</A>&amp; af, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.7">ALPHAFUNC</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.1.3"></A>
<A NAME="DOC.2.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ComparisonFunction"></A>
<A NAME="DOC.2.1.5"></A>
<A NAME="DOC.2.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ComparisonFunction</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NEVER"></A>
<A NAME="DOC.2.1.5.1"></A>
<A NAME="DOC.2.1.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LESS"></A>
<A NAME="DOC.2.1.5.2"></A>
<A NAME="DOC.2.1.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EQUAL"></A>
<A NAME="DOC.2.1.5.3"></A>
<A NAME="DOC.2.1.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEQUAL"></A>
<A NAME="DOC.2.1.5.4"></A>
<A NAME="DOC.2.1.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GREATER"></A>
<A NAME="DOC.2.1.5.5"></A>
<A NAME="DOC.2.1.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NOTEQUAL"></A>
<A NAME="DOC.2.1.5.6"></A>
<A NAME="DOC.2.1.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GEQUAL"></A>
<A NAME="DOC.2.1.5.7"></A>
<A NAME="DOC.2.1.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALWAYS"></A>
<A NAME="DOC.2.1.5.8"></A>
<A NAME="DOC.2.1.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFunction"></A>
<A NAME="DOC.2.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.89.4">ref</A>)</B></TT>
<A NAME="DOC.2.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunction"></A>
<A NAME="DOC.2.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> getFunction() const </B></TT>
<A NAME="DOC.2.1.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> getFunction() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getReferenceValue"></A>
<A NAME="DOC.2.1.8"></A>
<A NAME="DOC.2.1.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getReferenceValue() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.1.9"></A>
<A NAME="DOC.2.1.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~AlphaFunc"></A>
<A NAME="DOC.2.1.10"></A>
<A NAME="DOC.2.1.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AlphaFunc()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_comparisonFunc"></A>
<A NAME="DOC.2.1.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AlphaFunc.html#DOC.2.1.5">ComparisonFunction</A> _comparisonFunc</B></TT>
<A NAME="DOC.2.1.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> _comparisonFunc</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_referenceValue"></A>
<A NAME="DOC.2.1.12"></A>
<A NAME="DOC.2.1.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _referenceValue</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -9,27 +9,37 @@
<H2>class <A HREF="#DOC.DOCU">AttributeFunctor</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CAttributeFunctor,MAttributeFunctor.html,CStatistics,MStatistics.html">
<param name=before value="M,M^_">
<param name=after value="M,M">
<param name=indent value="0,0">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.20.1">AttributeFunctor</A></B>(AttributeBitMask abm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.31.1">AttributeFunctor</A></B>(AttributeBitMask abm)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.29.20.2">~AttributeFunctor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.30.31.2">~AttributeFunctor</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.20.3">setAttributeBitMask</A></B>(AttributeBitMask abm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.31.3">setAttributeBitMask</A></B>(AttributeBitMask abm)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.29.20.4">getAttributeBitMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.30.31.4">getAttributeBitMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.29.20.5">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.5">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.29.20.6">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.6">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.29.20.7">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.31.7">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.29.20.8">_abm</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.30.31.8">_abm</A></B>
</DL></P>
</DL>
@@ -40,39 +50,41 @@
<DL>
<A NAME="AttributeFunctor"></A>
<A NAME="DOC.2.29.20.1"></A>
<A NAME="DOC.2.30.31.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeFunctor(AttributeBitMask abm)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~AttributeFunctor"></A>
<A NAME="DOC.2.29.20.2"></A>
<A NAME="DOC.2.30.31.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AttributeFunctor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAttributeBitMask"></A>
<A NAME="DOC.2.29.20.3"></A>
<A NAME="DOC.2.30.31.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeBitMask(AttributeBitMask abm)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAttributeBitMask"></A>
<A NAME="DOC.2.29.20.4"></A>
<A NAME="DOC.2.30.31.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask getAttributeBitMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.29.20.5"></A>
<A NAME="DOC.2.30.31.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.29.20.6"></A>
<A NAME="DOC.2.30.31.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.29.20.7"></A>
<A NAME="DOC.2.30.31.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_abm"></A>
<A NAME="DOC.2.29.20.8"></A>
<A NAME="DOC.2.30.31.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask _abm</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="Statistics.html">Statistics</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>

View File

@@ -25,68 +25,94 @@
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.2">Billboard</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.3">META_Node</A></B>(<!1><A HREF="Billboard.html">Billboard</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.3">Billboard</A></B>(const <!1><A HREF="Billboard.html#DOC.2.2.3">Billboard</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.4">setAxis</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<DD><I>Set the axis about which all the billboard's drawable rotate.</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.2.4">META_Node</A></B>(<!1><A HREF="Billboard.html">Billboard</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.2.5">getAxis</A></B>() const
<DD><I>Get the axis about which all the billboard's drawable rotate.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.6">setMode</A></B>(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.5">setMode</A></B>(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)
<DD><I>Set the billboard rotation mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.7">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.6">getMode</A></B>() const
<DD><I>Get the billboard rotation mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.8">setPos</A></B>(int i, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.7">setAxis</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<DD><I>Set the axis about which all the billboard's drawable rotate.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.2.8">getAxis</A></B>() const
<DD><I>Get the axis about which all the billboard's drawable rotate.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.2.9">setPos</A></B>(int i, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<DD><I>Set the position of specified drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.2.9">getPos</A></B>(int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.2.10">getPos</A></B>(int i) const
<DD><I>Get the position of specified drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A>&amp; <B><A HREF="#DOC.2.2.11">getPositionList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>&amp; <B><A HREF="#DOC.2.2.12">getPositionList</A></B>()
<DD><I>Get the PositionList from the billboard</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A>&amp; <B><A HREF="#DOC.2.2.12">getPositionList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>&amp; <B><A HREF="#DOC.2.2.13">getPositionList</A></B>() const
<DD><I>Get a const PositionList from the billboard</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.13">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.14">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<DD><I>Add Drawable to Billboard with default position(0,0,0); If gset not NULL and is not contained in Billboard then increment its reference count, and dirty the bounding box to cause it to recompute on next getBound() and return true for success.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.14">addDrawable</A></B>(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.15">addDrawable</A></B>(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<DD><I>Add Drawable to Geode at position pos.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.15">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.16">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<DD><I>Remove Drawable and associated position from Billboard.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.16">calcRotation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local, <!1><A HREF="Matrix.html">Matrix</A>&amp; mat) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.18">setComputeBillboardCallback</A></B>(<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* ctc)
<DD><I>Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as seen by cull traversers and alike</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.17">calcTransform</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local, <!1><A HREF="Matrix.html">Matrix</A>&amp; mat) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.2.19">getComputeBillboardCallback</A></B>()
<DD><I>Get the non const ComputeBillboardCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* <B><A HREF="#DOC.2.2.20">getComputeBillboardCallback</A></B>() const
<DD><I>Get the const ComputeBillboardCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.2.21">getMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; up_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.2.1">Mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt; <B><A HREF="#DOC.2.2.10">PositionList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt; <B><A HREF="#DOC.2.2.11">PositionList</A></B>
<DD><I>PositionList represents a list of pivot points for each drawable</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.2.17">ComputeBillboardCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.20">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> <B><A HREF="#DOC.2.2.26">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.2.21">_axis</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.2.27">_axis</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A> <B><A HREF="#DOC.2.2.22">_positionList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A> <B><A HREF="#DOC.2.2.28">_positionList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>&gt; <B><A HREF="#DOC.2.2.29">_computeBillboardCallback</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.2.30">_cachedMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.2.18">~Billboard</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.2.22">~Billboard</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.19">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.23">computeBound</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.2.24">computeMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; up_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.2.31">setCachedMode</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.2.25">AxisAligned</A></B>
</DL></P>
</DL>
@@ -121,7 +147,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -139,7 +167,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -171,9 +201,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -209,7 +239,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -223,13 +253,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -271,74 +305,79 @@ the eye point. Typical uses are for trees, or particle explosions.</BLOCKQUOTE>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="AXIAL_ROT"></A>
<A NAME="DOC.2.2.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POINT_ROT_EYE"></A>
<A NAME="DOC.2.2.1.2"></A>
<A NAME="DOC.2.2.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_EYE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POINT_ROT_WORLD"></A>
<A NAME="DOC.2.2.1.3"></A>
<A NAME="DOC.2.2.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_WORLD</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT"></A>
<A NAME="DOC.2.2.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Billboard"></A>
<A NAME="DOC.2.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="Billboard"></A>
<A NAME="DOC.2.2.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard(const <!1><A HREF="Billboard.html#DOC.2.2.3">Billboard</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.2.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Billboard.html">Billboard</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAxis"></A>
<A NAME="DOC.2.2.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAxis(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)</B></TT>
<DD>Set the axis about which all the billboard's drawable rotate.
<DL><DT><DD></DL><P>
<A NAME="getAxis"></A>
<A NAME="DOC.2.2.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getAxis() const </B></TT>
<DD>Get the axis about which all the billboard's drawable rotate.
<DL><DT><DD></DL><P>
<A NAME="setMode"></A>
<A NAME="DOC.2.2.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)</B></TT>
<A NAME="DOC.2.2.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> mode)</B></TT>
<DD>Set the billboard rotation mode.
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.2.7"></A>
<A NAME="DOC.2.2.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> getMode() const </B></TT>
<DD>Get the billboard rotation mode.
<DL><DT><DD></DL><P>
<A NAME="setPos"></A>
<A NAME="setAxis"></A>
<A NAME="DOC.2.2.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAxis(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)</B></TT>
<DD>Set the axis about which all the billboard's drawable rotate.
<DL><DT><DD></DL><P>
<A NAME="getAxis"></A>
<A NAME="DOC.2.2.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getAxis() const </B></TT>
<DD>Get the axis about which all the billboard's drawable rotate.
<DL><DT><DD></DL><P>
<A NAME="setPos"></A>
<A NAME="DOC.2.2.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPos(int i, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
<DD>Set the position of specified drawable.
<DL><DT><DD></DL><P>
<A NAME="getPos"></A>
<A NAME="DOC.2.2.9"></A>
<A NAME="DOC.2.2.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getPos(int i) const </B></TT>
<DD>Get the position of specified drawable.
<DL><DT><DD></DL><P>
<A NAME="PositionList"></A>
<A NAME="DOC.2.2.10"></A>
<A NAME="DOC.2.2.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt; PositionList</B></TT>
<DD>PositionList represents a list of pivot points for each drawable
<DL><DT><DD></DL><P>
<A NAME="getPositionList"></A>
<A NAME="DOC.2.2.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A>&amp; getPositionList()</B></TT>
<A NAME="DOC.2.2.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>&amp; getPositionList()</B></TT>
<DD>Get the PositionList from the billboard
<DL><DT><DD></DL><P>
<A NAME="getPositionList"></A>
<A NAME="DOC.2.2.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A>&amp; getPositionList() const </B></TT>
<A NAME="DOC.2.2.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A>&amp; getPositionList() const </B></TT>
<DD>Get a const PositionList from the billboard
<DL><DT><DD></DL><P>
<A NAME="addDrawable"></A>
<A NAME="DOC.2.2.13"></A>
<A NAME="DOC.2.2.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
<DD>Add Drawable to Billboard with default position(0,0,0);
If gset not NULL and is not contained in Billboard then increment its
@@ -346,7 +385,7 @@ reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
<DL><DT><DD></DL><P>
<A NAME="addDrawable"></A>
<A NAME="DOC.2.2.14"></A>
<A NAME="DOC.2.2.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
<DD>Add Drawable to Geode at position pos.
If gset not NULL and is not contained in Billboard then increment its
@@ -354,7 +393,7 @@ reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
<DL><DT><DD></DL><P>
<A NAME="removeDrawable"></A>
<A NAME="DOC.2.2.15"></A>
<A NAME="DOC.2.2.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
<DD>Remove Drawable and associated position from Billboard.
If gset is contained in Billboard then remove it from the geoset
@@ -363,38 +402,96 @@ bounding box to cause it to recompute on next getBound() and
return true for success. If gset is not found then return false
and do not the reference count of gset is left unchanged.
<DL><DT><DD></DL><P>
<A NAME="calcRotation"></A>
<A NAME="DOC.2.2.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void calcRotation(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local, <!1><A HREF="Matrix.html">Matrix</A>&amp; mat) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcTransform"></A>
<A NAME="ComputeBillboardCallback"></A>
<A NAME="DOC.2.2.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void calcTransform(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local, <!1><A HREF="Matrix.html">Matrix</A>&amp; mat) const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ComputeBillboardCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
<DD>Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal
<DL><DT><DD></DL><P><DL>
<A NAME="computeMatrix"></A>
<A NAME="DOC.2.2.17.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Billboard.html">Billboard</A>* billboard, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; up_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const </B></TT>
<DD>Get the transformation matrix which moves from local coords to world coords
<DL><DT><DD></DL><P></DL>
<A NAME="setComputeBillboardCallback"></A>
<A NAME="DOC.2.2.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeBillboardCallback(<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* ctc)</B></TT>
<DD>Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as
seen by cull traversers and alike
<DL><DT><DD></DL><P>
<A NAME="getComputeBillboardCallback"></A>
<A NAME="DOC.2.2.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* getComputeBillboardCallback()</B></TT>
<DD>Get the non const ComputeBillboardCallback
<DL><DT><DD></DL><P>
<A NAME="getComputeBillboardCallback"></A>
<A NAME="DOC.2.2.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>* getComputeBillboardCallback() const </B></TT>
<DD>Get the const ComputeBillboardCallback
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.2.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; up_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Billboard"></A>
<A NAME="DOC.2.2.18"></A>
<A NAME="DOC.2.2.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Billboard()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.2.19"></A>
<A NAME="DOC.2.2.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeMatrix"></A>
<A NAME="DOC.2.2.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; up_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="AxisAligned"></A>
<A NAME="DOC.2.2.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AxisAligned</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="AXIAL_ROT_X_AXIS"></A>
<A NAME="DOC.2.2.25.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_X_AXIS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT_Y_AXIS"></A>
<A NAME="DOC.2.2.25.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Y_AXIS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT_Z_AXIS"></A>
<A NAME="DOC.2.2.25.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Z_AXIS</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="_mode"></A>
<A NAME="DOC.2.2.20"></A>
<A NAME="DOC.2.2.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.1">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_axis"></A>
<A NAME="DOC.2.2.21"></A>
<A NAME="DOC.2.2.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _axis</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_positionList"></A>
<A NAME="DOC.2.2.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.10">PositionList</A> _positionList</B></TT>
<A NAME="DOC.2.2.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.2.11">PositionList</A> _positionList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_computeBillboardCallback"></A>
<A NAME="DOC.2.2.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Billboard.html#DOC.2.2.17">ComputeBillboardCallback</A>&gt; _computeBillboardCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cachedMode"></A>
<A NAME="DOC.2.2.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _cachedMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCachedMode"></A>
<A NAME="DOC.2.2.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCachedMode()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Billboard.html#DOC.2.2.17">osg::Billboard::ComputeBillboardCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -43,7 +43,7 @@
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.9">setFrustum</A></B>(const double <!1><A HREF="Camera.html#DOC.2.20.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.20.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.20.21">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.20.20">top</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
<DD><I>Set a perspective projection.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.10">setPerspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.11">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.10">setPerspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.117.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
<DD><I>Set a symmetrical perspective projection, See gluPerspective for further details.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.11">setFOV</A></B>(const double fovx, const double fovy, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
@@ -373,7 +373,7 @@ and set perspective methods
<DL><DT><DD></DL><P>
<A NAME="setPerspective"></A>
<A NAME="DOC.2.20.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPerspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.112.11">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPerspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.117.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
<DD>Set a symmetrical perspective projection, See gluPerspective for further details.
Aspect ratio is defined as width/height.
<DL><DT><DD></DL><P>
@@ -402,6 +402,10 @@ changes in windows aspect ratio,
<A NAME="ADJUST_HORIZONTAL"></A>
<A NAME="DOC.2.20.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ADJUST_HORIZONTAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ADJUST_NONE"></A>
<A NAME="DOC.2.20.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ADJUST_NONE</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setAdjustAspectRatioMode"></A>

View File

@@ -25,51 +25,54 @@
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.1">ClipPlane</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.2">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.34">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.16">_clipPlaneNum</A>))
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.2">ClipPlane</A></B>(const <!1><A HREF="ClipPlane.html#DOC.2.22.2">ClipPlane</A>&amp; cp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.22.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.35">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.22.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.5">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.6">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
<DD><I>Set the clip plane, using a Vec4 to define plane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.6">setClipPlane</A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; plane)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.7">setClipPlane</A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; plane)
<DD><I>Set the clip plane, using a Plane to define plane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.7">setClipPlane</A></B>(const double* plane)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.8">setClipPlane</A></B>(const double* plane)
<DD><I>Set the clip plane, using a double[4] to define plane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.8">getClipPlane</A></B>(<!1><A HREF="Vec4.html">Vec4</A>&amp; plane) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.9">getClipPlane</A></B>(<!1><A HREF="Vec4.html">Vec4</A>&amp; plane) const
<DD><I>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.9">getClipPlane</A></B>(<!1><A HREF="Plane.html">Plane</A>&amp; plane) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.10">getClipPlane</A></B>(<!1><A HREF="Plane.html">Plane</A>&amp; plane) const
<DD><I>Get the clip plane, values entered into a Plane passed to the getClipPlane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.10">getClipPlane</A></B>(double* plane) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.11">getClipPlane</A></B>(double* plane) const
<DD><I>Get the clip plane, values entered into a double[4] passed to the getClipPlane.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.11">setClipPlaneNum</A></B>(const unsigned int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.12">setClipPlaneNum</A></B>(const unsigned int num)
<DD><I>Set the clip plane number.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.22.12">getClipPlaneNum</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.22.13">getClipPlaneNum</A></B>() const
<DD><I>Get the clip plane number.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.13">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.14">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>Apply the clip plane's state to the OpenGL state machine.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.22.15">_clipPlane</A></B>[4]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.22.16">_clipPlane</A></B>[4]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.22.16">_clipPlaneNum</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.22.17">_clipPlaneNum</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.14">~ClipPlane</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.15">~ClipPlane</A></B>()
</DL></P>
</DL>
@@ -77,13 +80,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -143,74 +148,79 @@
<A NAME="DOC.2.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="ClipPlane"></A>
<A NAME="DOC.2.22.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.34">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.16">_clipPlaneNum</A>))</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane(const <!1><A HREF="ClipPlane.html#DOC.2.22.2">ClipPlane</A>&amp; cp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.22.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.35">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.22.3"></A>
<A NAME="DOC.2.22.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.22.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.22.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.22.5"></A>
<A NAME="DOC.2.22.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)</B></TT>
<DD>Set the clip plane, using a Vec4 to define plane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.22.6"></A>
<A NAME="DOC.2.22.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Plane.html">Plane</A>&amp; plane)</B></TT>
<DD>Set the clip plane, using a Plane to define plane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.22.7"></A>
<A NAME="DOC.2.22.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const double* plane)</B></TT>
<DD>Set the clip plane, using a double[4] to define plane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.22.8"></A>
<A NAME="DOC.2.22.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Vec4.html">Vec4</A>&amp; plane) const </B></TT>
<DD>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.22.9"></A>
<A NAME="DOC.2.22.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Plane.html">Plane</A>&amp; plane) const </B></TT>
<DD>Get the clip plane, values entered into a Plane passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.22.10"></A>
<A NAME="DOC.2.22.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(double* plane) const </B></TT>
<DD>Get the clip plane, values entered into a double[4] passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlaneNum"></A>
<A NAME="DOC.2.22.11"></A>
<A NAME="DOC.2.22.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlaneNum(const unsigned int num)</B></TT>
<DD>Set the clip plane number.
<DL><DT><DD></DL><P>
<A NAME="getClipPlaneNum"></A>
<A NAME="DOC.2.22.12"></A>
<A NAME="DOC.2.22.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getClipPlaneNum() const </B></TT>
<DD>Get the clip plane number.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.22.13"></A>
<A NAME="DOC.2.22.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>Apply the clip plane's state to the OpenGL state machine.
<DL><DT><DD></DL><P>
<A NAME="~ClipPlane"></A>
<A NAME="DOC.2.22.14"></A>
<A NAME="DOC.2.22.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ClipPlane()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clipPlane"></A>
<A NAME="DOC.2.22.15"></A>
<A NAME="DOC.2.22.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _clipPlane[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clipPlaneNum"></A>
<A NAME="DOC.2.22.16"></A>
<A NAME="DOC.2.22.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _clipPlaneNum</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -25,38 +25,41 @@
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.1">ColorMask</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.31">COLORMASK</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">ColorMask</A></B>(const <!1><A HREF="ColorMask.html#DOC.2.23.2">ColorMask</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.32">COLORMASK</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.4">setMask</A></B>(bool red, bool green, bool blue, bool alpha)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.5">setMask</A></B>(bool red, bool green, bool blue, bool alpha)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.5">getRedMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.6">getRedMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.6">getGreenMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.7">getGreenMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.7">getBlueMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.8">getBlueMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.8">getAlphaMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.23.9">getAlphaMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.11">_red</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.12">_red</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.12">_green</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.13">_green</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.13">_blue</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.14">_blue</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.14">_alpha</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.15">_alpha</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.23.10">~ColorMask</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.23.11">~ColorMask</A></B>()
</DL></P>
</DL>
@@ -64,13 +67,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -78,7 +83,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -132,57 +137,62 @@
<A NAME="DOC.2.23.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="ColorMask"></A>
<A NAME="DOC.2.23.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.31">COLORMASK</A>)</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask(const <!1><A HREF="ColorMask.html#DOC.2.23.2">ColorMask</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.23.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.32">COLORMASK</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.23.3"></A>
<A NAME="DOC.2.23.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setMask"></A>
<A NAME="DOC.2.23.4"></A>
<A NAME="DOC.2.23.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMask(bool red, bool green, bool blue, bool alpha)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRedMask"></A>
<A NAME="DOC.2.23.5"></A>
<A NAME="DOC.2.23.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRedMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getGreenMask"></A>
<A NAME="DOC.2.23.6"></A>
<A NAME="DOC.2.23.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getGreenMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getBlueMask"></A>
<A NAME="DOC.2.23.7"></A>
<A NAME="DOC.2.23.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getBlueMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlphaMask"></A>
<A NAME="DOC.2.23.8"></A>
<A NAME="DOC.2.23.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getAlphaMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.23.9"></A>
<A NAME="DOC.2.23.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ColorMask"></A>
<A NAME="DOC.2.23.10"></A>
<A NAME="DOC.2.23.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ColorMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_red"></A>
<A NAME="DOC.2.23.11"></A>
<A NAME="DOC.2.23.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _red</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_green"></A>
<A NAME="DOC.2.23.12"></A>
<A NAME="DOC.2.23.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _green</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_blue"></A>
<A NAME="DOC.2.23.13"></A>
<A NAME="DOC.2.23.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _blue</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alpha"></A>
<A NAME="DOC.2.23.14"></A>
<A NAME="DOC.2.23.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _alpha</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,34 +23,37 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.1">ColorMatrix</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.1">ColorMatrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.2">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.41">COLORMATRIX</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.2">ColorMatrix</A></B>(const <!1><A HREF="ColorMatrix.html#DOC.2.24.2">ColorMatrix</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.24.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.42">COLORMATRIX</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.24.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.24.4">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.24.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)
<DD><I>Set the color matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.24.5">getMatrix</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.24.6">getMatrix</A></B>()
<DD><I>Get the color matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.24.6">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.24.7">getMatrix</A></B>() const
<DD><I>Get the const color matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.8">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>apply as OpenGL texture matrix</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.24.9">_matrix</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.24.10">_matrix</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.8">~ColorMatrix</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.9">~ColorMatrix</A></B>( void )
</DL></P>
</DL>
@@ -58,13 +61,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -72,7 +77,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -124,43 +129,48 @@
<A NAME="ColorMatrix"></A>
<A NAME="DOC.2.24.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix( void )</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ColorMatrix"></A>
<A NAME="DOC.2.24.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMatrix(const <!1><A HREF="ColorMatrix.html#DOC.2.24.2">ColorMatrix</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.24.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.41">COLORMATRIX</A>)</B></TT>
<A NAME="DOC.2.24.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.42">COLORMATRIX</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.24.3"></A>
<A NAME="DOC.2.24.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setMatrix"></A>
<A NAME="DOC.2.24.4"></A>
<A NAME="DOC.2.24.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)</B></TT>
<DD>Set the color matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.24.5"></A>
<A NAME="DOC.2.24.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix()</B></TT>
<DD>Get the color matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.24.6"></A>
<A NAME="DOC.2.24.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DD>Get the const color matrix
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.24.7"></A>
<A NAME="DOC.2.24.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>apply as OpenGL texture matrix
<DL><DT><DD></DL><P>
<A NAME="~ColorMatrix"></A>
<A NAME="DOC.2.24.8"></A>
<A NAME="DOC.2.24.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ColorMatrix( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix"></A>
<A NAME="DOC.2.24.9"></A>
<A NAME="DOC.2.24.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _matrix</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,35 +23,38 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.1">CullFace</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.1">CullFace</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.25.2">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.10">CULLFACE</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.2">CullFace</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.2">CullFace</A>&amp; cf, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.25.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.3">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.10">CULLFACE</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.26.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.25.6">setMode</A></B>(const <!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.7">setMode</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> <B><A HREF="#DOC.2.25.7">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> <B><A HREF="#DOC.2.26.8">getMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.25.8">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.25.5">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.26.6">Mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> <B><A HREF="#DOC.2.25.10">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> <B><A HREF="#DOC.2.26.11">_mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.25.9">~CullFace</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.26.10">~CullFace</A></B>()
</DL></P>
</DL>
@@ -59,13 +62,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -122,59 +127,64 @@
<DL>
<A NAME="CullFace"></A>
<A NAME="DOC.2.25.1"></A>
<A NAME="DOC.2.26.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullFace()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CullFace"></A>
<A NAME="DOC.2.26.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullFace(const <!1><A HREF="CullFace.html#DOC.2.26.2">CullFace</A>&amp; cf, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.25.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.10">CULLFACE</A>)</B></TT>
<A NAME="DOC.2.26.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.10">CULLFACE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.25.3"></A>
<A NAME="DOC.2.26.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.25.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.26.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.25.5"></A>
<A NAME="DOC.2.26.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="FRONT"></A>
<A NAME="DOC.2.25.5.1"></A>
<A NAME="DOC.2.26.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BACK"></A>
<A NAME="DOC.2.25.5.2"></A>
<A NAME="DOC.2.26.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.25.5.3"></A>
<A NAME="DOC.2.26.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.25.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> mode)</B></TT>
<A NAME="DOC.2.26.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.25.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> getMode() const </B></TT>
<A NAME="DOC.2.26.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.25.8"></A>
<A NAME="DOC.2.26.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~CullFace"></A>
<A NAME="DOC.2.25.9"></A>
<A NAME="DOC.2.26.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CullFace()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.25.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullFace.html#DOC.2.25.5">Mode</A> _mode</B></TT>
<A NAME="DOC.2.26.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -23,51 +23,54 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.1">Depth</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">Depth</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.2">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.32">DEPTH</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.2">Depth</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.2">Depth</A>&amp; dp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.26.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.33">DEPTH</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.27.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.6">setFunction</A></B>(const <!1><A HREF="Depth.html#DOC.2.26.5">Function</A> func)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.7">setFunction</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> func)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Depth.html#DOC.2.26.5">Function</A> <B><A HREF="#DOC.2.26.7">getFunction</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> <B><A HREF="#DOC.2.27.8">getFunction</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.8">setWriteMask</A></B>(const bool mask)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.9">setWriteMask</A></B>(const bool mask)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.26.9">getWriteMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.27.10">getWriteMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.10">setRange</A></B>(const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.11">setRange</A></B>(const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.26.11">getZNear</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.27.12">getZNear</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.26.12">getZFar</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const double <B><A HREF="#DOC.2.27.13">getZFar</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.13">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.14">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.26.5">Function</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.27.6">Function</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Depth.html#DOC.2.26.5">Function</A> <B><A HREF="#DOC.2.26.15">_func</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Depth.html#DOC.2.27.6">Function</A> <B><A HREF="#DOC.2.27.16">_func</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.26.16">_depthWriteMask</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.17">_depthWriteMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.26.17">_zNear</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.27.18">_zNear</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.26.18">_zFar</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.27.19">_zFar</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.26.14">~Depth</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.27.15">~Depth</A></B>()
</DL></P>
</DL>
@@ -75,13 +78,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -138,110 +143,115 @@
<DL>
<A NAME="Depth"></A>
<A NAME="DOC.2.26.1"></A>
<A NAME="DOC.2.27.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Depth()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Depth"></A>
<A NAME="DOC.2.27.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Depth(const <!1><A HREF="Depth.html#DOC.2.27.2">Depth</A>&amp; dp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.26.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.32">DEPTH</A>)</B></TT>
<A NAME="DOC.2.27.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.33">DEPTH</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.26.3"></A>
<A NAME="DOC.2.27.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.26.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.27.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Function"></A>
<A NAME="DOC.2.26.5"></A>
<A NAME="DOC.2.27.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NEVER"></A>
<A NAME="DOC.2.26.5.1"></A>
<A NAME="DOC.2.27.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LESS"></A>
<A NAME="DOC.2.26.5.2"></A>
<A NAME="DOC.2.27.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EQUAL"></A>
<A NAME="DOC.2.26.5.3"></A>
<A NAME="DOC.2.27.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEQUAL"></A>
<A NAME="DOC.2.26.5.4"></A>
<A NAME="DOC.2.27.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GREATER"></A>
<A NAME="DOC.2.26.5.5"></A>
<A NAME="DOC.2.27.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NOTEQUAL"></A>
<A NAME="DOC.2.26.5.6"></A>
<A NAME="DOC.2.27.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GEQUAL"></A>
<A NAME="DOC.2.26.5.7"></A>
<A NAME="DOC.2.27.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALWAYS"></A>
<A NAME="DOC.2.26.5.8"></A>
<A NAME="DOC.2.27.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFunction"></A>
<A NAME="DOC.2.26.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Depth.html#DOC.2.26.5">Function</A> func)</B></TT>
<A NAME="DOC.2.27.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> func)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunction"></A>
<A NAME="DOC.2.26.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Depth.html#DOC.2.26.5">Function</A> getFunction() const </B></TT>
<A NAME="DOC.2.27.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> getFunction() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setWriteMask"></A>
<A NAME="DOC.2.26.8"></A>
<A NAME="DOC.2.27.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(const bool mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWriteMask"></A>
<A NAME="DOC.2.26.9"></A>
<A NAME="DOC.2.27.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getWriteMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRange"></A>
<A NAME="DOC.2.26.10"></A>
<A NAME="DOC.2.27.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRange(const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getZNear"></A>
<A NAME="DOC.2.26.11"></A>
<A NAME="DOC.2.27.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const double getZNear() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getZFar"></A>
<A NAME="DOC.2.26.12"></A>
<A NAME="DOC.2.27.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const double getZFar() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.26.13"></A>
<A NAME="DOC.2.27.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Depth"></A>
<A NAME="DOC.2.26.14"></A>
<A NAME="DOC.2.27.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Depth()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_func"></A>
<A NAME="DOC.2.26.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Depth.html#DOC.2.26.5">Function</A> _func</B></TT>
<A NAME="DOC.2.27.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Depth.html#DOC.2.27.6">Function</A> _func</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_depthWriteMask"></A>
<A NAME="DOC.2.26.16"></A>
<A NAME="DOC.2.27.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthWriteMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zNear"></A>
<A NAME="DOC.2.26.17"></A>
<A NAME="DOC.2.27.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _zNear</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zFar"></A>
<A NAME="DOC.2.26.18"></A>
<A NAME="DOC.2.27.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _zFar</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,101 +23,101 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.1">DisplaySettings</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.1">DisplaySettings</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.2">DisplaySettings</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.2">DisplaySettings</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">DisplaySettings</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.27.3">DisplaySettings</A>&amp; vs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.28.3">DisplaySettings</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.28.3">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.27.4">~DisplaySettings</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.28.4">~DisplaySettings</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; <B><A HREF="#DOC.2.27.5">operator = </A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; <B><A HREF="#DOC.2.28.5">operator = </A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.6">merge</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.6">merge</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.7">setDefaults</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.7">setDefaults</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.8">readEnvironmentalVariables</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.8">readEnvironmentalVariables</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.9">readCommandLine</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.9">readCommandLine</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<DD><I>read the command line string list, removing any matched control sequences</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.10">setStereo</A></B>(const bool on)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.10">setStereo</A></B>(const bool on)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.11">getStereo</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.11">getStereo</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.13">setStereoMode</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.13">setStereoMode</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> <B><A HREF="#DOC.2.27.14">getStereoMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> <B><A HREF="#DOC.2.28.14">getStereoMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.15">setEyeSeperation</A></B>(const float eyeSeperation)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.15">setEyeSeperation</A></B>(const float eyeSeperation)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.27.16">getEyeSeperation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.16">getEyeSeperation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.17">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.82.20">distance</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.17">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.27.18">getScreenDistance</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.18">getScreenDistance</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.19">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.19">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.27.20">getScreenHeight</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.20">getScreenHeight</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.21">setDoubleBuffer</A></B>(const bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.21">setDoubleBuffer</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.22">getDoubleBuffer</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.22">getDoubleBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.23">setRGB</A></B>(const bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.23">setRGB</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.24">getRGB</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.24">getRGB</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.25">setDepthBuffer</A></B>(const bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.25">setDepthBuffer</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.26">getDepthBuffer</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.26">getDepthBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.27">setMinimumNumAlphaBits</A></B>(const unsigned int bits)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.27">setMinimumNumAlphaBits</A></B>(const unsigned int bits)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.27.28">getMinimumNumAlphaBits</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.28.28">getMinimumNumAlphaBits</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.29">getAlphaBuffer</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.29">getAlphaBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.30">setMinimumNumStencilBits</A></B>(const unsigned int bits)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.30">setMinimumNumStencilBits</A></B>(const unsigned int bits)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.27.31">getMinimumNumStencilBits</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.28.31">getMinimumNumStencilBits</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.27.32">getStencilBuffer</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.28.32">getStencilBuffer</A></B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.27.12">StereoMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.28.12">StereoMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.34">_stereo</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.34">_stereo</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> <B><A HREF="#DOC.2.27.35">_stereoMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> <B><A HREF="#DOC.2.28.35">_stereoMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.27.36">_eyeSeperation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.36">_eyeSeperation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.27.37">_screenDistance</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.37">_screenDistance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.27.38">_screenHeight</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.28.38">_screenHeight</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.39">_doubleBuffer</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.39">_doubleBuffer</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.40">_RGB</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.40">_RGB</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.27.41">_depthBuffer</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.28.41">_depthBuffer</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.27.42">_minimumNumberAlphaBits</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.28.42">_minimumNumberAlphaBits</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.27.43">_minimumNumberStencilBits</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.28.43">_minimumNumberStencilBits</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.27.33">copy</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.33">copy</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
</DL></P>
</DL>
@@ -147,194 +147,194 @@ have been set up, and the status of stereo viewing</BLOCKQUOTE>
<DL>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.27.1"></A>
<A NAME="DOC.2.28.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.27.2"></A>
<A NAME="DOC.2.28.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(std::vector&lt;std::string&gt;&amp; commandLine)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.27.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(const <!1><A HREF="DisplaySettings.html#DOC.2.27.3">DisplaySettings</A>&amp; vs)</B></TT>
<A NAME="DOC.2.28.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(const <!1><A HREF="DisplaySettings.html#DOC.2.28.3">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~DisplaySettings"></A>
<A NAME="DOC.2.27.4"></A>
<A NAME="DOC.2.28.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DisplaySettings()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.27.5"></A>
<A NAME="DOC.2.28.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; operator = (const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="merge"></A>
<A NAME="DOC.2.27.6"></A>
<A NAME="DOC.2.28.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDefaults"></A>
<A NAME="DOC.2.27.7"></A>
<A NAME="DOC.2.28.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDefaults()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readEnvironmentalVariables"></A>
<A NAME="DOC.2.27.8"></A>
<A NAME="DOC.2.28.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readEnvironmentalVariables()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readCommandLine"></A>
<A NAME="DOC.2.27.9"></A>
<A NAME="DOC.2.28.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readCommandLine(std::vector&lt;std::string&gt;&amp; commandLine)</B></TT>
<DD>read the command line string list, removing any matched control sequences
<DL><DT><DD></DL><P>
<A NAME="setStereo"></A>
<A NAME="DOC.2.27.10"></A>
<A NAME="DOC.2.28.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereo(const bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStereo"></A>
<A NAME="DOC.2.27.11"></A>
<A NAME="DOC.2.28.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStereo() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="StereoMode"></A>
<A NAME="DOC.2.27.12"></A>
<A NAME="DOC.2.28.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum StereoMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="QUAD_BUFFER"></A>
<A NAME="DOC.2.27.12.1"></A>
<A NAME="DOC.2.28.12.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_BUFFER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ANAGLYPHIC"></A>
<A NAME="DOC.2.27.12.2"></A>
<A NAME="DOC.2.28.12.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANAGLYPHIC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="HORIZONTAL_SPLIT"></A>
<A NAME="DOC.2.27.12.3"></A>
<A NAME="DOC.2.28.12.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HORIZONTAL_SPLIT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VERTICAL_SPLIT"></A>
<A NAME="DOC.2.27.12.4"></A>
<A NAME="DOC.2.28.12.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VERTICAL_SPLIT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setStereoMode"></A>
<A NAME="DOC.2.27.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereoMode(const <!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> mode)</B></TT>
<A NAME="DOC.2.28.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereoMode(const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStereoMode"></A>
<A NAME="DOC.2.27.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> getStereoMode() const </B></TT>
<A NAME="DOC.2.28.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> getStereoMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setEyeSeperation"></A>
<A NAME="DOC.2.27.15"></A>
<A NAME="DOC.2.28.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEyeSeperation(const float eyeSeperation)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getEyeSeperation"></A>
<A NAME="DOC.2.27.16"></A>
<A NAME="DOC.2.28.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getEyeSeperation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScreenDistance"></A>
<A NAME="DOC.2.27.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.82.20">distance</A>)</B></TT>
<A NAME="DOC.2.28.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getScreenDistance"></A>
<A NAME="DOC.2.27.18"></A>
<A NAME="DOC.2.28.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenDistance() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScreenHeight"></A>
<A NAME="DOC.2.27.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)</B></TT>
<A NAME="DOC.2.28.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getScreenHeight"></A>
<A NAME="DOC.2.27.20"></A>
<A NAME="DOC.2.28.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenHeight() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDoubleBuffer"></A>
<A NAME="DOC.2.27.21"></A>
<A NAME="DOC.2.28.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDoubleBuffer(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDoubleBuffer"></A>
<A NAME="DOC.2.27.22"></A>
<A NAME="DOC.2.28.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDoubleBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRGB"></A>
<A NAME="DOC.2.27.23"></A>
<A NAME="DOC.2.28.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRGB(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRGB"></A>
<A NAME="DOC.2.27.24"></A>
<A NAME="DOC.2.28.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getRGB() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDepthBuffer"></A>
<A NAME="DOC.2.27.25"></A>
<A NAME="DOC.2.28.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthBuffer(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDepthBuffer"></A>
<A NAME="DOC.2.27.26"></A>
<A NAME="DOC.2.28.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDepthBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumNumAlphaBits"></A>
<A NAME="DOC.2.27.27"></A>
<A NAME="DOC.2.28.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumAlphaBits(const unsigned int bits)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinimumNumAlphaBits"></A>
<A NAME="DOC.2.27.28"></A>
<A NAME="DOC.2.28.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumAlphaBits() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlphaBuffer"></A>
<A NAME="DOC.2.27.29"></A>
<A NAME="DOC.2.28.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getAlphaBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumNumStencilBits"></A>
<A NAME="DOC.2.27.30"></A>
<A NAME="DOC.2.28.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumStencilBits(const unsigned int bits)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinimumNumStencilBits"></A>
<A NAME="DOC.2.27.31"></A>
<A NAME="DOC.2.28.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumStencilBits() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStencilBuffer"></A>
<A NAME="DOC.2.27.32"></A>
<A NAME="DOC.2.28.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStencilBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="copy"></A>
<A NAME="DOC.2.27.33"></A>
<A NAME="DOC.2.28.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_stereo"></A>
<A NAME="DOC.2.27.34"></A>
<A NAME="DOC.2.28.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _stereo</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_stereoMode"></A>
<A NAME="DOC.2.27.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.27.12">StereoMode</A> _stereoMode</B></TT>
<A NAME="DOC.2.28.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.28.12">StereoMode</A> _stereoMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eyeSeperation"></A>
<A NAME="DOC.2.27.36"></A>
<A NAME="DOC.2.28.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _eyeSeperation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_screenDistance"></A>
<A NAME="DOC.2.27.37"></A>
<A NAME="DOC.2.28.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenDistance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_screenHeight"></A>
<A NAME="DOC.2.27.38"></A>
<A NAME="DOC.2.28.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_doubleBuffer"></A>
<A NAME="DOC.2.27.39"></A>
<A NAME="DOC.2.28.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _doubleBuffer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_RGB"></A>
<A NAME="DOC.2.27.40"></A>
<A NAME="DOC.2.28.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _RGB</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_depthBuffer"></A>
<A NAME="DOC.2.27.41"></A>
<A NAME="DOC.2.28.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthBuffer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumNumberAlphaBits"></A>
<A NAME="DOC.2.27.42"></A>
<A NAME="DOC.2.28.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberAlphaBits</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumNumberStencilBits"></A>
<A NAME="DOC.2.27.43"></A>
<A NAME="DOC.2.28.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberStencilBits</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,104 +23,143 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.1">Drawable</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.1">Drawable</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.29.2">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.2">Drawable</A></B>(const <!1><A HREF="Drawable.html#DOC.2.30.2">Drawable</A>&amp; drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.29.3">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.4">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.30.4">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>&amp; <B><A HREF="#DOC.2.30.6">getParents</A></B>() const
<DD><I>Get the parent list of drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B><A HREF="#DOC.2.30.7">getParents</A></B>()
<DD><I>Get the a copy of parent list of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.30.8">getParent</A></B>(const int i)
<DD><I>Get a single parent of Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.30.9">getParent</A></B>(const int i) const
<DD><I>Get a single const parent of Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.30.10">getNumParents</A></B>() const
<DD><I> Get the number of parents of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.11">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DD><I>Set the StateSet attached to the Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.29.5">getStateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.30.12">getStateSet</A></B>()
<DD><I>Get the attached StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.29.6">getStateSet</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.30.13">getStateSet</A></B>() const
<DD><I>Get the attached const StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.7">setSupportsDisplayList</A></B>(const bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.14">setSupportsDisplayList</A></B>(const bool flag)
<DD><I>Set the drawable to it can or cannot be used in conjunction with OpenGL display lists.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.29.8">getSupportsDisplayList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.30.15">getSupportsDisplayList</A></B>() const
<DD><I>Get whether display lists are supported for this drawable instance</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.9">setUseDisplayList</A></B>(const bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.16">setUseDisplayList</A></B>(const bool flag)
<DD><I>When set to true, force the draw method to use OpenGL Display List for rendering.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.29.10">getUseDisplayList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.30.17">getUseDisplayList</A></B>() const
<DD><I>Return whether OpenGL display lists are being used for rendering</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.11">dirtyDisplayList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.18">dirtyDisplayList</A></B>()
<DD><I>Force a recompile on next draw() of any OpenGL display list associated with this geoset</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.12">dirtyBound</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.19">dirtyBound</A></B>()
<DD><I>Dirty the bounding box, forcing a computeBound() on the next call to getBound().</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; <B><A HREF="#DOC.2.29.13">getBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; <B><A HREF="#DOC.2.30.20">getBound</A></B>() const
<DD><I>get bounding box of geoset.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.29.14">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.21">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<DD><I>Immediately compile this drawable into an OpenGL Display List.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.29.15">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state) = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.23">setDrawCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)
<DD><I>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B><A HREF="#DOC.2.30.24">getDrawCallback</A></B>()
<DD><I>Get the non const ComputerTransfromCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B><A HREF="#DOC.2.30.25">getDrawCallback</A></B>() const
<DD><I>Get the const ComputerTransfromCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.30.26">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state) = 0
<DD><I>draw directly ignoring an OpenGL display list which could be attached.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.29.16">deleteDisplayList</A></B>(uint contextID, uint globj)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.30.27">deleteDisplayList</A></B>(uint contextID, uint globj)
<DD><I>use deleteDisplayList instead of glDeleteList to allow OpenGL display list to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.29.17">flushDeletedDisplayLists</A></B>(uint contextID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.30.28">flushDeletedDisplayLists</A></B>(uint contextID)
<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.29.18">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.30.29">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>&amp;)
<DD><I>Collect Stistics count from Drawable</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.29.21">suppportsAttributeOperation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.30.32">suppportsAttributeOperation</A></B>() const
<DD><I>return the attributes supported by applyAttrbuteOperation() as an AttributeBitMask</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.29.22">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.30.33">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;)
<DD><I>return the attributes successully applied in applyAttributeUpdate</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.29.34">draw</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.48">draw</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<DD><I>draw OpenGL primitives.</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef uint AttributeBitMaskenum <B><A HREF="#DOC.2.29.19">AttributeBitMaskValues</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Node.html">Node</A>*&gt; <B><A HREF="#DOC.2.30.5">ParentList</A></B>
<DD><I>A vector of osg::Node pointers which is used to store the parent(s) of drawable</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.30.22">DrawCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef uint AttributeBitMaskenum <B><A HREF="#DOC.2.30.30">AttributeBitMaskValues</A></B>
<DT>
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B><A HREF="#DOC.2.29.27">_dstate</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B><A HREF="#DOC.2.30.39">_parents</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.28">_supportsDisplayList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B><A HREF="#DOC.2.30.40">_dstate</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.29">_useDisplayList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.30.41">_supportsDisplayList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B><A HREF="#DOC.2.29.31">_bbox</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.30.42">_useDisplayList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.29.32">_bbox_computed</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B><A HREF="#DOC.2.30.44">_bbox</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.30.45">_bbox_computed</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>&gt; <B><A HREF="#DOC.2.30.46">_drawCallback</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.23">Drawable</A></B>(const <!1><A HREF="Drawable.html#DOC.2.29.23">Drawable</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html">Drawable</A>&amp; <B><A HREF="#DOC.2.30.34">operator = </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html">Drawable</A>&amp; <B><A HREF="#DOC.2.29.24">operator = </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.30.35">~Drawable</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.29.25">~Drawable</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.29.26">computeBound</A></B>() const = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.30.36">computeBound</A></B>() const = 0
<DD><I>compute the bounding box of the drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.37">addParent</A></B>(<!1><A HREF="Node.html">osg::Node</A>* node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.30.38">removeParent</A></B>(<!1><A HREF="Node.html">osg::Node</A>* node)
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;uint&gt; GLObjectList mutable GLObjectList <B><A HREF="#DOC.2.29.30">_globjList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;uint&gt; GLObjectList mutable GLObjectList <B><A HREF="#DOC.2.30.43">_globjList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedDisplayListCache DeletedDisplayListCache <B><A HREF="#DOC.2.29.33">s_deletedDisplayListCache</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedDisplayListCache DeletedDisplayListCache <B><A HREF="#DOC.2.30.47">s_deletedDisplayListCache</A></B>
</DL></P>
</DL>
@@ -128,7 +167,9 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
</DL></P>
</DL>
@@ -174,36 +215,78 @@ quads are in the display list).</BLOCKQUOTE>
<DL>
<A NAME="Drawable"></A>
<A NAME="DOC.2.29.1"></A>
<A NAME="DOC.2.30.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Drawable"></A>
<A NAME="DOC.2.30.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable(const <!1><A HREF="Drawable.html#DOC.2.30.2">Drawable</A>&amp; drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.29.2"></A>
<A NAME="DOC.2.30.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.29.3"></A>
<A NAME="DOC.2.30.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ParentList"></A>
<A NAME="DOC.2.30.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Node.html">Node</A>*&gt; ParentList</B></TT>
<DD>A vector of osg::Node pointers which is used to store the parent(s) of drawable
<DL><DT><DD></DL><P>
<A NAME="getParents"></A>
<A NAME="DOC.2.30.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>&amp; getParents() const </B></TT>
<DD>Get the parent list of drawable.
<DL><DT><DD></DL><P>
<A NAME="getParents"></A>
<A NAME="DOC.2.30.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> getParents()</B></TT>
<DD>Get the a copy of parent list of node. A copy is returned to
prevent modification of the parent list.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.30.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html">Node</A>* getParent(const int i)</B></TT>
<DD>Get a single parent of Drawable.
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.30.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html">Node</A>* getParent(const int i) const </B></TT>
<DD>Get a single const parent of Drawable.
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
<A NAME="getNumParents"></A>
<A NAME="DOC.2.30.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
<DD>
Get the number of parents of node.
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
<A NAME="setStateSet"></A>
<A NAME="DOC.2.29.4"></A>
<A NAME="DOC.2.30.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">StateSet</A>* state)</B></TT>
<DD>Set the StateSet attached to the Drawable.
Previously attached StateSet are automatically unreferenced on
assignment of a new drawstate.
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.29.5"></A>
<A NAME="DOC.2.30.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">StateSet</A>* getStateSet()</B></TT>
<DD>Get the attached StateSet
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.29.6"></A>
<A NAME="DOC.2.30.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">StateSet</A>* getStateSet() const </B></TT>
<DD>Get the attached const StateSet
<DL><DT><DD></DL><P>
<A NAME="setSupportsDisplayList"></A>
<A NAME="DOC.2.29.7"></A>
<A NAME="DOC.2.30.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSupportsDisplayList(const bool flag)</B></TT>
<DD>Set the drawable to it can or cannot be used in conjunction with OpenGL
display lists. With set to true, calls to Drawable::setUseDisplayList,
@@ -214,57 +297,88 @@ on objects with dynamic internal data such as continuous Level of Detail
algorithms.
<DL><DT><DD></DL><P>
<A NAME="getSupportsDisplayList"></A>
<A NAME="DOC.2.29.8"></A>
<A NAME="DOC.2.30.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSupportsDisplayList() const </B></TT>
<DD>Get whether display lists are supported for this drawable instance
<DL><DT><DD></DL><P>
<A NAME="setUseDisplayList"></A>
<A NAME="DOC.2.29.9"></A>
<A NAME="DOC.2.30.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUseDisplayList(const bool flag)</B></TT>
<DD>When set to true, force the draw method to use OpenGL Display List for rendering.
If false rendering directly. If the display list has not been already
compile the next call to draw will automatically create the display list.
<DL><DT><DD></DL><P>
<A NAME="getUseDisplayList"></A>
<A NAME="DOC.2.29.10"></A>
<A NAME="DOC.2.30.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getUseDisplayList() const </B></TT>
<DD>Return whether OpenGL display lists are being used for rendering
<DL><DT><DD></DL><P>
<A NAME="dirtyDisplayList"></A>
<A NAME="DOC.2.29.11"></A>
<A NAME="DOC.2.30.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyDisplayList()</B></TT>
<DD>Force a recompile on next draw() of any OpenGL display list associated with this geoset
<DL><DT><DD></DL><P>
<A NAME="dirtyBound"></A>
<A NAME="DOC.2.29.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyBound()</B></TT>
<A NAME="DOC.2.30.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
<DD>Dirty the bounding box, forcing a computeBound() on the next call
to getBound(). Should be called in the internal geometry of the Drawable
is modified.
<DL><DT><DD></DL><P>
<A NAME="getBound"></A>
<A NAME="DOC.2.29.13"></A>
<A NAME="DOC.2.30.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; getBound() const </B></TT>
<DD>get bounding box of geoset.
Note, now made virtual to make it possible to implement user-drawn
objects albeit so what crudely, to be improved later.
<DL><DT><DD></DL><P>
<A NAME="compile"></A>
<A NAME="DOC.2.29.14"></A>
<A NAME="DOC.2.30.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>&amp; state)</B></TT>
<DD>Immediately compile this drawable into an OpenGL Display List.
Note I, operation is ignored if _useDisplayList to false.
Note II, compile is not intended to be overridden in subclasses.
<DL><DT><DD></DL><P>
<A NAME="DrawCallback"></A>
<A NAME="DOC.2.30.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct DrawCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
<DD>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
the user intends to decorate the exist draw code then simple call the drawable->drawImmediateMode() from
with the callbacks drawImmediateMode() method. This allows the users to do both pre and post callbacks
without fuss and can even diable the inner draw in required.
<DL><DT><DD></DL><P><DL>
<A NAME="drawImmediateMode"></A>
<A NAME="DOC.2.29.15"></A>
<A NAME="DOC.2.30.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>&amp; state, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) const </B></TT>
<DD>do customized draw code
<DL><DT><DD></DL><P></DL>
<A NAME="setDrawCallback"></A>
<A NAME="DOC.2.30.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)</B></TT>
<DD>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.30.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* getDrawCallback()</B></TT>
<DD>Get the non const ComputerTransfromCallback
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.30.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* getDrawCallback() const </B></TT>
<DD>Get the const ComputerTransfromCallback
<DL><DT><DD></DL><P>
<A NAME="drawImmediateMode"></A>
<A NAME="DOC.2.30.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>&amp; state) = 0</B></TT>
<DD>draw directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself,
and is the method to override when deriving from Drawable.
<DL><DT><DD></DL><P>
<A NAME="deleteDisplayList"></A>
<A NAME="DOC.2.29.16"></A>
<A NAME="DOC.2.30.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteDisplayList(uint contextID, uint globj)</B></TT>
<DD>use deleteDisplayList instead of glDeleteList to allow
OpenGL display list to cached until they can be deleted
@@ -272,112 +386,124 @@ by the OpenGL context in which they were created, specified
by contextID
<DL><DT><DD></DL><P>
<A NAME="flushDeletedDisplayLists"></A>
<A NAME="DOC.2.29.17"></A>
<A NAME="DOC.2.30.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedDisplayLists(uint contextID)</B></TT>
<DD>flush all the cached display list which need to be deleted
in the OpenGL context related to contextID
<DL><DT><DD></DL><P>
<A NAME="getStats"></A>
<A NAME="DOC.2.29.18"></A>
<A NAME="DOC.2.30.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getStats(<!1><A HREF="Statistics.html">Statistics</A>&amp;)</B></TT>
<DD>Collect Stistics count from Drawable
<DL><DT><DD></DL><P>
<A NAME="AttributeBitMaskValues"></A>
<A NAME="DOC.2.29.19"></A>
<A NAME="DOC.2.30.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef uint AttributeBitMaskenum AttributeBitMaskValues</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="COORDS"></A>
<A NAME="DOC.2.29.19.1"></A>
<A NAME="DOC.2.30.30.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COORDS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NORMALS"></A>
<A NAME="DOC.2.29.19.2"></A>
<A NAME="DOC.2.30.30.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NORMALS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COLORS"></A>
<A NAME="DOC.2.29.19.3"></A>
<A NAME="DOC.2.30.30.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_COORDS"></A>
<A NAME="DOC.2.29.19.4"></A>
<A NAME="DOC.2.30.30.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_COORDS_0"></A>
<A NAME="DOC.2.29.19.5"></A>
<A NAME="DOC.2.30.30.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_COORDS_1"></A>
<A NAME="DOC.2.29.19.6"></A>
<A NAME="DOC.2.30.30.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_COORDS_2"></A>
<A NAME="DOC.2.29.19.7"></A>
<A NAME="DOC.2.30.30.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_COORDS_3"></A>
<A NAME="DOC.2.29.19.8"></A>
<A NAME="DOC.2.30.30.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_3</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="suppportsAttributeOperation"></A>
<A NAME="DOC.2.29.21"></A>
<A NAME="DOC.2.30.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask suppportsAttributeOperation() const </B></TT>
<DD>return the attributes supported by applyAttrbuteOperation() as an AttributeBitMask
<DL><DT><DD></DL><P>
<A NAME="applyAttributeOperation"></A>
<A NAME="DOC.2.29.22"></A>
<A NAME="DOC.2.30.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask applyAttributeOperation(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;)</B></TT>
<DD>return the attributes successully applied in applyAttributeUpdate
<DL><DT><DD></DL><P>
<A NAME="Drawable"></A>
<A NAME="DOC.2.29.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable(const <!1><A HREF="Drawable.html#DOC.2.29.23">Drawable</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.29.24"></A>
<A NAME="DOC.2.30.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html">Drawable</A>&amp; operator = (const <!1><A HREF="Drawable.html">Drawable</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Drawable"></A>
<A NAME="DOC.2.29.25"></A>
<A NAME="DOC.2.30.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Drawable()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.29.26"></A>
<A NAME="DOC.2.30.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const = 0</B></TT>
<DD>compute the bounding box of the drawable. Method must be
implemented by subclasses.
<DL><DT><DD></DL><P>
<A NAME="addParent"></A>
<A NAME="DOC.2.30.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Node.html">osg::Node</A>* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeParent"></A>
<A NAME="DOC.2.30.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Node.html">osg::Node</A>* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_parents"></A>
<A NAME="DOC.2.30.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> _parents</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_dstate"></A>
<A NAME="DOC.2.29.27"></A>
<A NAME="DOC.2.30.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; _dstate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_supportsDisplayList"></A>
<A NAME="DOC.2.29.28"></A>
<A NAME="DOC.2.30.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _supportsDisplayList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_useDisplayList"></A>
<A NAME="DOC.2.29.29"></A>
<A NAME="DOC.2.30.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useDisplayList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_globjList"></A>
<A NAME="DOC.2.29.30"></A>
<A NAME="DOC.2.30.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;uint&gt; GLObjectList mutable GLObjectList _globjList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bbox"></A>
<A NAME="DOC.2.29.31"></A>
<A NAME="DOC.2.30.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> _bbox</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bbox_computed"></A>
<A NAME="DOC.2.29.32"></A>
<A NAME="DOC.2.30.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bbox_computed</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_drawCallback"></A>
<A NAME="DOC.2.30.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>&gt; _drawCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="s_deletedDisplayListCache"></A>
<A NAME="DOC.2.29.33"></A>
<A NAME="DOC.2.30.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedDisplayListCache DeletedDisplayListCache s_deletedDisplayListCache</B></TT>
<DL><DT><DD></DL><P>
<A NAME="draw"></A>
<A NAME="DOC.2.29.34"></A>
<A NAME="DOC.2.30.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void draw(<!1><A HREF="State.html">State</A>&amp; state)</B></TT>
<DD>draw OpenGL primitives.
If the drawable has _useDisplayList set to true then use an OpenGL display
@@ -392,7 +518,7 @@ manages the optional display list.
<A HREF="GeoSet.html">GeoSet</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Drawable.html#DOC.2.30.22">osg::Drawable::DrawCallback</A><BR> class <!1><A HREF="Node.html">Node</A><BR> class <!1><A HREF="Geode.html">Geode</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -23,33 +23,35 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.1">EarthSky</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.1">EarthSky</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.30.2">META_Node</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.2">EarthSky</A></B>(const <!1><A HREF="EarthSky.html#DOC.2.31.2">EarthSky</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.3">setRequiresClear</A></B>(const bool requiresClear)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.3">META_Node</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.4">setRequiresClear</A></B>(const bool requiresClear)
<DD><I>Sets the flag which control whether a glClear is required at the beginning of each frame.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.30.4">getRequiresClear</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.31.5">getRequiresClear</A></B>() const
<DD><I>Gets the flag which control whether a glClear is required at the beginning of each frame.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.30.5">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)
<DD><I>Sets the clear color.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.30.6">getClearColor</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.31.7">getClearColor</A></B>() const
<DD><I>Returns the clear color.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.30.8">_requiresClear</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.31.9">_requiresClear</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.30.9">_clearColor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.31.10">_clearColor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.30.7">~EarthSky</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.31.8">~EarthSky</A></B>()
</DL></P>
</DL>
@@ -93,7 +95,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -109,7 +113,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -141,9 +147,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -179,7 +185,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -193,13 +199,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -244,43 +254,47 @@ are rendered prior to standard opaque and transparent drawables.</BLOCKQUOTE>
<DL>
<A NAME="EarthSky"></A>
<A NAME="DOC.2.30.1"></A>
<A NAME="DOC.2.31.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EarthSky"></A>
<A NAME="DOC.2.31.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky(const <!1><A HREF="EarthSky.html#DOC.2.31.2">EarthSky</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.30.2"></A>
<A NAME="DOC.2.31.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="EarthSky.html">EarthSky</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRequiresClear"></A>
<A NAME="DOC.2.30.3"></A>
<A NAME="DOC.2.31.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequiresClear(const bool requiresClear)</B></TT>
<DD>Sets the flag which control whether a glClear is required at the beginning of each frame.
<DL><DT><DD></DL><P>
<A NAME="getRequiresClear"></A>
<A NAME="DOC.2.30.4"></A>
<A NAME="DOC.2.31.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRequiresClear() const </B></TT>
<DD>Gets the flag which control whether a glClear is required at the beginning of each frame.
<DL><DT><DD></DL><P>
<A NAME="setClearColor"></A>
<A NAME="DOC.2.30.5"></A>
<A NAME="DOC.2.31.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClearColor(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)</B></TT>
<DD>Sets the clear color.
<DL><DT><DD></DL><P>
<A NAME="getClearColor"></A>
<A NAME="DOC.2.30.6"></A>
<A NAME="DOC.2.31.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getClearColor() const </B></TT>
<DD>Returns the clear color.
<DL><DT><DD></DL><P>
<A NAME="~EarthSky"></A>
<A NAME="DOC.2.30.7"></A>
<A NAME="DOC.2.31.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~EarthSky()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_requiresClear"></A>
<A NAME="DOC.2.30.8"></A>
<A NAME="DOC.2.31.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresClear</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clearColor"></A>
<A NAME="DOC.2.30.9"></A>
<A NAME="DOC.2.31.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _clearColor</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,59 +23,62 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.1">Fog</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.1">Fog</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.31.2">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.11">FOG</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.2">Fog</A></B>(const <!1><A HREF="Fog.html#DOC.2.32.2">Fog</A>&amp; fog, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.31.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.3">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.11">FOG</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.32.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.31.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.6">setMode</A></B>( const <!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> mode )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.7">setMode</A></B>( const <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> mode )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> <B><A HREF="#DOC.2.31.7">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> <B><A HREF="#DOC.2.32.8">getMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.8">setDensity</A></B>( const float density )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.9">setDensity</A></B>( const float density )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.31.9">getDensity</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.10">getDensity</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.10">setStart</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.48.7">start</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.11">setStart</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.49.6">start</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.31.11">getStart</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.12">getStart</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.12">setEnd</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.48.9">end</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.13">setEnd</A></B>( const float <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.31.13">getEnd</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.32.14">getEnd</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.14">setColor</A></B>( const <!1><A HREF="Vec4.html">Vec4</A> &amp;color )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.15">setColor</A></B>( const <!1><A HREF="Vec4.html">Vec4</A> &amp;color )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.31.15">getColor</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.32.16">getColor</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.31.16">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.17">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.31.5">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.32.6">Mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> <B><A HREF="#DOC.2.31.18">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> <B><A HREF="#DOC.2.32.19">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.31.19">_density</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.20">_density</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.31.20">_start</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.21">_start</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.31.21">_end</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.22">_end</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.31.22">_color</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.32.23">_color</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.31.17">~Fog</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.32.18">~Fog</A></B>()
</DL></P>
</DL>
@@ -83,13 +86,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -146,106 +151,111 @@
<DL>
<A NAME="Fog"></A>
<A NAME="DOC.2.31.1"></A>
<A NAME="DOC.2.32.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Fog()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Fog"></A>
<A NAME="DOC.2.32.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Fog(const <!1><A HREF="Fog.html#DOC.2.32.2">Fog</A>&amp; fog, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.31.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.11">FOG</A>)</B></TT>
<A NAME="DOC.2.32.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.11">FOG</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.31.3"></A>
<A NAME="DOC.2.32.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.31.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.32.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.31.5"></A>
<A NAME="DOC.2.32.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LINEAR"></A>
<A NAME="DOC.2.31.5.1"></A>
<A NAME="DOC.2.32.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EXP"></A>
<A NAME="DOC.2.31.5.2"></A>
<A NAME="DOC.2.32.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EXP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EXP2"></A>
<A NAME="DOC.2.31.5.3"></A>
<A NAME="DOC.2.32.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EXP2</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.31.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> mode )</B></TT>
<A NAME="DOC.2.32.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.31.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> getMode() const </B></TT>
<A NAME="DOC.2.32.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDensity"></A>
<A NAME="DOC.2.31.8"></A>
<A NAME="DOC.2.32.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDensity( const float density )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDensity"></A>
<A NAME="DOC.2.31.9"></A>
<A NAME="DOC.2.32.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getDensity() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setStart"></A>
<A NAME="DOC.2.31.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStart( const float <!1><A HREF="LineSegment.html#DOC.2.48.7">start</A> )</B></TT>
<A NAME="DOC.2.32.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStart( const float <!1><A HREF="LineSegment.html#DOC.2.49.6">start</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStart"></A>
<A NAME="DOC.2.31.11"></A>
<A NAME="DOC.2.32.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getStart() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setEnd"></A>
<A NAME="DOC.2.31.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setEnd( const float <!1><A HREF="LineSegment.html#DOC.2.48.9">end</A> )</B></TT>
<A NAME="DOC.2.32.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setEnd( const float <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getEnd"></A>
<A NAME="DOC.2.31.13"></A>
<A NAME="DOC.2.32.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getEnd() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColor"></A>
<A NAME="DOC.2.31.14"></A>
<A NAME="DOC.2.32.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColor( const <!1><A HREF="Vec4.html">Vec4</A> &amp;color )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColor"></A>
<A NAME="DOC.2.31.15"></A>
<A NAME="DOC.2.32.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getColor() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.31.16"></A>
<A NAME="DOC.2.32.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Fog"></A>
<A NAME="DOC.2.31.17"></A>
<A NAME="DOC.2.32.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Fog()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.31.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Fog.html#DOC.2.31.5">Mode</A> _mode</B></TT>
<A NAME="DOC.2.32.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_density"></A>
<A NAME="DOC.2.31.19"></A>
<A NAME="DOC.2.32.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _density</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_start"></A>
<A NAME="DOC.2.31.20"></A>
<A NAME="DOC.2.32.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _start</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_end"></A>
<A NAME="DOC.2.31.21"></A>
<A NAME="DOC.2.32.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _end</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_color"></A>
<A NAME="DOC.2.31.22"></A>
<A NAME="DOC.2.32.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _color</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,50 +23,50 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.1">FrameStamp</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.1">FrameStamp</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.2">FrameStamp</A></B>(const <!1><A HREF="FrameStamp.html#DOC.2.32.2">FrameStamp</A>&amp; fs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.2">FrameStamp</A></B>(const <!1><A HREF="FrameStamp.html#DOC.2.33.2">FrameStamp</A>&amp; fs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.3">~FrameStamp</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.3">~FrameStamp</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; <B><A HREF="#DOC.2.32.4">operator = </A></B>(const <!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; fs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; <B><A HREF="#DOC.2.33.4">operator = </A></B>(const <!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; fs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.5">setFrameNumber</A></B>(int fnum)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.5">setFrameNumber</A></B>(int fnum)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.6">getFrameNumber</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.6">getFrameNumber</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.7">setReferenceTime</A></B>(double refTime)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.7">setReferenceTime</A></B>(double refTime)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.32.8">getReferenceTime</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.33.8">getReferenceTime</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.9">setCalanderTime</A></B>(const tm&amp; calanderTime)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.9">setCalanderTime</A></B>(const tm&amp; calanderTime)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.10">getCalanderTime</A></B>(tm&amp; calanderTime) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.33.10">getCalanderTime</A></B>(tm&amp; calanderTime) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.11">_frameNumber</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.11">_frameNumber</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.32.12">_referenceTime</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.33.12">_referenceTime</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.13">tm_sec</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.13">tm_sec</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.14">tm_min</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.14">tm_min</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.15">tm_hour</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.15">tm_hour</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.16">tm_mday</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.16">tm_mday</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.17">tm_mon</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.17">tm_mon</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.18">tm_year</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.18">tm_year</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.19">tm_wday</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.19">tm_wday</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.20">tm_yday</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.20">tm_yday</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.32.21">tm_isdst</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.33.21">tm_isdst</A></B>
</DL></P>
</DL>
@@ -99,87 +99,87 @@ of day etc.</BLOCKQUOTE>
<DL>
<A NAME="FrameStamp"></A>
<A NAME="DOC.2.32.1"></A>
<A NAME="DOC.2.33.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FrameStamp"></A>
<A NAME="DOC.2.32.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp(const <!1><A HREF="FrameStamp.html#DOC.2.32.2">FrameStamp</A>&amp; fs)</B></TT>
<A NAME="DOC.2.33.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrameStamp(const <!1><A HREF="FrameStamp.html#DOC.2.33.2">FrameStamp</A>&amp; fs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~FrameStamp"></A>
<A NAME="DOC.2.32.3"></A>
<A NAME="DOC.2.33.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~FrameStamp()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.32.4"></A>
<A NAME="DOC.2.33.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; operator = (const <!1><A HREF="FrameStamp.html">FrameStamp</A>&amp; fs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFrameNumber"></A>
<A NAME="DOC.2.32.5"></A>
<A NAME="DOC.2.33.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFrameNumber(int fnum)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrameNumber"></A>
<A NAME="DOC.2.32.6"></A>
<A NAME="DOC.2.33.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getFrameNumber() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setReferenceTime"></A>
<A NAME="DOC.2.32.7"></A>
<A NAME="DOC.2.33.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setReferenceTime(double refTime)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getReferenceTime"></A>
<A NAME="DOC.2.32.8"></A>
<A NAME="DOC.2.33.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getReferenceTime() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCalanderTime"></A>
<A NAME="DOC.2.32.9"></A>
<A NAME="DOC.2.33.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCalanderTime(const tm&amp; calanderTime)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCalanderTime"></A>
<A NAME="DOC.2.32.10"></A>
<A NAME="DOC.2.33.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getCalanderTime(tm&amp; calanderTime) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frameNumber"></A>
<A NAME="DOC.2.32.11"></A>
<A NAME="DOC.2.33.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _frameNumber</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_referenceTime"></A>
<A NAME="DOC.2.32.12"></A>
<A NAME="DOC.2.33.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _referenceTime</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_sec"></A>
<A NAME="DOC.2.32.13"></A>
<A NAME="DOC.2.33.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_sec</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_min"></A>
<A NAME="DOC.2.32.14"></A>
<A NAME="DOC.2.33.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_min</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_hour"></A>
<A NAME="DOC.2.32.15"></A>
<A NAME="DOC.2.33.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_hour</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_mday"></A>
<A NAME="DOC.2.32.16"></A>
<A NAME="DOC.2.33.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_mday</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_mon"></A>
<A NAME="DOC.2.32.17"></A>
<A NAME="DOC.2.33.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_mon</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_year"></A>
<A NAME="DOC.2.32.18"></A>
<A NAME="DOC.2.33.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_year</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_wday"></A>
<A NAME="DOC.2.32.19"></A>
<A NAME="DOC.2.33.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_wday</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_yday"></A>
<A NAME="DOC.2.32.20"></A>
<A NAME="DOC.2.33.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_yday</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tm_isdst"></A>
<A NAME="DOC.2.32.21"></A>
<A NAME="DOC.2.33.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int tm_isdst</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,33 +23,36 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.1">FrontFace</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.1">FrontFace</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.2">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.12">FRONTFACE</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.2">FrontFace</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.34.2">FrontFace</A>&amp; ff, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.33.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.3">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.12">FRONTFACE</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.34.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.33.5">setMode</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.34.6">setMode</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> <B><A HREF="#DOC.2.33.6">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> <B><A HREF="#DOC.2.34.7">getMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.33.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.34.8">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.33.4">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.34.5">Mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> <B><A HREF="#DOC.2.33.9">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> <B><A HREF="#DOC.2.34.10">_mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.33.8">~FrontFace</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.34.9">~FrontFace</A></B>()
</DL></P>
</DL>
@@ -57,13 +60,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -71,7 +76,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -122,51 +127,56 @@
<DL>
<A NAME="FrontFace"></A>
<A NAME="DOC.2.33.1"></A>
<A NAME="DOC.2.34.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrontFace()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FrontFace"></A>
<A NAME="DOC.2.34.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FrontFace(const <!1><A HREF="FrontFace.html#DOC.2.34.2">FrontFace</A>&amp; ff, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.33.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.12">FRONTFACE</A>)</B></TT>
<A NAME="DOC.2.34.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.12">FRONTFACE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.33.3"></A>
<A NAME="DOC.2.34.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.33.4"></A>
<A NAME="DOC.2.34.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="CLOCKWISE"></A>
<A NAME="DOC.2.33.4.1"></A>
<A NAME="DOC.2.34.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLOCKWISE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COUNTER_CLOCKWISE"></A>
<A NAME="DOC.2.33.4.2"></A>
<A NAME="DOC.2.34.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COUNTER_CLOCKWISE</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.33.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> mode)</B></TT>
<A NAME="DOC.2.34.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.33.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> getMode() const </B></TT>
<A NAME="DOC.2.34.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.33.7"></A>
<A NAME="DOC.2.34.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~FrontFace"></A>
<A NAME="DOC.2.33.8"></A>
<A NAME="DOC.2.34.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~FrontFace()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.33.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrontFace.html#DOC.2.33.4">Mode</A> _mode</B></TT>
<A NAME="DOC.2.34.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FrontFace.html#DOC.2.34.5">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -40,6 +40,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMATRIX"></A>
<B>OSG_COLORMATRIX</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COPYOP"></A>
<B>OSG_COPYOP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLFACE"></A>
<B>OSG_CULLFACE</B><DT>
@@ -112,6 +115,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="WINGDIAPI"></A>
<B>WINGDIAPI</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="_WCHAR_T_DEFINED"></A>
<B>_WCHAR_T_DEFINED</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLEXTENSIONS"></A>
<B>OSG_GLEXTENSIONS</B><DT>
@@ -151,45 +157,6 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__OSG_MATH"></A>
<B>__OSG_MATH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_E"></A>
<B>M_E</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_LOG2E"></A>
<B>M_LOG2E</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_LOG10E"></A>
<B>M_LOG10E</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_LN2"></A>
<B>M_LN2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_LN10"></A>
<B>M_LN10</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_PI"></A>
<B>M_PI</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_PI_2"></A>
<B>M_PI_2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_PI_4"></A>
<B>M_PI_4</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_1_PI"></A>
<B>M_1_PI</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_2_PI"></A>
<B>M_2_PI</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_2_SQRTPI"></A>
<B>M_2_SQRTPI</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_SQRT2"></A>
<B>M_SQRT2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="M_SQRT1_2"></A>
<B>M_SQRT1_2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="acosf"></A>
<B>acosf</B>(float)<DT>
@@ -214,6 +181,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="sqrtf"></A>
<B>sqrtf</B>(float)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="fabs"></A>
<B>fabs</B>(float)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIX"></A>
<B>OSG_MATRIX</B><DT>
@@ -226,9 +196,6 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODE"></A>
<B>OSG_NODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODECALLBACK"></A>
<B>OSG_NODECALLBACK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODEVISITOR"></A>
<B>OSG_NODEVISITOR</B><DT>
@@ -250,6 +217,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONOFFSET"></A>
<B>OSG_POLYGONOFFSET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POSITIONATTITIDETRANSFORM"></A>
<B>OSG_POSITIONATTITIDETRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_QUAT"></A>
<B>OSG_QUAT</B><DT>
@@ -259,6 +229,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REF_PTR"></A>
<B>OSG_REF_PTR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHADEMODEL"></A>
<B>OSG_SHADEMODEL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATE"></A>
<B>OSG_STATE</B><DT>
@@ -355,6 +328,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>pragmaoptimize("", on)<A NAME="(x)"></A>
<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>defineCLK<A NAME="(x)"></A>
<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRANSFORM"></A>
<B>OSG_TRANSFORM</B><DT>
@@ -364,9 +340,6 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TYPES"></A>
<B>OSG_TYPES</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>typedef uchar<A NAME="ubyte"></A>
<B>ubyte</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC2"></A>
<B>OSG_VEC2</B><DT>

File diff suppressed because it is too large Load Diff

View File

@@ -23,51 +23,54 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html">Drawable</A>&gt; &gt; DrawableList <B><A HREF="#DOC.2.34.1">Geode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html">Drawable</A>&gt; &gt; DrawableList <B><A HREF="#DOC.2.35.1">Geode</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.2">META_Node</A></B>(<!1><A HREF="Geode.html">Geode</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.2">Geode</A></B>(const <!1><A HREF="Geode.html#DOC.2.35.2">Geode</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.34.3">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.35.3">META_Node</A></B>(<!1><A HREF="Geode.html">Geode</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.4">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
<DD><I>Add Drawable to Geode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.34.4">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.5">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
<DD><I>Remove Drawable from Geode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.34.5">replaceDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.6">replaceDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
<DD><I>Replace specified Drawable with another Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.34.6">getNumDrawables</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.35.7">getNumDrawables</A></B>() const
<DD><I>return the number of geoset's</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.34.7">getDrawable</A></B>( const int i )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.35.8">getDrawable</A></B>( const int i )
<DD><I>return geoset at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.34.8">getDrawable</A></B>( const int i ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.35.9">getDrawable</A></B>( const int i ) const
<DD><I>return geoset at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.34.9">containsDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.35.10">containsDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<DD><I>return true if geoset is contained within Geode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::iterator <B><A HREF="#DOC.2.34.10">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::iterator <B><A HREF="#DOC.2.35.11">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
<DD><I>return the iterator position for specified Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::const_iterator <B><A HREF="#DOC.2.34.11">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::const_iterator <B><A HREF="#DOC.2.35.12">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<DD><I>return the const_iterator position for specified Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.34.12">compileDrawables</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.35.13">compileDrawables</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<DD><I>compile OpenGL Display List for each geoset</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DrawableList <B><A HREF="#DOC.2.34.15">_drawables</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DrawableList <B><A HREF="#DOC.2.35.16">_drawables</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.34.13">~Geode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.35.14">~Geode</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.34.14">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.35.15">computeBound</A></B>() const
</DL></P>
</DL>
@@ -75,7 +78,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -93,7 +98,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -125,9 +132,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -163,7 +170,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -177,13 +184,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -220,15 +231,20 @@
<DL>
<A NAME="Geode"></A>
<A NAME="DOC.2.34.1"></A>
<A NAME="DOC.2.35.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html">Drawable</A>&gt; &gt; DrawableList Geode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Geode"></A>
<A NAME="DOC.2.35.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geode(const <!1><A HREF="Geode.html#DOC.2.35.2">Geode</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.34.2"></A>
<A NAME="DOC.2.35.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Geode.html">Geode</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addDrawable"></A>
<A NAME="DOC.2.34.3"></A>
<A NAME="DOC.2.35.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
<DD>Add Drawable to Geode.
If gset is not NULL and is not contained in Geode then increment its
@@ -237,7 +253,7 @@ sphere to force it to recompute on next getBound() and return true for success.
Otherwise return false.
<DL><DT><DD></DL><P>
<A NAME="removeDrawable"></A>
<A NAME="DOC.2.34.4"></A>
<A NAME="DOC.2.35.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
<DD>Remove Drawable from Geode.
If gset is contained in Geode then remove it from the geoset
@@ -247,7 +263,7 @@ return true for success. If gset is not found then return false
and do not change the reference count of gset.
<DL><DT><DD></DL><P>
<A NAME="replaceDrawable"></A>
<A NAME="DOC.2.34.5"></A>
<A NAME="DOC.2.35.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool replaceDrawable( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )</B></TT>
<DD>Replace specified Drawable with another Drawable.
Decrement the reference count origGSet and increments the
@@ -258,52 +274,52 @@ add newGset. If newGset is NULL then return false and do
not remove origGset.
<DL><DT><DD></DL><P>
<A NAME="getNumDrawables"></A>
<A NAME="DOC.2.34.6"></A>
<A NAME="DOC.2.35.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDrawables() const </B></TT>
<DD>return the number of geoset's
<DL><DT><DD></DL><P>
<A NAME="getDrawable"></A>
<A NAME="DOC.2.34.7"></A>
<A NAME="DOC.2.35.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i )</B></TT>
<DD>return geoset at position i
<DL><DT><DD></DL><P>
<A NAME="getDrawable"></A>
<A NAME="DOC.2.34.8"></A>
<A NAME="DOC.2.35.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i ) const </B></TT>
<DD>return geoset at position i
<DL><DT><DD></DL><P>
<A NAME="containsDrawable"></A>
<A NAME="DOC.2.34.9"></A>
<A NAME="DOC.2.35.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool containsDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
<DD>return true if geoset is contained within Geode
<DL><DT><DD></DL><P>
<A NAME="findDrawable"></A>
<A NAME="DOC.2.34.10"></A>
<A NAME="DOC.2.35.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset)</B></TT>
<DD>return the iterator position for specified Drawable.
return _geoset.end() if gset not is contained in Geode.
<DL><DT><DD></DL><P>
<A NAME="findDrawable"></A>
<A NAME="DOC.2.34.11"></A>
<A NAME="DOC.2.35.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::const_iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
<DD>return the const_iterator position for specified Drawable.
return _geoset.end() if gset not is contained in Geode.
<DL><DT><DD></DL><P>
<A NAME="compileDrawables"></A>
<A NAME="DOC.2.34.12"></A>
<A NAME="DOC.2.35.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compileDrawables(<!1><A HREF="State.html">State</A>&amp; state)</B></TT>
<DD>compile OpenGL Display List for each geoset
<DL><DT><DD></DL><P>
<A NAME="~Geode"></A>
<A NAME="DOC.2.34.13"></A>
<A NAME="DOC.2.35.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.34.14"></A>
<A NAME="DOC.2.35.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_drawables"></A>
<A NAME="DOC.2.34.15"></A>
<A NAME="DOC.2.35.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>DrawableList _drawables</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>

View File

@@ -23,50 +23,53 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; &gt; ChildList <B><A HREF="#DOC.2.39.1">Group</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; &gt; ChildList <B><A HREF="#DOC.2.40.1">Group</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.39.2">META_Node</A></B>(<!1><A HREF="Group.html">Group</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.2">Group</A></B>(const <!1><A HREF="Group.html#DOC.2.40.2">Group</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.39.3">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.3">META_Node</A></B>(<!1><A HREF="Group.html">Group</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.39.4">addChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.5">addChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
<DD><I>Add Node to Group.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.39.5">removeChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.6">removeChild</A></B>( <!1><A HREF="Node.html">Node</A>* child )
<DD><I>Remove Node from Group.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.39.6">replaceChild</A></B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.7">replaceChild</A></B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
<DD><I>Replace specified Node with another Node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.39.7">getNumChildren</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.8">getNumChildren</A></B>() const
<DD><I>return the number of chilren nodes</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.39.8">getChild</A></B>( const int i )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.40.9">getChild</A></B>( const int i )
<DD><I>return child node at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.39.9">getChild</A></B>( const int i ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html">Node</A>* <B><A HREF="#DOC.2.40.10">getChild</A></B>( const int i ) const
<DD><I>return child node at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.39.10">containsNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.40.11">containsNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
<DD><I>return true if node is contained within Group</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::iterator <B><A HREF="#DOC.2.39.11">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::iterator <B><A HREF="#DOC.2.40.12">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node )
<DD><I>return the iterator position for specified Node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::const_iterator <B><A HREF="#DOC.2.39.12">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ChildList::const_iterator <B><A HREF="#DOC.2.40.13">findNode</A></B>( const <!1><A HREF="Node.html">Node</A>* node ) const
<DD><I>return the const_iterator position for specified Node.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList <B><A HREF="#DOC.2.39.15">_children</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList <B><A HREF="#DOC.2.40.16">_children</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.39.13">~Group</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.14">~Group</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.39.14">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.40.15">computeBound</A></B>() const
</DL></P>
</DL>
@@ -74,7 +77,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -90,7 +95,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -122,9 +129,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -160,7 +167,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -174,13 +181,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -219,19 +230,24 @@ with memory management handled automatically via osg::Referenced.</BLOCKQUOTE>
<DL>
<A NAME="Group"></A>
<A NAME="DOC.2.39.1"></A>
<A NAME="DOC.2.40.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; &gt; ChildList Group()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Group"></A>
<A NAME="DOC.2.40.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Group(const <!1><A HREF="Group.html#DOC.2.40.2">Group</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.39.2"></A>
<A NAME="DOC.2.40.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Group.html">Group</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.39.3"></A>
<A NAME="DOC.2.40.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addChild"></A>
<A NAME="DOC.2.39.4"></A>
<A NAME="DOC.2.40.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addChild( <!1><A HREF="Node.html">Node</A>* child )</B></TT>
<DD>Add Node to Group.
If node is not NULL and is not contained in Group then increment its
@@ -240,7 +256,7 @@ sphere to force it to recompute on next getBound() and return true for success.
Otherwise return false. Scene nodes can't be added as child nodes.
<DL><DT><DD></DL><P>
<A NAME="removeChild"></A>
<A NAME="DOC.2.39.5"></A>
<A NAME="DOC.2.40.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool removeChild( <!1><A HREF="Node.html">Node</A>* child )</B></TT>
<DD>Remove Node from Group.
If Node is contained in Group then remove it from the child
@@ -250,7 +266,7 @@ return true for success. If Node is not found then return false
and do not change the reference count of the Node.
<DL><DT><DD></DL><P>
<A NAME="replaceChild"></A>
<A NAME="DOC.2.39.6"></A>
<A NAME="DOC.2.40.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool replaceChild( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )</B></TT>
<DD>Replace specified Node with another Node.
Decrement the reference count origNode and increments the
@@ -261,47 +277,47 @@ add newNode. If newNode is NULL then return false and do
not remove origNode. Also returns false if newChild is a Scene node.
<DL><DT><DD></DL><P>
<A NAME="getNumChildren"></A>
<A NAME="DOC.2.39.7"></A>
<A NAME="DOC.2.40.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildren() const </B></TT>
<DD>return the number of chilren nodes
<DL><DT><DD></DL><P>
<A NAME="getChild"></A>
<A NAME="DOC.2.39.8"></A>
<A NAME="DOC.2.40.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html">Node</A>* getChild( const int i )</B></TT>
<DD>return child node at position i
<DL><DT><DD></DL><P>
<A NAME="getChild"></A>
<A NAME="DOC.2.39.9"></A>
<A NAME="DOC.2.40.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html">Node</A>* getChild( const int i ) const </B></TT>
<DD>return child node at position i
<DL><DT><DD></DL><P>
<A NAME="containsNode"></A>
<A NAME="DOC.2.39.10"></A>
<A NAME="DOC.2.40.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool containsNode( const <!1><A HREF="Node.html">Node</A>* node ) const </B></TT>
<DD>return true if node is contained within Group
<DL><DT><DD></DL><P>
<A NAME="findNode"></A>
<A NAME="DOC.2.39.11"></A>
<A NAME="DOC.2.40.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::iterator findNode( const <!1><A HREF="Node.html">Node</A>* node )</B></TT>
<DD>return the iterator position for specified Node.
return _children.end() if node is not contained in Group.
<DL><DT><DD></DL><P>
<A NAME="findNode"></A>
<A NAME="DOC.2.39.12"></A>
<A NAME="DOC.2.40.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ChildList::const_iterator findNode( const <!1><A HREF="Node.html">Node</A>* node ) const </B></TT>
<DD>return the const_iterator position for specified Node.
return _children.end() if node is not contained in Group.
<DL><DT><DD></DL><P>
<A NAME="~Group"></A>
<A NAME="DOC.2.39.13"></A>
<A NAME="DOC.2.40.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Group()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.39.14"></A>
<A NAME="DOC.2.40.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_children"></A>
<A NAME="DOC.2.39.15"></A>
<A NAME="DOC.2.40.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ChildList _children</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>

View File

@@ -9,10 +9,14 @@
<H1>Hierarchy of Classes</H1>
<UL>
<LI><A HREF="AttributeFunctor.html">osg::Drawable::AttributeFunctor</A>
<LI><A HREF="AttributeFunctor.html">osg::Drawable::AttributeFunctor</A><UL>
<LI><A HREF="Statistics.html">osg::Statistics</A></UL>
<LI><A HREF="BoundingBox.html">osg::BoundingBox</A>
<LI><A HREF="BoundingSphere.html">osg::BoundingSphere</A>
<LI><A HREF="ClippingVolume.html">osg::ClippingVolume</A>
<LI><A HREF="CopyOp.html">osg::CopyOp</A>
<LI><A HREF="Plane.html">osg::Plane</A>
<LI><A HREF="Quat.html">osg::Quat</A>
<LI><A HREF="Referenced.html">osg::Referenced</A><UL>
@@ -48,7 +52,10 @@
<LI><A HREF="Impostor.html">osg::Impostor</A></UL>
<LI><A HREF="Switch.html">osg::Switch</A>
<LI><A HREF="Transform.html">osg::Transform</A></UL>
<LI><A HREF="Transform.html">osg::Transform</A><UL>
<LI><A HREF="PositionAttitudeTransform.html">osg::PositionAttitudeTransform</A></UL>
</UL>
<LI><A HREF="LightSource.html">osg::LightSource</A></UL>
@@ -68,6 +75,7 @@
<LI><A HREF="Point.html">osg::Point</A>
<LI><A HREF="PolygonMode.html">osg::PolygonMode</A>
<LI><A HREF="PolygonOffset.html">osg::PolygonOffset</A>
<LI><A HREF="ShadeModel.html">osg::ShadeModel</A>
<LI><A HREF="Stencil.html">osg::Stencil</A>
<LI><A HREF="TexEnv.html">osg::TexEnv</A>
<LI><A HREF="TexGen.html">osg::TexGen</A>
@@ -76,10 +84,10 @@
<LI><A HREF="Transparency.html">osg::Transparency</A>
<LI><A HREF="Viewport.html">osg::Viewport</A></UL>
<LI><A HREF="StateSet.html">osg::StateSet</A>
<LI><A HREF="Statistics.html">osg::Statistics</A></UL>
<LI><A HREF="StateSet.html">osg::StateSet</A></UL>
<LI><A HREF="State.html">osg::State</A></UL>
<LI><A HREF="State.html">osg::State</A>
<LI><A HREF="Statistics.html">osg::Statistics</A></UL>
<LI><A HREF="Timer.html">osg::Timer</A>
<LI><A HREF="Vec2.html">osg::Vec2</A>

View File

@@ -30,12 +30,19 @@
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
<param name=classes value="CAttributeFunctor,MAttributeFunctor.html">
<param name=classes value="CCopyOp,MCopyOp.html">
<param name=before value="M">
<param name=after value="M">
<param name=indent value="0">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CAttributeFunctor,MAttributeFunctor.html,CStatistics,MStatistics.html">
<param name=before value="M,M^_">
<param name=after value="M,M">
<param name=indent value="0,0">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
<param name=classes value="CPlane,MPlane.html">
<param name=before value="M">
@@ -50,11 +57,11 @@
<param name=indent value="0">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1505>
<param name=classes value="CReferenced,MReferenced.html,CState,MState.html,CObject,MObject.html,CStatistics,MStatistics.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CTransform,MTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html,CGeode,MGeode.html,CBillboard,MBillboard.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
<param name=before value="M,M|_,MR_,M|||_,M||R_,M||R_,M|||||_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M|||||_,M||||R_,M|||||||_,M||||||R_,M||||||R_,M||||||||^_,M||||||r_,M||||r_,M||||SP^_,M||R_,M||R_,M||r_,M||SP|_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1565>
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html,CGeode,MGeode.html,CBillboard,MBillboard.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
<param name=before value="M,M|_,MR_,MR_,M|||_,M||R_,M|||||_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M|||||_,M||||R_,M|||||||_,M||||||||^_,M||||||R_,M||||||R_,M||||||||^_,M||||||r_,M||||r_,M||||SP^_,M||R_,M||R_,M||r_,M||SP|_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>

View File

@@ -23,86 +23,93 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.1">Image</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.41.1">Image</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.40.2">clone</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.41.2">Image</A></B>(const <!1><A HREF="Image.html#DOC.2.41.2">Image</A>&amp; image, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.41.3">cloneType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.40.4">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.41.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.40.5">getFileName</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.41.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.6">setFileName</A></B>(const std::string&amp; fileName)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.41.6">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.7">setImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.40.8">s</A>, const int <!1><A HREF="Image.html#DOC.2.40.9">t</A>, const int <!1><A HREF="Image.html#DOC.2.40.10">r</A>, const int <!1><A HREF="Image.html#DOC.2.40.11">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.40.12">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.40.13">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.40.15">data</A>, const int <!1><A HREF="Image.html#DOC.2.40.14">packing</A>=-1)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.41.7">getFileName</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.8">setFileName</A></B>(const std::string&amp; fileName)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.9">setImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>, const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.14">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.15">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.41.17">data</A>, const int <!1><A HREF="Image.html#DOC.2.41.16">packing</A>=-1)
<DD><I>set the image data and format.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.8">s</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.10">s</A></B>() const
<DD><I>Width of image</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.9">t</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.11">t</A></B>() const
<DD><I>Height of image</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.10">r</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.12">r</A></B>() const
<DD><I>Depth of image</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.40.11">internalFormat</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.41.13">internalFormat</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.40.12">pixelFormat</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.14">pixelFormat</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.40.13">dataType</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.15">dataType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.40.14">packing</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.16">packing</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned char* <B><A HREF="#DOC.2.40.15">data</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned char* <B><A HREF="#DOC.2.41.17">data</A></B>()
<DD><I>raw image data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned char* <B><A HREF="#DOC.2.40.16">data</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned char* <B><A HREF="#DOC.2.41.18">data</A></B>() const
<DD><I>raw const image data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.17">scaleImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.40.8">s</A>, const int <!1><A HREF="Image.html#DOC.2.40.9">t</A>, const int <!1><A HREF="Image.html#DOC.2.40.10">r</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.19">scaleImage</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>)
<DD><I>Scale image to specified size.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.18">ensureDimensionsArePowerOfTwo</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.41.20">ensureDimensionsArePowerOfTwo</A></B>()
<DD><I>Ensure image dimensions are a power of two.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.40.19">dirty</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.41.21">dirty</A></B>()
<DD><I>Dirty the image, which increments the modified flag, to force osg::Texture to reload the image</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.40.20">setModifiedTag</A></B>(const unsigned int value)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.41.22">setModifiedTag</A></B>(const unsigned int value)
<DD><I>Set the modified tag value, only used by osg::Texture when using texture subloading.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.40.21">getModifiedTag</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.41.23">getModifiedTag</A></B>() const
<DD><I>Get modified tag value, only used by osg::Texture when using texture subloading.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.40.23">_fileName</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.41.26">_fileName</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.40.24">_s</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.27">_s</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.40.25">_t</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.28">_t</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.40.26">_r</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.29">_r</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.40.27">_internalFormat</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.41.30">_internalFormat</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.40.28">_pixelFormat</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.31">_pixelFormat</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.40.29">_dataType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.32">_dataType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.40.30">_packing</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.33">_packing</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char* <B><A HREF="#DOC.2.40.31">_data</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char* <B><A HREF="#DOC.2.41.34">_data</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.40.32">_modifiedTag</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.41.35">_modifiedTag</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.22">~Image</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.41.24">~Image</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>&amp; <B><A HREF="#DOC.2.41.25">operator = </A></B>(const <!1><A HREF="Image.html">Image</A>&amp;)
</DL></P>
</DL>
@@ -113,8 +120,6 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
@@ -136,32 +141,41 @@
<DL>
<A NAME="Image"></A>
<A NAME="DOC.2.40.1"></A>
<A NAME="DOC.2.41.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Image()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Image"></A>
<A NAME="DOC.2.41.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Image(const <!1><A HREF="Image.html#DOC.2.41.2">Image</A>&amp; image, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.41.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.40.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
<A NAME="DOC.2.41.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.40.3"></A>
<A NAME="DOC.2.41.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.40.4"></A>
<A NAME="DOC.2.41.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFileName"></A>
<A NAME="DOC.2.40.5"></A>
<A NAME="DOC.2.41.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string&amp; getFileName() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFileName"></A>
<A NAME="DOC.2.40.6"></A>
<A NAME="DOC.2.41.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFileName(const std::string&amp; fileName)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage"></A>
<A NAME="DOC.2.40.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(const int <!1><A HREF="Image.html#DOC.2.40.8">s</A>, const int <!1><A HREF="Image.html#DOC.2.40.9">t</A>, const int <!1><A HREF="Image.html#DOC.2.40.10">r</A>, const int <!1><A HREF="Image.html#DOC.2.40.11">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.40.12">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.40.13">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.40.15">data</A>, const int <!1><A HREF="Image.html#DOC.2.40.14">packing</A>=-1)</B></TT>
<A NAME="DOC.2.41.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>, const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.14">pixelFormat</A>, const unsigned int <!1><A HREF="Image.html#DOC.2.41.15">dataType</A>, unsigned char* <!1><A HREF="Image.html#DOC.2.41.17">data</A>, const int <!1><A HREF="Image.html#DOC.2.41.16">packing</A>=-1)</B></TT>
<DD>set the image data and format.
note, when the packing value is negative (the default is -1) this method assumes
a _packing width of 1 if the width is not a multiple of 4,
@@ -169,115 +183,119 @@ otherwise automatically sets to _packing to 4. If a positive
value of packing is supplied than _packing is simply set to that value.
<DL><DT><DD></DL><P>
<A NAME="s"></A>
<A NAME="DOC.2.40.8"></A>
<A NAME="DOC.2.41.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int s() const </B></TT>
<DD>Width of image
<DL><DT><DD></DL><P>
<A NAME="t"></A>
<A NAME="DOC.2.40.9"></A>
<A NAME="DOC.2.41.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int t() const </B></TT>
<DD>Height of image
<DL><DT><DD></DL><P>
<A NAME="r"></A>
<A NAME="DOC.2.40.10"></A>
<A NAME="DOC.2.41.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int r() const </B></TT>
<DD>Depth of image
<DL><DT><DD></DL><P>
<A NAME="internalFormat"></A>
<A NAME="DOC.2.40.11"></A>
<A NAME="DOC.2.41.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int internalFormat() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="pixelFormat"></A>
<A NAME="DOC.2.40.12"></A>
<A NAME="DOC.2.41.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int pixelFormat() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="dataType"></A>
<A NAME="DOC.2.40.13"></A>
<A NAME="DOC.2.41.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int dataType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="packing"></A>
<A NAME="DOC.2.40.14"></A>
<A NAME="DOC.2.41.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int packing() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="data"></A>
<A NAME="DOC.2.40.15"></A>
<A NAME="DOC.2.41.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned char* data()</B></TT>
<DD>raw image data
<DL><DT><DD></DL><P>
<A NAME="data"></A>
<A NAME="DOC.2.40.16"></A>
<A NAME="DOC.2.41.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned char* data() const </B></TT>
<DD>raw const image data
<DL><DT><DD></DL><P>
<A NAME="scaleImage"></A>
<A NAME="DOC.2.40.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void scaleImage(const int <!1><A HREF="Image.html#DOC.2.40.8">s</A>, const int <!1><A HREF="Image.html#DOC.2.40.9">t</A>, const int <!1><A HREF="Image.html#DOC.2.40.10">r</A>)</B></TT>
<A NAME="DOC.2.41.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void scaleImage(const int <!1><A HREF="Image.html#DOC.2.41.10">s</A>, const int <!1><A HREF="Image.html#DOC.2.41.11">t</A>, const int <!1><A HREF="Image.html#DOC.2.41.12">r</A>)</B></TT>
<DD>Scale image to specified size.
<DL><DT><DD></DL><P>
<A NAME="ensureDimensionsArePowerOfTwo"></A>
<A NAME="DOC.2.40.18"></A>
<A NAME="DOC.2.41.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void ensureDimensionsArePowerOfTwo()</B></TT>
<DD>Ensure image dimensions are a power of two.
Mip Mapped texture require the image dimensions to be
power of two.
<DL><DT><DD></DL><P>
<A NAME="dirty"></A>
<A NAME="DOC.2.40.19"></A>
<A NAME="DOC.2.41.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirty()</B></TT>
<DD>Dirty the image, which increments the modified flag, to force osg::Texture to reload the image
<DL><DT><DD></DL><P>
<A NAME="setModifiedTag"></A>
<A NAME="DOC.2.40.20"></A>
<A NAME="DOC.2.41.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setModifiedTag(const unsigned int value)</B></TT>
<DD>Set the modified tag value, only used by osg::Texture when using texture subloading.
<DL><DT><DD></DL><P>
<A NAME="getModifiedTag"></A>
<A NAME="DOC.2.40.21"></A>
<A NAME="DOC.2.41.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getModifiedTag() const </B></TT>
<DD>Get modified tag value, only used by osg::Texture when using texture subloading.
<DL><DT><DD></DL><P>
<A NAME="~Image"></A>
<A NAME="DOC.2.40.22"></A>
<A NAME="DOC.2.41.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Image()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.41.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>&amp; operator = (const <!1><A HREF="Image.html">Image</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fileName"></A>
<A NAME="DOC.2.40.23"></A>
<A NAME="DOC.2.41.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _fileName</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s"></A>
<A NAME="DOC.2.40.24"></A>
<A NAME="DOC.2.41.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _s</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_t"></A>
<A NAME="DOC.2.40.25"></A>
<A NAME="DOC.2.41.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_r"></A>
<A NAME="DOC.2.40.26"></A>
<A NAME="DOC.2.41.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_internalFormat"></A>
<A NAME="DOC.2.40.27"></A>
<A NAME="DOC.2.41.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormat</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pixelFormat"></A>
<A NAME="DOC.2.40.28"></A>
<A NAME="DOC.2.41.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _pixelFormat</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_dataType"></A>
<A NAME="DOC.2.40.29"></A>
<A NAME="DOC.2.41.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _dataType</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_packing"></A>
<A NAME="DOC.2.40.30"></A>
<A NAME="DOC.2.41.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _packing</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_data"></A>
<A NAME="DOC.2.40.31"></A>
<A NAME="DOC.2.41.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned char* _data</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modifiedTag"></A>
<A NAME="DOC.2.40.32"></A>
<A NAME="DOC.2.41.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _modifiedTag</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,45 +23,47 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.1">Impostor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.1">Impostor</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.2">META_Node</A></B>(<!1><A HREF="Impostor.html">Impostor</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.2">Impostor</A></B>(const <!1><A HREF="Impostor.html#DOC.2.44.2">Impostor</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.3">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.82.20">distance</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.3">META_Node</A></B>(<!1><A HREF="Impostor.html">Impostor</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.4">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)
<DD><I>Set the Impostor threshold distance.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.4">setImpostorThresholdToBound</A></B>(float ratio=1.0f)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.5">setImpostorThresholdToBound</A></B>(float ratio=1.0f)
<DD><I>Set the Impostor threshold distance relative to the node's bounding sphere's radius</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.43.5">getImpostorThreshold</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.44.6">getImpostorThreshold</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.43.6">getImpostorThreshold2</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.44.7">getImpostorThreshold2</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.43.7">findBestImpostorSprite</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; currLocalEyePoint)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.44.8">findBestImpostorSprite</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; currLocalEyePoint)
<DD><I>Find the ImposterSprite which fits the current eye point best</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.43.8">addImpostorSprite</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.44.9">addImpostorSprite</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<DD><I>Add an ImpostorSprite to the Impostor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ImpostorSpriteList&amp; <B><A HREF="#DOC.2.43.9">getImpostorSpriteList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline ImpostorSpriteList&amp; <B><A HREF="#DOC.2.44.10">getImpostorSpriteList</A></B>()
<DD><I>Get the list of ImpostorSprites attached to this Impostor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const ImpostorSpriteList&amp; <B><A HREF="#DOC.2.43.10">getImpostorSpriteList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const ImpostorSpriteList&amp; <B><A HREF="#DOC.2.44.11">getImpostorSpriteList</A></B>() const
<DD><I>Get a const list of ImpostorSprites attached to this const Impostor</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ImpostorSpriteList <B><A HREF="#DOC.2.43.13">_impostorSpriteList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ImpostorSpriteList <B><A HREF="#DOC.2.44.14">_impostorSpriteList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.43.14">_impostorThreshold</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.44.15">_impostorThreshold</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.43.11">~Impostor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.44.12">~Impostor</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.43.12">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.44.13">computeBound</A></B>() const
</DL></P>
</DL>
@@ -81,16 +83,34 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B>getCenter</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>const int <B>evaluate</B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const
<IMG ALT="o" SRC=icon2.gif>void <B>setEvaluateLODCallback</B>(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>evaluate</B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>EvaluateLODCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>RangeList <B>_rangeList2</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>&gt; <B>_evaluateLODCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Vec3.html">Vec3</A> <B>_center</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const int <B>evaluateLODChild</B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias) const
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;float&gt; RangeList RangeList <B>_rangeList</B>
@@ -130,7 +150,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -146,7 +168,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -178,9 +202,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -216,7 +240,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -230,13 +254,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -309,68 +337,72 @@ geometry.</BLOCKQUOTE>
<DL>
<A NAME="Impostor"></A>
<A NAME="DOC.2.43.1"></A>
<A NAME="DOC.2.44.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Impostor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Impostor"></A>
<A NAME="DOC.2.44.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Impostor(const <!1><A HREF="Impostor.html#DOC.2.44.2">Impostor</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.43.2"></A>
<A NAME="DOC.2.44.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Impostor.html">Impostor</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImpostorThreshold"></A>
<A NAME="DOC.2.43.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.82.20">distance</A>)</B></TT>
<A NAME="DOC.2.44.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)</B></TT>
<DD>Set the Impostor threshold distance.
For eye points further than this threshold the Imposter is used if appropriate,
otherwise the LOD children as chosen as per a standard LOD node.
<DL><DT><DD></DL><P>
<A NAME="setImpostorThresholdToBound"></A>
<A NAME="DOC.2.43.4"></A>
<A NAME="DOC.2.44.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThresholdToBound(float ratio=1.0f)</B></TT>
<DD>Set the Impostor threshold distance relative to the node's bounding
sphere's radius
<DL><DT><DD></DL><P>
<A NAME="getImpostorThreshold"></A>
<A NAME="DOC.2.43.5"></A>
<A NAME="DOC.2.44.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getImpostorThreshold() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getImpostorThreshold2"></A>
<A NAME="DOC.2.43.6"></A>
<A NAME="DOC.2.44.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getImpostorThreshold2() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="findBestImpostorSprite"></A>
<A NAME="DOC.2.43.7"></A>
<A NAME="DOC.2.44.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* findBestImpostorSprite(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; currLocalEyePoint)</B></TT>
<DD>Find the ImposterSprite which fits the current eye point best
<DL><DT><DD></DL><P>
<A NAME="addImpostorSprite"></A>
<A NAME="DOC.2.43.8"></A>
<A NAME="DOC.2.44.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addImpostorSprite(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
<DD>Add an ImpostorSprite to the Impostor
<DL><DT><DD></DL><P>
<A NAME="getImpostorSpriteList"></A>
<A NAME="DOC.2.43.9"></A>
<A NAME="DOC.2.44.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ImpostorSpriteList&amp; getImpostorSpriteList()</B></TT>
<DD>Get the list of ImpostorSprites attached to this Impostor
<DL><DT><DD></DL><P>
<A NAME="getImpostorSpriteList"></A>
<A NAME="DOC.2.43.10"></A>
<A NAME="DOC.2.44.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const ImpostorSpriteList&amp; getImpostorSpriteList() const </B></TT>
<DD>Get a const list of ImpostorSprites attached to this const Impostor
<DL><DT><DD></DL><P>
<A NAME="~Impostor"></A>
<A NAME="DOC.2.43.11"></A>
<A NAME="DOC.2.44.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Impostor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.43.12"></A>
<A NAME="DOC.2.44.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_impostorSpriteList"></A>
<A NAME="DOC.2.43.13"></A>
<A NAME="DOC.2.44.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ImpostorSpriteList _impostorSpriteList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_impostorThreshold"></A>
<A NAME="DOC.2.43.14"></A>
<A NAME="DOC.2.44.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _impostorThreshold</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,108 +23,112 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.1">ImpostorSprite</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.1">ImpostorSprite</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.44.2">clone</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.45.2">cloneType</A></B>() const
<DD><I>Clone an object of the same type as an ImpostorSprite</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.44.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.45.3">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DD><I>Clone on ImpostorSprite just returns a clone of type, since it is not appropriate to share data of an ImpostorSprite</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.44.4">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.45.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.44.5">setParent</A></B>(<!1><A HREF="Impostor.html">Impostor</A>* parent)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.45.5">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.6">setParent</A></B>(<!1><A HREF="Impostor.html">Impostor</A>* parent)
<DD><I>Set the parent, which must be an Impostor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.44.6">getParent</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.7">getParent</A></B>()
<DD><I>Get the parent, which is an Impostor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.44.7">getParent</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.8">getParent</A></B>() const
<DD><I>Get the const parent, which is an Impostor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.8">setStoredLocalEyePoint</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.45.9">setStoredLocalEyePoint</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DD><I>Set the eye point for when the ImpsotorSprite was snapped</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.44.9">getStoredLocalEyePoint</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.45.10">getStoredLocalEyePoint</A></B>() const
<DD><I>Get the eye point for when the ImpsotorSprite was snapped</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.10">setLastFrameUsed</A></B>(const int frameNumber)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.45.11">setLastFrameUsed</A></B>(const int frameNumber)
<DD><I>Set the frame number for when the ImpostorSprite was last used in rendering</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.44.11">getLastFrameUsed</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.45.12">getLastFrameUsed</A></B>() const
<DD><I>Get the frame number for when the ImpostorSprite was last used in rendering</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.44.12">getCoords</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.13">getCoords</A></B>()
<DD><I>Get the coordinates of the corners of the quad.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.44.13">getCoords</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.14">getCoords</A></B>() const
<DD><I>Get the const coordinates of the corners of the quad</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.44.14">getTexCoords</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.45.15">getTexCoords</A></B>()
<DD><I>Get the texture coordinates of the corners of the quad.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.44.15">getTexCoords</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.45.16">getTexCoords</A></B>() const
<DD><I>Get the const texture coordinates of the corners of the quad</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.44.16">getControlCoords</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.17">getControlCoords</A></B>()
<DD><I>Get the control coordinates of the corners of the quad.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.44.17">getControlCoords</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.45.18">getControlCoords</A></B>() const
<DD><I>Get the const control coordinates of the corners of the quad</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.44.18">calcPixelError</A></B>(const <!1><A HREF="Camera.html">Camera</A>&amp; camera, const <!1><A HREF="Viewport.html">Viewport</A>&amp; viewport, const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.45.19">calcPixelError</A></B>(const <!1><A HREF="Camera.html">Camera</A>&amp; camera, const <!1><A HREF="Viewport.html">Viewport</A>&amp; viewport, const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix) const
<DD><I>calculate the pixel error value for current camera position and object position</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.44.19">setTexture</A></B>(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.20">setTexture</A></B>(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.44.20">getTexture</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.21">getTexture</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.44.21">getTexture</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.22">getTexture</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.44.22">s</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.45.23">s</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.44.23">t</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.45.24">t</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.44.24">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.45.25">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state)
<DD><I>draw ImpostorSprite directly.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.44.25">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &amp;stat)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.45.26">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &amp;stat)
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.44.30">_parent</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.45.31">_parent</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* <B><A HREF="#DOC.2.44.31">_ism</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* <B><A HREF="#DOC.2.45.32">_ism</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.44.32">_previous</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.33">_previous</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.44.33">_next</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.34">_next</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.44.34">_lastFrameUsed</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.35">_lastFrameUsed</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.44.35">_storedLocalEyePoint</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.36">_storedLocalEyePoint</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.44.36">_coords</A></B>[4]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.37">_coords</A></B>[4]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.44.37">_texcoords</A></B>[4]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.45.38">_texcoords</A></B>[4]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.44.38">_controlcoords</A></B>[4]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.45.39">_controlcoords</A></B>[4]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.44.39">_texture</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html">Texture</A>* <B><A HREF="#DOC.2.45.40">_texture</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.44.40">_s</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.41">_s</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.44.41">_t</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.45.42">_t</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.26">ImpostorSprite</A></B>(const <!1><A HREF="ImpostorSprite.html#DOC.2.44.26">ImpostorSprite</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.27">ImpostorSprite</A></B>(const <!1><A HREF="ImpostorSprite.html#DOC.2.45.27">ImpostorSprite</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp; <B><A HREF="#DOC.2.44.27">operator = </A></B>(const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp; <B><A HREF="#DOC.2.45.28">operator = </A></B>(const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.44.28">~ImpostorSprite</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.45.29">~ImpostorSprite</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.44.29">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.45.30">computeBound</A></B>() const
</DL></P>
</DL>
@@ -132,6 +136,12 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
@@ -148,12 +158,18 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>dirtyBound</B>()
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; <B>getBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* dc)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B>getDrawCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>* <B>getDrawCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(uint contextID, uint globj)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(uint contextID)
@@ -167,6 +183,10 @@
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Node.html">Node</A>*&gt; <B>ParentList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef uint AttributeBitMaskenum <B>AttributeBitMaskValues</B>
<DT>
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
@@ -174,6 +194,8 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.30.5">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
@@ -183,6 +205,15 @@ class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.30.22">DrawCallback</A>&gt; <B>_drawCallback</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
</DL></P>
<P><DL>
@@ -225,82 +256,89 @@ necessary to deal with it directly.</BLOCKQUOTE>
<DL>
<A NAME="ImpostorSprite"></A>
<A NAME="DOC.2.44.1"></A>
<A NAME="DOC.2.45.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.45.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DD>Clone an object of the same type as an ImpostorSprite
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.44.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
<A NAME="DOC.2.45.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const </B></TT>
<DD>Clone on ImpostorSprite just returns a clone of type,
since it is not appropriate to share data of an ImpostorSprite
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.44.3"></A>
<A NAME="DOC.2.45.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.44.4"></A>
<A NAME="DOC.2.45.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setParent"></A>
<A NAME="DOC.2.44.5"></A>
<A NAME="DOC.2.45.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setParent(<!1><A HREF="Impostor.html">Impostor</A>* parent)</B></TT>
<DD>Set the parent, which must be an Impostor.
Unlike conventional Drawables, ImpostorSprite's can only ever have
one parent.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.44.6"></A>
<A NAME="DOC.2.45.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* getParent()</B></TT>
<DD>Get the parent, which is an Impostor.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.44.7"></A>
<A NAME="DOC.2.45.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Impostor.html">Impostor</A>* getParent() const </B></TT>
<DD>Get the const parent, which is an Impostor.
<DL><DT><DD></DL><P>
<A NAME="setStoredLocalEyePoint"></A>
<A NAME="DOC.2.44.8"></A>
<A NAME="DOC.2.45.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStoredLocalEyePoint(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DD>Set the eye point for when the ImpsotorSprite was snapped
<DL><DT><DD></DL><P>
<A NAME="getStoredLocalEyePoint"></A>
<A NAME="DOC.2.44.9"></A>
<A NAME="DOC.2.45.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getStoredLocalEyePoint() const </B></TT>
<DD>Get the eye point for when the ImpsotorSprite was snapped
<DL><DT><DD></DL><P>
<A NAME="setLastFrameUsed"></A>
<A NAME="DOC.2.44.10"></A>
<A NAME="DOC.2.45.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLastFrameUsed(const int frameNumber)</B></TT>
<DD>Set the frame number for when the ImpostorSprite was last used in rendering
<DL><DT><DD></DL><P>
<A NAME="getLastFrameUsed"></A>
<A NAME="DOC.2.44.11"></A>
<A NAME="DOC.2.45.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getLastFrameUsed() const </B></TT>
<DD>Get the frame number for when the ImpostorSprite was last used in rendering
<DL><DT><DD></DL><P>
<A NAME="getCoords"></A>
<A NAME="DOC.2.44.12"></A>
<A NAME="DOC.2.45.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getCoords()</B></TT>
<DD>Get the coordinates of the corners of the quad.
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
<DL><DT><DD></DL><P>
<A NAME="getCoords"></A>
<A NAME="DOC.2.44.13"></A>
<A NAME="DOC.2.45.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getCoords() const </B></TT>
<DD>Get the const coordinates of the corners of the quad
<DL><DT><DD></DL><P>
<A NAME="getTexCoords"></A>
<A NAME="DOC.2.44.14"></A>
<A NAME="DOC.2.45.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>* getTexCoords()</B></TT>
<DD>Get the texture coordinates of the corners of the quad.
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
<DL><DT><DD></DL><P>
<A NAME="getTexCoords"></A>
<A NAME="DOC.2.44.15"></A>
<A NAME="DOC.2.45.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A>* getTexCoords() const </B></TT>
<DD>Get the const texture coordinates of the corners of the quad
<DL><DT><DD></DL><P>
<A NAME="getControlCoords"></A>
<A NAME="DOC.2.44.16"></A>
<A NAME="DOC.2.45.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getControlCoords()</B></TT>
<DD>Get the control coordinates of the corners of the quad.
The control coordinates are the corners of the quad projected
@@ -315,112 +353,112 @@ can then be used to determine whether the impostor needs to be updated.
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
<DL><DT><DD></DL><P>
<A NAME="getControlCoords"></A>
<A NAME="DOC.2.44.17"></A>
<A NAME="DOC.2.45.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getControlCoords() const </B></TT>
<DD>Get the const control coordinates of the corners of the quad
<DL><DT><DD></DL><P>
<A NAME="calcPixelError"></A>
<A NAME="DOC.2.44.18"></A>
<A NAME="DOC.2.45.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float calcPixelError(const <!1><A HREF="Camera.html">Camera</A>&amp; camera, const <!1><A HREF="Viewport.html">Viewport</A>&amp; viewport, const <!1><A HREF="Matrix.html">osg::Matrix</A>* matrix) const </B></TT>
<DD>calculate the pixel error value for current camera position and object position
<DL><DT><DD></DL><P>
<A NAME="setTexture"></A>
<A NAME="DOC.2.44.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)</B></TT>
<A NAME="DOC.2.45.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture(<!1><A HREF="Texture.html">Texture</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexture"></A>
<A NAME="DOC.2.44.20"></A>
<A NAME="DOC.2.45.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html">Texture</A>* getTexture()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTexture"></A>
<A NAME="DOC.2.44.21"></A>
<A NAME="DOC.2.45.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html">Texture</A>* getTexture() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="s"></A>
<A NAME="DOC.2.44.22"></A>
<A NAME="DOC.2.45.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int s() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="t"></A>
<A NAME="DOC.2.44.23"></A>
<A NAME="DOC.2.45.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int t() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImmediateMode"></A>
<A NAME="DOC.2.44.24"></A>
<A NAME="DOC.2.45.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>&amp; state)</B></TT>
<DD>draw ImpostorSprite directly.
<DL><DT><DD></DL><P>
<A NAME="getStats"></A>
<A NAME="DOC.2.44.25"></A>
<A NAME="DOC.2.45.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(<!1><A HREF="Statistics.html">Statistics</A> &amp;stat)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ImpostorSprite"></A>
<A NAME="DOC.2.44.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite(const <!1><A HREF="ImpostorSprite.html#DOC.2.44.26">ImpostorSprite</A>&amp;)</B></TT>
<A NAME="DOC.2.45.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite(const <!1><A HREF="ImpostorSprite.html#DOC.2.45.27">ImpostorSprite</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.44.27"></A>
<A NAME="DOC.2.45.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp; operator = (const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ImpostorSprite"></A>
<A NAME="DOC.2.44.28"></A>
<A NAME="DOC.2.45.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ImpostorSprite()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.44.29"></A>
<A NAME="DOC.2.45.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_parent"></A>
<A NAME="DOC.2.44.30"></A>
<A NAME="DOC.2.45.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* _parent</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ism"></A>
<A NAME="DOC.2.44.31"></A>
<A NAME="DOC.2.45.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* _ism</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previous"></A>
<A NAME="DOC.2.44.32"></A>
<A NAME="DOC.2.45.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _previous</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_next"></A>
<A NAME="DOC.2.44.33"></A>
<A NAME="DOC.2.45.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _next</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lastFrameUsed"></A>
<A NAME="DOC.2.44.34"></A>
<A NAME="DOC.2.45.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _lastFrameUsed</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_storedLocalEyePoint"></A>
<A NAME="DOC.2.44.35"></A>
<A NAME="DOC.2.45.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _storedLocalEyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_coords"></A>
<A NAME="DOC.2.44.36"></A>
<A NAME="DOC.2.45.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _coords[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texcoords"></A>
<A NAME="DOC.2.44.37"></A>
<A NAME="DOC.2.45.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec2.html">Vec2</A> _texcoords[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_controlcoords"></A>
<A NAME="DOC.2.44.38"></A>
<A NAME="DOC.2.45.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _controlcoords[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texture"></A>
<A NAME="DOC.2.44.39"></A>
<A NAME="DOC.2.45.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html">Texture</A>* _texture</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s"></A>
<A NAME="DOC.2.44.40"></A>
<A NAME="DOC.2.45.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _s</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_t"></A>
<A NAME="DOC.2.44.41"></A>
<A NAME="DOC.2.45.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _t</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DT><B>Friends:</B><DD> <!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> class <!1><A HREF="ImpostorSpriteManager.html">osg::ImpostorSpriteManager</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -23,35 +23,35 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.1">ImpostorSpriteManager</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.1">ImpostorSpriteManager</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.45.2">empty</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.46.2">empty</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.3">first</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.3">first</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.4">last</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.4">last</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.5">push_back</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.5">push_back</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.45.6">remove</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.6">remove</A></B>(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.7">createOrReuseImpostorSprite</A></B>(int <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, int frameNumber)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.7">createOrReuseImpostorSprite</A></B>(int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, int frameNumber)
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TexEnv.html">TexEnv</A>&gt; <B><A HREF="#DOC.2.45.9">_texenv</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TexEnv.html">TexEnv</A>&gt; <B><A HREF="#DOC.2.46.9">_texenv</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="AlphaFunc.html">AlphaFunc</A>&gt; <B><A HREF="#DOC.2.45.10">_alphafunc</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="AlphaFunc.html">AlphaFunc</A>&gt; <B><A HREF="#DOC.2.46.10">_alphafunc</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.11">_first</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.11">_first</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.45.12">_last</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.46.12">_last</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.45.8">~ImpostorSpriteManager</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.8">~ImpostorSpriteManager</A></B>()
</DL></P>
</DL>
@@ -82,51 +82,51 @@
<DL>
<A NAME="ImpostorSpriteManager"></A>
<A NAME="DOC.2.45.1"></A>
<A NAME="DOC.2.46.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSpriteManager()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="empty"></A>
<A NAME="DOC.2.45.2"></A>
<A NAME="DOC.2.46.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool empty() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="first"></A>
<A NAME="DOC.2.45.3"></A>
<A NAME="DOC.2.46.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* first()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="last"></A>
<A NAME="DOC.2.45.4"></A>
<A NAME="DOC.2.46.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* last()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="push_back"></A>
<A NAME="DOC.2.45.5"></A>
<A NAME="DOC.2.46.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void push_back(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="remove"></A>
<A NAME="DOC.2.45.6"></A>
<A NAME="DOC.2.46.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void remove(<!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* is)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createOrReuseImpostorSprite"></A>
<A NAME="DOC.2.45.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* createOrReuseImpostorSprite(int <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, int frameNumber)</B></TT>
<A NAME="DOC.2.46.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* createOrReuseImpostorSprite(int <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, int frameNumber)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ImpostorSpriteManager"></A>
<A NAME="DOC.2.45.8"></A>
<A NAME="DOC.2.46.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ImpostorSpriteManager()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texenv"></A>
<A NAME="DOC.2.45.9"></A>
<A NAME="DOC.2.46.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TexEnv.html">TexEnv</A>&gt; _texenv</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alphafunc"></A>
<A NAME="DOC.2.45.10"></A>
<A NAME="DOC.2.46.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="AlphaFunc.html">AlphaFunc</A>&gt; _alphafunc</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_first"></A>
<A NAME="DOC.2.45.11"></A>
<A NAME="DOC.2.46.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _first</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_last"></A>
<A NAME="DOC.2.45.12"></A>
<A NAME="DOC.2.46.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _last</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,46 +23,68 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">LOD</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">LOD</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.51.2">LOD</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.3">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.4">setRange</A></B>(const unsigned int index, const float range)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.5">setRange</A></B>(const unsigned int index, const float range)
<DD><I>Sets the value of range list element index to range which is a floating point distance specified in world coordinates.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.50.5">getRange</A></B>(const unsigned int index) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.51.6">getRange</A></B>(const unsigned int index) const
<DD><I>returns the range for specified index</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.6">getNumRanges</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.51.7">getNumRanges</A></B>() const
<DD><I>returns the number of ranges currently set</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.50.7">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &amp;<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.51.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &amp;<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
<DD><I>Sets the object-space point which defines the center of the osg::LOD.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.50.8">getCenter</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.51.9">getCenter</A></B>() const
<DD><I>return the LOD center point.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.50.9">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)
<DD><I>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.51.12">getEvaluateLODCallback</A></B>()
<DD><I>Get the non const ComputeBillboardCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.51.13">getEvaluateLODCallback</A></B>() const
<DD><I>Get the const ComputeBillboardCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.51.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const
<DD><I>return the child to traverse.</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.51.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Callback attached to an LOD which allows the users to customize the selection of LOD children</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.50.12">_rangeList2</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.51.18">_rangeList2</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.50.13">_center</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>&gt; <B><A HREF="#DOC.2.51.19">_evaluateLODCallback</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.51.20">_center</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.10">~LOD</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.15">~LOD</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.51.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias) const
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;float&gt; RangeList RangeList <B><A HREF="#DOC.2.50.11">_rangeList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;float&gt; RangeList RangeList <B><A HREF="#DOC.2.51.17">_rangeList</A></B>
</DL></P>
</DL>
@@ -104,7 +126,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -120,7 +144,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -152,9 +178,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -190,7 +216,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -204,13 +230,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -259,19 +289,24 @@ during rendering.</BLOCKQUOTE>
<DL>
<A NAME="LOD"></A>
<A NAME="DOC.2.50.1"></A>
<A NAME="DOC.2.51.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LOD"></A>
<A NAME="DOC.2.51.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.51.2">LOD</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.50.2"></A>
<A NAME="DOC.2.51.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LOD.html">LOD</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.50.3"></A>
<A NAME="DOC.2.51.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRange"></A>
<A NAME="DOC.2.50.4"></A>
<A NAME="DOC.2.51.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRange(const unsigned int index, const float range)</B></TT>
<DD>Sets the value of range list element index to range which
is a floating point distance specified in world coordinates.
@@ -279,47 +314,82 @@ Range list automatically expands to accommodate values beyond
the current getNumRanges().
<DL><DT><DD></DL><P>
<A NAME="getRange"></A>
<A NAME="DOC.2.50.5"></A>
<A NAME="DOC.2.51.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getRange(const unsigned int index) const </B></TT>
<DD>returns the range for specified index
<DL><DT><DD></DL><P>
<A NAME="getNumRanges"></A>
<A NAME="DOC.2.50.6"></A>
<A NAME="DOC.2.51.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
<DD>returns the number of ranges currently set
<DL><DT><DD></DL><P>
<A NAME="setCenter"></A>
<A NAME="DOC.2.50.7"></A>
<A NAME="DOC.2.51.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCenter(const <!1><A HREF="Vec3.html">Vec3</A> &amp;<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)</B></TT>
<DD>Sets the object-space point which defines the center of the osg::LOD.
center is affected by any transforms in the hierarchy above the osg::LOD.
<DL><DT><DD></DL><P>
<A NAME="getCenter"></A>
<A NAME="DOC.2.50.8"></A>
<A NAME="DOC.2.51.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getCenter() const </B></TT>
<DD>return the LOD center point.
<DL><DT><DD></DL><P>
<A NAME="EvaluateLODCallback"></A>
<A NAME="DOC.2.51.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct EvaluateLODCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
<DD>Callback attached to an LOD which allows the users to customize the selection of LOD children
<DL><DT><DD></DL><P><DL>
<A NAME="evaluateLODChild"></A>
<A NAME="DOC.2.51.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="LOD.html">osg::LOD</A>* lod, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias) const </B></TT>
<DD>Compute the child to select
<DL><DT><DD></DL><P></DL>
<A NAME="setEvaluateLODCallback"></A>
<A NAME="DOC.2.51.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)</B></TT>
<DD>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children
<DL><DT><DD></DL><P>
<A NAME="getEvaluateLODCallback"></A>
<A NAME="DOC.2.51.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
<DD>Get the non const ComputeBillboardCallback
<DL><DT><DD></DL><P>
<A NAME="getEvaluateLODCallback"></A>
<A NAME="DOC.2.51.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
<DD>Get the const ComputeBillboardCallback
<DL><DT><DD></DL><P>
<A NAME="evaluate"></A>
<A NAME="DOC.2.50.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int evaluate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const </B></TT>
<A NAME="DOC.2.51.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int evaluate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias=1.0f) const </B></TT>
<DD>return the child to traverse.
Selected by the distance between the eye point in local
coordinates and the LOD center, multiplied by the bias.
<DL><DT><DD></DL><P>
<A NAME="~LOD"></A>
<A NAME="DOC.2.50.10"></A>
<A NAME="DOC.2.51.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LOD()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="evaluateLODChild"></A>
<A NAME="DOC.2.51.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const float bias) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rangeList"></A>
<A NAME="DOC.2.50.11"></A>
<A NAME="DOC.2.51.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;float&gt; RangeList RangeList _rangeList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rangeList2"></A>
<A NAME="DOC.2.50.12"></A>
<A NAME="DOC.2.51.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RangeList _rangeList2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_evaluateLODCallback"></A>
<A NAME="DOC.2.51.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>&gt; _evaluateLODCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_center"></A>
<A NAME="DOC.2.50.13"></A>
<A NAME="DOC.2.51.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
@@ -327,7 +397,7 @@ coordinates and the LOD center, multiplied by the bias.
</B><DD><A HREF="Impostor.html">Impostor</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.51.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -23,118 +23,121 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.1">Light</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.1">Light</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.46.2">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.46.31">_lightnum</A>))
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.2">Light</A></B>(const <!1><A HREF="Light.html#DOC.2.47.2">Light</A>&amp; light, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.46.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.47.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.46.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.5">setLightNum</A></B>(const int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.6">setLightNum</A></B>(const int num)
<DD><I>Set which OpenGL light to operate on</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.46.6">getLightNum</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.47.7">getLightNum</A></B>() const
<DD><I>Get which OpenGL light this osg::Light operates on</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.7">setAmbient</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.8">setAmbient</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )
<DD><I>Set the ambient component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.46.8">getAmbient</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.47.9">getAmbient</A></B>() const
<DD><I>Get the ambient component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.9">setDiffuse</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.10">setDiffuse</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )
<DD><I>Set the diffuse component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.46.10">getDiffuse</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.47.11">getDiffuse</A></B>() const
<DD><I>Get the diffuse component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.11">setSpecular</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.12">setSpecular</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )
<DD><I>Set the specular component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.46.12">getSpecular</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.47.13">getSpecular</A></B>() const
<DD><I>Get the specular component of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.13">setPosition</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; position )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.14">setPosition</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; position )
<DD><I>Set the position of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.46.14">getPosition</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.47.15">getPosition</A></B>() const
<DD><I>Get the position of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.15">setDirection</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; direction )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.16">setDirection</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; direction )
<DD><I>Set the direction of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.46.16">getDirection</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.47.17">getDirection</A></B>() const
<DD><I>Get the direction of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.17">setConstantAttenuation</A></B>( const float constant_attenuation )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.18">setConstantAttenuation</A></B>( const float constant_attenuation )
<DD><I>Set the constant attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.18">getConstantAttenuation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.19">getConstantAttenuation</A></B>() const
<DD><I>Get the constant attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.19">setLinearAttenuation</A></B>( const float linear_attenuation )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.20">setLinearAttenuation</A></B>( const float linear_attenuation )
<DD><I>Set the linear attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.20">getLinearAttenuation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.21">getLinearAttenuation</A></B>() const
<DD><I>Get the linear attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.21">setQuadraticAttenuation</A></B>( const float quadratic_attenuation )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.22">setQuadraticAttenuation</A></B>( const float quadratic_attenuation )
<DD><I>Set the quadratic attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.22">getQuadraticAttenuation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.23">getQuadraticAttenuation</A></B>() const
<DD><I>Get the quadratic attenuation of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.23">setSpotExponent</A></B>( const float spot_exponent )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.24">setSpotExponent</A></B>( const float spot_exponent )
<DD><I>Set the spot exponent of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.24">getSpotExponent</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.25">getSpotExponent</A></B>() const
<DD><I>Get the spot exponent of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.46.25">setSpotCutoff</A></B>( const float spot_cutoff )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.26">setSpotCutoff</A></B>( const float spot_cutoff )
<DD><I>Set the spot cutoff of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.46.26">getSpotCutoff</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.47.27">getSpotCutoff</A></B>() const
<DD><I>Get the spot cutoff of the light.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.27">captureLightState</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.28">captureLightState</A></B>()
<DD><I> Capture the lighting settings of the current OpenGL state and store them in this object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.46.28">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.29">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>Apply the light's state to the OpenGL state machine.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.46.31">_lightnum</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.32">_lightnum</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.46.32">_ambient</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.33">_ambient</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.46.33">_diffuse</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.34">_diffuse</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.46.34">_specular</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.35">_specular</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.46.35">_position</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.36">_position</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.46.36">_direction</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.37">_direction</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.37">_constant_attenuation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.38">_constant_attenuation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.38">_linear_attenuation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.39">_linear_attenuation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.39">_quadratic_attenuation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.40">_quadratic_attenuation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.40">_spot_exponent</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.41">_spot_exponent</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.46.41">_spot_cutoff</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.42">_spot_cutoff</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.46.29">~Light</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.30">~Light</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.46.30">init</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.31">init</A></B>()
<DD><I>Initialize the light's settings with some decent defaults.</I>
</DL></P>
@@ -143,13 +146,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -206,195 +211,200 @@
<DL>
<A NAME="Light"></A>
<A NAME="DOC.2.46.1"></A>
<A NAME="DOC.2.47.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Light()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Light"></A>
<A NAME="DOC.2.47.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Light(const <!1><A HREF="Light.html#DOC.2.47.2">Light</A>&amp; light, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.46.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.46.31">_lightnum</A>))</B></TT>
<A NAME="DOC.2.47.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.46.3"></A>
<A NAME="DOC.2.47.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.46.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.47.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLightNum"></A>
<A NAME="DOC.2.46.5"></A>
<A NAME="DOC.2.47.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightNum(const int num)</B></TT>
<DD>Set which OpenGL light to operate on
<DL><DT><DD></DL><P>
<A NAME="getLightNum"></A>
<A NAME="DOC.2.46.6"></A>
<A NAME="DOC.2.47.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getLightNum() const </B></TT>
<DD>Get which OpenGL light this osg::Light operates on
<DL><DT><DD></DL><P>
<A NAME="setAmbient"></A>
<A NAME="DOC.2.46.7"></A>
<A NAME="DOC.2.47.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAmbient( const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )</B></TT>
<DD>Set the ambient component of the light.
<DL><DT><DD></DL><P>
<A NAME="getAmbient"></A>
<A NAME="DOC.2.46.8"></A>
<A NAME="DOC.2.47.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getAmbient() const </B></TT>
<DD>Get the ambient component of the light.
<DL><DT><DD></DL><P>
<A NAME="setDiffuse"></A>
<A NAME="DOC.2.46.9"></A>
<A NAME="DOC.2.47.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDiffuse( const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )</B></TT>
<DD>Set the diffuse component of the light.
<DL><DT><DD></DL><P>
<A NAME="getDiffuse"></A>
<A NAME="DOC.2.46.10"></A>
<A NAME="DOC.2.47.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getDiffuse() const </B></TT>
<DD>Get the diffuse component of the light.
<DL><DT><DD></DL><P>
<A NAME="setSpecular"></A>
<A NAME="DOC.2.46.11"></A>
<A NAME="DOC.2.47.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpecular( const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )</B></TT>
<DD>Set the specular component of the light.
<DL><DT><DD></DL><P>
<A NAME="getSpecular"></A>
<A NAME="DOC.2.46.12"></A>
<A NAME="DOC.2.47.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getSpecular() const </B></TT>
<DD>Get the specular component of the light.
<DL><DT><DD></DL><P>
<A NAME="setPosition"></A>
<A NAME="DOC.2.46.13"></A>
<A NAME="DOC.2.47.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPosition( const <!1><A HREF="Vec4.html">Vec4</A>&amp; position )</B></TT>
<DD>Set the position of the light.
<DL><DT><DD></DL><P>
<A NAME="getPosition"></A>
<A NAME="DOC.2.46.14"></A>
<A NAME="DOC.2.47.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getPosition() const </B></TT>
<DD>Get the position of the light.
<DL><DT><DD></DL><P>
<A NAME="setDirection"></A>
<A NAME="DOC.2.46.15"></A>
<A NAME="DOC.2.47.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDirection( const <!1><A HREF="Vec3.html">Vec3</A>&amp; direction )</B></TT>
<DD>Set the direction of the light.
<DL><DT><DD></DL><P>
<A NAME="getDirection"></A>
<A NAME="DOC.2.46.16"></A>
<A NAME="DOC.2.47.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getDirection() const </B></TT>
<DD>Get the direction of the light.
<DL><DT><DD></DL><P>
<A NAME="setConstantAttenuation"></A>
<A NAME="DOC.2.46.17"></A>
<A NAME="DOC.2.47.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setConstantAttenuation( const float constant_attenuation )</B></TT>
<DD>Set the constant attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="getConstantAttenuation"></A>
<A NAME="DOC.2.46.18"></A>
<A NAME="DOC.2.47.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getConstantAttenuation() const </B></TT>
<DD>Get the constant attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="setLinearAttenuation"></A>
<A NAME="DOC.2.46.19"></A>
<A NAME="DOC.2.47.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLinearAttenuation( const float linear_attenuation )</B></TT>
<DD>Set the linear attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="getLinearAttenuation"></A>
<A NAME="DOC.2.46.20"></A>
<A NAME="DOC.2.47.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getLinearAttenuation() const </B></TT>
<DD>Get the linear attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="setQuadraticAttenuation"></A>
<A NAME="DOC.2.46.21"></A>
<A NAME="DOC.2.47.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setQuadraticAttenuation( const float quadratic_attenuation )</B></TT>
<DD>Set the quadratic attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="getQuadraticAttenuation"></A>
<A NAME="DOC.2.46.22"></A>
<A NAME="DOC.2.47.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getQuadraticAttenuation() const </B></TT>
<DD>Get the quadratic attenuation of the light.
<DL><DT><DD></DL><P>
<A NAME="setSpotExponent"></A>
<A NAME="DOC.2.46.23"></A>
<A NAME="DOC.2.47.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpotExponent( const float spot_exponent )</B></TT>
<DD>Set the spot exponent of the light.
<DL><DT><DD></DL><P>
<A NAME="getSpotExponent"></A>
<A NAME="DOC.2.46.24"></A>
<A NAME="DOC.2.47.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSpotExponent() const </B></TT>
<DD>Get the spot exponent of the light.
<DL><DT><DD></DL><P>
<A NAME="setSpotCutoff"></A>
<A NAME="DOC.2.46.25"></A>
<A NAME="DOC.2.47.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSpotCutoff( const float spot_cutoff )</B></TT>
<DD>Set the spot cutoff of the light.
<DL><DT><DD></DL><P>
<A NAME="getSpotCutoff"></A>
<A NAME="DOC.2.46.26"></A>
<A NAME="DOC.2.47.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSpotCutoff() const </B></TT>
<DD>Get the spot cutoff of the light.
<DL><DT><DD></DL><P>
<A NAME="captureLightState"></A>
<A NAME="DOC.2.46.27"></A>
<A NAME="DOC.2.47.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureLightState()</B></TT>
<DD>
Capture the lighting settings of the current OpenGL state
and store them in this object
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.46.28"></A>
<A NAME="DOC.2.47.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>Apply the light's state to the OpenGL state machine.
<DL><DT><DD></DL><P>
<A NAME="~Light"></A>
<A NAME="DOC.2.46.29"></A>
<A NAME="DOC.2.47.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Light()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.46.30"></A>
<A NAME="DOC.2.47.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void init()</B></TT>
<DD>Initialize the light's settings with some decent defaults.
<DL><DT><DD></DL><P>
<A NAME="_lightnum"></A>
<A NAME="DOC.2.46.31"></A>
<A NAME="DOC.2.47.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _lightnum</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambient"></A>
<A NAME="DOC.2.46.32"></A>
<A NAME="DOC.2.47.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambient</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuse"></A>
<A NAME="DOC.2.46.33"></A>
<A NAME="DOC.2.47.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuse</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specular"></A>
<A NAME="DOC.2.46.34"></A>
<A NAME="DOC.2.47.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specular</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_position"></A>
<A NAME="DOC.2.46.35"></A>
<A NAME="DOC.2.47.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _position</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_direction"></A>
<A NAME="DOC.2.46.36"></A>
<A NAME="DOC.2.47.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _direction</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_constant_attenuation"></A>
<A NAME="DOC.2.46.37"></A>
<A NAME="DOC.2.47.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _constant_attenuation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_linear_attenuation"></A>
<A NAME="DOC.2.46.38"></A>
<A NAME="DOC.2.47.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _linear_attenuation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_quadratic_attenuation"></A>
<A NAME="DOC.2.46.39"></A>
<A NAME="DOC.2.47.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _quadratic_attenuation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_spot_exponent"></A>
<A NAME="DOC.2.46.40"></A>
<A NAME="DOC.2.47.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _spot_exponent</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_spot_cutoff"></A>
<A NAME="DOC.2.46.41"></A>
<A NAME="DOC.2.47.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _spot_cutoff</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,30 +23,32 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.1">LightSource</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.1">LightSource</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.2">META_Node</A></B>(<!1><A HREF="LightSource.html">LightSource</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.2">LightSource</A></B>(const <!1><A HREF="LightSource.html#DOC.2.48.2">LightSource</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.3">setLight</A></B>(<!1><A HREF="Light.html">Light</A>* light)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.3">META_Node</A></B>(<!1><A HREF="LightSource.html">LightSource</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.48.4">setLight</A></B>(<!1><A HREF="Light.html">Light</A>* light)
<DD><I>Set the attached light</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.47.4">getLight</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.48.5">getLight</A></B>()
<DD><I>Get the attached light</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.47.5">getLight</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Light.html">Light</A>* <B><A HREF="#DOC.2.48.6">getLight</A></B>() const
<DD><I>Get the const attached light</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Light.html">Light</A>&gt; <B><A HREF="#DOC.2.47.8">_light</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Light.html">Light</A>&gt; <B><A HREF="#DOC.2.48.9">_light</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.6">~LightSource</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.48.7">~LightSource</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.47.7">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.48.8">computeBound</A></B>() const
</DL></P>
</DL>
@@ -54,7 +56,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -72,7 +76,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -104,9 +110,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -142,7 +148,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -156,13 +162,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -199,38 +209,42 @@
<DL>
<A NAME="LightSource"></A>
<A NAME="DOC.2.47.1"></A>
<A NAME="DOC.2.48.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LightSource"></A>
<A NAME="DOC.2.48.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource(const <!1><A HREF="LightSource.html#DOC.2.48.2">LightSource</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.47.2"></A>
<A NAME="DOC.2.48.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LightSource.html">LightSource</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLight"></A>
<A NAME="DOC.2.47.3"></A>
<A NAME="DOC.2.48.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLight(<!1><A HREF="Light.html">Light</A>* light)</B></TT>
<DD>Set the attached light
<DL><DT><DD></DL><P>
<A NAME="getLight"></A>
<A NAME="DOC.2.47.4"></A>
<A NAME="DOC.2.48.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Light.html">Light</A>* getLight()</B></TT>
<DD>Get the attached light
<DL><DT><DD></DL><P>
<A NAME="getLight"></A>
<A NAME="DOC.2.47.5"></A>
<A NAME="DOC.2.48.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Light.html">Light</A>* getLight() const </B></TT>
<DD>Get the const attached light
<DL><DT><DD></DL><P>
<A NAME="~LightSource"></A>
<A NAME="DOC.2.47.6"></A>
<A NAME="DOC.2.48.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LightSource()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.47.7"></A>
<A NAME="DOC.2.48.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_light"></A>
<A NAME="DOC.2.47.8"></A>
<A NAME="DOC.2.48.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Light.html">Light</A>&gt; _light</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,60 +23,60 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.1">LineSegment</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.1">LineSegment</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.2">LineSegment</A></B>(const <!1><A HREF="LineSegment.html#DOC.2.48.2">LineSegment</A>&amp; seg)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.2">LineSegment</A></B>(const <!1><A HREF="LineSegment.html#DOC.2.49.2">LineSegment</A>&amp; seg)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.48.3">LineSegment</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.3">LineSegment</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.48.4">~LineSegment</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LineSegment.html">LineSegment</A>&amp; <B><A HREF="#DOC.2.49.4">operator = </A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LineSegment.html">LineSegment</A>&amp; <B><A HREF="#DOC.2.48.5">operator = </A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.5">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.48.6">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.49.6">start</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.48.7">start</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.49.7">start</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.48.8">start</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.49.8">end</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.48.9">end</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.49.9">end</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.48.10">end</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.49.10">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.48.11">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.12">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.11">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
<DD><I>return true if segment intersects BoundingBox</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.13">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb, float&amp; r1, float&amp; r2) const
<DD><I>return true if segment intersects BoundingSphere and return the intersection ratio's</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.12">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb, float&amp; r1, float&amp; r2) const
<DD><I>return true if segment intersects BoundingBox and return the intersection ratio's</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.14">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.13">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
<DD><I>return true if segment intersects BoundingSphere</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.15">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs, float&amp; r1, float&amp; r2) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.14">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs, float&amp; r1, float&amp; r2) const
<DD><I>return true if segment intersects BoundingSphere and return the intersection ratio's</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.48.16">intersect</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3, float&amp; <!1><A HREF="Image.html#DOC.2.40.10">r</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.49.15">intersect</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3, float&amp; <!1><A HREF="Image.html#DOC.2.41.12">r</A>)
<DD><I>return true if segment intersects triangle and set ratio long segment.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.48.17">mult</A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.16">mult</A></B>(const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DD><I>post multiply a segment by matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.48.18">mult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.49.17">mult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)
<DD><I>pre multiply a segment by matrix</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.48.20">_s</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.49.20">_s</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.48.21">_e</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.49.21">_e</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const bool <B><A HREF="#DOC.2.48.19">intersectAndClip</A></B>(<!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, <!1><A HREF="Vec3.html">Vec3</A>&amp; e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.49.18">~LineSegment</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static const bool <B><A HREF="#DOC.2.49.19">intersectAndClip</A></B>(<!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>&amp; e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)
</DL></P>
</DL>
@@ -105,94 +105,94 @@
<DL>
<A NAME="LineSegment"></A>
<A NAME="DOC.2.48.1"></A>
<A NAME="DOC.2.49.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LineSegment"></A>
<A NAME="DOC.2.48.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="LineSegment.html#DOC.2.48.2">LineSegment</A>&amp; seg)</B></TT>
<A NAME="DOC.2.49.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="LineSegment.html#DOC.2.49.2">LineSegment</A>&amp; seg)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LineSegment"></A>
<A NAME="DOC.2.48.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~LineSegment"></A>
<A NAME="DOC.2.48.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineSegment()</B></TT>
<A NAME="DOC.2.49.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineSegment(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.48.5"></A>
<A NAME="DOC.2.49.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LineSegment.html">LineSegment</A>&amp; operator = (const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.48.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)</B></TT>
<A NAME="DOC.2.49.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const <!1><A HREF="Vec3.html">Vec3</A>&amp; e)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="start"></A>
<A NAME="DOC.2.48.7"></A>
<A NAME="DOC.2.49.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; start()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="start"></A>
<A NAME="DOC.2.48.8"></A>
<A NAME="DOC.2.49.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; start() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="end"></A>
<A NAME="DOC.2.48.9"></A>
<A NAME="DOC.2.49.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; end()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="end"></A>
<A NAME="DOC.2.48.10"></A>
<A NAME="DOC.2.49.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; end() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.48.11"></A>
<A NAME="DOC.2.49.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.48.12"></A>
<A NAME="DOC.2.49.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const </B></TT>
<DD>return true if segment intersects BoundingBox
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.48.13"></A>
<A NAME="DOC.2.49.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb, float&amp; r1, float&amp; r2) const </B></TT>
<DD>return true if segment intersects BoundingSphere and return the intersection ratio's
<DD>return true if segment intersects BoundingBox and return the intersection ratio's
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.48.14"></A>
<A NAME="DOC.2.49.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const </B></TT>
<DD>return true if segment intersects BoundingSphere
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.48.15"></A>
<A NAME="DOC.2.49.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs, float&amp; r1, float&amp; r2) const </B></TT>
<DD>return true if segment intersects BoundingSphere and return the intersection ratio's
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.48.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3, float&amp; <!1><A HREF="Image.html#DOC.2.40.10">r</A>)</B></TT>
<A NAME="DOC.2.49.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool intersect(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3, float&amp; <!1><A HREF="Image.html#DOC.2.41.12">r</A>)</B></TT>
<DD>return true if segment intersects triangle and set ratio long segment.
<DL><DT><DD></DL><P>
<A NAME="mult"></A>
<A NAME="DOC.2.48.17"></A>
<A NAME="DOC.2.49.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void mult(const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DD>post multiply a segment by matrix
<DL><DT><DD></DL><P>
<A NAME="mult"></A>
<A NAME="DOC.2.48.18"></A>
<A NAME="DOC.2.49.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void mult(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="LineSegment.html">LineSegment</A>&amp; seg)</B></TT>
<DD>pre multiply a segment by matrix
<DL><DT><DD></DL><P>
<A NAME="~LineSegment"></A>
<A NAME="DOC.2.49.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineSegment()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="intersectAndClip"></A>
<A NAME="DOC.2.48.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const bool intersectAndClip(<!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, <!1><A HREF="Vec3.html">Vec3</A>&amp; e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)</B></TT>
<A NAME="DOC.2.49.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static const bool intersectAndClip(<!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, <!1><A HREF="Vec3.html">Vec3</A>&amp; e, const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s"></A>
<A NAME="DOC.2.48.20"></A>
<A NAME="DOC.2.49.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _s</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_e"></A>
<A NAME="DOC.2.48.21"></A>
<A NAME="DOC.2.49.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _e</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,28 +23,31 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.1">LineWidth</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">LineWidth</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.49.2">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.23">LINEWIDTH</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">LineWidth</A></B>(const <!1><A HREF="LineWidth.html#DOC.2.50.2">LineWidth</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.49.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.3">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.23">LINEWIDTH</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.50.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.49.4">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.5">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.49.5">getWidth</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.50.6">getWidth</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.49.6">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.49.8">_width</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.50.9">_width</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.49.7">~LineWidth</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.8">~LineWidth</A></B>()
</DL></P>
</DL>
@@ -52,13 +55,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -66,7 +71,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -117,36 +122,41 @@
<DL>
<A NAME="LineWidth"></A>
<A NAME="DOC.2.49.1"></A>
<A NAME="DOC.2.50.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LineWidth"></A>
<A NAME="DOC.2.50.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth(const <!1><A HREF="LineWidth.html#DOC.2.50.2">LineWidth</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.49.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.23">LINEWIDTH</A>)</B></TT>
<A NAME="DOC.2.50.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.23">LINEWIDTH</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.49.3"></A>
<A NAME="DOC.2.50.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setWidth"></A>
<A NAME="DOC.2.49.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>)</B></TT>
<A NAME="DOC.2.50.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWidth"></A>
<A NAME="DOC.2.49.5"></A>
<A NAME="DOC.2.50.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getWidth() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.49.6"></A>
<A NAME="DOC.2.50.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~LineWidth"></A>
<A NAME="DOC.2.49.7"></A>
<A NAME="DOC.2.50.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineWidth()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_width"></A>
<A NAME="DOC.2.49.8"></A>
<A NAME="DOC.2.50.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _width</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -7,7 +7,7 @@
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(name)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
<HR>

View File

@@ -23,112 +23,115 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">Material</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.1">Material</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.6">MATERIAL</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.52.2">Material</A>&amp; mat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.51.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.3">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.6">MATERIAL</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.52.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.5">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.6">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.51.8">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> <B><A HREF="#DOC.2.51.9">getColorMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> <B><A HREF="#DOC.2.52.10">getColorMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.10">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.51.11">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.52.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.51.12">getAmbientFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.13">getAmbientFrontAndBack</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.13">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.51.14">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.52.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.51.15">getDiffuseFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.16">getDiffuseFrontAndBack</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.16">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )
<DD><I>Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.51.17">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.52.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
<DD><I>Get the specular value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.51.18">getSpecularFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.19">getSpecularFrontAndBack</A></B>() const
<DD><I>Get the whether specular values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.19">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )
<DD><I>Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.51.20">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.52.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
<DD><I>Get the emmsion value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.51.21">getEmissionFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.22">getEmissionFrontAndBack</A></B>() const
<DD><I>Get the whether emission values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.22">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float shininess )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float shininess )
<DD><I>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.51.23">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.52.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
<DD><I>Get the shininess value for specified face</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.51.24">getShininessFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.25">getShininessFrontAndBack</A></B>() const
<DD><I>Get the whether shininess values are equal for front and back faces</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.25">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float trans)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float trans)
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.26">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float alpha)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float alpha)
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors.</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.51.6">Face</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.52.7">Face</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.51.7">ColorMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.52.8">ColorMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> <B><A HREF="#DOC.2.51.28">_colorMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> <B><A HREF="#DOC.2.52.29">_colorMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.51.29">_ambientFrontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.30">_ambientFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.30">_ambientFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.31">_ambientFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.31">_ambientBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.32">_ambientBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.51.32">_diffuseFrontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.33">_diffuseFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.33">_diffuseFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.34">_diffuseFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.34">_diffuseBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.35">_diffuseBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.51.35">_specularFrontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.36">_specularFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.36">_specularFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.37">_specularFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.37">_specularBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.38">_specularBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.51.38">_emissionFrontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.39">_emissionFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.39">_emissionFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.40">_emissionFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.51.40">_emissionBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.41">_emissionBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.51.41">_shininessFrontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.42">_shininessFrontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.51.42">_shininessFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.52.43">_shininessFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.51.43">_shininessBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.52.44">_shininessBack</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.27">~Material</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.52.28">~Material</A></B>()
</DL></P>
</DL>
@@ -136,13 +139,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -199,231 +204,236 @@
<DL>
<A NAME="Material"></A>
<A NAME="DOC.2.51.1"></A>
<A NAME="DOC.2.52.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Material"></A>
<A NAME="DOC.2.52.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.52.2">Material</A>&amp; mat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.51.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.6">MATERIAL</A>)</B></TT>
<A NAME="DOC.2.52.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.6">MATERIAL</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.51.3"></A>
<A NAME="DOC.2.52.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.51.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.52.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.51.5"></A>
<A NAME="DOC.2.52.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Face"></A>
<A NAME="DOC.2.51.6"></A>
<A NAME="DOC.2.52.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="FRONT"></A>
<A NAME="DOC.2.51.6.1"></A>
<A NAME="DOC.2.52.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BACK"></A>
<A NAME="DOC.2.51.6.2"></A>
<A NAME="DOC.2.52.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.51.6.3"></A>
<A NAME="DOC.2.52.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="ColorMode"></A>
<A NAME="DOC.2.51.7"></A>
<A NAME="DOC.2.52.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ColorMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="AMBIENT"></A>
<A NAME="DOC.2.51.7.1"></A>
<A NAME="DOC.2.52.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DIFFUSE"></A>
<A NAME="DOC.2.51.7.2"></A>
<A NAME="DOC.2.52.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DIFFUSE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SPECULAR"></A>
<A NAME="DOC.2.51.7.3"></A>
<A NAME="DOC.2.52.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPECULAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EMISSION"></A>
<A NAME="DOC.2.51.7.4"></A>
<A NAME="DOC.2.52.8.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EMISSION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AMBIENT_AND_DIFFUSE"></A>
<A NAME="DOC.2.51.7.5"></A>
<A NAME="DOC.2.52.8.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT_AND_DIFFUSE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OFF"></A>
<A NAME="DOC.2.51.7.6"></A>
<A NAME="DOC.2.52.8.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setColorMode"></A>
<A NAME="DOC.2.51.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> mode)</B></TT>
<A NAME="DOC.2.52.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorMode"></A>
<A NAME="DOC.2.51.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> getColorMode() const </B></TT>
<A NAME="DOC.2.52.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> getColorMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAmbient"></A>
<A NAME="DOC.2.51.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )</B></TT>
<A NAME="DOC.2.52.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; ambient )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAmbient"></A>
<A NAME="DOC.2.51.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getAmbient(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const </B></TT>
<A NAME="DOC.2.52.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getAmbient(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAmbientFrontAndBack"></A>
<A NAME="DOC.2.51.12"></A>
<A NAME="DOC.2.52.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getAmbientFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDiffuse"></A>
<A NAME="DOC.2.51.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )</B></TT>
<A NAME="DOC.2.52.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; diffuse )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDiffuse"></A>
<A NAME="DOC.2.51.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getDiffuse(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const </B></TT>
<A NAME="DOC.2.52.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getDiffuse(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDiffuseFrontAndBack"></A>
<A NAME="DOC.2.51.15"></A>
<A NAME="DOC.2.52.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getDiffuseFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSpecular"></A>
<A NAME="DOC.2.51.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )</B></TT>
<A NAME="DOC.2.52.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; specular )</B></TT>
<DD>Set specular value of specified face(s) of the material,
valid specular[03] range is 00 to 10
<DL><DT><DD></DL><P>
<A NAME="getSpecular"></A>
<A NAME="DOC.2.51.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getSpecular(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const </B></TT>
<A NAME="DOC.2.52.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getSpecular(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
<DD>Get the specular value for specified face
<DL><DT><DD></DL><P>
<A NAME="getSpecularFrontAndBack"></A>
<A NAME="DOC.2.51.18"></A>
<A NAME="DOC.2.52.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSpecularFrontAndBack() const </B></TT>
<DD>Get the whether specular values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setEmission"></A>
<A NAME="DOC.2.51.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )</B></TT>
<A NAME="DOC.2.52.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>&amp; emission )</B></TT>
<DD>Set emission value of specified face(s) of the material,
valid emmison[03] range is 00 to 10
<DL><DT><DD></DL><P>
<A NAME="getEmission"></A>
<A NAME="DOC.2.51.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getEmission(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const </B></TT>
<A NAME="DOC.2.52.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getEmission(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
<DD>Get the emmsion value for specified face
<DL><DT><DD></DL><P>
<A NAME="getEmissionFrontAndBack"></A>
<A NAME="DOC.2.51.21"></A>
<A NAME="DOC.2.52.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getEmissionFrontAndBack() const </B></TT>
<DD>Get the whether emission values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setShininess"></A>
<A NAME="DOC.2.51.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float shininess )</B></TT>
<A NAME="DOC.2.52.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float shininess )</B></TT>
<DD>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10
<DL><DT><DD></DL><P>
<A NAME="getShininess"></A>
<A NAME="DOC.2.51.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face) const </B></TT>
<A NAME="DOC.2.52.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
<DD>Get the shininess value for specified face
<DL><DT><DD></DL><P>
<A NAME="getShininessFrontAndBack"></A>
<A NAME="DOC.2.51.24"></A>
<A NAME="DOC.2.52.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getShininessFrontAndBack() const </B></TT>
<DD>Get the whether shininess values are equal for front and back faces
<DL><DT><DD></DL><P>
<A NAME="setTransparency"></A>
<A NAME="DOC.2.51.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float trans)</B></TT>
<A NAME="DOC.2.52.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float trans)</B></TT>
<DD>Set the alpha value of ambient,diffuse,specular and emission colors,
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
<DL><DT><DD></DL><P>
<A NAME="setAlpha"></A>
<A NAME="DOC.2.51.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.51.6">Face</A> face, float alpha)</B></TT>
<A NAME="DOC.2.52.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float alpha)</B></TT>
<DD>Set the alpha value of ambient,diffuse,specular and emission colors.
Valid transparency range is 0.0 to 1.0.
<DL><DT><DD></DL><P>
<A NAME="~Material"></A>
<A NAME="DOC.2.51.27"></A>
<A NAME="DOC.2.52.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Material()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_colorMode"></A>
<A NAME="DOC.2.51.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.51.7">ColorMode</A> _colorMode</B></TT>
<A NAME="DOC.2.52.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> _colorMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientFrontAndBack"></A>
<A NAME="DOC.2.51.29"></A>
<A NAME="DOC.2.52.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ambientFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientFront"></A>
<A NAME="DOC.2.51.30"></A>
<A NAME="DOC.2.52.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambientBack"></A>
<A NAME="DOC.2.51.31"></A>
<A NAME="DOC.2.52.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseFrontAndBack"></A>
<A NAME="DOC.2.51.32"></A>
<A NAME="DOC.2.52.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _diffuseFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseFront"></A>
<A NAME="DOC.2.51.33"></A>
<A NAME="DOC.2.52.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_diffuseBack"></A>
<A NAME="DOC.2.51.34"></A>
<A NAME="DOC.2.52.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularFrontAndBack"></A>
<A NAME="DOC.2.51.35"></A>
<A NAME="DOC.2.52.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _specularFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularFront"></A>
<A NAME="DOC.2.51.36"></A>
<A NAME="DOC.2.52.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_specularBack"></A>
<A NAME="DOC.2.51.37"></A>
<A NAME="DOC.2.52.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionFrontAndBack"></A>
<A NAME="DOC.2.51.38"></A>
<A NAME="DOC.2.52.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _emissionFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionFront"></A>
<A NAME="DOC.2.51.39"></A>
<A NAME="DOC.2.52.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_emissionBack"></A>
<A NAME="DOC.2.51.40"></A>
<A NAME="DOC.2.52.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessFrontAndBack"></A>
<A NAME="DOC.2.51.41"></A>
<A NAME="DOC.2.52.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _shininessFrontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessFront"></A>
<A NAME="DOC.2.51.42"></A>
<A NAME="DOC.2.52.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_shininessBack"></A>
<A NAME="DOC.2.51.43"></A>
<A NAME="DOC.2.52.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessBack</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,153 +22,152 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.1">META_Object</A></B>(<!1><A HREF="Matrix.html">Matrix</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.1">Matrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.2">Matrix</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.2">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.63.2">Matrix</A>&amp; other)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.3">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.60.3">Matrix</A>&amp; other )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.63.3">Matrix</A></B>( float const* const def )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.60.4">Matrix</A></B>( float const* const def )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.4">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.5">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.63.5">cloneType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.60.6">~Matrix</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.63.6">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.60.7">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.63.7">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.60.8">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.63.8">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.9">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.63.9">~Matrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.10">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.63.10">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.11">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.63.11">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.60.12">operator()</A></B>(int row, int col)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.12">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.60.13">operator()</A></B>(int row, int col) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.13">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.14">set</A></B>( float const* const )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.14">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.15">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.63.15">operator()</A></B>(int row, int col)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.60.16">ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.63.16">operator()</A></B>(int row, int col) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.60.17">ptr</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.63.17">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.60.18">ensureRealized</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.63.18">isNaN</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.19">makeIdentity</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.19">set</A></B>( float const* const )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.20">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.20">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.21">makeScale</A></B>( float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.63.21">ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.22">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.63.22">ptr</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.23">makeTranslate</A></B>( float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.23">makeIdentity</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.24">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.24">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.25">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.25">makeScale</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.26">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.26">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.27">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.27">makeTranslate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.28">makeRotate</A></B>( float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.28">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.29">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.29">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.30">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.30">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.31">identity</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.31">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.32">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.32">makeRotate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.33">scale</A></B>( float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.33">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.34">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.34">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.35">translate</A></B>( float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.35">identity</A></B>( void )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.36">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.36">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.37">rotate</A></B>( float, float, float, float )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.37">scale</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.38">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.38">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.39">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.39">translate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.40">setTrans</A></B>( float tx, float ty, float tz )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.40">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.41">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.41">rotate</A></B>( float, float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.42">getTrans</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.42">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.43">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.43">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.44">setTrans</A></B>( float tx, float ty, float tz )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.45">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.46">getTrans</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.47">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DD><I>apply apply an 3x3 transform of v*M[02,02] </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.44">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.48">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DD><I>apply apply an 3x3 transform of M[02,02]*v </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.45">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.49">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.46">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.50">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.47">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.51">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.60.48">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.52">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.49">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &amp;m ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.53">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &amp;m ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.52">identity</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.55">identity</A></B>(void)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.53">scale</A></B>(float sx, float sy, float sz)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.56">scale</A></B>(float sx, float sy, float sz)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.54">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.57">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.55">translate</A></B>(float tx, float ty, float tz)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.58">translate</A></B>(float tx, float ty, float tz)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.56">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.59">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.57">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; q )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.60">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; q )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.58">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.61">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.59">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.62">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.60">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.63">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.61">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.64">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.62">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.65">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.63">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.66">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.64">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.67">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.65">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.68">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.66">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.69">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.67">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.70">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.68">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.71">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
@@ -193,270 +192,286 @@
<H2>Documentation</H2>
<DL>
<A NAME="META_Object"></A>
<A NAME="DOC.2.60.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="Matrix.html">Matrix</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.2"></A>
<A NAME="DOC.2.63.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.60.3">Matrix</A>&amp; other )</B></TT>
<A NAME="DOC.2.63.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.63.2">Matrix</A>&amp; other)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.4"></A>
<A NAME="DOC.2.63.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit Matrix( float const* const def )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.5"></A>
<A NAME="DOC.2.63.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.63.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.63.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.63.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.63.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Matrix"></A>
<A NAME="DOC.2.60.6"></A>
<A NAME="DOC.2.63.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.60.7"></A>
<A NAME="DOC.2.63.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>&amp; operator = (const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.60.8"></A>
<A NAME="DOC.2.63.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.60.9"></A>
<A NAME="DOC.2.63.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.60.10"></A>
<A NAME="DOC.2.63.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.60.11"></A>
<A NAME="DOC.2.63.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.60.12"></A>
<A NAME="DOC.2.63.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator()(int row, int col)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.60.13"></A>
<A NAME="DOC.2.63.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator()(int row, int col) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.63.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.63.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.60.14"></A>
<A NAME="DOC.2.63.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float const* const )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.60.15"></A>
<A NAME="DOC.2.63.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.60.16"></A>
<A NAME="DOC.2.63.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float* ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.60.17"></A>
<A NAME="DOC.2.63.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float* ptr() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ensureRealized"></A>
<A NAME="DOC.2.60.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void ensureRealized() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeIdentity"></A>
<A NAME="DOC.2.60.19"></A>
<A NAME="DOC.2.63.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdentity()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.60.20"></A>
<A NAME="DOC.2.63.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.60.21"></A>
<A NAME="DOC.2.63.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTranslate"></A>
<A NAME="DOC.2.60.22"></A>
<A NAME="DOC.2.63.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTranslate"></A>
<A NAME="DOC.2.60.23"></A>
<A NAME="DOC.2.63.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.24"></A>
<A NAME="DOC.2.63.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.25"></A>
<A NAME="DOC.2.63.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
<A NAME="DOC.2.63.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.27"></A>
<A NAME="DOC.2.63.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.28"></A>
<A NAME="DOC.2.63.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invert"></A>
<A NAME="DOC.2.60.29"></A>
<A NAME="DOC.2.63.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invertAffine"></A>
<A NAME="DOC.2.60.30"></A>
<A NAME="DOC.2.63.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invertAffine( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="identity"></A>
<A NAME="DOC.2.60.31"></A>
<A NAME="DOC.2.63.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> identity( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.32"></A>
<A NAME="DOC.2.63.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.33"></A>
<A NAME="DOC.2.63.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.34"></A>
<A NAME="DOC.2.63.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.35"></A>
<A NAME="DOC.2.63.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.36"></A>
<A NAME="DOC.2.63.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.37"></A>
<A NAME="DOC.2.63.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float, float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.38"></A>
<A NAME="DOC.2.63.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.39"></A>
<A NAME="DOC.2.63.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.60.40"></A>
<A NAME="DOC.2.63.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.60.41"></A>
<A NAME="DOC.2.63.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTrans"></A>
<A NAME="DOC.2.60.42"></A>
<A NAME="DOC.2.63.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.43"></A>
<A NAME="DOC.2.63.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DD>apply apply an 3x3 transform of v*M[02,02]
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.44"></A>
<A NAME="DOC.2.63.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DD>apply apply an 3x3 transform of M[02,02]*v
<DL><DT><DD></DL><P>
<A NAME="mult"></A>
<A NAME="DOC.2.60.45"></A>
<A NAME="DOC.2.63.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.46"></A>
<A NAME="DOC.2.63.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.47"></A>
<A NAME="DOC.2.63.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.60.48"></A>
<A NAME="DOC.2.63.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator *= ( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.60.49"></A>
<A NAME="DOC.2.63.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> operator * ( const <!1><A HREF="Matrix.html">Matrix</A> &amp;m ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="identity"></A>
<A NAME="DOC.2.60.52"></A>
<A NAME="DOC.2.63.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> identity(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.53"></A>
<A NAME="DOC.2.63.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(float sx, float sy, float sz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.54"></A>
<A NAME="DOC.2.63.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.55"></A>
<A NAME="DOC.2.63.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(float tx, float ty, float tz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.56"></A>
<A NAME="DOC.2.63.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.57"></A>
<A NAME="DOC.2.63.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; q )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
<A NAME="DOC.2.63.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.59"></A>
<A NAME="DOC.2.63.62"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.60"></A>
<A NAME="DOC.2.63.63"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.61"></A>
<A NAME="DOC.2.63.64"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> postMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.62"></A>
<A NAME="DOC.2.63.65"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> preMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.63"></A>
<A NAME="DOC.2.63.66"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> postMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.64"></A>
<A NAME="DOC.2.63.67"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> preMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.65"></A>
<A NAME="DOC.2.63.68"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.66"></A>
<A NAME="DOC.2.63.69"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.60.67"></A>
<A NAME="DOC.2.63.70"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.60.68"></A>
<A NAME="DOC.2.63.71"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,21 +23,21 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.1">MemoryAdapter</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.67.1">MemoryAdapter</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.64.2">ref_data</A></B>(void* ) = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.2">ref_data</A></B>(void* ) = 0
<DD><I>Increment the reference count of the userData</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.64.3">unref_data</A></B>(void* ) = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.3">unref_data</A></B>(void* ) = 0
<DD><I>Decrement the reference count of the userData.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void* <B><A HREF="#DOC.2.64.4">clone_data</A></B>(void* )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void* <B><A HREF="#DOC.2.67.4">clone_data</A></B>(void* )
<DD><I>not current used, but will be used in future</I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.64.5">~MemoryAdapter</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.67.5">~MemoryAdapter</A></B>()
</DL></P>
</DL>
@@ -70,16 +70,16 @@ which can be attached to osg::Node.</BLOCKQUOTE>
<DL>
<A NAME="MemoryAdapter"></A>
<A NAME="DOC.2.64.1"></A>
<A NAME="DOC.2.67.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MemoryAdapter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ref_data"></A>
<A NAME="DOC.2.64.2"></A>
<A NAME="DOC.2.67.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ref_data(void* ) = 0</B></TT>
<DD>Increment the reference count of the userData
<DL><DT><DD></DL><P>
<A NAME="unref_data"></A>
<A NAME="DOC.2.64.3"></A>
<A NAME="DOC.2.67.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void unref_data(void* ) = 0</B></TT>
<DD>Decrement the reference count of the userData.
Is usually implemented such that if reference count
@@ -88,12 +88,12 @@ deleted. However, this is entirely up to the
discretion of the user who is extending this base class.
<DL><DT><DD></DL><P>
<A NAME="clone_data"></A>
<A NAME="DOC.2.64.4"></A>
<A NAME="DOC.2.67.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void* clone_data(void* )</B></TT>
<DD>not current used, but will be used in future
<DL><DT><DD></DL><P>
<A NAME="~MemoryAdapter"></A>
<A NAME="DOC.2.64.5"></A>
<A NAME="DOC.2.67.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~MemoryAdapter()</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,165 +23,177 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.67.1">Node</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.70.1">Node</A></B>()
<DD><I>Construct a node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.67.2">clone</A></B>() const
<DD><I>return a shallow copy of a node, with Object* return type</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.70.2">Node</A></B>(const <!1><A HREF="Node.html#DOC.2.70.2">Node</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.67.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.70.3">cloneType</A></B>() const
<DD><I>clone the an object of the same type as the node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.70.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DD><I>return a clone of a node, with Object* return type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.70.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DD><I>return true if this and obj are of the same kind of object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.67.4">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.70.6">className</A></B>() const
<DD><I>return the name of the node's class type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.5">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.7">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DD><I>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.6">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.8">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DD><I>Traverse upwards : calls parents' accept method with NodeVisitor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.7">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.9">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; )
<DD><I>Traverse downwards : calls children's accept method with NodeVisitor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.67.8">setName</A></B>( const std::string&amp; name )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.10">setName</A></B>( const std::string&amp; name )
<DD><I>Set the name of node using C++ style string</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.67.9">setName</A></B>( const char* name )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.11">setName</A></B>( const char* name )
<DD><I>Set the name of node using a C style string</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.67.10">getName</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.70.12">getName</A></B>() const
<DD><I>Get the name of node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B><A HREF="#DOC.2.67.12">getParents</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B><A HREF="#DOC.2.70.14">getParents</A></B>() const
<DD><I>Get the parent list of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.67.13">getParent</A></B>(const int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B><A HREF="#DOC.2.70.15">getParents</A></B>()
<DD><I>Get the a copy of parent list of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.67.14">getParent</A></B>(const int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.70.16">getParent</A></B>(const int i)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.70.17">getParent</A></B>(const int i) const
<DD><I> Get a single const parent of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.67.15">getNumParents</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.18">getNumParents</A></B>() const
<DD><I> Get the number of parents of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.16">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.19">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DD><I>Set app node callback, called during app traversal.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.67.17">getAppCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.70.20">getAppCallback</A></B>()
<DD><I>Get app node callback, called during app traversal.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.67.18">getAppCallback</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.70.21">getAppCallback</A></B>() const
<DD><I>Get const app node callback, called during app traversal.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.67.19">getNumChildrenRequiringAppTraversal</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.22">getNumChildrenRequiringAppTraversal</A></B>() const
<DD><I>Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.20">setCullingActive</A></B>(const bool active)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.23">setCullingActive</A></B>(const bool active)
<DD><I>Set the view frustum/small feature culling of this node to be active or inactive.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.67.21">getCullingActive</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.70.24">getCullingActive</A></B>() const
<DD><I>Get the view frustum/small feature _cullingActive flag.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.67.22">getNumChildrenWithCullingDisabled</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.25">getNumChildrenWithCullingDisabled</A></B>() const
<DD><I>Get the number of Children of this node which have culling disabled</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.67.23">setUserData</A></B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.26">setUserData</A></B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
<DD><I> Set user data, data must be subclased from Referenced to allow automatic memory handling.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.67.24">getUserData</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.70.27">getUserData</A></B>()
<DD><I>Get user data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.67.25">getUserData</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.70.28">getUserData</A></B>() const
<DD><I>Get const user data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.67.26">setNodeMask</A></B>(const NodeMask nm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.29">setNodeMask</A></B>(const NodeMask nm)
<DD><I>Set the node mask.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const NodeMask <B><A HREF="#DOC.2.67.27">getNodeMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const NodeMask <B><A HREF="#DOC.2.70.30">getNodeMask</A></B>() const
<DD><I>Get the node Mask.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B><A HREF="#DOC.2.67.29">getDescriptions</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B><A HREF="#DOC.2.70.32">getDescriptions</A></B>() const
<DD><I>Get the description list of the const node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B><A HREF="#DOC.2.67.30">getDescriptions</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B><A HREF="#DOC.2.70.33">getDescriptions</A></B>()
<DD><I>Get the description list of the const node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.67.31">getDescription</A></B>(const int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.70.34">getDescription</A></B>(const int i) const
<DD><I>Get a single const description of the const node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string&amp; <B><A HREF="#DOC.2.67.32">getDescription</A></B>(const int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string&amp; <B><A HREF="#DOC.2.70.35">getDescription</A></B>(const int i)
<DD><I>Get a single description of the node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.67.33">getNumDescriptions</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.36">getNumDescriptions</A></B>() const
<DD><I>Get the number of descriptions of the node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.34">addDescription</A></B>(const std::string&amp; desc)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.37">addDescription</A></B>(const std::string&amp; desc)
<DD><I>Add a description string to the node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.67.35">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.38">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
<DD><I>set the node's StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.67.36">getStateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.70.39">getStateSet</A></B>()
<DD><I>return the node's StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.67.37">getStateSet</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.70.40">getStateSet</A></B>() const
<DD><I>return the node's const StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B><A HREF="#DOC.2.67.38">getBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B><A HREF="#DOC.2.70.41">getBound</A></B>() const
<DD><I>get the bounding sphere of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.39">dirtyBound</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.42">dirtyBound</A></B>()
<DD><I>Mark this node's bounding sphere dirty.</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B><A HREF="#DOC.2.67.11">ParentList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B><A HREF="#DOC.2.70.13">ParentList</A></B>
<DD><I>A vector of osg::Group pointers which is used to store the parent(s) of node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;std::string&gt; <B><A HREF="#DOC.2.67.28">DescriptionList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;std::string&gt; <B><A HREF="#DOC.2.70.31">DescriptionList</A></B>
<DD><I>A vector of std::string's which are used to describe the object</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.67.42">_bsphere</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.70.45">_bsphere</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.67.43">_bsphere_computed</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.70.46">_bsphere_computed</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.67.44">_name</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.70.47">_name</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B><A HREF="#DOC.2.67.45">_parents</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B><A HREF="#DOC.2.70.50">_parents</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B><A HREF="#DOC.2.67.46">_appCallback</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B><A HREF="#DOC.2.70.51">_appCallback</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.67.47">_numChildrenRequiringAppTraversal</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.70.52">_numChildrenRequiringAppTraversal</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.67.49">_cullingActive</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.70.54">_cullingActive</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.67.50">_numChildrenWithCullingDisabled</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.70.55">_numChildrenWithCullingDisabled</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B><A HREF="#DOC.2.67.52">_userData</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B><A HREF="#DOC.2.70.57">_userData</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodeMask <B><A HREF="#DOC.2.67.53">_nodeMask</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodeMask <B><A HREF="#DOC.2.70.58">_nodeMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B><A HREF="#DOC.2.67.54">_descriptions</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B><A HREF="#DOC.2.70.59">_descriptions</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B><A HREF="#DOC.2.67.55">_dstate</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B><A HREF="#DOC.2.70.60">_dstate</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.67.40">~Node</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.70.43">~Node</A></B>()
<DD><I>Node destructor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.67.41">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.70.44">computeBound</A></B>() const
<DD><I>Compute the bounding sphere around Node's geometry or children.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.48">setNumChildrenRequiringAppTraversal</A></B>(const int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.48">addParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.67.51">setNumChildrenWithCullingDisabled</A></B>(const int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.49">removeParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.53">setNumChildrenRequiringAppTraversal</A></B>(const int num)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.56">setNumChildrenWithCullingDisabled</A></B>(const int num)
</DL></P>
</DL>
@@ -216,75 +228,89 @@ Provides interface for most common node operations (Composite Pattern).</BLOCKQU
<DL>
<A NAME="Node"></A>
<A NAME="DOC.2.67.1"></A>
<A NAME="DOC.2.70.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node()</B></TT>
<DD>Construct a node.
Initialize the parent list to empty, node name to "" and
bounding sphere dirty flag to true.
<DL><DT><DD></DL><P>
<A NAME="Node"></A>
<A NAME="DOC.2.70.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node(const <!1><A HREF="Node.html#DOC.2.70.2">Node</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.70.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DD>clone the an object of the same type as the node
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.67.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
<DD>return a shallow copy of a node, with Object* return type
<A NAME="DOC.2.70.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const </B></TT>
<DD>return a clone of a node, with Object* return type
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.67.3"></A>
<A NAME="DOC.2.70.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DD>return true if this and obj are of the same kind of object
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.67.4"></A>
<A NAME="DOC.2.70.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DD>return the name of the node's class type
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.67.5"></A>
<A NAME="DOC.2.70.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DD>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type
<DL><DT><DD></DL><P>
<A NAME="ascend"></A>
<A NAME="DOC.2.67.6"></A>
<A NAME="DOC.2.70.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ascend(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DD>Traverse upwards : calls parents' accept method with NodeVisitor
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.67.7"></A>
<A NAME="DOC.2.70.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; )</B></TT>
<DD>Traverse downwards : calls children's accept method with NodeVisitor
<DL><DT><DD></DL><P>
<A NAME="setName"></A>
<A NAME="DOC.2.67.8"></A>
<A NAME="DOC.2.70.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const std::string&amp; name )</B></TT>
<DD>Set the name of node using C++ style string
<DL><DT><DD></DL><P>
<A NAME="setName"></A>
<A NAME="DOC.2.67.9"></A>
<A NAME="DOC.2.70.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const char* name )</B></TT>
<DD>Set the name of node using a C style string
<DL><DT><DD></DL><P>
<A NAME="getName"></A>
<A NAME="DOC.2.67.10"></A>
<A NAME="DOC.2.70.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string&amp; getName() const </B></TT>
<DD>Get the name of node
<DL><DT><DD></DL><P>
<A NAME="ParentList"></A>
<A NAME="DOC.2.67.11"></A>
<A NAME="DOC.2.70.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; ParentList</B></TT>
<DD>A vector of osg::Group pointers which is used to store the parent(s) of node
<DL><DT><DD></DL><P>
<A NAME="getParents"></A>
<A NAME="DOC.2.67.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; getParents() const </B></TT>
<A NAME="DOC.2.70.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; getParents() const </B></TT>
<DD>Get the parent list of node.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.67.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Group.html">Group</A>* getParent(const int i)</B></TT>
<A NAME="getParents"></A>
<A NAME="DOC.2.70.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> getParents()</B></TT>
<DD>Get the a copy of parent list of node. A copy is returned to
prevent modification of the parent list.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.67.14"></A>
<A NAME="DOC.2.70.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Group.html">Group</A>* getParent(const int i)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.70.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Group.html">Group</A>* getParent(const int i) const </B></TT>
<DD>
Get a single const parent of node.
@@ -292,53 +318,53 @@ Get a single const parent of node.
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
<A NAME="getNumParents"></A>
<A NAME="DOC.2.67.15"></A>
<A NAME="DOC.2.70.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
<DD>
Get the number of parents of node.
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
<A NAME="setAppCallback"></A>
<A NAME="DOC.2.67.16"></A>
<A NAME="DOC.2.70.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
<DD>Set app node callback, called during app traversal.
<DL><DT><DD></DL><P>
<A NAME="getAppCallback"></A>
<A NAME="DOC.2.67.17"></A>
<A NAME="DOC.2.70.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback()</B></TT>
<DD>Get app node callback, called during app traversal.
<DL><DT><DD></DL><P>
<A NAME="getAppCallback"></A>
<A NAME="DOC.2.67.18"></A>
<A NAME="DOC.2.70.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback() const </B></TT>
<DD>Get const app node callback, called during app traversal.
<DL><DT><DD></DL><P>
<A NAME="getNumChildrenRequiringAppTraversal"></A>
<A NAME="DOC.2.67.19"></A>
<A NAME="DOC.2.70.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenRequiringAppTraversal() const </B></TT>
<DD>Get the number of Children of this node which require App traversal,
since they have an AppCallback attached to them or their children
<DL><DT><DD></DL><P>
<A NAME="setCullingActive"></A>
<A NAME="DOC.2.67.20"></A>
<A NAME="DOC.2.70.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingActive(const bool active)</B></TT>
<DD>Set the view frustum/small feature culling of this node to be active or inactive.
The default value to true for _cullingActive. Used a guide
to the cull traversal.
<DL><DT><DD></DL><P>
<A NAME="getCullingActive"></A>
<A NAME="DOC.2.67.21"></A>
<A NAME="DOC.2.70.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getCullingActive() const </B></TT>
<DD>Get the view frustum/small feature _cullingActive flag. Used a guide
to the cull traversal.
<DL><DT><DD></DL><P>
<A NAME="getNumChildrenWithCullingDisabled"></A>
<A NAME="DOC.2.67.22"></A>
<A NAME="DOC.2.70.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenWithCullingDisabled() const </B></TT>
<DD>Get the number of Children of this node which have culling disabled
<DL><DT><DD></DL><P>
<A NAME="setUserData"></A>
<A NAME="DOC.2.67.23"></A>
<A NAME="DOC.2.70.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUserData(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)</B></TT>
<DD>
Set user data, data must be subclased from Referenced to allow
@@ -347,89 +373,89 @@ subclassed from Referenced then create and adapter object
which points to your own objects and handles the memory addressing.
<DL><DT><DD></DL><P>
<A NAME="getUserData"></A>
<A NAME="DOC.2.67.24"></A>
<A NAME="DOC.2.70.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>* getUserData()</B></TT>
<DD>Get user data
<DL><DT><DD></DL><P>
<A NAME="getUserData"></A>
<A NAME="DOC.2.67.25"></A>
<A NAME="DOC.2.70.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Referenced.html">Referenced</A>* getUserData() const </B></TT>
<DD>Get const user data
<DL><DT><DD></DL><P>
<A NAME="setNodeMask"></A>
<A NAME="DOC.2.67.26"></A>
<A NAME="DOC.2.70.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMask(const NodeMask nm)</B></TT>
<DD>Set the node mask. Note, node mask is will be replaced by TraversalMask.
<DL><DT><DD></DL><P>
<A NAME="getNodeMask"></A>
<A NAME="DOC.2.67.27"></A>
<A NAME="DOC.2.70.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const NodeMask getNodeMask() const </B></TT>
<DD>Get the node Mask. Note, node mask is will be replaced by TraversalMask.
<DL><DT><DD></DL><P>
<A NAME="DescriptionList"></A>
<A NAME="DOC.2.67.28"></A>
<A NAME="DOC.2.70.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;std::string&gt; DescriptionList</B></TT>
<DD>A vector of std::string's which are used to describe the object
<DL><DT><DD></DL><P>
<A NAME="getDescriptions"></A>
<A NAME="DOC.2.67.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; getDescriptions() const </B></TT>
<A NAME="DOC.2.70.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; getDescriptions() const </B></TT>
<DD>Get the description list of the const node
<DL><DT><DD></DL><P>
<A NAME="getDescriptions"></A>
<A NAME="DOC.2.67.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; getDescriptions()</B></TT>
<A NAME="DOC.2.70.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; getDescriptions()</B></TT>
<DD>Get the description list of the const node
<DL><DT><DD></DL><P>
<A NAME="getDescription"></A>
<A NAME="DOC.2.67.31"></A>
<A NAME="DOC.2.70.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string&amp; getDescription(const int i) const </B></TT>
<DD>Get a single const description of the const node
<DL><DT><DD></DL><P>
<A NAME="getDescription"></A>
<A NAME="DOC.2.67.32"></A>
<A NAME="DOC.2.70.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::string&amp; getDescription(const int i)</B></TT>
<DD>Get a single description of the node
<DL><DT><DD></DL><P>
<A NAME="getNumDescriptions"></A>
<A NAME="DOC.2.67.33"></A>
<A NAME="DOC.2.70.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDescriptions() const </B></TT>
<DD>Get the number of descriptions of the node
<DL><DT><DD></DL><P>
<A NAME="addDescription"></A>
<A NAME="DOC.2.67.34"></A>
<A NAME="DOC.2.70.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addDescription(const std::string&amp; desc)</B></TT>
<DD>Add a description string to the node
<DL><DT><DD></DL><P>
<A NAME="setStateSet"></A>
<A NAME="DOC.2.67.35"></A>
<A NAME="DOC.2.70.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)</B></TT>
<DD>set the node's StateSet
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.67.36"></A>
<A NAME="DOC.2.70.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet()</B></TT>
<DD>return the node's StateSet
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.67.37"></A>
<A NAME="DOC.2.70.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet() const </B></TT>
<DD>return the node's const StateSet
<DL><DT><DD></DL><P>
<A NAME="getBound"></A>
<A NAME="DOC.2.67.38"></A>
<A NAME="DOC.2.70.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; getBound() const </B></TT>
<DD>get the bounding sphere of node.
Using lazy evaluation computes the bounding sphere if it is 'dirty'.
<DL><DT><DD></DL><P>
<A NAME="dirtyBound"></A>
<A NAME="DOC.2.67.39"></A>
<A NAME="DOC.2.70.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
<DD>Mark this node's bounding sphere dirty.
Forcing it to be computed on the next call to getBound().
<DL><DT><DD></DL><P>
<A NAME="~Node"></A>
<A NAME="DOC.2.67.40"></A>
<A NAME="DOC.2.70.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Node()</B></TT>
<DD>Node destructor. Note, is protected so that Nodes cannot
be deleted other than by being dereferenced and the reference
@@ -440,66 +466,74 @@ forcing all nodes to be created on the heap i.e Node* node
= new Node().
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.67.41"></A>
<A NAME="DOC.2.70.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DD>Compute the bounding sphere around Node's geometry or children.
This method is automatically called by getBound() when the bounding
sphere has been marked dirty via dirtyBound().
<DL><DT><DD></DL><P>
<A NAME="_bsphere"></A>
<A NAME="DOC.2.67.42"></A>
<A NAME="DOC.2.70.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> _bsphere</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bsphere_computed"></A>
<A NAME="DOC.2.67.43"></A>
<A NAME="DOC.2.70.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bsphere_computed</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_name"></A>
<A NAME="DOC.2.67.44"></A>
<A NAME="DOC.2.70.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _name</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addParent"></A>
<A NAME="DOC.2.70.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeParent"></A>
<A NAME="DOC.2.70.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_parents"></A>
<A NAME="DOC.2.67.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> _parents</B></TT>
<A NAME="DOC.2.70.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> _parents</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_appCallback"></A>
<A NAME="DOC.2.67.46"></A>
<A NAME="DOC.2.70.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; _appCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_numChildrenRequiringAppTraversal"></A>
<A NAME="DOC.2.67.47"></A>
<A NAME="DOC.2.70.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenRequiringAppTraversal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNumChildrenRequiringAppTraversal"></A>
<A NAME="DOC.2.67.48"></A>
<A NAME="DOC.2.70.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenRequiringAppTraversal(const int num)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cullingActive"></A>
<A NAME="DOC.2.67.49"></A>
<A NAME="DOC.2.70.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _cullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_numChildrenWithCullingDisabled"></A>
<A NAME="DOC.2.67.50"></A>
<A NAME="DOC.2.70.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenWithCullingDisabled</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNumChildrenWithCullingDisabled"></A>
<A NAME="DOC.2.67.51"></A>
<A NAME="DOC.2.70.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenWithCullingDisabled(const int num)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_userData"></A>
<A NAME="DOC.2.67.52"></A>
<A NAME="DOC.2.70.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">osg::ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; _userData</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_nodeMask"></A>
<A NAME="DOC.2.67.53"></A>
<A NAME="DOC.2.70.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodeMask _nodeMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_descriptions"></A>
<A NAME="DOC.2.67.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> _descriptions</B></TT>
<A NAME="DOC.2.70.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> _descriptions</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_dstate"></A>
<A NAME="DOC.2.67.55"></A>
<A NAME="DOC.2.70.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; _dstate</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
@@ -509,7 +543,7 @@ sphere has been marked dirty via dirtyBound().
<A HREF="Geode.html">Geode</A><BR>
</DL>
<DL><DT><DT><B>Friends:</B><DD> <!1><A HREF="Group.html">Group</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> class <!1><A HREF="Group.html">osg::Group</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -12,13 +12,13 @@
<HR>
<P><DL>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; <B><A HREF="#DOC.2.70.1">_nv</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; <B><A HREF="#DOC.2.73.1">_nv</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.70.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.73.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.3">operator () </A></B>(<!1><A HREF="Node.html">Node</A>* node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.3">operator () </A></B>(<!1><A HREF="Node.html">Node</A>* node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; node)
</DL></P>
@@ -29,19 +29,19 @@
<DL>
<A NAME="_nv"></A>
<A NAME="DOC.2.70.1"></A>
<A NAME="DOC.2.73.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; _nv</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NodeAcceptOp"></A>
<A NAME="DOC.2.70.2"></A>
<A NAME="DOC.2.73.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeAcceptOp(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator () "></A>
<A NAME="DOC.2.70.3"></A>
<A NAME="DOC.2.73.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="Node.html">Node</A>* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator () "></A>
<A NAME="DOC.2.70.4"></A>
<A NAME="DOC.2.73.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; node)</B></TT>
<DL><DT><DD></DL><P></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>

View File

@@ -22,41 +22,41 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> <B><A HREF="#DOC.2.68.12">_requirements</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> <B><A HREF="#DOC.2.71.12">_requirements</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B><A HREF="#DOC.2.68.13">_nestedCallback</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B><A HREF="#DOC.2.71.13">_nestedCallback</A></B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.68.1.1">NO_REQUIREMENTS</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.71.1.1">NO_REQUIREMENTS</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.68.3">~NodeCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.71.3">~NodeCallback</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.68.4">setRequirements</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> ncr)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.4">setRequirements</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr)
<DD><I>Set what values from traversal are required by this NodeCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> <B><A HREF="#DOC.2.68.5">getRequirements</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> <B><A HREF="#DOC.2.71.5">getRequirements</A></B>() const
<DD><I>Get what values from traversal are required by this NodeCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.68.6">operator()</A></B>(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.6">operator()</A></B>(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)
<DD><I>Callback method call by the NodeVisitor when visiting a node</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.68.7">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.7">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
<DD><I>Call any nested callbacks and then traverse the scene graph.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.68.8">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.8">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.68.9">getNestedCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.9">getNestedCallback</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.68.10">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.10">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.68.11">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.11">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.68.1">Requirements</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.71.1">Requirements</A></B>
<DD><I>The range of values which can be accumulated by the NodeVisitor.</I>
</DL></P>
@@ -87,82 +87,82 @@
<DL>
<A NAME="Requirements"></A>
<A NAME="DOC.2.68.1"></A>
<A NAME="DOC.2.71.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Requirements</B></TT>
<DD>The range of values which can be accumulated by the NodeVisitor.
<DL><DT><DD></DL><P><DL>
<A NAME="NO_REQUIREMENTS"></A>
<A NAME="DOC.2.68.1.1"></A>
<A NAME="DOC.2.71.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_REQUIREMENTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REQUIRES_TRAVERSAL"></A>
<A NAME="DOC.2.68.1.2"></A>
<A NAME="DOC.2.71.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_TRAVERSAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REQUIRES_PARENT_PATH"></A>
<A NAME="DOC.2.68.1.3"></A>
<A NAME="DOC.2.71.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_PARENT_PATH</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REQUIRES_ACCUMULATED_MATRIX"></A>
<A NAME="DOC.2.68.1.4"></A>
<A NAME="DOC.2.71.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_MATRIX</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REQUIRES_ACCUMULATED_INVERSE"></A>
<A NAME="DOC.2.68.1.5"></A>
<A NAME="DOC.2.71.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_INVERSE</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="NodeCallback"></A>
<A NAME="DOC.2.68.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.68.1.1">NO_REQUIREMENTS</A>)</B></TT>
<A NAME="DOC.2.71.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.71.1.1">NO_REQUIREMENTS</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~NodeCallback"></A>
<A NAME="DOC.2.68.3"></A>
<A NAME="DOC.2.71.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRequirements"></A>
<A NAME="DOC.2.68.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequirements(const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> ncr)</B></TT>
<A NAME="DOC.2.71.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequirements(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr)</B></TT>
<DD>Set what values from traversal are required by this NodeCallback
<DL><DT><DD></DL><P>
<A NAME="getRequirements"></A>
<A NAME="DOC.2.68.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> getRequirements() const </B></TT>
<A NAME="DOC.2.71.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> getRequirements() const </B></TT>
<DD>Get what values from traversal are required by this NodeCallback
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.68.6"></A>
<A NAME="DOC.2.71.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)</B></TT>
<DD>Callback method call by the NodeVisitor when visiting a node
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.68.7"></A>
<A NAME="DOC.2.71.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
<DD>Call any nested callbacks and then traverse the scene graph.
<DL><DT><DD></DL><P>
<A NAME="setNestedCallback"></A>
<A NAME="DOC.2.68.8"></A>
<A NAME="DOC.2.71.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNestedCallback"></A>
<A NAME="DOC.2.68.9"></A>
<A NAME="DOC.2.71.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html">NodeCallback</A>* getNestedCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addNestedCallback"></A>
<A NAME="DOC.2.68.10"></A>
<A NAME="DOC.2.71.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeNestedCallback"></A>
<A NAME="DOC.2.68.11"></A>
<A NAME="DOC.2.71.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_requirements"></A>
<A NAME="DOC.2.68.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html#DOC.2.68.1">Requirements</A> _requirements</B></TT>
<A NAME="DOC.2.71.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> _requirements</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_nestedCallback"></A>
<A NAME="DOC.2.68.13"></A>
<A NAME="DOC.2.71.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; _nestedCallback</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,96 +23,114 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.69.1.1">TRAVERSE_NONE</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.72.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.72.1.1">TRAVERSE_NONE</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.69.3">~NodeVisitor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.72.3">~NodeVisitor</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.4">reset</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.4">reset</A></B>()
<DD><I>Method to call to reset visitor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.5">setTraversalNumber</A></B>(const int fn)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.5">setTraversalNumber</A></B>(const int fn)
<DD><I>Set the traversal number.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.69.6">getTraversalNumber</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.72.6">getTraversalNumber</A></B>() const
<DD><I>Get the traversal number.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
<DD><I>Set the FrameStamp that this traversal is assoicated with</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.69.8">getFrameStamp</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.72.8">getFrameStamp</A></B>() const
<DD><I>Get the FrameStamp that this traversal is assoicated with</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.9">setTraversalMask</A></B>(const Node::NodeMask mask)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.9">setTraversalMask</A></B>(const Node::NodeMask mask)
<DD><I>Set the TraversalMask of this NodeVisitor.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.69.10">getTraversalMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.72.10">getTraversalMask</A></B>() const
<DD><I>Get the TraversalMask</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
<DD><I>Set the NodeMaskOverride mask.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.69.12">getNodeMaskOverride</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.72.12">getNodeMaskOverride</A></B>() const
<DD><I>Get the NodeMaskOverride mask</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>&amp; node) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.72.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>&amp; node) const
<DD><I>Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> mode)
<DD><I>Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> <B><A HREF="#DOC.2.69.15">getTraversalMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> <B><A HREF="#DOC.2.72.15">getTraversalMode</A></B>() const
<DD><I>Get the traversal mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
<DD><I>Set a visitor to handle traversal.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.69.17">getTraversalVisitor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.72.17">getTraversalVisitor</A></B>()
<DD><I>Get the traversal visitor, returns NULL if none is attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.69.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>&amp; node)
<DD><I>Inline method for handling traversal of a nodes.</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>&amp; node)
<DD><I>Method for handling traversal of a nodes.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.19">apply</A></B>(<!1><A HREF="Node.html">Node</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.19">pushOntoNodePath</A></B>(<!1><A HREF="Node.html">Node</A>* node)
<DD><I>Method called by osg::Node::accept() method before a call the NodeVisitor::apply().</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.20">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.20">popFromNodePath</A></B>()
<DD><I>Method callby osg::Node::accept() method after a call the NodeVisitor::apply().</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.21">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath&amp; <B><A HREF="#DOC.2.72.21">getNodePath</A></B>()
<DD><I>Get the non const NodePath from the top most node applied down to the current Node being visited</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.22">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath&amp; <B><A HREF="#DOC.2.72.22">getNodePath</A></B>() const
<DD><I>Get the const NodePath from the top most node applied down to the current Node being visited</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.23">apply</A></B>(<!1><A HREF="Group.html">Group</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.72.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
<DD><I>Get the Local To World Matrix from the NodePath for specified Transform::Mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.24">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.72.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
<DD><I>Get the World To Local Matrix from the NodePath for specified Transform::Mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.25">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.25">apply</A></B>(<!1><A HREF="Node.html">Node</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.26">apply</A></B>(Sequence&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.27">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.28">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.69.29">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>&amp; node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.30">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.31">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.32">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.33">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>&amp; node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.34">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>&amp; node)
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.69.1">TraversalMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.72.1">TraversalMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.69.30">_traversalNumber</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.72.35">_traversalNumber</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="FrameStamp.html">FrameStamp</A>&gt; <B><A HREF="#DOC.2.69.31">_frameStamp</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="FrameStamp.html">FrameStamp</A>&gt; <B><A HREF="#DOC.2.72.36">_frameStamp</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&gt; <B><A HREF="#DOC.2.69.32">_traversalVisitor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&gt; <B><A HREF="#DOC.2.72.37">_traversalVisitor</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> <B><A HREF="#DOC.2.69.33">_traversalMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> <B><A HREF="#DOC.2.72.38">_traversalMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.69.34">_traversalMask</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.72.39">_traversalMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.69.35">_nodeMaskOverride</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.72.40">_nodeMaskOverride</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.72.41">_nodePath</A></B>
</DL></P>
</DL>
@@ -156,41 +174,41 @@ not be called. </BLOCKQUOTE>
<DL>
<A NAME="TraversalMode"></A>
<A NAME="DOC.2.69.1"></A>
<A NAME="DOC.2.72.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TraversalMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="TRAVERSE_NONE"></A>
<A NAME="DOC.2.69.1.1"></A>
<A NAME="DOC.2.72.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_NONE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRAVERSE_PARENTS"></A>
<A NAME="DOC.2.69.1.2"></A>
<A NAME="DOC.2.72.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_PARENTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRAVERSE_ALL_CHILDREN"></A>
<A NAME="DOC.2.69.1.3"></A>
<A NAME="DOC.2.72.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ALL_CHILDREN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRAVERSE_ACTIVE_CHILDREN"></A>
<A NAME="DOC.2.69.1.4"></A>
<A NAME="DOC.2.72.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ACTIVE_CHILDREN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRAVERSE_VISITOR"></A>
<A NAME="DOC.2.69.1.5"></A>
<A NAME="DOC.2.72.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_VISITOR</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="NodeVisitor"></A>
<A NAME="DOC.2.69.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.69.1.1">TRAVERSE_NONE</A>)</B></TT>
<A NAME="DOC.2.72.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.72.1.1">TRAVERSE_NONE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~NodeVisitor"></A>
<A NAME="DOC.2.69.3"></A>
<A NAME="DOC.2.72.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeVisitor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reset"></A>
<A NAME="DOC.2.69.4"></A>
<A NAME="DOC.2.72.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
<DD>Method to call to reset visitor. Useful for your visitor accumulates
state during a traversal, and you plan to reuse the visitor.
@@ -198,27 +216,27 @@ To flush that state for the next traversal than call reset() prior
to each traversal.
<DL><DT><DD></DL><P>
<A NAME="setTraversalNumber"></A>
<A NAME="DOC.2.69.5"></A>
<A NAME="DOC.2.72.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalNumber(const int fn)</B></TT>
<DD>Set the traversal number. Typically used to denote the frame count.
<DL><DT><DD></DL><P>
<A NAME="getTraversalNumber"></A>
<A NAME="DOC.2.69.6"></A>
<A NAME="DOC.2.72.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getTraversalNumber() const </B></TT>
<DD>Get the traversal number. Typically used to denote the frame count.
<DL><DT><DD></DL><P>
<A NAME="setFrameStamp"></A>
<A NAME="DOC.2.69.7"></A>
<A NAME="DOC.2.72.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
<DD>Set the FrameStamp that this traversal is assoicated with
<DL><DT><DD></DL><P>
<A NAME="getFrameStamp"></A>
<A NAME="DOC.2.69.8"></A>
<A NAME="DOC.2.72.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
<DD>Get the FrameStamp that this traversal is assoicated with
<DL><DT><DD></DL><P>
<A NAME="setTraversalMask"></A>
<A NAME="DOC.2.69.9"></A>
<A NAME="DOC.2.72.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalMask(const Node::NodeMask mask)</B></TT>
<DD>Set the TraversalMask of this NodeVisitor.
The TraversalMask is used by the NodeVisitor::validNodeMask() method
@@ -231,12 +249,12 @@ _nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
regardless of their own Node::_nodeMask state.
<DL><DT><DD></DL><P>
<A NAME="getTraversalMask"></A>
<A NAME="DOC.2.69.10"></A>
<A NAME="DOC.2.72.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getTraversalMask() const </B></TT>
<DD>Get the TraversalMask
<DL><DT><DD></DL><P>
<A NAME="setNodeMaskOverride"></A>
<A NAME="DOC.2.69.11"></A>
<A NAME="DOC.2.72.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMaskOverride(const Node::NodeMask mask)</B></TT>
<DD>Set the NodeMaskOverride mask.
Used in validNodeMask() to determine whether to operate on a node or its
@@ -245,12 +263,12 @@ Typically used to force on nodes which may have
been switched off by their own Node::_nodeMask.
<DL><DT><DD></DL><P>
<A NAME="getNodeMaskOverride"></A>
<A NAME="DOC.2.69.12"></A>
<A NAME="DOC.2.72.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getNodeMaskOverride() const </B></TT>
<DD>Get the NodeMaskOverride mask
<DL><DT><DD></DL><P>
<A NAME="validNodeMask"></A>
<A NAME="DOC.2.69.13"></A>
<A NAME="DOC.2.72.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const <!1><A HREF="Node.html">osg::Node</A>&amp; node) const </B></TT>
<DD>Method to called by Node and its subclass' Node::accept() method, if the result is true
to be used to cull operations of nodes and their subgraphs.
@@ -260,8 +278,8 @@ default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
and osg::Node::_nodeMask is 0xffffffff.
<DL><DT><DD></DL><P>
<A NAME="setTraversalMode"></A>
<A NAME="DOC.2.69.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> mode)</B></TT>
<A NAME="DOC.2.72.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> mode)</B></TT>
<DD>Set the traversal mode for Node::traverse() to use when
deciding which children of a node to traverse. If a
NodeVisitor has been attached via setTraverseVisitor()
@@ -269,96 +287,137 @@ and the new mode is not TRAVERSE_VISITOR then the attached
visitor is detached. Default mode is TRAVERSE_NONE.
<DL><DT><DD></DL><P>
<A NAME="getTraversalMode"></A>
<A NAME="DOC.2.69.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> getTraversalMode() const </B></TT>
<A NAME="DOC.2.72.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> getTraversalMode() const </B></TT>
<DD>Get the traversal mode
<DL><DT><DD></DL><P>
<A NAME="setTraversalVisitor"></A>
<A NAME="DOC.2.69.16"></A>
<A NAME="DOC.2.72.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalVisitor(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
<DD>Set a visitor to handle traversal.
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
<DL><DT><DD></DL><P>
<A NAME="getTraversalVisitor"></A>
<A NAME="DOC.2.69.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
<A NAME="DOC.2.72.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
<DD>Get the traversal visitor, returns NULL if none is attached
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.69.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>&amp; node)</B></TT>
<DD>Inline method for handling traversal of a nodes.
<A NAME="DOC.2.72.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverse(<!1><A HREF="Node.html">Node</A>&amp; node)</B></TT>
<DD>Method for handling traversal of a nodes.
If you intend to use the visitor for actively traversing
the scene graph then make sure the accept() methods call
this method unless they handle traversal directly.
<DL><DT><DD></DL><P>
<A NAME="pushOntoNodePath"></A>
<A NAME="DOC.2.72.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushOntoNodePath(<!1><A HREF="Node.html">Node</A>* node)</B></TT>
<DD>Method called by osg::Node::accept() method before
a call the NodeVisitor::apply(). The back of the list will,
therefore, be the current node being visited inside the apply(..),
and the rest of the list will be the parental sequence of nodes
from the top most node applied down the graph to the current node.
Note, the user does not typically call pushNodeOnPath() as it
will be called automatically by the Node::accept() method.
<DL><DT><DD></DL><P>
<A NAME="popFromNodePath"></A>
<A NAME="DOC.2.72.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popFromNodePath()</B></TT>
<DD>Method callby osg::Node::accept() method after
a call the NodeVisitor::apply().
Note, the user does not typically call pushNodeOnPath() as it
will be called automatically by the Node::accept() method.
<DL><DT><DD></DL><P>
<A NAME="getNodePath"></A>
<A NAME="DOC.2.72.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath&amp; getNodePath()</B></TT>
<DD>Get the non const NodePath from the top most node applied down
to the current Node being visited
<DL><DT><DD></DL><P>
<A NAME="getNodePath"></A>
<A NAME="DOC.2.72.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const NodePath&amp; getNodePath() const </B></TT>
<DD>Get the const NodePath from the top most node applied down
to the current Node being visited
<DL><DT><DD></DL><P>
<A NAME="getLocalToWorldMatrix"></A>
<A NAME="DOC.2.72.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode)</B></TT>
<DD>Get the Local To World Matrix from the NodePath for specified Transform::Mode
<DL><DT><DD></DL><P>
<A NAME="getWorldToLocalMatrix"></A>
<A NAME="DOC.2.72.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode)</B></TT>
<DD>Get the World To Local Matrix from the NodePath for specified Transform::Mode
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.19"></A>
<A NAME="DOC.2.72.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Node.html">Node</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.20"></A>
<A NAME="DOC.2.72.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Geode.html">Geode</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.21"></A>
<A NAME="DOC.2.72.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Billboard.html">Billboard</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.22"></A>
<A NAME="DOC.2.72.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LightSource.html">LightSource</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.23"></A>
<A NAME="DOC.2.72.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Group.html">Group</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.24"></A>
<A NAME="DOC.2.72.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Transform.html">Transform</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.25"></A>
<A NAME="DOC.2.72.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Switch.html">Switch</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(Sequence&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.27"></A>
<A NAME="DOC.2.72.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LOD.html">LOD</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.28"></A>
<A NAME="DOC.2.72.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Impostor.html">Impostor</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.69.29"></A>
<A NAME="DOC.2.72.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="EarthSky.html">EarthSky</A>&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_traversalNumber"></A>
<A NAME="DOC.2.69.30"></A>
<A NAME="DOC.2.72.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _traversalNumber</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frameStamp"></A>
<A NAME="DOC.2.69.31"></A>
<A NAME="DOC.2.72.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="FrameStamp.html">FrameStamp</A>&gt; _frameStamp</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_traversalVisitor"></A>
<A NAME="DOC.2.69.32"></A>
<A NAME="DOC.2.72.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&gt; _traversalVisitor</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_traversalMode"></A>
<A NAME="DOC.2.69.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.69.1">TraversalMode</A> _traversalMode</B></TT>
<A NAME="DOC.2.72.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> _traversalMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_traversalMask"></A>
<A NAME="DOC.2.69.34"></A>
<A NAME="DOC.2.72.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _traversalMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_nodeMaskOverride"></A>
<A NAME="DOC.2.69.35"></A>
<A NAME="DOC.2.72.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _nodeMaskOverride</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_nodePath"></A>
<A NAME="DOC.2.72.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath _nodePath</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -12,19 +12,19 @@
<HR>
<P><DL>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.1">ALWAYS</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.1">ALWAYS</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.2">FATAL</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.2">FATAL</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.3">WARN</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.3">WARN</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.4">NOTICE</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.4">NOTICE</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.5">INFO</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.5">INFO</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.6">DEBUG_INFO</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.6">DEBUG_INFO</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.7">DEBUG_FP</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.7">DEBUG_FP</A></B>
</DL></P>
@@ -39,31 +39,31 @@ further details.</BLOCKQUOTE>
<DL>
<A NAME="ALWAYS"></A>
<A NAME="DOC.2.71.1"></A>
<A NAME="DOC.2.74.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FATAL"></A>
<A NAME="DOC.2.71.2"></A>
<A NAME="DOC.2.74.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FATAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="WARN"></A>
<A NAME="DOC.2.71.3"></A>
<A NAME="DOC.2.74.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WARN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NOTICE"></A>
<A NAME="DOC.2.71.4"></A>
<A NAME="DOC.2.74.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTICE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="INFO"></A>
<A NAME="DOC.2.71.5"></A>
<A NAME="DOC.2.74.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INFO</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DEBUG_INFO"></A>
<A NAME="DOC.2.71.6"></A>
<A NAME="DOC.2.74.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_INFO</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DEBUG_FP"></A>
<A NAME="DOC.2.71.7"></A>
<A NAME="DOC.2.74.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_FP</B></TT>
<DL><DT><DD></DL><P></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>

View File

@@ -11,11 +11,11 @@
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=275>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStatistics,MStatistics.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CNode,MNode.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html">
<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1,1,1,1">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CNode,MNode.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html">
<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_,M,M,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1,1,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
@@ -23,21 +23,27 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.1">Object</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.1">Object</A></B>()
<DD><I>Construct an object.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.81.2">clone</A></B>() const = 0
<DD><I>return a shallow copy of a node, with Object* return type.</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.84.2">Object</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.81.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.3">cloneType</A></B>() const = 0
<DD><I>Clone the type of an object, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.81.4">className</A></B>() const = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0
<DD><I>Clone the an object, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.84.6">className</A></B>() const = 0
<DD><I>return the name of the object's class type.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.81.5">~Object</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.84.7">~Object</A></B>()
<DD><I>Object destructor.</I>
</DL></P>
@@ -71,31 +77,43 @@ Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
<DL>
<A NAME="Object"></A>
<A NAME="DOC.2.81.1"></A>
<A NAME="DOC.2.84.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object()</B></TT>
<DD>Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which override the clone and className methods are
concrete classes and can be constructed.
<DL><DT><DD></DL><P>
<A NAME="Object"></A>
<A NAME="DOC.2.84.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.84.2">Object</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor, optional CopyOp object can be used to control
shallow vs deep copying of dynamic data
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.84.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
<DD>Clone the type of an object, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.81.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const = 0</B></TT>
<DD>return a shallow copy of a node, with Object* return type.
<A NAME="DOC.2.84.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0</B></TT>
<DD>Clone the an object, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.81.3"></A>
<A NAME="DOC.2.84.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.81.4"></A>
<A NAME="DOC.2.84.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
<DD>return the name of the object's class type. Must be defined
by derived classes.
<DL><DT><DD></DL><P>
<A NAME="~Object"></A>
<A NAME="DOC.2.81.5"></A>
<A NAME="DOC.2.84.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
<DD>Object destructor. Note, is protected so that Objects cannot
be deleted other than by being dereferenced and the reference
@@ -107,8 +125,7 @@ forcing all nodes to be created on the heap i.e Node* node
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="Statistics.html">Statistics</A><BR>
<A HREF="StateSet.html">StateSet</A><BR>
</B><DD><A HREF="StateSet.html">StateSet</A><BR>
<A HREF="StateAttribute.html">StateAttribute</A><BR>
<A HREF="Node.html">Node</A><BR>
<A HREF="Matrix.html">Matrix</A><BR>

View File

@@ -13,68 +13,68 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.1">Plane</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.1">Plane</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.82.2">Plane</A>&amp; pl)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.85.2">Plane</A>&amp; pl)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.3">Plane</A></B>(const float a, const float b, const float c, const float d)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.3">Plane</A></B>(const float a, const float b, const float c, const float d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.82.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>&amp; <B><A HREF="#DOC.2.82.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>&amp; <B><A HREF="#DOC.2.85.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.9">set</A></B>(const float a, const float b, const float c, const float d)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.9">set</A></B>(const float a, const float b, const float c, const float d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.13">makeUnitLength</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.13">makeUnitLength</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.14">calculateUpperLowerBBCorners</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.14">calculateUpperLowerBBCorners</A></B>()
<DD><I>calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.82.15">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.85.15">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.82.16">asVec4</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.85.16">asVec4</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.82.17">asVec4</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.85.17">asVec4</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.82.18">operator [] </A></B>(const int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.85.18">operator [] </A></B>(const int i)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.82.19">operator [] </A></B>(const int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.85.19">operator [] </A></B>(const int i) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.82.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.85.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; v) const
<DD><I>calculate the distance between a point and the plane</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.82.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.85.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
<DD><I>intersection test between plane and bounding sphere.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.82.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.85.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
<DD><I>intersection test between plane and bounding sphere.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)
<DD><I>Transform the plane by matrix.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.82.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)
<DD><I>Transform the plane by provide a pre inverted matrix.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.82.25">_fv</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.25">_fv</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.26">_upperBBCorner</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.85.26">_upperBBCorner</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.27">_lowerBBCorner</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.85.27">_lowerBBCorner</A></B>
</DL></P>
</DL>
@@ -86,90 +86,90 @@
<DL>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.1"></A>
<A NAME="DOC.2.85.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.82.2">Plane</A>&amp; pl)</B></TT>
<A NAME="DOC.2.85.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.85.2">Plane</A>&amp; pl)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.3"></A>
<A NAME="DOC.2.85.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const float a, const float b, const float c, const float d)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.4"></A>
<A NAME="DOC.2.85.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.5"></A>
<A NAME="DOC.2.85.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Plane"></A>
<A NAME="DOC.2.82.6"></A>
<A NAME="DOC.2.85.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.82.7"></A>
<A NAME="DOC.2.85.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Plane.html">Plane</A>&amp; operator = (const <!1><A HREF="Plane.html">Plane</A>&amp; pl)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.82.8"></A>
<A NAME="DOC.2.85.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Plane.html">Plane</A>&amp; pl)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.82.9"></A>
<A NAME="DOC.2.85.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float a, const float b, const float c, const float d)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.82.10"></A>
<A NAME="DOC.2.85.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">Vec4</A>&amp; vec)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.82.11"></A>
<A NAME="DOC.2.85.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>&amp; norm, const float d)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.82.12"></A>
<A NAME="DOC.2.85.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v2, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v3)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeUnitLength"></A>
<A NAME="DOC.2.82.13"></A>
<A NAME="DOC.2.85.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void makeUnitLength()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="calculateUpperLowerBBCorners"></A>
<A NAME="DOC.2.82.14"></A>
<A NAME="DOC.2.85.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void calculateUpperLowerBBCorners()</B></TT>
<DD>calculate the upper and lower bounding box corners to be used
in the intersect(BoundingBox&) method for speeding calculations
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.82.15"></A>
<A NAME="DOC.2.85.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="asVec4"></A>
<A NAME="DOC.2.82.16"></A>
<A NAME="DOC.2.85.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; asVec4()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asVec4"></A>
<A NAME="DOC.2.82.17"></A>
<A NAME="DOC.2.85.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; asVec4() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.82.18"></A>
<A NAME="DOC.2.85.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator [] (const int i)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.82.19"></A>
<A NAME="DOC.2.85.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="distance"></A>
<A NAME="DOC.2.82.20"></A>
<A NAME="DOC.2.85.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float distance(const <!1><A HREF="Vec3.html">osg::Vec3</A>&amp; v) const </B></TT>
<DD>calculate the distance between a point and the plane
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.82.21"></A>
<A NAME="DOC.2.85.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const </B></TT>
<DD>intersection test between plane and bounding sphere.
return 1 if the bs is completely above plane,
@@ -177,7 +177,7 @@ return 0 if the bs intersects the plane,
return -1 if the bs is completely below the plane.
<DL><DT><DD></DL><P>
<A NAME="intersect"></A>
<A NAME="DOC.2.82.22"></A>
<A NAME="DOC.2.85.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const </B></TT>
<DD>intersection test between plane and bounding sphere.
return 1 if the bs is completely above plane,
@@ -185,7 +185,7 @@ return 0 if the bs intersects the plane,
return -1 if the bs is completely below the plane.
<DL><DT><DD></DL><P>
<A NAME="transform"></A>
<A NAME="DOC.2.82.23"></A>
<A NAME="DOC.2.85.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transform(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)</B></TT>
<DD>Transform the plane by matrix. Note, this operations carries out
the calculation of the inverse of the matrix since to transforms
@@ -195,21 +195,21 @@ calculated elsewhere then use transformProvidingInverse() instead.
See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf
<DL><DT><DD></DL><P>
<A NAME="transformProvidingInverse"></A>
<A NAME="DOC.2.82.24"></A>
<A NAME="DOC.2.85.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transformProvidingInverse(const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; matrix)</B></TT>
<DD>Transform the plane by provide a pre inverted matrix.
see transform for details.
<DL><DT><DD></DL><P>
<A NAME="_fv"></A>
<A NAME="DOC.2.82.25"></A>
<A NAME="DOC.2.85.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_upperBBCorner"></A>
<A NAME="DOC.2.82.26"></A>
<A NAME="DOC.2.85.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _upperBBCorner</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lowerBBCorner"></A>
<A NAME="DOC.2.82.27"></A>
<A NAME="DOC.2.85.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _lowerBBCorner</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,44 +23,47 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.1">Point</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.1">Point</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.2">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.22">POINT</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.87.2">Point</A>&amp; point, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.84.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.3">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.22">POINT</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.87.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.5">setSize</A></B>(const float size)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.6">setSize</A></B>(const float size)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.84.6">getSize</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.87.7">getSize</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.7">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.84.8">getFadeThresholdSize</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.87.9">getFadeThresholdSize</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.84.9">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; distanceAttenuation)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; distanceAttenuation)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.84.10">getDistanceAttenuation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.87.11">getDistanceAttenuation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.84.11">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.12">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.84.12">init_GL_EXT</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.87.13">init_GL_EXT</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.84.14">_size</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.87.15">_size</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.84.15">_fadeThresholdSize</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.87.16">_fadeThresholdSize</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.84.16">_distanceAttenuation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.87.17">_distanceAttenuation</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.84.13">~Point</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.87.14">~Point</A></B>()
</DL></P>
</DL>
@@ -68,13 +71,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -131,68 +136,73 @@
<DL>
<A NAME="Point"></A>
<A NAME="DOC.2.84.1"></A>
<A NAME="DOC.2.87.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Point"></A>
<A NAME="DOC.2.87.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.87.2">Point</A>&amp; point, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.84.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.22">POINT</A>)</B></TT>
<A NAME="DOC.2.87.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.22">POINT</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.84.3"></A>
<A NAME="DOC.2.87.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.84.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.87.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSize"></A>
<A NAME="DOC.2.84.5"></A>
<A NAME="DOC.2.87.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSize(const float size)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSize"></A>
<A NAME="DOC.2.84.6"></A>
<A NAME="DOC.2.87.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFadeThresholdSize"></A>
<A NAME="DOC.2.84.7"></A>
<A NAME="DOC.2.87.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeThresholdSize(const float fadeThresholdSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFadeThresholdSize"></A>
<A NAME="DOC.2.84.8"></A>
<A NAME="DOC.2.87.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFadeThresholdSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDistanceAttenuation"></A>
<A NAME="DOC.2.84.9"></A>
<A NAME="DOC.2.87.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDistanceAttenuation(const <!1><A HREF="Vec3.html">Vec3</A>&amp; distanceAttenuation)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDistanceAttenuation"></A>
<A NAME="DOC.2.84.10"></A>
<A NAME="DOC.2.87.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getDistanceAttenuation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.84.11"></A>
<A NAME="DOC.2.87.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="init_GL_EXT"></A>
<A NAME="DOC.2.84.12"></A>
<A NAME="DOC.2.87.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void init_GL_EXT()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Point"></A>
<A NAME="DOC.2.84.13"></A>
<A NAME="DOC.2.87.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Point()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_size"></A>
<A NAME="DOC.2.84.14"></A>
<A NAME="DOC.2.87.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _size</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fadeThresholdSize"></A>
<A NAME="DOC.2.84.15"></A>
<A NAME="DOC.2.87.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fadeThresholdSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distanceAttenuation"></A>
<A NAME="DOC.2.84.16"></A>
<A NAME="DOC.2.87.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _distanceAttenuation</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,41 +23,44 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.1">PolygonMode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.1">PolygonMode</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.2">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.24">POLYGONMODE</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.2">PolygonMode</A>&amp; pm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.85.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.25">POLYGONMODE</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.88.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.85.6">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.85.4">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> <B><A HREF="#DOC.2.85.7">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.85.4">Face</A> face) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.85.8">getFrontAndBack</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.88.9">getFrontAndBack</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.85.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.85.4">Face</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.88.5">Face</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.85.5">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.88.6">Mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.85.11">_frontAndBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.88.12">_frontAndBack</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> <B><A HREF="#DOC.2.85.12">_modeFront</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.13">_modeFront</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> <B><A HREF="#DOC.2.85.13">_modeBack</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.14">_modeBack</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.85.10">~PolygonMode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.88.11">~PolygonMode</A></B>()
</DL></P>
</DL>
@@ -65,13 +68,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -79,7 +84,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -130,85 +135,90 @@
<DL>
<A NAME="PolygonMode"></A>
<A NAME="DOC.2.85.1"></A>
<A NAME="DOC.2.88.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PolygonMode"></A>
<A NAME="DOC.2.88.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.2">PolygonMode</A>&amp; pm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.85.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.24">POLYGONMODE</A>)</B></TT>
<A NAME="DOC.2.88.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.25">POLYGONMODE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.85.3"></A>
<A NAME="DOC.2.88.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="Face"></A>
<A NAME="DOC.2.85.4"></A>
<A NAME="DOC.2.88.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="FRONT"></A>
<A NAME="DOC.2.85.4.1"></A>
<A NAME="DOC.2.88.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BACK"></A>
<A NAME="DOC.2.85.4.2"></A>
<A NAME="DOC.2.88.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRONT_AND_BACK"></A>
<A NAME="DOC.2.85.4.3"></A>
<A NAME="DOC.2.88.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Mode"></A>
<A NAME="DOC.2.85.5"></A>
<A NAME="DOC.2.88.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="POINT"></A>
<A NAME="DOC.2.85.5.1"></A>
<A NAME="DOC.2.88.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINE"></A>
<A NAME="DOC.2.85.5.2"></A>
<A NAME="DOC.2.88.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FILL"></A>
<A NAME="DOC.2.85.5.3"></A>
<A NAME="DOC.2.88.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILL</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.85.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.85.4">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> mode)</B></TT>
<A NAME="DOC.2.88.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.85.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.85.4">Face</A> face) const </B></TT>
<A NAME="DOC.2.88.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrontAndBack"></A>
<A NAME="DOC.2.85.8"></A>
<A NAME="DOC.2.88.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getFrontAndBack() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.85.9"></A>
<A NAME="DOC.2.88.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~PolygonMode"></A>
<A NAME="DOC.2.85.10"></A>
<A NAME="DOC.2.88.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonMode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frontAndBack"></A>
<A NAME="DOC.2.85.11"></A>
<A NAME="DOC.2.88.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _frontAndBack</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modeFront"></A>
<A NAME="DOC.2.85.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> _modeFront</B></TT>
<A NAME="DOC.2.88.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> _modeFront</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modeBack"></A>
<A NAME="DOC.2.85.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.85.5">Mode</A> _modeBack</B></TT>
<A NAME="DOC.2.88.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> _modeBack</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -23,36 +23,39 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.1">PolygonOffset</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">PolygonOffset</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.86.2">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.25">POLYGONOFFSET</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">PolygonOffset</A></B>(const <!1><A HREF="PolygonOffset.html#DOC.2.89.2">PolygonOffset</A>&amp; po, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.86.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.26">POLYGONOFFSET</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.89.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.86.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.5">setFactor</A></B>(const float factor)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.6">setFactor</A></B>(const float factor)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.86.6">getFactor</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.89.7">getFactor</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.7">setUnits</A></B>(const float units)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.8">setUnits</A></B>(const float units)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.86.8">getUnits</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.89.9">getUnits</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.86.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.86.11">_factor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.89.12">_factor</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.86.12">_units</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.89.13">_units</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.86.10">~PolygonOffset</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.11">~PolygonOffset</A></B>()
</DL></P>
</DL>
@@ -60,13 +63,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -123,52 +128,57 @@
<DL>
<A NAME="PolygonOffset"></A>
<A NAME="DOC.2.86.1"></A>
<A NAME="DOC.2.89.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PolygonOffset"></A>
<A NAME="DOC.2.89.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset(const <!1><A HREF="PolygonOffset.html#DOC.2.89.2">PolygonOffset</A>&amp; po, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.86.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.25">POLYGONOFFSET</A>)</B></TT>
<A NAME="DOC.2.89.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.26">POLYGONOFFSET</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.86.3"></A>
<A NAME="DOC.2.89.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.86.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.89.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFactor"></A>
<A NAME="DOC.2.86.5"></A>
<A NAME="DOC.2.89.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFactor(const float factor)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFactor"></A>
<A NAME="DOC.2.86.6"></A>
<A NAME="DOC.2.89.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFactor() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setUnits"></A>
<A NAME="DOC.2.86.7"></A>
<A NAME="DOC.2.89.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUnits(const float units)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getUnits"></A>
<A NAME="DOC.2.86.8"></A>
<A NAME="DOC.2.89.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getUnits() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.86.9"></A>
<A NAME="DOC.2.89.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~PolygonOffset"></A>
<A NAME="DOC.2.86.10"></A>
<A NAME="DOC.2.89.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonOffset()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_factor"></A>
<A NAME="DOC.2.86.11"></A>
<A NAME="DOC.2.89.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _factor</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_units"></A>
<A NAME="DOC.2.86.12"></A>
<A NAME="DOC.2.89.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _units</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -13,98 +13,98 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.87.1">_fv</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.91.1">_fv</A></B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.2">Quat</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.2">Quat</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.87.5">asVec4</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.91.5">asVec4</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.87.6">asVec4</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.91.6">asVec4</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.87.7">asVec3</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.91.7">asVec3</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.87.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.91.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.87.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.91.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; v)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.10">operator * </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.10">operator * </A></B>(const float&amp; rhs) const
<DD><I>Multiply by scalar </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.11">operator *= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.11">operator *= </A></B>(const float&amp; rhs)
<DD><I>Unary multiply by scalar </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<DD><I>Binary multiply </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<DD><I>Unary multiply </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.14">operator / </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.14">operator / </A></B>(const float&amp; rhs) const
<DD><I>Divide by scalar </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.15">operator /= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.15">operator /= </A></B>(const float&amp; rhs)
<DD><I>Unary divide by scalar </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; denom) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; denom) const
<DD><I>Binary divide </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; denom)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; denom)
<DD><I>Unary divide </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<DD><I>Binary addition </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<DD><I>Unary addition</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const
<DD><I>Binary subtraction </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.87.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.91.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)
<DD><I>Unary subtraction </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.22">operator - </A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.22">operator - </A></B>() const
<DD><I>Negation operator - returns the negative of the quaternion.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.87.23">length</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.91.23">length</A></B>() const
<DD><I>Length of the quaternion = sqrt( vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.87.24">length2</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.91.24">length2</A></B>() const
<DD><I>Length of the quaternion = vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.25">conj</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.25">conj</A></B>() const
<DD><I>Conjugate </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.87.26">inverse</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.26">inverse</A></B>() const
<DD><I>Multiplicative inverse method: q^(-1) = q^*/(qq^*)</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec2 )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec2 )
<DD><I>Make a rotation Quat which will rotate vec1 to vec2.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.30">getRotate</A></B>( float&amp; angle, float&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float&amp; <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.30">getRotate</A></B>( float&amp; angle, float&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float&amp; <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> ) const
<DD><I>Return the angle and vector components represented by the quaternion</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.31">getRotate</A></B>( float&amp; angle, <!1><A HREF="Vec3.html">Vec3</A>&amp; vec ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.31">getRotate</A></B>( float&amp; angle, <!1><A HREF="Vec3.html">Vec3</A>&amp; vec ) const
<DD><I>Return the angle and vector represented by the quaternion</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.32">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, const <!1><A HREF="Quat.html">Quat</A>&amp; from, const <!1><A HREF="Quat.html">Quat</A>&amp; to)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.32">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>&amp; from, const <!1><A HREF="Quat.html">Quat</A>&amp; to)
<DD><I>Spherical Linear Interpolation.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.33">set</A></B>( const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.33">set</A></B>( const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m )
<DD><I>Set quaternion to be equivalent to specified matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.34">get</A></B>( <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.34">get</A></B>( <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m ) const
<DD><I>Get the equivalent matrix for this quaternion</I>
</DL></P>
@@ -117,137 +117,137 @@
<DL>
<A NAME="_fv"></A>
<A NAME="DOC.2.87.1"></A>
<A NAME="DOC.2.91.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Quat"></A>
<A NAME="DOC.2.87.2"></A>
<A NAME="DOC.2.91.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Quat"></A>
<A NAME="DOC.2.87.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A> )</B></TT>
<A NAME="DOC.2.91.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Quat"></A>
<A NAME="DOC.2.87.4"></A>
<A NAME="DOC.2.91.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asVec4"></A>
<A NAME="DOC.2.87.5"></A>
<A NAME="DOC.2.91.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; asVec4()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asVec4"></A>
<A NAME="DOC.2.87.6"></A>
<A NAME="DOC.2.91.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; asVec4() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="asVec3"></A>
<A NAME="DOC.2.87.7"></A>
<A NAME="DOC.2.91.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> asVec3() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.87.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
<A NAME="DOC.2.91.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.87.9"></A>
<A NAME="DOC.2.91.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.87.10"></A>
<A NAME="DOC.2.91.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator * (const float&amp; rhs) const </B></TT>
<DD>Multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.87.11"></A>
<A NAME="DOC.2.91.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator *= (const float&amp; rhs)</B></TT>
<DD>Unary multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.87.12"></A>
<A NAME="DOC.2.91.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator*(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const </B></TT>
<DD>Binary multiply
<DL><DT><DD></DL><P>
<A NAME="operator*="></A>
<A NAME="DOC.2.87.13"></A>
<A NAME="DOC.2.91.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator*=(const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)</B></TT>
<DD>Unary multiply
<DL><DT><DD></DL><P>
<A NAME="operator / "></A>
<A NAME="DOC.2.87.14"></A>
<A NAME="DOC.2.91.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator / (const float&amp; rhs) const </B></TT>
<DD>Divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator /= "></A>
<A NAME="DOC.2.87.15"></A>
<A NAME="DOC.2.91.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator /= (const float&amp; rhs)</B></TT>
<DD>Unary divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator/"></A>
<A NAME="DOC.2.87.16"></A>
<A NAME="DOC.2.91.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator/(const <!1><A HREF="Quat.html">Quat</A>&amp; denom) const </B></TT>
<DD>Binary divide
<DL><DT><DD></DL><P>
<A NAME="operator/="></A>
<A NAME="DOC.2.87.17"></A>
<A NAME="DOC.2.91.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator/=(const <!1><A HREF="Quat.html">Quat</A>&amp; denom)</B></TT>
<DD>Unary divide
<DL><DT><DD></DL><P>
<A NAME="operator + "></A>
<A NAME="DOC.2.87.18"></A>
<A NAME="DOC.2.91.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator + (const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const </B></TT>
<DD>Binary addition
<DL><DT><DD></DL><P>
<A NAME="operator += "></A>
<A NAME="DOC.2.87.19"></A>
<A NAME="DOC.2.91.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator += (const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)</B></TT>
<DD>Unary addition
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.87.20"></A>
<A NAME="DOC.2.91.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - (const <!1><A HREF="Quat.html">Quat</A>&amp; rhs) const </B></TT>
<DD>Binary subtraction
<DL><DT><DD></DL><P>
<A NAME="operator -= "></A>
<A NAME="DOC.2.87.21"></A>
<A NAME="DOC.2.91.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>&amp; operator -= (const <!1><A HREF="Quat.html">Quat</A>&amp; rhs)</B></TT>
<DD>Unary subtraction
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.87.22"></A>
<A NAME="DOC.2.91.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - () const </B></TT>
<DD>Negation operator - returns the negative of the quaternion.
Basically just calls operator - () on the Vec4
<DL><DT><DD></DL><P>
<A NAME="length"></A>
<A NAME="DOC.2.87.23"></A>
<A NAME="DOC.2.91.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length() const </B></TT>
<DD>Length of the quaternion = sqrt( vec . vec )
<DL><DT><DD></DL><P>
<A NAME="length2"></A>
<A NAME="DOC.2.87.24"></A>
<A NAME="DOC.2.91.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length2() const </B></TT>
<DD>Length of the quaternion = vec . vec
<DL><DT><DD></DL><P>
<A NAME="conj"></A>
<A NAME="DOC.2.87.25"></A>
<A NAME="DOC.2.91.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> conj() const </B></TT>
<DD>Conjugate
<DL><DT><DD></DL><P>
<A NAME="inverse"></A>
<A NAME="DOC.2.87.26"></A>
<A NAME="DOC.2.91.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> inverse() const </B></TT>
<DD>Multiplicative inverse method: q^(-1) = q^*/(qq^*)
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.87.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
<A NAME="DOC.2.91.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.87.28"></A>
<A NAME="DOC.2.91.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.87.29"></A>
<A NAME="DOC.2.91.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec1, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec2 )</B></TT>
<DD>Make a rotation Quat which will rotate vec1 to vec2.
Generally take adot product to get the angle between these
@@ -256,28 +256,28 @@ Watch out for the two special cases of when the vectors
are co-incident or opposite in direction.
<DL><DT><DD></DL><P>
<A NAME="getRotate"></A>
<A NAME="DOC.2.87.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float&amp; angle, float&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float&amp; <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> ) const </B></TT>
<A NAME="DOC.2.91.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float&amp; angle, float&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float&amp; <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> ) const </B></TT>
<DD>Return the angle and vector components represented by the quaternion
<DL><DT><DD></DL><P>
<A NAME="getRotate"></A>
<A NAME="DOC.2.87.31"></A>
<A NAME="DOC.2.91.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float&amp; angle, <!1><A HREF="Vec3.html">Vec3</A>&amp; vec ) const </B></TT>
<DD>Return the angle and vector represented by the quaternion
<DL><DT><DD></DL><P>
<A NAME="slerp"></A>
<A NAME="DOC.2.87.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void slerp( const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, const <!1><A HREF="Quat.html">Quat</A>&amp; from, const <!1><A HREF="Quat.html">Quat</A>&amp; to)</B></TT>
<A NAME="DOC.2.91.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void slerp( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>&amp; from, const <!1><A HREF="Quat.html">Quat</A>&amp; to)</B></TT>
<DD>Spherical Linear Interpolation.
As t goes from 0 to 1, the Quat object goes from "from" to "to".
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.87.33"></A>
<A NAME="DOC.2.91.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( const <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m )</B></TT>
<DD>Set quaternion to be equivalent to specified matrix
<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.87.34"></A>
<A NAME="DOC.2.91.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void get( <!1><A HREF="Matrix.html">osg::Matrix</A>&amp; m ) const </B></TT>
<DD>Get the equivalent matrix for this quaternion
<DL><DT><DD></DL><P></DL>

View File

@@ -11,11 +11,11 @@
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=335>
<param name=classes value="CReferenced,MReferenced.html,CState,MState.html,CObject,MObject.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
<param name=before value="M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=365>
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
<param name=before value="M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0">
<param name=arrowdir value="down">
</APPLET>
<HR>
@@ -23,30 +23,30 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">Referenced</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.1">Referenced</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.89.2">Referenced</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.93.2">Referenced</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B><A HREF="#DOC.2.89.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B><A HREF="#DOC.2.93.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.4">ref</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.93.4">ref</A></B>() const
<DD><I>increment the reference count by one, indicating that this object has another pointer which is referencing it</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.5">unref</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.93.5">unref</A></B>() const
<DD><I>decrement the reference count by one, indicating that a pointer to this object is referencing it.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.89.6">referenceCount</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.93.6">referenceCount</A></B>() const
<DD><I>return the number pointers currently referencing this object.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.89.8">_refCount</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.93.8">_refCount</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.7">~Referenced</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.93.7">~Referenced</A></B>()
</DL></P>
</DL>
@@ -58,25 +58,25 @@
<DL>
<A NAME="Referenced"></A>
<A NAME="DOC.2.89.1"></A>
<A NAME="DOC.2.93.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Referenced"></A>
<A NAME="DOC.2.89.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.89.2">Referenced</A>&amp;)</B></TT>
<A NAME="DOC.2.93.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.93.2">Referenced</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.89.3"></A>
<A NAME="DOC.2.93.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; operator = (<!1><A HREF="Referenced.html">Referenced</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ref"></A>
<A NAME="DOC.2.89.4"></A>
<A NAME="DOC.2.93.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void ref() const </B></TT>
<DD>increment the reference count by one, indicating that
this object has another pointer which is referencing it
<DL><DT><DD></DL><P>
<A NAME="unref"></A>
<A NAME="DOC.2.89.5"></A>
<A NAME="DOC.2.93.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void unref() const </B></TT>
<DD>decrement the reference count by one, indicating that
a pointer to this object is referencing it. If the
@@ -84,21 +84,22 @@ reference count goes to zero, it is assumed that this object
is no longer referenced and is automatically deleted.
<DL><DT><DD></DL><P>
<A NAME="referenceCount"></A>
<A NAME="DOC.2.89.6"></A>
<A NAME="DOC.2.93.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int referenceCount() const </B></TT>
<DD>return the number pointers currently referencing this object.
<DL><DT><DD></DL><P>
<A NAME="~Referenced"></A>
<A NAME="DOC.2.89.7"></A>
<A NAME="DOC.2.93.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Referenced()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_refCount"></A>
<A NAME="DOC.2.89.8"></A>
<A NAME="DOC.2.93.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _refCount</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="State.html">State</A><BR>
</B><DD><A HREF="Statistics.html">Statistics</A><BR>
<A HREF="State.html">State</A><BR>
<A HREF="Object.html">Object</A><BR>
<A HREF="NodeVisitor.html">NodeVisitor</A><BR>
<A HREF="NodeCallback.html">NodeCallback</A><BR>

View File

@@ -23,62 +23,62 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.1">State</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.1">State</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.92.2">~State</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.97.2">~State</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
<DD><I>push stateset onto state stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.4">popStateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.4">popStateSet</A></B>()
<DD><I>pop drawstate off state stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; stateset) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; stateset) const
<DD><I>copy the modes and attributes which captures the current state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.6">reset</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.6">reset</A></B>()
<DD><I>reset the state object to an empty stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.92.7">apply_mode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.97.7">apply_mode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
<DD><I>apply an OpenGL mode if required.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.92.8">apply_attribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.97.8">apply_attribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
<DD><I>apply an attribute if required.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.9">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.9">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
<DD><I>apply stateset</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.10">apply</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.10">apply</A></B>()
<DD><I>apply the state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.11">have_applied</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.11">have_applied</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
<DD><I>mode has been set externally, update state to reflect this setting</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.12">have_applied</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.12">have_applied</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
<DD><I>attribute has been applied externally, update state to reflect this setting</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.13">setContextID</A></B>(unsigned int contextID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.13">setContextID</A></B>(unsigned int contextID)
<DD><I>Set the current OpenGL context uniqueID.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.92.14">getContextID</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.97.14">getContextID</A></B>() const
<DD><I>Get the current OpenGL context unique ID</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.15">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.15">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
<DD><I>Set the frame stamp for the current frame</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.92.16">getFrameStamp</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.97.16">getFrameStamp</A></B>() const
<DD><I>Set the frame stamp for the current frame</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.17">setCamera</A></B>(<!1><A HREF="Camera.html">Camera</A>* camera)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.17">setCamera</A></B>(<!1><A HREF="Camera.html">Camera</A>* camera)
<DD><I>Set the camera.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Camera.html">Camera</A>* <B><A HREF="#DOC.2.92.18">getCamera</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Camera.html">Camera</A>* <B><A HREF="#DOC.2.97.18">getCamera</A></B>() const
<DD><I>Get the camera </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.19">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.19">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
<DD><I>Set the DisplaySettings.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.92.20">getDisplaySettings</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.97.20">getDisplaySettings</A></B>() const
<DD><I>Get the DisplaySettings </I>
</DL></P>
@@ -111,65 +111,65 @@ Lazy state updating is used to minimize state changes.</BLOCKQUOTE>
<DL>
<A NAME="State"></A>
<A NAME="DOC.2.92.1"></A>
<A NAME="DOC.2.97.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> State()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~State"></A>
<A NAME="DOC.2.92.2"></A>
<A NAME="DOC.2.97.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~State()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="pushStateSet"></A>
<A NAME="DOC.2.92.3"></A>
<A NAME="DOC.2.97.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushStateSet(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
<DD>push stateset onto state stack
<DL><DT><DD></DL><P>
<A NAME="popStateSet"></A>
<A NAME="DOC.2.92.4"></A>
<A NAME="DOC.2.97.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popStateSet()</B></TT>
<DD>pop drawstate off state stack
<DL><DT><DD></DL><P>
<A NAME="captureCurrentState"></A>
<A NAME="DOC.2.92.5"></A>
<A NAME="DOC.2.97.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureCurrentState(<!1><A HREF="StateSet.html">StateSet</A>&amp; stateset) const </B></TT>
<DD>copy the modes and attributes which captures the current state
<DL><DT><DD></DL><P>
<A NAME="reset"></A>
<A NAME="DOC.2.92.6"></A>
<A NAME="DOC.2.97.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
<DD>reset the state object to an empty stack
<DL><DT><DD></DL><P>
<A NAME="apply_mode"></A>
<A NAME="DOC.2.92.7"></A>
<A NAME="DOC.2.97.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_mode(const StateAttribute::GLMode mode, const bool enabled)</B></TT>
<DD>apply an OpenGL mode if required.
<DL><DT><DD></DL><P>
<A NAME="apply_attribute"></A>
<A NAME="DOC.2.92.8"></A>
<A NAME="DOC.2.97.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_attribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
<DD>apply an attribute if required.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.92.9"></A>
<A NAME="DOC.2.97.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
<DD>apply stateset
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.92.10"></A>
<A NAME="DOC.2.97.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply()</B></TT>
<DD>apply the state
<DL><DT><DD></DL><P>
<A NAME="have_applied"></A>
<A NAME="DOC.2.92.11"></A>
<A NAME="DOC.2.97.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
<DD>mode has been set externally, update state to reflect this setting
<DL><DT><DD></DL><P>
<A NAME="have_applied"></A>
<A NAME="DOC.2.92.12"></A>
<A NAME="DOC.2.97.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
<DD>attribute has been applied externally, update state to reflect this setting
<DL><DT><DD></DL><P>
<A NAME="setContextID"></A>
<A NAME="DOC.2.92.13"></A>
<A NAME="DOC.2.97.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setContextID(unsigned int contextID)</B></TT>
<DD>Set the current OpenGL context uniqueID.
Note, it is the application developers responsibility to
@@ -179,86 +179,86 @@ help manage OpenGL display list and texture binds appropriate
for each context.
<DL><DT><DD></DL><P>
<A NAME="getContextID"></A>
<A NAME="DOC.2.92.14"></A>
<A NAME="DOC.2.97.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getContextID() const </B></TT>
<DD>Get the current OpenGL context unique ID
<DL><DT><DD></DL><P>
<A NAME="setFrameStamp"></A>
<A NAME="DOC.2.92.15"></A>
<A NAME="DOC.2.97.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
<DD>Set the frame stamp for the current frame
<DL><DT><DD></DL><P>
<A NAME="getFrameStamp"></A>
<A NAME="DOC.2.92.16"></A>
<A NAME="DOC.2.97.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
<DD>Set the frame stamp for the current frame
<DL><DT><DD></DL><P>
<A NAME="setCamera"></A>
<A NAME="DOC.2.92.17"></A>
<A NAME="DOC.2.97.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCamera(<!1><A HREF="Camera.html">Camera</A>* camera)</B></TT>
<DD>Set the camera. Note, nothing is applied, the camera is just used
used in the State object to pass the current camera to Drawables
during rendering.
<DL><DT><DD></DL><P>
<A NAME="getCamera"></A>
<A NAME="DOC.2.92.18"></A>
<A NAME="DOC.2.97.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Camera.html">Camera</A>* getCamera() const </B></TT>
<DD>Get the camera
<DL><DT><DD></DL><P>
<A NAME="setDisplaySettings"></A>
<A NAME="DOC.2.92.19"></A>
<A NAME="DOC.2.97.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)</B></TT>
<DD>Set the DisplaySettings. Note, nothing is applied, the visual settings are just used
used in the State object to pass the current visual settings to Drawables
during rendering.
<DL><DT><DD></DL><P>
<A NAME="getDisplaySettings"></A>
<A NAME="DOC.2.92.20"></A>
<A NAME="DOC.2.97.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* getDisplaySettings() const </B></TT>
<DD>Get the DisplaySettings
<DL><DT><DD></DL><P><DL>
<A NAME="ModeStack"></A>
<A NAME="DOC.2.92.25.1"></A>
<A NAME="DOC.2.97.25.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModeStack()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="changed"></A>
<A NAME="DOC.2.92.25.2"></A>
<A NAME="DOC.2.97.25.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
<DL><DT><DD></DL><P>
<A NAME="last_applied_value"></A>
<A NAME="DOC.2.92.25.3"></A>
<A NAME="DOC.2.97.25.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool last_applied_value</B></TT>
<DL><DT><DD></DL><P>
<A NAME="global_default_value"></A>
<A NAME="DOC.2.92.25.4"></A>
<A NAME="DOC.2.97.25.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool global_default_value</B></TT>
<DL><DT><DD></DL><P>
<A NAME="valueVec"></A>
<A NAME="DOC.2.92.25.5"></A>
<A NAME="DOC.2.97.25.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ValueVec valueVec</B></TT>
<DL><DT><DD></DL><P></DL>
<DL>
<A NAME="AttributeStack"></A>
<A NAME="DOC.2.92.26.1"></A>
<A NAME="DOC.2.97.26.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeStack()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="changed"></A>
<A NAME="DOC.2.92.26.2"></A>
<A NAME="DOC.2.97.26.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
<DD>apply an attribute if required, passing in attribute and appropriate attribute stack
<DL><DT><DD></DL><P>
<A NAME="last_applied_attribute"></A>
<A NAME="DOC.2.92.26.3"></A>
<A NAME="DOC.2.97.26.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* last_applied_attribute</B></TT>
<DL><DT><DD></DL><P>
<A NAME="global_default_attribute"></A>
<A NAME="DOC.2.92.26.4"></A>
<A NAME="DOC.2.97.26.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateAttribute.html">StateAttribute</A>&gt; global_default_attribute</B></TT>
<DL><DT><DD></DL><P>
<A NAME="attributeVec"></A>
<A NAME="DOC.2.92.26.5"></A>
<A NAME="DOC.2.97.26.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeVec attributeVec</B></TT>
<DL><DT><DD></DL><P></DL>
</DL>

View File

@@ -11,11 +11,11 @@
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=725>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=755>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
@@ -23,62 +23,67 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.7">StateAttribute</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.7">StateAttribute</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.96.8">clone</A></B>() const = 0
<DD><I>return a shallow copy of a node, with Object* return type</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.8">StateAttribute</A></B>(const <!1><A HREF="StateAttribute.html#DOC.2.101.8">StateAttribute</A>&amp; sa, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.96.9">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.101.9">cloneType</A></B>() const = 0
<DD><I>Clone the type of an attribute, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.101.10">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0
<DD><I>Clone an attribute, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.101.11">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DD><I>return true if this and obj are of the same kind of object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.96.10">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.101.12">className</A></B>() const
<DD><I>return the name of the attribute's class type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B><A HREF="#DOC.2.96.11">getType</A></B>() const = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B><A HREF="#DOC.2.101.13">getType</A></B>() const = 0
<DD><I>return the Type identifier of the attribute's class type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.96.12">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.101.14">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const = 0
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.96.13">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.15">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.96.14">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.16">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.96.15">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.17">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.16">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.18">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.17">apply</A></B>(<!1><A HREF="State.html">State</A>&amp;) const = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.19">apply</A></B>(<!1><A HREF="State.html">State</A>&amp;) const = 0
<DD><I>apply the OpenGL state attributes.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.18">compile</A></B>(<!1><A HREF="State.html">State</A>&amp;) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.20">compile</A></B>(<!1><A HREF="State.html">State</A>&amp;) const
<DD><I>default to nothing to compile - all state is applied immediately.</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.96.1">GLMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.101.1">GLMode</A></B>
<DD><I>GLMode is the value used in glEnable/glDisable(mode) </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.96.2">GLModeValue</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.2">GLModeValue</A></B>
<DD><I>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.96.3">OverrideValue</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.3">OverrideValue</A></B>
<DD><I>Override is used to specified the override behavior of StateAttributes from from parent to children.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.4">Values</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.4">Values</A></B>
<DD><I>list values which can be used in to set either GLModeValues or OverrideValues.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.96.5">Type</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.5">Type</A></B>
<DD><I>Type identifier to differentiate between different state types.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.6">Types</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.6">Types</A></B>
<DD><I>Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.96.19">~StateAttribute</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.101.21">~StateAttribute</A></B>()
</DL></P>
</DL>
@@ -112,26 +117,26 @@
<DL>
<A NAME="GLMode"></A>
<A NAME="DOC.2.96.1"></A>
<A NAME="DOC.2.101.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef GLenum GLMode</B></TT>
<DD>GLMode is the value used in glEnable/glDisable(mode)
<DL><DT><DD></DL><P>
<A NAME="GLModeValue"></A>
<A NAME="DOC.2.96.2"></A>
<A NAME="DOC.2.101.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int GLModeValue</B></TT>
<DD>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
GLMoveValue is also used to specify the override behavior of modes from parent to children.
See enum Value description for more details.
<DL><DT><DD></DL><P>
<A NAME="OverrideValue"></A>
<A NAME="DOC.2.96.3"></A>
<A NAME="DOC.2.101.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int OverrideValue</B></TT>
<DD>Override is used to specified the override behavior of StateAttributes
from from parent to children.
See enum Value description for more details.
<DL><DT><DD></DL><P>
<A NAME="Values"></A>
<A NAME="DOC.2.96.4"></A>
<A NAME="DOC.2.101.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Values</B></TT>
<DD>list values which can be used in to set either GLModeValues
or OverrideValues. When using in conjunction with GLModeValues
@@ -143,43 +148,43 @@ StateSet::setAttributeAndModes(..).
<DL><DT><DD></DL><P><DL>
<A NAME="OFF"></A>
<A NAME="DOC.2.96.4.1"></A>
<A NAME="DOC.2.101.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
<DD>means that associated GLMode and Override is disabled
<DL><DT><DD></DL><P>
<A NAME="ON"></A>
<A NAME="DOC.2.96.4.2"></A>
<A NAME="DOC.2.101.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ON</B></TT>
<DD>means that associated GLMode is enabled and Override is disabled
<DL><DT><DD></DL><P>
<A NAME="OVERRIDE"></A>
<A NAME="DOC.2.96.4.3"></A>
<A NAME="DOC.2.101.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE</B></TT>
<DD>Overriding of GLMode's or StateAttributes is enabled
<DL><DT><DD></DL><P>
<A NAME="OVERRIDE_OFF"></A>
<A NAME="DOC.2.96.4.4"></A>
<A NAME="DOC.2.101.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_OFF</B></TT>
<DD>Equivilant to OFF | OVERRIDE
<DL><DT><DD></DL><P>
<A NAME="OVERRIDE_ON"></A>
<A NAME="DOC.2.96.4.5"></A>
<A NAME="DOC.2.101.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_ON</B></TT>
<DD>Equivilant to ON | OVERRIDE
<DL><DT><DD></DL><P>
<A NAME="INHERIT"></A>
<A NAME="DOC.2.96.4.6"></A>
<A NAME="DOC.2.101.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT</B></TT>
<DD>means that GLMode or StateAttribute should in inherited from above
<DL><DT><DD></DL><P></DL>
<A NAME="Type"></A>
<A NAME="DOC.2.96.5"></A>
<A NAME="DOC.2.101.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int Type</B></TT>
<DD>Type identifier to differentiate between different state types.
<DL><DT><DD></DL><P>
<A NAME="Types"></A>
<A NAME="DOC.2.96.6"></A>
<A NAME="DOC.2.101.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Types</B></TT>
<DD>Values of StateAttribute::Type used to aid identification
of different StateAttribute subclasses. Each subclass defines
@@ -192,217 +197,232 @@ that types value.
<DL><DT><DD></DL><P><DL>
<A NAME="TEXTURE"></A>
<A NAME="DOC.2.96.6.1"></A>
<A NAME="DOC.2.101.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_0"></A>
<A NAME="DOC.2.96.6.2"></A>
<A NAME="DOC.2.101.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_1"></A>
<A NAME="DOC.2.96.6.3"></A>
<A NAME="DOC.2.101.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_2"></A>
<A NAME="DOC.2.96.6.4"></A>
<A NAME="DOC.2.101.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE_3"></A>
<A NAME="DOC.2.96.6.5"></A>
<A NAME="DOC.2.101.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_3</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MATERIAL"></A>
<A NAME="DOC.2.96.6.6"></A>
<A NAME="DOC.2.101.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MATERIAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALPHAFUNC"></A>
<A NAME="DOC.2.96.6.7"></A>
<A NAME="DOC.2.101.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALPHAFUNC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ANTIALIAS"></A>
<A NAME="DOC.2.96.6.8"></A>
<A NAME="DOC.2.101.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANTIALIAS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COLORTABLE"></A>
<A NAME="DOC.2.96.6.9"></A>
<A NAME="DOC.2.101.6.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORTABLE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CULLFACE"></A>
<A NAME="DOC.2.96.6.10"></A>
<A NAME="DOC.2.101.6.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CULLFACE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FOG"></A>
<A NAME="DOC.2.96.6.11"></A>
<A NAME="DOC.2.101.6.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FOG</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FRONTFACE"></A>
<A NAME="DOC.2.96.6.12"></A>
<A NAME="DOC.2.101.6.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONTFACE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT"></A>
<A NAME="DOC.2.96.6.13"></A>
<A NAME="DOC.2.101.6.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_0"></A>
<A NAME="DOC.2.96.6.14"></A>
<A NAME="DOC.2.101.6.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_1"></A>
<A NAME="DOC.2.96.6.15"></A>
<A NAME="DOC.2.101.6.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_2"></A>
<A NAME="DOC.2.96.6.16"></A>
<A NAME="DOC.2.101.6.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_3"></A>
<A NAME="DOC.2.96.6.17"></A>
<A NAME="DOC.2.101.6.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_3</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_4"></A>
<A NAME="DOC.2.96.6.18"></A>
<A NAME="DOC.2.101.6.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_4</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_5"></A>
<A NAME="DOC.2.96.6.19"></A>
<A NAME="DOC.2.101.6.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_5</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_6"></A>
<A NAME="DOC.2.96.6.20"></A>
<A NAME="DOC.2.101.6.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_6</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LIGHT_7"></A>
<A NAME="DOC.2.96.6.21"></A>
<A NAME="DOC.2.101.6.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_7</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POINT"></A>
<A NAME="DOC.2.96.6.22"></A>
<A NAME="DOC.2.101.6.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINEWIDTH"></A>
<A NAME="DOC.2.96.6.23"></A>
<A NAME="DOC.2.101.6.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEWIDTH</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SHADEMODEL"></A>
<A NAME="DOC.2.101.6.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHADEMODEL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POLYGONMODE"></A>
<A NAME="DOC.2.96.6.24"></A>
<A NAME="DOC.2.101.6.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONMODE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POLYGONOFFSET"></A>
<A NAME="DOC.2.96.6.25"></A>
<A NAME="DOC.2.101.6.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONOFFSET</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXENV"></A>
<A NAME="DOC.2.96.6.26"></A>
<A NAME="DOC.2.101.6.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXENV</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXGEN"></A>
<A NAME="DOC.2.96.6.27"></A>
<A NAME="DOC.2.101.6.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXGEN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXMAT"></A>
<A NAME="DOC.2.96.6.28"></A>
<A NAME="DOC.2.101.6.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXMAT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRANSPARENCY"></A>
<A NAME="DOC.2.96.6.29"></A>
<A NAME="DOC.2.101.6.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENCY</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STENCIL"></A>
<A NAME="DOC.2.96.6.30"></A>
<A NAME="DOC.2.101.6.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STENCIL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COLORMASK"></A>
<A NAME="DOC.2.96.6.31"></A>
<A NAME="DOC.2.101.6.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMASK</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DEPTH"></A>
<A NAME="DOC.2.96.6.32"></A>
<A NAME="DOC.2.101.6.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEPTH</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VIEWPORT"></A>
<A NAME="DOC.2.96.6.33"></A>
<A NAME="DOC.2.101.6.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEWPORT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE"></A>
<A NAME="DOC.2.96.6.34"></A>
<A NAME="DOC.2.101.6.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_0"></A>
<A NAME="DOC.2.96.6.35"></A>
<A NAME="DOC.2.101.6.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_1"></A>
<A NAME="DOC.2.96.6.36"></A>
<A NAME="DOC.2.101.6.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_2"></A>
<A NAME="DOC.2.96.6.37"></A>
<A NAME="DOC.2.101.6.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_3"></A>
<A NAME="DOC.2.96.6.38"></A>
<A NAME="DOC.2.101.6.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_3</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_4"></A>
<A NAME="DOC.2.96.6.39"></A>
<A NAME="DOC.2.101.6.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_4</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLIPPLANE_5"></A>
<A NAME="DOC.2.96.6.40"></A>
<A NAME="DOC.2.101.6.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_5</B></TT>
<DL><DT><DD></DL><P>
<A NAME="COLORMATRIX"></A>
<A NAME="DOC.2.96.6.41"></A>
<A NAME="DOC.2.101.6.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMATRIX</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="StateAttribute"></A>
<A NAME="DOC.2.96.7"></A>
<A NAME="DOC.2.101.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="StateAttribute"></A>
<A NAME="DOC.2.101.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute(const <!1><A HREF="StateAttribute.html#DOC.2.101.8">StateAttribute</A>&amp; sa, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.101.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
<DD>Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.96.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const = 0</B></TT>
<DD>return a shallow copy of a node, with Object* return type
<A NAME="DOC.2.101.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0</B></TT>
<DD>Clone an attribute, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.96.9"></A>
<A NAME="DOC.2.101.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DD>return true if this and obj are of the same kind of object
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.96.10"></A>
<A NAME="DOC.2.101.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DD>return the name of the attribute's class type
<DL><DT><DD></DL><P>
<A NAME="getType"></A>
<A NAME="DOC.2.96.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> getType() const = 0</B></TT>
<A NAME="DOC.2.101.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> getType() const = 0</B></TT>
<DD>return the Type identifier of the attribute's class type
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.96.12"></A>
<A NAME="DOC.2.101.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const = 0</B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.96.13"></A>
<A NAME="DOC.2.101.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.96.14"></A>
<A NAME="DOC.2.101.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.96.15"></A>
<A NAME="DOC.2.101.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.96.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const </B></TT>
<A NAME="DOC.2.101.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.96.17"></A>
<A NAME="DOC.2.101.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp;) const = 0</B></TT>
<DD>apply the OpenGL state attributes.
The global state for the current OpenGL context is passed
@@ -410,12 +430,12 @@ in to allow the StateAttribute to obtain details on the
the current context and state.
<DL><DT><DD></DL><P>
<A NAME="compile"></A>
<A NAME="DOC.2.96.18"></A>
<A NAME="DOC.2.101.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>&amp;) const </B></TT>
<DD>default to nothing to compile - all state is applied immediately.
<DL><DT><DD></DL><P>
<A NAME="~StateAttribute"></A>
<A NAME="DOC.2.96.19"></A>
<A NAME="DOC.2.101.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateAttribute()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
@@ -427,6 +447,7 @@ the current context and state.
<A HREF="TexGen.html">TexGen</A><BR>
<A HREF="TexEnv.html">TexEnv</A><BR>
<A HREF="Stencil.html">Stencil</A><BR>
<A HREF="ShadeModel.html">ShadeModel</A><BR>
<A HREF="PolygonOffset.html">PolygonOffset</A><BR>
<A HREF="PolygonMode.html">PolygonMode</A><BR>
<A HREF="Point.html">Point</A><BR>

View File

@@ -23,137 +23,139 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.1">StateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.1">StateSet</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.97.2">StateSet</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.102.2">StateSet</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.97.3">clone</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.3">cloneType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.97.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.97.5">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.102.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.97.6">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs, bool compareAttributeContents=false) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.102.6">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.7">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs, bool compareAttributeContents=false) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.97.7">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.8">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.97.8">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.9">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.97.9">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.10">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.10">setGlobalDefaults</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.11">setGlobalDefaults</A></B>()
<DD><I>set all the modes to on or off so that it defines a complete state, typically used for a default global state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.11">setAllToInherit</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.12">setAllToInherit</A></B>()
<DD><I>set all the modes to inherit, typically used to signify nodes which inherit all of their modes for the global state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.12">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.13">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs)
<DD><I>merge this stateset with stateset rhs, this overrides the rhs if OVERRIDE is specified, otherwise rhs takes precedence</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.14">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.15">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
<DD><I>set this StateSet to contain specified GLMode and value</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.15">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.16">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
<DD><I>set this StateSet to inherit specified GLMode type from parents.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.97.16">getMode</A></B>(const StateAttribute::GLMode mode) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.102.17">getMode</A></B>(const StateAttribute::GLMode mode) const
<DD><I>get specified GLModeValue for specified GLMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A>&amp; <B><A HREF="#DOC.2.97.17">getModeList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>&amp; <B><A HREF="#DOC.2.102.18">getModeList</A></B>()
<DD><I>return the list of all GLModes contained in this StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A>&amp; <B><A HREF="#DOC.2.97.18">getModeList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>&amp; <B><A HREF="#DOC.2.102.19">getModeList</A></B>() const
<DD><I>return the const list of all GLModes contained in this const StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.21">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.22">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
<DD><I>set this StateSet to contain specified attribute and override flag</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.22">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.23">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
<DD><I>set this StateSet to contain specified attribute and set the associated GLMode's to specified value</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.23">setAttributeToInherit</A></B>(const StateAttribute::Type type)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.24">setAttributeToInherit</A></B>(const StateAttribute::Type type)
<DD><I>set this StateSet to inherit specified attribute type from parents.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.97.24">getAttribute</A></B>(const StateAttribute::Type type)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.102.25">getAttribute</A></B>(const StateAttribute::Type type)
<DD><I>get specified StateAttribute for specified type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.97.25">getAttribute</A></B>(const StateAttribute::Type type) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.102.26">getAttribute</A></B>(const StateAttribute::Type type) const
<DD><I>get specified const StateAttribute for specified type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.97.19">RefAttributePair</A>* <B><A HREF="#DOC.2.97.26">getAttributePair</A></B>(const StateAttribute::Type type) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>* <B><A HREF="#DOC.2.102.27">getAttributePair</A></B>(const StateAttribute::Type type) const
<DD><I>get specified RefAttributePair for specified type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A>&amp; <B><A HREF="#DOC.2.97.27">getAttributeList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>&amp; <B><A HREF="#DOC.2.102.28">getAttributeList</A></B>()
<DD><I>return the list of all StateAttributes contained in this StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A>&amp; <B><A HREF="#DOC.2.97.28">getAttributeList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>&amp; <B><A HREF="#DOC.2.102.29">getAttributeList</A></B>() const
<DD><I>return the const list of all StateAttributes contained in this const StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.30">setRenderingHint</A></B>(const int hint)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.31">setRenderingHint</A></B>(const int hint)
<DD><I>set the RenderingHint of the StateSet.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.97.31">getRenderingHint</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.102.32">getRenderingHint</A></B>() const
<DD><I>get the RenderingHint of the StateSet</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.33">setRenderBinDetails</A></B>(const int binNum, const std::string&amp; binName, const <!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.97.32.2">USE_RENDERBIN_DETAILS</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.34">setRenderBinDetails</A></B>(const int binNum, const std::string&amp; binName, const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.102.33.2">USE_RENDERBIN_DETAILS</A>)
<DD><I>set the render bin details</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.34">setRendingBinToInherit</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.35">setRendingBinToInherit</A></B>()
<DD><I>set the render bin details to inherit</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> <B><A HREF="#DOC.2.97.35">getRenderBinMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> <B><A HREF="#DOC.2.102.36">getRenderBinMode</A></B>() const
<DD><I>get the render bin mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.97.36">useRenderBinDetails</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.102.37">useRenderBinDetails</A></B>() const
<DD><I>get whether the render bin details are set and should be used</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.97.37">getBinNumber</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.102.38">getBinNumber</A></B>() const
<DD><I>get the render bin number</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.97.38">getBinName</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string&amp; <B><A HREF="#DOC.2.102.39">getBinName</A></B>() const
<DD><I>get the render bin name</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.39">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.40">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>call compile on all StateAttributes contained within this StateSet</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;StateAttribute::GLMode,StateAttribute::GLModeValue&gt; <B><A HREF="#DOC.2.97.13">ModeList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;StateAttribute::GLMode,StateAttribute::GLModeValue&gt; <B><A HREF="#DOC.2.102.14">ModeList</A></B>
<DD><I>a container to map GLModes to their respective GLModeValues</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateAttribute.html">StateAttribute</A>&gt;,StateAttribute::OverrideValue&gt; <B><A HREF="#DOC.2.97.19">RefAttributePair</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateAttribute.html">StateAttribute</A>&gt;,StateAttribute::OverrideValue&gt; <B><A HREF="#DOC.2.102.20">RefAttributePair</A></B>
<DD><I>simple pairing between an attribute and its override flag</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.97.19">RefAttributePair</A>&gt; <B><A HREF="#DOC.2.97.20">AttributeList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>&gt; <B><A HREF="#DOC.2.102.21">AttributeList</A></B>
<DD><I>a container to map StateAttribyte::Types to their respective RefAttributePair</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.97.29">RenderingHint</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.30">RenderingHint</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.97.32">RenderBinMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.33">RenderBinMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A> <B><A HREF="#DOC.2.97.42">_modeList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A> <B><A HREF="#DOC.2.102.43">_modeList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A> <B><A HREF="#DOC.2.97.43">_attributeList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A> <B><A HREF="#DOC.2.102.44">_attributeList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.97.44">_renderingHint</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.45">_renderingHint</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> <B><A HREF="#DOC.2.97.45">_binMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> <B><A HREF="#DOC.2.102.46">_binMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.97.46">_binNum</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.47">_binNum</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.97.47">_binName</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.102.48">_binName</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.97.40">~StateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.41">~StateSet</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>&amp; <B><A HREF="#DOC.2.97.41">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>&amp; <B><A HREF="#DOC.2.102.42">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&amp;)
</DL></P>
</DL>
@@ -190,166 +192,170 @@ in the graphics pipeline.</BLOCKQUOTE>
<DL>
<A NAME="StateSet"></A>
<A NAME="DOC.2.97.1"></A>
<A NAME="DOC.2.102.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="StateSet"></A>
<A NAME="DOC.2.97.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.97.2">StateSet</A>&amp;)</B></TT>
<A NAME="DOC.2.102.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.102.2">StateSet</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.102.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.97.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const </B></TT>
<A NAME="DOC.2.102.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.97.4"></A>
<A NAME="DOC.2.102.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.97.5"></A>
<A NAME="DOC.2.102.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.97.6"></A>
<A NAME="DOC.2.102.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs, bool compareAttributeContents=false) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.97.7"></A>
<A NAME="DOC.2.102.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.97.8"></A>
<A NAME="DOC.2.102.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.97.9"></A>
<A NAME="DOC.2.102.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setGlobalDefaults"></A>
<A NAME="DOC.2.97.10"></A>
<A NAME="DOC.2.102.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGlobalDefaults()</B></TT>
<DD>set all the modes to on or off so that it defines a
complete state, typically used for a default global state
<DL><DT><DD></DL><P>
<A NAME="setAllToInherit"></A>
<A NAME="DOC.2.97.11"></A>
<A NAME="DOC.2.102.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAllToInherit()</B></TT>
<DD>set all the modes to inherit, typically used to signify
nodes which inherit all of their modes for the global state
<DL><DT><DD></DL><P>
<A NAME="merge"></A>
<A NAME="DOC.2.97.12"></A>
<A NAME="DOC.2.102.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="StateSet.html">StateSet</A>&amp; rhs)</B></TT>
<DD>merge this stateset with stateset rhs, this overrides
the rhs if OVERRIDE is specified, otherwise rhs takes precedence
<DL><DT><DD></DL><P>
<A NAME="ModeList"></A>
<A NAME="DOC.2.97.13"></A>
<A NAME="DOC.2.102.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;StateAttribute::GLMode,StateAttribute::GLModeValue&gt; ModeList</B></TT>
<DD>a container to map GLModes to their respective GLModeValues
<DL><DT><DD></DL><P>
<A NAME="setMode"></A>
<A NAME="DOC.2.97.14"></A>
<A NAME="DOC.2.102.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
<DD>set this StateSet to contain specified GLMode and value
<DL><DT><DD></DL><P>
<A NAME="setModeToInherit"></A>
<A NAME="DOC.2.97.15"></A>
<A NAME="DOC.2.102.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setModeToInherit(const StateAttribute::GLMode mode)</B></TT>
<DD>set this StateSet to inherit specified GLMode type from parents.
has the effect of deleting any GlMode of specified type from StateSet.
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.97.16"></A>
<A NAME="DOC.2.102.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const StateAttribute::GLModeValue getMode(const StateAttribute::GLMode mode) const </B></TT>
<DD>get specified GLModeValue for specified GLMode.
returns INHERIT if no GLModeValue is contained within StateSet.
<DL><DT><DD></DL><P>
<A NAME="getModeList"></A>
<A NAME="DOC.2.97.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A>&amp; getModeList()</B></TT>
<A NAME="DOC.2.102.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>&amp; getModeList()</B></TT>
<DD>return the list of all GLModes contained in this StateSet
<DL><DT><DD></DL><P>
<A NAME="getModeList"></A>
<A NAME="DOC.2.97.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A>&amp; getModeList() const </B></TT>
<A NAME="DOC.2.102.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>&amp; getModeList() const </B></TT>
<DD>return the const list of all GLModes contained in this const StateSet
<DL><DT><DD></DL><P>
<A NAME="RefAttributePair"></A>
<A NAME="DOC.2.97.19"></A>
<A NAME="DOC.2.102.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateAttribute.html">StateAttribute</A>&gt;,StateAttribute::OverrideValue&gt; RefAttributePair</B></TT>
<DD>simple pairing between an attribute and its override flag
<DL><DT><DD></DL><P>
<A NAME="AttributeList"></A>
<A NAME="DOC.2.97.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.97.19">RefAttributePair</A>&gt; AttributeList</B></TT>
<A NAME="DOC.2.102.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>&gt; AttributeList</B></TT>
<DD>a container to map StateAttribyte::Types to their respective RefAttributePair
<DL><DT><DD></DL><P>
<A NAME="setAttribute"></A>
<A NAME="DOC.2.97.21"></A>
<A NAME="DOC.2.102.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttribute(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)</B></TT>
<DD>set this StateSet to contain specified attribute and override flag
<DL><DT><DD></DL><P>
<A NAME="setAttributeAndModes"></A>
<A NAME="DOC.2.97.22"></A>
<A NAME="DOC.2.102.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeAndModes(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)</B></TT>
<DD>set this StateSet to contain specified attribute and set the associated GLMode's to specified value
<DL><DT><DD></DL><P>
<A NAME="setAttributeToInherit"></A>
<A NAME="DOC.2.97.23"></A>
<A NAME="DOC.2.102.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeToInherit(const StateAttribute::Type type)</B></TT>
<DD>set this StateSet to inherit specified attribute type from parents.
has the effect of deleting any state attributes of specified type from StateSet.
<DL><DT><DD></DL><P>
<A NAME="getAttribute"></A>
<A NAME="DOC.2.97.24"></A>
<A NAME="DOC.2.102.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type)</B></TT>
<DD>get specified StateAttribute for specified type.
returns NULL if no type is contained within StateSet.
<DL><DT><DD></DL><P>
<A NAME="getAttribute"></A>
<A NAME="DOC.2.97.25"></A>
<A NAME="DOC.2.102.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type) const </B></TT>
<DD>get specified const StateAttribute for specified type.
returns NULL if no type is contained within const StateSet.
<DL><DT><DD></DL><P>
<A NAME="getAttributePair"></A>
<A NAME="DOC.2.97.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.97.19">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
<A NAME="DOC.2.102.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
<DD>get specified RefAttributePair for specified type.
returns NULL if no type is contained within StateSet.
<DL><DT><DD></DL><P>
<A NAME="getAttributeList"></A>
<A NAME="DOC.2.97.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A>&amp; getAttributeList()</B></TT>
<A NAME="DOC.2.102.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>&amp; getAttributeList()</B></TT>
<DD>return the list of all StateAttributes contained in this StateSet
<DL><DT><DD></DL><P>
<A NAME="getAttributeList"></A>
<A NAME="DOC.2.97.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A>&amp; getAttributeList() const </B></TT>
<A NAME="DOC.2.102.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>&amp; getAttributeList() const </B></TT>
<DD>return the const list of all StateAttributes contained in this const StateSet
<DL><DT><DD></DL><P>
<A NAME="RenderingHint"></A>
<A NAME="DOC.2.97.29"></A>
<A NAME="DOC.2.102.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderingHint</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="DEFAULT_BIN"></A>
<A NAME="DOC.2.97.29.1"></A>
<A NAME="DOC.2.102.30.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEFAULT_BIN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OPAQUE_BIN"></A>
<A NAME="DOC.2.97.29.2"></A>
<A NAME="DOC.2.102.30.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OPAQUE_BIN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRANSPARENT_BIN"></A>
<A NAME="DOC.2.97.29.3"></A>
<A NAME="DOC.2.102.30.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENT_BIN</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setRenderingHint"></A>
<A NAME="DOC.2.97.30"></A>
<A NAME="DOC.2.102.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderingHint(const int hint)</B></TT>
<DD>set the RenderingHint of the StateSet.
RenderingHint is used by osgUtil::Renderer to determine which
@@ -358,97 +364,97 @@ objects OPAQUE_BIN would typical used, which TRANSPARENT_BIN
should be used for objects which need to be depth sorted.
<DL><DT><DD></DL><P>
<A NAME="getRenderingHint"></A>
<A NAME="DOC.2.97.31"></A>
<A NAME="DOC.2.102.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getRenderingHint() const </B></TT>
<DD>get the RenderingHint of the StateSet
<DL><DT><DD></DL><P>
<A NAME="RenderBinMode"></A>
<A NAME="DOC.2.97.32"></A>
<A NAME="DOC.2.102.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderBinMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="INHERIT_RENDERBIN_DETAILS"></A>
<A NAME="DOC.2.97.32.1"></A>
<A NAME="DOC.2.102.33.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT_RENDERBIN_DETAILS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_RENDERBIN_DETAILS"></A>
<A NAME="DOC.2.97.32.2"></A>
<A NAME="DOC.2.102.33.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_RENDERBIN_DETAILS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OVERRIDE_RENDERBIN_DETAILS"></A>
<A NAME="DOC.2.97.32.3"></A>
<A NAME="DOC.2.102.33.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_RENDERBIN_DETAILS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ENCLOSE_RENDERBIN_DETAILS"></A>
<A NAME="DOC.2.97.32.4"></A>
<A NAME="DOC.2.102.33.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENCLOSE_RENDERBIN_DETAILS</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setRenderBinDetails"></A>
<A NAME="DOC.2.97.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string&amp; binName, const <!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.97.32.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
<A NAME="DOC.2.102.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string&amp; binName, const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.102.33.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
<DD>set the render bin details
<DL><DT><DD></DL><P>
<A NAME="setRendingBinToInherit"></A>
<A NAME="DOC.2.97.34"></A>
<A NAME="DOC.2.102.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRendingBinToInherit()</B></TT>
<DD>set the render bin details to inherit
<DL><DT><DD></DL><P>
<A NAME="getRenderBinMode"></A>
<A NAME="DOC.2.97.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> getRenderBinMode() const </B></TT>
<A NAME="DOC.2.102.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> getRenderBinMode() const </B></TT>
<DD>get the render bin mode
<DL><DT><DD></DL><P>
<A NAME="useRenderBinDetails"></A>
<A NAME="DOC.2.97.36"></A>
<A NAME="DOC.2.102.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool useRenderBinDetails() const </B></TT>
<DD>get whether the render bin details are set and should be used
<DL><DT><DD></DL><P>
<A NAME="getBinNumber"></A>
<A NAME="DOC.2.97.37"></A>
<A NAME="DOC.2.102.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBinNumber() const </B></TT>
<DD>get the render bin number
<DL><DT><DD></DL><P>
<A NAME="getBinName"></A>
<A NAME="DOC.2.97.38"></A>
<A NAME="DOC.2.102.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string&amp; getBinName() const </B></TT>
<DD>get the render bin name
<DL><DT><DD></DL><P>
<A NAME="compile"></A>
<A NAME="DOC.2.97.39"></A>
<A NAME="DOC.2.102.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>call compile on all StateAttributes contained within this StateSet
<DL><DT><DD></DL><P>
<A NAME="~StateSet"></A>
<A NAME="DOC.2.97.40"></A>
<A NAME="DOC.2.102.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSet()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.97.41"></A>
<A NAME="DOC.2.102.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html">StateSet</A>&amp; operator = (const <!1><A HREF="StateSet.html">StateSet</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modeList"></A>
<A NAME="DOC.2.97.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.97.13">ModeList</A> _modeList</B></TT>
<A NAME="DOC.2.102.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A> _modeList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_attributeList"></A>
<A NAME="DOC.2.97.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.97.20">AttributeList</A> _attributeList</B></TT>
<A NAME="DOC.2.102.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A> _attributeList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_renderingHint"></A>
<A NAME="DOC.2.97.44"></A>
<A NAME="DOC.2.102.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _renderingHint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_binMode"></A>
<A NAME="DOC.2.97.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.97.32">RenderBinMode</A> _binMode</B></TT>
<A NAME="DOC.2.102.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> _binMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_binNum"></A>
<A NAME="DOC.2.97.46"></A>
<A NAME="DOC.2.102.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNum</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_binName"></A>
<A NAME="DOC.2.97.47"></A>
<A NAME="DOC.2.102.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _binName</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -12,10 +12,10 @@
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStatistics,MStatistics.html">
<param name=classes value="CAttributeFunctor,MAttributeFunctor.html,CReferenced,MReferenced.html,CStatistics,MStatistics.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=after value="Ml_,MD_,M">
<param name=indent value="0,0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
@@ -23,80 +23,73 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.20">numOpaque</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.18">numOpaque</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.21">nummat</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.19">nummat</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.22">nbins</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.20">nbins</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.23">nprims</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.21">nprims</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.24">nlights</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.22">nlights</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.25">depth</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.23">depth</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.26">_binNo</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.24">_binNo</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.98.7">statsType</A> <B><A HREF="#DOC.2.98.27">stattype</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <B><A HREF="#DOC.2.103.25">stattype</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.28">nimpostor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.26">nimpostor</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.29">numprimtypes</A></B>[16]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.27">numprimtypes</A></B>[16]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.30">primtypes</A></B>[16]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.28">primtypes</A></B>[16]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.31">primlens</A></B>[16]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.29">primlens</A></B>[16]
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.98.32">primverts</A></B>[16]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.30">primverts</A></B>[16]
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.1">Statistics</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">Statistics</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.3">~Statistics</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.3">~Statistics</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B><A HREF="#DOC.2.98.4">clone</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.5">reset</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.98.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">osg::Object</A>* obj) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.6">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.98.6">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.103.7">apply</A></B>(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.8">reset</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.8">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.9">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.98.7">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.9">addOpaque</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.10">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.10">addMatrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.11">addOpaque</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.11">addLight</A></B>(const int np)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.12">addMatrix</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.12">addNumPrims</A></B>(const int np)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.13">addLight</A></B>(const int np)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.13">addImpostor</A></B>(const int np)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.14">addNumPrims</A></B>(const int np)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.14">getBins</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.15">addImpostor</A></B>(const int np)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.15">setDepth</A></B>(const int d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.98.16">getBins</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.16">addBins</A></B>(const int np)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.17">setDepth</A></B>(const int d)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.18">addBins</A></B>(const int np)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.19">setBinNo</A></B>(const int n)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.17">setBinNo</A></B>(const int n)
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.98.2">PrimitiveType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.2">PrimitiveType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.98.7">statsType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.4">statsType</A></B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
@@ -116,6 +109,21 @@
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="AttributeFunctor.html">AttributeFunctor</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setAttributeBitMask</B>(AttributeBitMask abm)
<DT>
<IMG ALT="o" SRC=icon2.gif>AttributeBitMask <B>getAttributeBitMask</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>AttributeBitMask <B>_abm</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
@@ -135,227 +143,219 @@ each trifan or tristrip = (length-2) triangles and so on.</BLOCKQUOTE>
<DL>
<A NAME="Statistics"></A>
<A NAME="DOC.2.98.1"></A>
<A NAME="DOC.2.103.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Statistics()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PrimitiveType"></A>
<A NAME="DOC.2.98.2"></A>
<A NAME="DOC.2.103.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum PrimitiveType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NO_TYPE"></A>
<A NAME="DOC.2.98.2.1"></A>
<A NAME="DOC.2.103.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_TYPE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POINTS"></A>
<A NAME="DOC.2.98.2.2"></A>
<A NAME="DOC.2.103.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINES"></A>
<A NAME="DOC.2.98.2.3"></A>
<A NAME="DOC.2.103.2.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINES</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINE_STRIP"></A>
<A NAME="DOC.2.98.2.4"></A>
<A NAME="DOC.2.103.2.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_STRIP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FLAT_LINE_STRIP"></A>
<A NAME="DOC.2.98.2.5"></A>
<A NAME="DOC.2.103.2.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_LINE_STRIP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINE_LOOP"></A>
<A NAME="DOC.2.98.2.6"></A>
<A NAME="DOC.2.103.2.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_LOOP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRIANGLES"></A>
<A NAME="DOC.2.98.2.7"></A>
<A NAME="DOC.2.103.2.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLES</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRIANGLE_STRIP"></A>
<A NAME="DOC.2.98.2.8"></A>
<A NAME="DOC.2.103.2.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_STRIP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FLAT_TRIANGLE_STRIP"></A>
<A NAME="DOC.2.98.2.9"></A>
<A NAME="DOC.2.103.2.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_STRIP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TRIANGLE_FAN"></A>
<A NAME="DOC.2.98.2.10"></A>
<A NAME="DOC.2.103.2.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_FAN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FLAT_TRIANGLE_FAN"></A>
<A NAME="DOC.2.98.2.11"></A>
<A NAME="DOC.2.103.2.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_FAN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="QUADS"></A>
<A NAME="DOC.2.98.2.12"></A>
<A NAME="DOC.2.103.2.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUADS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="QUAD_STRIP"></A>
<A NAME="DOC.2.98.2.13"></A>
<A NAME="DOC.2.103.2.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_STRIP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POLYGON"></A>
<A NAME="DOC.2.98.2.14"></A>
<A NAME="DOC.2.103.2.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGON</B></TT>
<DL><DT><DD></DL><P>
<A NAME="IMPOSTOR"></A>
<A NAME="DOC.2.98.2.15"></A>
<A NAME="DOC.2.103.2.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IMPOSTOR</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="~Statistics"></A>
<A NAME="DOC.2.98.3"></A>
<A NAME="DOC.2.103.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Statistics()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.98.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">osg::Object</A>* clone() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.98.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">osg::Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.98.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="statsType"></A>
<A NAME="DOC.2.98.7"></A>
<A NAME="DOC.2.103.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum statsType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="STAT_NONE"></A>
<A NAME="DOC.2.98.7.1"></A>
<A NAME="DOC.2.103.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_NONE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_FRAMERATE"></A>
<A NAME="DOC.2.98.7.2"></A>
<A NAME="DOC.2.103.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_FRAMERATE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_GRAPHS"></A>
<A NAME="DOC.2.98.7.3"></A>
<A NAME="DOC.2.103.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_GRAPHS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_PRIMS"></A>
<A NAME="DOC.2.98.7.4"></A>
<A NAME="DOC.2.103.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_PRIMSPERVIEW"></A>
<A NAME="DOC.2.98.7.5"></A>
<A NAME="DOC.2.103.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERVIEW</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_PRIMSPERBIN"></A>
<A NAME="DOC.2.98.7.6"></A>
<A NAME="DOC.2.103.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERBIN</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_DC"></A>
<A NAME="DOC.2.98.7.7"></A>
<A NAME="DOC.2.103.4.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_DC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STAT_RESTART"></A>
<A NAME="DOC.2.98.7.8"></A>
<A NAME="DOC.2.103.4.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_RESTART</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="reset"></A>
<A NAME="DOC.2.98.8"></A>
<A NAME="DOC.2.103.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setType"></A>
<A NAME="DOC.2.98.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.98.7">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)</B></TT>
<A NAME="DOC.2.103.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.103.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addNumPrims"></A>
<A NAME="DOC.2.98.10"></A>
<A NAME="DOC.2.103.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addOpaque"></A>
<A NAME="DOC.2.98.11"></A>
<A NAME="DOC.2.103.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addOpaque()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addMatrix"></A>
<A NAME="DOC.2.98.12"></A>
<A NAME="DOC.2.103.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addLight"></A>
<A NAME="DOC.2.98.13"></A>
<A NAME="DOC.2.103.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addLight(const int np)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addNumPrims"></A>
<A NAME="DOC.2.98.14"></A>
<A NAME="DOC.2.103.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int np)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addImpostor"></A>
<A NAME="DOC.2.98.15"></A>
<A NAME="DOC.2.103.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addImpostor(const int np)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getBins"></A>
<A NAME="DOC.2.98.16"></A>
<A NAME="DOC.2.103.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBins()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDepth"></A>
<A NAME="DOC.2.98.17"></A>
<A NAME="DOC.2.103.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepth(const int d)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addBins"></A>
<A NAME="DOC.2.98.18"></A>
<A NAME="DOC.2.103.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addBins(const int np)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setBinNo"></A>
<A NAME="DOC.2.98.19"></A>
<A NAME="DOC.2.103.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBinNo(const int n)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="numOpaque"></A>
<A NAME="DOC.2.98.20"></A>
<A NAME="DOC.2.103.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numOpaque</B></TT>
<DL><DT><DD></DL><P>
<A NAME="nummat"></A>
<A NAME="DOC.2.98.21"></A>
<A NAME="DOC.2.103.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nummat</B></TT>
<DL><DT><DD></DL><P>
<A NAME="nbins"></A>
<A NAME="DOC.2.98.22"></A>
<A NAME="DOC.2.103.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nbins</B></TT>
<DL><DT><DD></DL><P>
<A NAME="nprims"></A>
<A NAME="DOC.2.98.23"></A>
<A NAME="DOC.2.103.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nprims</B></TT>
<DL><DT><DD></DL><P>
<A NAME="nlights"></A>
<A NAME="DOC.2.98.24"></A>
<A NAME="DOC.2.103.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nlights</B></TT>
<DL><DT><DD></DL><P>
<A NAME="depth"></A>
<A NAME="DOC.2.98.25"></A>
<A NAME="DOC.2.103.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int depth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_binNo"></A>
<A NAME="DOC.2.98.26"></A>
<A NAME="DOC.2.103.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNo</B></TT>
<DL><DT><DD></DL><P>
<A NAME="stattype"></A>
<A NAME="DOC.2.98.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.98.7">statsType</A> stattype</B></TT>
<A NAME="DOC.2.103.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> stattype</B></TT>
<DL><DT><DD></DL><P>
<A NAME="nimpostor"></A>
<A NAME="DOC.2.98.28"></A>
<A NAME="DOC.2.103.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nimpostor</B></TT>
<DL><DT><DD></DL><P>
<A NAME="numprimtypes"></A>
<A NAME="DOC.2.98.29"></A>
<A NAME="DOC.2.103.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numprimtypes[16]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="primtypes"></A>
<A NAME="DOC.2.98.30"></A>
<A NAME="DOC.2.103.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primtypes[16]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="primlens"></A>
<A NAME="DOC.2.98.31"></A>
<A NAME="DOC.2.103.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primlens[16]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="primverts"></A>
<A NAME="DOC.2.98.32"></A>
<A NAME="DOC.2.103.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primverts[16]</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,69 +23,72 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.99.1">Stencil</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">Stencil</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.99.2">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.30">STENCIL</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.2">Stencil</A>&amp; stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.99.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.31">STENCIL</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.104.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.99.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.99.6">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.89.4">ref</A>, uint mask)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>, uint mask)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> <B><A HREF="#DOC.2.99.7">getFunction</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> <B><A HREF="#DOC.2.104.8">getFunction</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.99.8">getFunctionRef</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.104.9">getFunctionRef</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.99.9">getFunctionMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.10">getFunctionMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.99.11">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> zpass)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zpass)
<DD><I>set the operations to apply when the various stencil and depth tests fail or pass.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.12">getStencilFailOperation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.13">getStencilFailOperation</A></B>() const
<DD><I>get the operation when the stencil test fails</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.13">getStencilPassAndDepthFailOperation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.14">getStencilPassAndDepthFailOperation</A></B>() const
<DD><I>get the operation when the stencil test passes but the depth test fails</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.14">getStencilPassAndDepthPassOperation</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.15">getStencilPassAndDepthPassOperation</A></B>() const
<DD><I>get the operation when both the stencil test and the depth test pass</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.99.15">setWriteMask</A></B>(uint mask)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.16">setWriteMask</A></B>(uint mask)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.99.16">getWriteMask</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.17">getWriteMask</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.99.17">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.18">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.99.5">Function</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.6">Function</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.99.10">Operation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.11">Operation</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> <B><A HREF="#DOC.2.99.19">_func</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> <B><A HREF="#DOC.2.104.20">_func</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.99.20">_funcRef</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.21">_funcRef</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.99.21">_funcMask</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.104.22">_funcMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.22">_sfail</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.23">_sfail</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.23">_zfail</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.24">_zfail</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> <B><A HREF="#DOC.2.99.24">_zpass</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.25">_zpass</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.99.25">_writeMask</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.104.26">_writeMask</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.99.18">~Stencil</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.104.19">~Stencil</A></B>()
</DL></P>
</DL>
@@ -93,13 +96,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -156,109 +161,114 @@
<DL>
<A NAME="Stencil"></A>
<A NAME="DOC.2.99.1"></A>
<A NAME="DOC.2.104.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Stencil"></A>
<A NAME="DOC.2.104.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.104.2">Stencil</A>&amp; stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.99.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.30">STENCIL</A>)</B></TT>
<A NAME="DOC.2.104.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.31">STENCIL</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.99.3"></A>
<A NAME="DOC.2.104.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.99.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.104.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Function"></A>
<A NAME="DOC.2.99.5"></A>
<A NAME="DOC.2.104.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="NEVER"></A>
<A NAME="DOC.2.99.5.1"></A>
<A NAME="DOC.2.104.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LESS"></A>
<A NAME="DOC.2.99.5.2"></A>
<A NAME="DOC.2.104.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EQUAL"></A>
<A NAME="DOC.2.99.5.3"></A>
<A NAME="DOC.2.104.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEQUAL"></A>
<A NAME="DOC.2.99.5.4"></A>
<A NAME="DOC.2.104.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GREATER"></A>
<A NAME="DOC.2.99.5.5"></A>
<A NAME="DOC.2.104.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NOTEQUAL"></A>
<A NAME="DOC.2.99.5.6"></A>
<A NAME="DOC.2.104.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GEQUAL"></A>
<A NAME="DOC.2.99.5.7"></A>
<A NAME="DOC.2.104.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALWAYS"></A>
<A NAME="DOC.2.99.5.8"></A>
<A NAME="DOC.2.104.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFunction"></A>
<A NAME="DOC.2.99.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.89.4">ref</A>, uint mask)</B></TT>
<A NAME="DOC.2.104.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>, uint mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunction"></A>
<A NAME="DOC.2.99.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> getFunction() const </B></TT>
<A NAME="DOC.2.104.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> getFunction() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunctionRef"></A>
<A NAME="DOC.2.99.8"></A>
<A NAME="DOC.2.104.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFunctionRef() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunctionMask"></A>
<A NAME="DOC.2.99.9"></A>
<A NAME="DOC.2.104.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getFunctionMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Operation"></A>
<A NAME="DOC.2.99.10"></A>
<A NAME="DOC.2.104.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Operation</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="KEEP"></A>
<A NAME="DOC.2.99.10.1"></A>
<A NAME="DOC.2.104.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> KEEP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ZERO"></A>
<A NAME="DOC.2.99.10.2"></A>
<A NAME="DOC.2.104.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REPLACE"></A>
<A NAME="DOC.2.99.10.3"></A>
<A NAME="DOC.2.104.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="INCR"></A>
<A NAME="DOC.2.99.10.4"></A>
<A NAME="DOC.2.104.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INCR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DECR"></A>
<A NAME="DOC.2.99.10.5"></A>
<A NAME="DOC.2.104.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="INVERT"></A>
<A NAME="DOC.2.99.10.6"></A>
<A NAME="DOC.2.104.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INVERT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setOperation"></A>
<A NAME="DOC.2.99.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> zpass)</B></TT>
<A NAME="DOC.2.104.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zpass)</B></TT>
<DD>set the operations to apply when the various stencil and depth
tests fail or pass. First parameter is to control the operation
when the stencil test fails. The second parameter is to control the
@@ -268,62 +278,62 @@ and depth pass. Ordering of parameter is the same as if using
glStencilOp(,,).
<DL><DT><DD></DL><P>
<A NAME="getStencilFailOperation"></A>
<A NAME="DOC.2.99.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> getStencilFailOperation() const </B></TT>
<A NAME="DOC.2.104.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilFailOperation() const </B></TT>
<DD>get the operation when the stencil test fails
<DL><DT><DD></DL><P>
<A NAME="getStencilPassAndDepthFailOperation"></A>
<A NAME="DOC.2.99.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
<A NAME="DOC.2.104.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
<DD>get the operation when the stencil test passes but the depth test fails
<DL><DT><DD></DL><P>
<A NAME="getStencilPassAndDepthPassOperation"></A>
<A NAME="DOC.2.99.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
<A NAME="DOC.2.104.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
<DD>get the operation when both the stencil test and the depth test pass
<DL><DT><DD></DL><P>
<A NAME="setWriteMask"></A>
<A NAME="DOC.2.99.15"></A>
<A NAME="DOC.2.104.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(uint mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWriteMask"></A>
<A NAME="DOC.2.99.16"></A>
<A NAME="DOC.2.104.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getWriteMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.99.17"></A>
<A NAME="DOC.2.104.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Stencil"></A>
<A NAME="DOC.2.99.18"></A>
<A NAME="DOC.2.104.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Stencil()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_func"></A>
<A NAME="DOC.2.99.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.99.5">Function</A> _func</B></TT>
<A NAME="DOC.2.104.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> _func</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_funcRef"></A>
<A NAME="DOC.2.99.20"></A>
<A NAME="DOC.2.104.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _funcRef</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_funcMask"></A>
<A NAME="DOC.2.99.21"></A>
<A NAME="DOC.2.104.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _funcMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_sfail"></A>
<A NAME="DOC.2.99.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> _sfail</B></TT>
<A NAME="DOC.2.104.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _sfail</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zfail"></A>
<A NAME="DOC.2.99.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> _zfail</B></TT>
<A NAME="DOC.2.104.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _zfail</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zpass"></A>
<A NAME="DOC.2.99.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.99.10">Operation</A> _zpass</B></TT>
<A NAME="DOC.2.104.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _zpass</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_writeMask"></A>
<A NAME="DOC.2.99.25"></A>
<A NAME="DOC.2.104.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _writeMask</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,34 +23,37 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.100.2">Switch</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">Switch</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.100.3">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.3">Switch</A></B>(const <!1><A HREF="Switch.html#DOC.2.105.3">Switch</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.100.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.4">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.100.5">setValue</A></B>(const int value)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.5">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.6">setValue</A></B>(const int value)
<DD><I> Selects the active child Node or enables a special SwitchType mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.100.6">getValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.105.7">getValue</A></B>() const
<DD><I> Returns the number of the active child Node or the SwitchType</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.100.1">SwitchType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.1">SwitchType</A></B>
<DD><I> Special mode values for the Switch.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.100.8">_value</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.105.9">_value</A></B>
<DD><I>The current Switch value.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.100.7">~Switch</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.105.8">~Switch</A></B>()
</DL></P>
</DL>
@@ -92,7 +95,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -108,7 +113,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -140,9 +147,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -178,7 +185,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -192,13 +199,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -238,7 +249,7 @@ to represent the different states of a traffic light.</BLOCKQUOTE>
<DL>
<A NAME="SwitchType"></A>
<A NAME="DOC.2.100.1"></A>
<A NAME="DOC.2.105.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SwitchType</B></TT>
<DD>
Special mode values for the Switch. Use these if you want to
@@ -246,50 +257,55 @@ turn on/off all child nodes.
<DL><DT><DD></DL><P><DL>
<A NAME="ALL_CHILDREN_ON"></A>
<A NAME="DOC.2.100.1.1"></A>
<A NAME="DOC.2.105.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_ON</B></TT>
<DD>Turn on all children.
<DL><DT><DD></DL><P>
<A NAME="ALL_CHILDREN_OFF"></A>
<A NAME="DOC.2.100.1.2"></A>
<A NAME="DOC.2.105.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_OFF</B></TT>
<DD>Turn off all children.
<DL><DT><DD></DL><P></DL>
<A NAME="Switch"></A>
<A NAME="DOC.2.100.2"></A>
<A NAME="DOC.2.105.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Switch"></A>
<A NAME="DOC.2.105.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch(const <!1><A HREF="Switch.html#DOC.2.105.3">Switch</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.100.3"></A>
<A NAME="DOC.2.105.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Switch.html">Switch</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.100.4"></A>
<A NAME="DOC.2.105.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setValue"></A>
<A NAME="DOC.2.100.5"></A>
<A NAME="DOC.2.105.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setValue(const int value)</B></TT>
<DD>
Selects the active child Node or enables a special
SwitchType mode.
<DL><DT><DT><B>Parameters:</B><DD><B>value</B> - the number of the active child
(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A> child == number 0) or SwitchType. Invalid values
(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A> child == number 0) or SwitchType. Invalid values
will be ignored.<BR><DD></DL><P>
<A NAME="getValue"></A>
<A NAME="DOC.2.100.6"></A>
<A NAME="DOC.2.105.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getValue() const </B></TT>
<DD>
Returns the number of the active child Node or the SwitchType
<DL><DT><DD></DL><P>
<A NAME="~Switch"></A>
<A NAME="DOC.2.100.7"></A>
<A NAME="DOC.2.105.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Switch()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_value"></A>
<A NAME="DOC.2.100.8"></A>
<A NAME="DOC.2.105.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _value</B></TT>
<DD>The current Switch value.
<DL><DT><DD></DL><P></DL>

View File

@@ -23,33 +23,36 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.1">TexEnv</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.1">TexEnv</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.2">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.26">TEXENV</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.106.2">TexEnv</A>&amp; texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.101.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.27">TEXENV</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.106.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.101.5">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> mode )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.6">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> mode )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> <B><A HREF="#DOC.2.101.6">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> <B><A HREF="#DOC.2.106.7">getMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.106.8">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.4">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.5">Mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> <B><A HREF="#DOC.2.101.9">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> <B><A HREF="#DOC.2.106.10">_mode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.101.8">~TexEnv</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.9">~TexEnv</A></B>( void )
</DL></P>
</DL>
@@ -57,13 +60,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -71,7 +76,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -122,59 +127,64 @@
<DL>
<A NAME="TexEnv"></A>
<A NAME="DOC.2.101.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv( void )</B></TT>
<A NAME="DOC.2.106.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TexEnv"></A>
<A NAME="DOC.2.106.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.106.2">TexEnv</A>&amp; texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.101.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.26">TEXENV</A>)</B></TT>
<A NAME="DOC.2.106.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.27">TEXENV</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.101.3"></A>
<A NAME="DOC.2.106.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.101.4"></A>
<A NAME="DOC.2.106.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="DECAL"></A>
<A NAME="DOC.2.101.4.1"></A>
<A NAME="DOC.2.106.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MODULATE"></A>
<A NAME="DOC.2.101.4.2"></A>
<A NAME="DOC.2.106.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODULATE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BLEND"></A>
<A NAME="DOC.2.101.4.3"></A>
<A NAME="DOC.2.106.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BLEND</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REPLACE"></A>
<A NAME="DOC.2.101.4.4"></A>
<A NAME="DOC.2.106.5.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.101.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> mode )</B></TT>
<A NAME="DOC.2.106.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.101.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> getMode() const </B></TT>
<A NAME="DOC.2.106.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.101.7"></A>
<A NAME="DOC.2.106.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TexEnv"></A>
<A NAME="DOC.2.101.8"></A>
<A NAME="DOC.2.106.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexEnv( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.101.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.101.4">Mode</A> _mode</B></TT>
<A NAME="DOC.2.106.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -23,50 +23,53 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.1">TexGen</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">TexGen</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.2">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.27">TEXGEN</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.2">TexGen</A>&amp; texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.102.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.3">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.28">TEXGEN</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.5">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.6">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.102.7">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> mode )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.107.8">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> mode )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> <B><A HREF="#DOC.2.102.8">getMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> <B><A HREF="#DOC.2.107.9">getMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.10">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.11">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.102.11">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9">Coord</A> which) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.107.12">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.6">Mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.7">Mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.9">Coord</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.10">Coord</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> <B><A HREF="#DOC.2.102.13">_mode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> <B><A HREF="#DOC.2.107.14">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.102.14">_plane_s</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.15">_plane_s</A></B>
<DD><I>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.102.15">_plane_t</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.16">_plane_t</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.102.16">_plane_r</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.17">_plane_r</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.102.17">_plane_q</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.18">_plane_q</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.12">~TexGen</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.13">~TexGen</A></B>( void )
</DL></P>
</DL>
@@ -74,13 +77,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -137,105 +142,110 @@
<DL>
<A NAME="TexGen"></A>
<A NAME="DOC.2.102.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen( void )</B></TT>
<A NAME="DOC.2.107.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TexGen"></A>
<A NAME="DOC.2.107.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.107.2">TexGen</A>&amp; texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.102.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.27">TEXGEN</A>)</B></TT>
<A NAME="DOC.2.107.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.28">TEXGEN</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.102.3"></A>
<A NAME="DOC.2.107.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.102.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.107.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.102.5"></A>
<A NAME="DOC.2.107.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.102.6"></A>
<A NAME="DOC.2.107.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="OBJECT_LINEAR"></A>
<A NAME="DOC.2.102.6.1"></A>
<A NAME="DOC.2.107.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EYE_LINEAR"></A>
<A NAME="DOC.2.102.6.2"></A>
<A NAME="DOC.2.107.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EYE_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SPHERE_MAP"></A>
<A NAME="DOC.2.102.6.3"></A>
<A NAME="DOC.2.107.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPHERE_MAP</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.102.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> mode )</B></TT>
<A NAME="DOC.2.107.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.102.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> getMode() const </B></TT>
<A NAME="DOC.2.107.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Coord"></A>
<A NAME="DOC.2.102.9"></A>
<A NAME="DOC.2.107.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Coord</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="S"></A>
<A NAME="DOC.2.102.9.1"></A>
<A NAME="DOC.2.107.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> S</B></TT>
<DL><DT><DD></DL><P>
<A NAME="T"></A>
<A NAME="DOC.2.102.9.2"></A>
<A NAME="DOC.2.107.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> T</B></TT>
<DL><DT><DD></DL><P>
<A NAME="R"></A>
<A NAME="DOC.2.102.9.3"></A>
<A NAME="DOC.2.107.10.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> R</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Q"></A>
<A NAME="DOC.2.102.9.4"></A>
<A NAME="DOC.2.107.10.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Q</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setPlane"></A>
<A NAME="DOC.2.102.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.102.9">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)</B></TT>
<A NAME="DOC.2.107.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPlane"></A>
<A NAME="DOC.2.102.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getPlane(const <!1><A HREF="TexGen.html#DOC.2.102.9">Coord</A> which) const </B></TT>
<A NAME="DOC.2.107.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getPlane(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TexGen"></A>
<A NAME="DOC.2.102.12"></A>
<A NAME="DOC.2.107.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexGen( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.102.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.102.6">Mode</A> _mode</B></TT>
<A NAME="DOC.2.107.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_s"></A>
<A NAME="DOC.2.102.14"></A>
<A NAME="DOC.2.107.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_s</B></TT>
<DD>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
<DL><DT><DD></DL><P>
<A NAME="_plane_t"></A>
<A NAME="DOC.2.102.15"></A>
<A NAME="DOC.2.107.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_r"></A>
<A NAME="DOC.2.102.16"></A>
<A NAME="DOC.2.107.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_q"></A>
<A NAME="DOC.2.102.17"></A>
<A NAME="DOC.2.107.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_q</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,34 +23,37 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">TexMat</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">TexMat</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.2">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.28">TEXMAT</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">TexMat</A></B>(const <!1><A HREF="TexMat.html#DOC.2.108.2">TexMat</A>&amp; texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.103.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.3">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.29">TEXMAT</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.108.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.103.4">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)
<DD><I>Set the texture matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.103.5">getMatrix</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.108.6">getMatrix</A></B>()
<DD><I>Get the texture matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.103.6">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.108.7">getMatrix</A></B>() const
<DD><I>Get the const texture matrix </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.8">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>apply as OpenGL texture matrix</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.103.9">_matrix</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.108.10">_matrix</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.103.8">~TexMat</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.108.9">~TexMat</A></B>( void )
</DL></P>
</DL>
@@ -58,13 +61,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -72,7 +77,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -123,44 +128,49 @@
<DL>
<A NAME="TexMat"></A>
<A NAME="DOC.2.103.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat( void )</B></TT>
<A NAME="DOC.2.108.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TexMat"></A>
<A NAME="DOC.2.108.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat(const <!1><A HREF="TexMat.html#DOC.2.108.2">TexMat</A>&amp; texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.103.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.28">TEXMAT</A>)</B></TT>
<A NAME="DOC.2.108.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.29">TEXMAT</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.103.3"></A>
<A NAME="DOC.2.108.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setMatrix"></A>
<A NAME="DOC.2.103.4"></A>
<A NAME="DOC.2.108.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matrix)</B></TT>
<DD>Set the texture matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.103.5"></A>
<A NAME="DOC.2.108.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix()</B></TT>
<DD>Get the texture matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.103.6"></A>
<A NAME="DOC.2.108.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DD>Get the const texture matrix
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.103.7"></A>
<A NAME="DOC.2.108.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>apply as OpenGL texture matrix
<DL><DT><DD></DL><P>
<A NAME="~TexMat"></A>
<A NAME="DOC.2.103.8"></A>
<A NAME="DOC.2.108.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexMat( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix"></A>
<A NAME="DOC.2.103.9"></A>
<A NAME="DOC.2.108.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _matrix</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -23,160 +23,163 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">Texture</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">Texture</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.2">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.104.44">_textureUnit</A>))
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.2">Texture</A>&amp; text, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.104.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.3">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.109.45">_textureUnit</A>))
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.109.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.5">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
<DD><I>Set the texture image.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.104.6">getImage</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.109.7">getImage</A></B>()
<DD><I>Get the texture image.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.104.7">getImage</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.109.8">getImage</A></B>() const
<DD><I>Get the const texture image.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.8">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>&amp; state, int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.9">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>&amp; state, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )
<DD><I>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.9">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.10">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )
<DD><I>Copy a two-dimensional texture subimage.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.10">setTextureUnit</A></B>(const unsigned int textureUnit)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.11">setTextureUnit</A></B>(const unsigned int textureUnit)
<DD><I>Set the texture unit.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.104.11">getTextureUnit</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.109.12">getTextureUnit</A></B>() const
<DD><I>get the texture unit</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.14">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.12">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> wrap)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.15">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> wrap)
<DD><I>Set the texture wrap mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> <B><A HREF="#DOC.2.104.15">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.12">WrapParameter</A> which) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.16">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which) const
<DD><I>Get the texture wrap mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.18">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.16">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> filter)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.19">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> filter)
<DD><I>Set the texture filter mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> <B><A HREF="#DOC.2.104.19">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.16">FilterParameter</A> which) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.20">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which) const
<DD><I>Get the texture filter mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.21">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.22">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> mode)
<DD><I>Set the internal format mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> <B><A HREF="#DOC.2.104.22">getInternalFormatMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> <B><A HREF="#DOC.2.109.23">getInternalFormatMode</A></B>() const
<DD><I>Get the internal format mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.23">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.40.11">internalFormat</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.24">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)
<DD><I>Set the internal format to use when creating OpenGL textures.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.104.24">getInternalFormatValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.109.25">getInternalFormatValue</A></B>() const
<DD><I>Get the internal format to use when creating OpenGL textures</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.25">getTextureObject</A></B>(const uint contextID) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.109.26">getTextureObject</A></B>(const uint contextID) const
<DD><I>return the OpenGL texture object for specified context</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.26">getTextureObjectSize</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.109.27">getTextureObjectSize</A></B>() const
<DD><I>return the memory size of texture object.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.28">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.29">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> mode)
<DD><I>Set the texture subload mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> <B><A HREF="#DOC.2.104.29">getSubloadMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> <B><A HREF="#DOC.2.109.30">getSubloadMode</A></B>() const
<DD><I>Get the texture subload mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.30">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.31">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>)
<DD><I>Set the texture subload offsets.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.31">getSubloadOffset</A></B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.32">getSubloadOffset</A></B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>) const
<DD><I>Get the texture subload offsets.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint&amp; <B><A HREF="#DOC.2.104.32">getHandle</A></B>(const uint contextID) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint&amp; <B><A HREF="#DOC.2.109.33">getHandle</A></B>(const uint contextID) const
<DD><I>Get the handle to the texture object for the current context</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.33">dirtyTextureObject</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.34">dirtyTextureObject</A></B>()
<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.34">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.35">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.35">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.36">compile</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>Compile the texture mip maps.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.36">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.37">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>Method which does the creation of the texture itself, and does not set or use texture binding.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.104.37">deleteTextureObject</A></B>(uint contextID, GLuint handle)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.109.38">deleteTextureObject</A></B>(uint contextID, GLuint handle)
<DD><I>use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.104.38">flushDeletedTextureObjects</A></B>(uint contextID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.109.39">flushDeletedTextureObjects</A></B>(uint contextID)
<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.12">WrapParameter</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.13">WrapParameter</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.13">WrapMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.14">WrapMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.16">FilterParameter</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.17">FilterParameter</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.17">FilterMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.18">FilterMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.20">InternalFormatMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.21">InternalFormatMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.27">SubloadMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.28">SubloadMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.104.42">_textureObjectSize</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.109.43">_textureObjectSize</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B><A HREF="#DOC.2.104.43">_image</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B><A HREF="#DOC.2.109.44">_image</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.104.44">_textureUnit</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.45">_textureUnit</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> <B><A HREF="#DOC.2.104.45">_wrap_s</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.46">_wrap_s</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> <B><A HREF="#DOC.2.104.46">_wrap_t</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.47">_wrap_t</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> <B><A HREF="#DOC.2.104.47">_wrap_r</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.48">_wrap_r</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> <B><A HREF="#DOC.2.104.48">_min_filter</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.49">_min_filter</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> <B><A HREF="#DOC.2.104.49">_mag_filter</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.50">_mag_filter</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> <B><A HREF="#DOC.2.104.50">_internalFormatMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> <B><A HREF="#DOC.2.109.51">_internalFormatMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.51">_internalFormatValue</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.109.52">_internalFormatValue</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.104.52">_textureWidth</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.109.53">_textureWidth</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.104.53">_textureHeight</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.109.54">_textureHeight</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> <B><A HREF="#DOC.2.104.54">_subloadMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> <B><A HREF="#DOC.2.109.55">_subloadMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.104.55">_subloadOffsX</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.56">_subloadOffsX</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.104.56">_subloadOffsY</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.57">_subloadOffsY</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.104.39">~Texture</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.109.40">~Texture</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;GLuint&gt; TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.104.40">_handleList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;GLuint&gt; TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.109.41">_handleList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;uint&gt; ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.104.41">_modifiedTag</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;uint&gt; ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.109.42">_modifiedTag</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.104.57">s_deletedTextureObjectCache</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.109.58">s_deletedTextureObjectCache</A></B>
</DL></P>
</DL>
@@ -184,13 +187,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -245,48 +250,53 @@
<DL>
<A NAME="Texture"></A>
<A NAME="DOC.2.104.1"></A>
<A NAME="DOC.2.109.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Texture"></A>
<A NAME="DOC.2.109.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.109.2">Texture</A>&amp; text, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.104.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.96.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.104.44">_textureUnit</A>))</B></TT>
<A NAME="DOC.2.109.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.109.45">_textureUnit</A>))</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.104.3"></A>
<A NAME="DOC.2.109.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.104.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.109.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage"></A>
<A NAME="DOC.2.104.5"></A>
<A NAME="DOC.2.109.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
<DD>Set the texture image.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.104.6"></A>
<A NAME="DOC.2.109.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
<DD>Get the texture image.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.104.7"></A>
<A NAME="DOC.2.109.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
<DD>Get the const texture image.
<DL><DT><DD></DL><P>
<A NAME="copyTexImage2D"></A>
<A NAME="DOC.2.104.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>&amp; state, int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A> )</B></TT>
<A NAME="DOC.2.109.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>&amp; state, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )</B></TT>
<DD>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.
Creates an OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width and
height \a height. \a width and \a height must be a power of two.
<DL><DT><DD></DL><P>
<A NAME="copyTexSubImage2D"></A>
<A NAME="DOC.2.104.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A> )</B></TT>
<A NAME="DOC.2.109.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )</B></TT>
<DD>Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
Updates portion of an existing OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width and
@@ -294,7 +304,7 @@ height \a height. \a width and \a height must be a power of two,
and writing into the texture with offset \a xoffset and \a yoffset.
<DL><DT><DD></DL><P>
<A NAME="setTextureUnit"></A>
<A NAME="DOC.2.104.10"></A>
<A NAME="DOC.2.109.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTextureUnit(const unsigned int textureUnit)</B></TT>
<DD>Set the texture unit.
Valid values are 0,1,2,3.
@@ -302,179 +312,179 @@ Default value of texture unit is 0.
note, multi-texturing not fully implemented yet... April 2001.
<DL><DT><DD></DL><P>
<A NAME="getTextureUnit"></A>
<A NAME="DOC.2.104.11"></A>
<A NAME="DOC.2.109.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getTextureUnit() const </B></TT>
<DD>get the texture unit
<DL><DT><DD></DL><P>
<A NAME="WrapParameter"></A>
<A NAME="DOC.2.104.12"></A>
<A NAME="DOC.2.109.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="WRAP_S"></A>
<A NAME="DOC.2.104.12.1"></A>
<A NAME="DOC.2.109.13.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
<DL><DT><DD></DL><P>
<A NAME="WRAP_T"></A>
<A NAME="DOC.2.104.12.2"></A>
<A NAME="DOC.2.109.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
<DL><DT><DD></DL><P>
<A NAME="WRAP_R"></A>
<A NAME="DOC.2.104.12.3"></A>
<A NAME="DOC.2.109.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="WrapMode"></A>
<A NAME="DOC.2.104.13"></A>
<A NAME="DOC.2.109.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="CLAMP"></A>
<A NAME="DOC.2.104.13.1"></A>
<A NAME="DOC.2.109.14.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CLAMP_TO_EDGE"></A>
<A NAME="DOC.2.104.13.2"></A>
<A NAME="DOC.2.109.14.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_EDGE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REPEAT"></A>
<A NAME="DOC.2.104.13.3"></A>
<A NAME="DOC.2.109.14.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MIRROR"></A>
<A NAME="DOC.2.104.13.4"></A>
<A NAME="DOC.2.109.14.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setWrap"></A>
<A NAME="DOC.2.104.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.104.12">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> wrap)</B></TT>
<A NAME="DOC.2.109.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> wrap)</B></TT>
<DD>Set the texture wrap mode
<DL><DT><DD></DL><P>
<A NAME="getWrap"></A>
<A NAME="DOC.2.104.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.104.12">WrapParameter</A> which) const </B></TT>
<A NAME="DOC.2.109.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which) const </B></TT>
<DD>Get the texture wrap mode
<DL><DT><DD></DL><P>
<A NAME="FilterParameter"></A>
<A NAME="DOC.2.104.16"></A>
<A NAME="DOC.2.109.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="MIN_FILTER"></A>
<A NAME="DOC.2.104.16.1"></A>
<A NAME="DOC.2.109.17.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MAG_FILTER"></A>
<A NAME="DOC.2.104.16.2"></A>
<A NAME="DOC.2.109.17.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="FilterMode"></A>
<A NAME="DOC.2.104.17"></A>
<A NAME="DOC.2.109.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LINEAR"></A>
<A NAME="DOC.2.104.17.1"></A>
<A NAME="DOC.2.109.18.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
<A NAME="DOC.2.104.17.2"></A>
<A NAME="DOC.2.109.18.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
<A NAME="DOC.2.104.17.3"></A>
<A NAME="DOC.2.109.18.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST"></A>
<A NAME="DOC.2.104.17.4"></A>
<A NAME="DOC.2.109.18.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
<A NAME="DOC.2.104.17.5"></A>
<A NAME="DOC.2.109.18.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
<A NAME="DOC.2.104.17.6"></A>
<A NAME="DOC.2.109.18.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ANISOTROPIC"></A>
<A NAME="DOC.2.104.17.7"></A>
<A NAME="DOC.2.109.18.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANISOTROPIC</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFilter"></A>
<A NAME="DOC.2.104.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.104.16">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> filter)</B></TT>
<A NAME="DOC.2.109.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> filter)</B></TT>
<DD>Set the texture filter mode
<DL><DT><DD></DL><P>
<A NAME="getFilter"></A>
<A NAME="DOC.2.104.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.104.16">FilterParameter</A> which) const </B></TT>
<A NAME="DOC.2.109.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which) const </B></TT>
<DD>Get the texture filter mode
<DL><DT><DD></DL><P>
<A NAME="InternalFormatMode"></A>
<A NAME="DOC.2.104.20"></A>
<A NAME="DOC.2.109.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
<A NAME="DOC.2.104.20.1"></A>
<A NAME="DOC.2.109.21.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_USER_DEFINED_FORMAT"></A>
<A NAME="DOC.2.104.20.2"></A>
<A NAME="DOC.2.109.21.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_ARB_COMPRESSION"></A>
<A NAME="DOC.2.104.20.3"></A>
<A NAME="DOC.2.109.21.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
<A NAME="DOC.2.104.20.4"></A>
<A NAME="DOC.2.109.21.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
<A NAME="DOC.2.104.20.5"></A>
<A NAME="DOC.2.109.21.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
<DL><DT><DD></DL><P>
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
<A NAME="DOC.2.104.20.6"></A>
<A NAME="DOC.2.109.21.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setInternalFormatMode"></A>
<A NAME="DOC.2.104.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> mode)</B></TT>
<A NAME="DOC.2.109.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> mode)</B></TT>
<DD>Set the internal format mode.
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
and will overwrite the previous _internalFormatValue.
<DL><DT><DD></DL><P>
<A NAME="getInternalFormatMode"></A>
<A NAME="DOC.2.104.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
<A NAME="DOC.2.109.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
<DD>Get the internal format mode
<DL><DT><DD></DL><P>
<A NAME="setInternalFormatValue"></A>
<A NAME="DOC.2.104.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int <!1><A HREF="Image.html#DOC.2.40.11">internalFormat</A>)</B></TT>
<A NAME="DOC.2.109.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)</B></TT>
<DD>Set the internal format to use when creating OpenGL textures.
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
<DL><DT><DD></DL><P>
<A NAME="getInternalFormatValue"></A>
<A NAME="DOC.2.104.24"></A>
<A NAME="DOC.2.109.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getInternalFormatValue() const </B></TT>
<DD>Get the internal format to use when creating OpenGL textures
<DL><DT><DD></DL><P>
<A NAME="getTextureObject"></A>
<A NAME="DOC.2.104.25"></A>
<A NAME="DOC.2.109.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObject(const uint contextID) const </B></TT>
<DD>return the OpenGL texture object for specified context
<DL><DT><DD></DL><P>
<A NAME="getTextureObjectSize"></A>
<A NAME="DOC.2.104.26"></A>
<A NAME="DOC.2.109.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObjectSize() const </B></TT>
<DD>return the memory size of texture object.
Texture object size can be used for estimating the cost of
@@ -482,72 +492,72 @@ uploading the texture to graphics hardware, which in turn can
be used for setting texture residence priorities.
<DL><DT><DD></DL><P>
<A NAME="SubloadMode"></A>
<A NAME="DOC.2.104.27"></A>
<A NAME="DOC.2.109.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SubloadMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="OFF"></A>
<A NAME="DOC.2.104.27.1"></A>
<A NAME="DOC.2.109.28.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AUTO"></A>
<A NAME="DOC.2.104.27.2"></A>
<A NAME="DOC.2.109.28.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AUTO</B></TT>
<DL><DT><DD></DL><P>
<A NAME="IF_DIRTY"></A>
<A NAME="DOC.2.104.27.3"></A>
<A NAME="DOC.2.109.28.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IF_DIRTY</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setSubloadMode"></A>
<A NAME="DOC.2.104.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> mode)</B></TT>
<A NAME="DOC.2.109.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> mode)</B></TT>
<DD>Set the texture subload mode.
<DL><DT><DD></DL><P>
<A NAME="getSubloadMode"></A>
<A NAME="DOC.2.104.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> getSubloadMode() const </B></TT>
<A NAME="DOC.2.109.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> getSubloadMode() const </B></TT>
<DD>Get the texture subload mode.
<DL><DT><DD></DL><P>
<A NAME="setSubloadOffset"></A>
<A NAME="DOC.2.104.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>)</B></TT>
<A NAME="DOC.2.109.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>)</B></TT>
<DD>Set the texture subload offsets.
<DL><DT><DD></DL><P>
<A NAME="getSubloadOffset"></A>
<A NAME="DOC.2.104.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>) const </B></TT>
<A NAME="DOC.2.109.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>) const </B></TT>
<DD>Get the texture subload offsets.
<DL><DT><DD></DL><P>
<A NAME="getHandle"></A>
<A NAME="DOC.2.104.32"></A>
<A NAME="DOC.2.109.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint&amp; getHandle(const uint contextID) const </B></TT>
<DD>Get the handle to the texture object for the current context
<DL><DT><DD></DL><P>
<A NAME="dirtyTextureObject"></A>
<A NAME="DOC.2.104.33"></A>
<A NAME="DOC.2.109.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
<DD>Force a recompile on next apply() of associated OpenGL texture objects
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.104.34"></A>
<A NAME="DOC.2.109.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
<DL><DT><DD></DL><P>
<A NAME="compile"></A>
<A NAME="DOC.2.104.35"></A>
<A NAME="DOC.2.109.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>Compile the texture mip maps. Implemented by simply calling apply().
<DL><DT><DD></DL><P>
<A NAME="applyImmediateMode"></A>
<A NAME="DOC.2.104.36"></A>
<A NAME="DOC.2.109.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyImmediateMode(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>Method which does the creation of the texture itself, and
does not set or use texture binding.
<DL><DT><DD></DL><P>
<A NAME="deleteTextureObject"></A>
<A NAME="DOC.2.104.37"></A>
<A NAME="DOC.2.109.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteTextureObject(uint contextID, GLuint handle)</B></TT>
<DD>use deleteTextureObject instead of glDeleteTextures to allow
OpenGL texture objects to cached until they can be deleted
@@ -555,85 +565,85 @@ by the OpenGL context in which they were created, specified
by contextID
<DL><DT><DD></DL><P>
<A NAME="flushDeletedTextureObjects"></A>
<A NAME="DOC.2.104.38"></A>
<A NAME="DOC.2.109.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedTextureObjects(uint contextID)</B></TT>
<DD>flush all the cached display list which need to be deleted
in the OpenGL context related to contextID
<DL><DT><DD></DL><P>
<A NAME="~Texture"></A>
<A NAME="DOC.2.104.39"></A>
<A NAME="DOC.2.109.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_handleList"></A>
<A NAME="DOC.2.104.40"></A>
<A NAME="DOC.2.109.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;GLuint&gt; TextureNameList mutable TextureNameList _handleList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modifiedTag"></A>
<A NAME="DOC.2.104.41"></A>
<A NAME="DOC.2.109.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;uint&gt; ImageModifiedTag mutable ImageModifiedTag _modifiedTag</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureObjectSize"></A>
<A NAME="DOC.2.104.42"></A>
<A NAME="DOC.2.109.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable uint _textureObjectSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_image"></A>
<A NAME="DOC.2.104.43"></A>
<A NAME="DOC.2.109.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; _image</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureUnit"></A>
<A NAME="DOC.2.104.44"></A>
<A NAME="DOC.2.109.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _textureUnit</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_s"></A>
<A NAME="DOC.2.104.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> _wrap_s</B></TT>
<A NAME="DOC.2.109.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_s</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_t"></A>
<A NAME="DOC.2.104.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> _wrap_t</B></TT>
<A NAME="DOC.2.109.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_r"></A>
<A NAME="DOC.2.104.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.13">WrapMode</A> _wrap_r</B></TT>
<A NAME="DOC.2.109.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_min_filter"></A>
<A NAME="DOC.2.104.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> _min_filter</B></TT>
<A NAME="DOC.2.109.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> _min_filter</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mag_filter"></A>
<A NAME="DOC.2.104.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.17">FilterMode</A> _mag_filter</B></TT>
<A NAME="DOC.2.109.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> _mag_filter</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_internalFormatMode"></A>
<A NAME="DOC.2.104.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.20">InternalFormatMode</A> _internalFormatMode</B></TT>
<A NAME="DOC.2.109.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> _internalFormatMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_internalFormatValue"></A>
<A NAME="DOC.2.104.51"></A>
<A NAME="DOC.2.109.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormatValue</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureWidth"></A>
<A NAME="DOC.2.104.52"></A>
<A NAME="DOC.2.109.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureWidth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureHeight"></A>
<A NAME="DOC.2.104.53"></A>
<A NAME="DOC.2.109.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_subloadMode"></A>
<A NAME="DOC.2.104.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.104.27">SubloadMode</A> _subloadMode</B></TT>
<A NAME="DOC.2.109.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> _subloadMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_subloadOffsX"></A>
<A NAME="DOC.2.104.55"></A>
<A NAME="DOC.2.109.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsX</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_subloadOffsY"></A>
<A NAME="DOC.2.104.56"></A>
<A NAME="DOC.2.109.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsY</B></TT>
<DL><DT><DD></DL><P>
<A NAME="s_deletedTextureObjectCache"></A>
<A NAME="DOC.2.104.57"></A>
<A NAME="DOC.2.109.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -13,21 +13,21 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.1">Timer</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.1">Timer</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">~Timer</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.2">~Timer</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.105.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.105.12">tick</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.110.12">tick</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.105.13">tick</A></B>( void )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.110.13">tick</A></B>( void ) const
</DL></P>
</DL>
@@ -39,36 +39,36 @@
<DL>
<A NAME="Timer"></A>
<A NAME="DOC.2.105.1"></A>
<A NAME="DOC.2.110.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Timer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Timer"></A>
<A NAME="DOC.2.105.2"></A>
<A NAME="DOC.2.110.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Timer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="delta_s"></A>
<A NAME="DOC.2.105.3"></A>
<A NAME="DOC.2.110.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_s( Timer_t t1, Timer_t t2 ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="delta_m"></A>
<A NAME="DOC.2.105.4"></A>
<A NAME="DOC.2.110.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_m( Timer_t t1, Timer_t t2 ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="delta_u"></A>
<A NAME="DOC.2.105.5"></A>
<A NAME="DOC.2.110.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_u( Timer_t t1, Timer_t t2 ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="delta_n"></A>
<A NAME="DOC.2.105.6"></A>
<A NAME="DOC.2.110.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_n( Timer_t t1, Timer_t t2 ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="tick"></A>
<A NAME="DOC.2.105.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick()</B></TT>
<A NAME="DOC.2.110.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="tick"></A>
<A NAME="DOC.2.105.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick( void )</B></TT>
<A NAME="DOC.2.110.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick( void ) const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -11,11 +11,11 @@
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html">
<param name=before value="M,M,M,M,M">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
<param name=before value="M,M,M,M,M,M^_">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M,M">
<param name=indent value="0,1,2,3,4,4">
<param name=arrowdir value="down">
</APPLET>
<HR>
@@ -23,47 +23,85 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.1">Transform</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Transform</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.111.2">Transform</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.3">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.5">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.4">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.6">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.111.5">Type</A> type)
<DD><I>Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.106.4">Type</A> <B><A HREF="#DOC.2.106.6">getType</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B><A HREF="#DOC.2.111.7">getType</A></B>() const
<DD><I>Get the Transform Type</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.106.7">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.8">setMatrixMode</A></B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
<DD><I>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.8">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.111.9">getMatrixMode</A></B>() const
<DD><I>Get the transform mode</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.9">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
<DD><I>preMult trasforms relative to the childrens coordinate system</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.11">setComputeTransformCallback</A></B>(<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* ctc)
<DD><I>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as seen by cull traversers and alike</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.10">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )
<DD><I>postMult trasforms relative to the parents coordinate system</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.111.12">getComputeTransformCallback</A></B>()
<DD><I>Get the non const ComputerTransfromCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.111.13">getComputeTransformCallback</A></B>() const
<DD><I>Get the const ComputerTransfromCallback</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.14">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
<DD><I>Get the transformation matrix which moves from local coords to world coords.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.15">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
<DD><I>Get the transformation matrix which moves from world coords to local coords.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.16">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>Set the transform's matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.111.17">getMatrix</A></B>() const
<DD><I>Get the transform's matrix.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.18">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>preMult transform</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.19">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>postMult transform</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.4">Type</A></B>
<DD><I>Range of type that the Transform can be</I>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.111.5">Type</A></B>
<DD><I>Range of types that the Transform can be</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.111.10">ComputeTransformCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation for the transform below the Transform node</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.106.4">Type</A> <B><A HREF="#DOC.2.106.13">_type</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B><A HREF="#DOC.2.111.24">_type</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B><A HREF="#DOC.2.106.14">_matrix</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.111.25">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>&gt; <B><A HREF="#DOC.2.111.26">_computeTransformCallback</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B><A HREF="#DOC.2.111.27">_matrix</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.11">~Transform</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.111.20">~Transform</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.106.12">computeBound</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.21">computeBound</A></B>() const
<DD><I>Override's Group's computeBound.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.22">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.23">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
</DL></P>
</DL>
@@ -102,7 +140,9 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
@@ -118,7 +158,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.11">ParentList</A>&amp; <B>getParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>&amp; <B>getParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
<DT>
@@ -150,9 +192,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A>&amp; <B>getDescriptions</B>()
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(const int i) const
<DT>
@@ -188,7 +230,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.11">ParentList</A> <B>_parents</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_appCallback</B>
<DT>
@@ -202,13 +244,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.67.28">DescriptionList</A> <B>_descriptions</B>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_dstate</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(const int num)
@@ -241,10 +287,13 @@
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Transform - is group which all children
are transformed by the the Transform's osg::Matrix. Typical uses
<BLOCKQUOTE>Transform - is group which all children are transformed by the the Transform's osg::Matrix.
Typical uses
of the Transform is for positioning objects within a scene or
producing trackball functionality or for animation.
The Transform node can be customized via the ComputeTransfromCallback which can be
attached to the node, this might be used to convert internal representations of the transformation
into generic osg::Matrix'c which are used during scene grpah traversal, such as CullTraversal and IntersectionTraversal.
Note, if the transformation matrix scales the subgraph then the
normals of the underlying geometry will need to be renormalized to
be unit vectors once more. One can done transparently through OpenGL's
@@ -256,35 +305,40 @@ mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.</BLOCKQ
<DL>
<A NAME="Transform"></A>
<A NAME="DOC.2.106.1"></A>
<A NAME="DOC.2.111.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transform"></A>
<A NAME="DOC.2.106.2"></A>
<A NAME="DOC.2.111.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.111.2">Transform</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="Transform"></A>
<A NAME="DOC.2.111.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.106.3"></A>
<A NAME="DOC.2.111.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Transform.html">Transform</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Type"></A>
<A NAME="DOC.2.106.4"></A>
<A NAME="DOC.2.111.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Type</B></TT>
<DD>Range of type that the Transform can be
<DD>Range of types that the Transform can be
<DL><DT><DD></DL><P><DL>
<A NAME="DYNAMIC"></A>
<A NAME="DOC.2.106.4.1"></A>
<A NAME="DOC.2.111.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STATIC"></A>
<A NAME="DOC.2.106.4.2"></A>
<A NAME="DOC.2.111.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setType"></A>
<A NAME="DOC.2.106.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.106.4">Type</A> type)</B></TT>
<A NAME="DOC.2.111.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.111.5">Type</A> type)</B></TT>
<DD>Set the Transform Type, which can be DYNAMIC - the Matrix
value is updated during the main loop, or STATIC - the Matrix
is constant throughout the life of the main loop. STATIC
@@ -294,48 +348,127 @@ Matrix explicitly set the Matrix to STATIC. The default
value is DYNAMIC.
<DL><DT><DD></DL><P>
<A NAME="getType"></A>
<A NAME="DOC.2.106.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.106.4">Type</A> getType() const </B></TT>
<A NAME="DOC.2.111.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.111.5">Type</A> getType() const </B></TT>
<DD>Get the Transform Type
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.106.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<A NAME="setMatrixMode"></A>
<A NAME="DOC.2.111.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrixMode(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)</B></TT>
<DD>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation
<DL><DT><DD></DL><P>
<A NAME="getMatrixMode"></A>
<A NAME="DOC.2.111.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> getMatrixMode() const </B></TT>
<DD>Get the transform mode
<DL><DT><DD></DL><P>
<A NAME="ComputeTransformCallback"></A>
<A NAME="DOC.2.111.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ComputeTransformCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
<DD>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation
for the transform below the Transform node
<DL><DT><DD></DL><P><DL>
<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.111.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.85.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
<DD>Get the transformation matrix which moves from local coords to world coords
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.111.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.85.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
<DD>Get the transformation matrix which moves from world coords to local coords
<DL><DT><DD></DL><P></DL>
<A NAME="setComputeTransformCallback"></A>
<A NAME="DOC.2.111.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeTransformCallback(<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* ctc)</B></TT>
<DD>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as
seen by cull traversers and alike
<DL><DT><DD></DL><P>
<A NAME="getComputeTransformCallback"></A>
<A NAME="DOC.2.111.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* getComputeTransformCallback()</B></TT>
<DD>Get the non const ComputerTransfromCallback
<DL><DT><DD></DL><P>
<A NAME="getComputeTransformCallback"></A>
<A NAME="DOC.2.111.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* getComputeTransformCallback() const </B></TT>
<DD>Get the const ComputerTransfromCallback
<DL><DT><DD></DL><P>
<A NAME="getLocalToWorldMatrix"></A>
<A NAME="DOC.2.111.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DD>Get the transformation matrix which moves from local coords to world coords.
Return true if Matrix passed in has been modified and
<DL><DT><DD></DL><P>
<A NAME="getWorldToLocalMatrix"></A>
<A NAME="DOC.2.111.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DD>Get the transformation matrix which moves from world coords to local coords.
Return true if Matrix passed in has been modified and
<DL><DT><DD></DL><P>
<A NAME="setMatrix"></A>
<A NAME="DOC.2.106.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<A NAME="DOC.2.111.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>Set the transform's matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.111.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DD>Get the transform's matrix.
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.106.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DD>preMult trasforms relative to the childrens coordinate system
<A NAME="DOC.2.111.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>preMult transform
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.106.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void postMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat )</B></TT>
<DD>postMult trasforms relative to the parents coordinate system
<A NAME="DOC.2.111.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>postMult transform
<DL><DT><DD></DL><P>
<A NAME="~Transform"></A>
<A NAME="DOC.2.106.11"></A>
<A NAME="DOC.2.111.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.106.12"></A>
<A NAME="DOC.2.111.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
<DD>Override's Group's computeBound.
There is no need to override in subclasses from osg::Transform since this computeBound() uses
the underlying matrix (calling computeMatrix if required.)
<DL><DT><DD></DL><P>
<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.111.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.111.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_type"></A>
<A NAME="DOC.2.106.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.106.4">Type</A> _type</B></TT>
<A NAME="DOC.2.111.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.111.5">Type</A> _type</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.111.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixMode.html">MatrixMode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_computeTransformCallback"></A>
<A NAME="DOC.2.111.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>&gt; _computeTransformCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix"></A>
<A NAME="DOC.2.106.14"></A>
<A NAME="DOC.2.111.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; _matrix</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A><BR>
</DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Transform.html#DOC.2.111.10">osg::Transform::ComputeTransformCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>

View File

@@ -23,43 +23,46 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">Transparency</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Transparency</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.29">TRANSPARENCY</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.112.2">Transparency</A>&amp; trans, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.30">TRANSPARENCY</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.112.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.107.6">setFunction</A></B>( const int source, const int destination )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.7">setFunction</A></B>( const int source, const int destination )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.7">setSource</A></B>(const int source)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.8">setSource</A></B>(const int source)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.107.8">getSource</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.9">getSource</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.9">setDestination</A></B>(const int destination)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.10">setDestination</A></B>(const int destination)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.107.10">getDestination</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.11">getDestination</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.11">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.12">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.5">TransparencyMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.112.6">TransparencyMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.107.13">_source_factor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.14">_source_factor</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.107.14">_destination_factor</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.15">_destination_factor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.12">~Transparency</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.13">~Transparency</A></B>()
</DL></P>
</DL>
@@ -67,13 +70,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -130,106 +135,111 @@
<DL>
<A NAME="Transparency"></A>
<A NAME="DOC.2.107.1"></A>
<A NAME="DOC.2.112.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transparency"></A>
<A NAME="DOC.2.112.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.112.2">Transparency</A>&amp; trans, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.107.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.29">TRANSPARENCY</A>)</B></TT>
<A NAME="DOC.2.112.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.30">TRANSPARENCY</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.107.3"></A>
<A NAME="DOC.2.112.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.107.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A> value) const </B></TT>
<A NAME="DOC.2.112.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="TransparencyMode"></A>
<A NAME="DOC.2.107.5"></A>
<A NAME="DOC.2.112.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencyMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="DST_ALPHA"></A>
<A NAME="DOC.2.107.5.1"></A>
<A NAME="DOC.2.112.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DST_COLOR"></A>
<A NAME="DOC.2.107.5.2"></A>
<A NAME="DOC.2.112.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE"></A>
<A NAME="DOC.2.107.5.3"></A>
<A NAME="DOC.2.112.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_DST_ALPHA"></A>
<A NAME="DOC.2.107.5.4"></A>
<A NAME="DOC.2.112.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_DST_COLOR"></A>
<A NAME="DOC.2.107.5.5"></A>
<A NAME="DOC.2.112.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_SRC_ALPHA"></A>
<A NAME="DOC.2.107.5.6"></A>
<A NAME="DOC.2.112.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_SRC_COLOR"></A>
<A NAME="DOC.2.107.5.7"></A>
<A NAME="DOC.2.112.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_ALPHA"></A>
<A NAME="DOC.2.107.5.8"></A>
<A NAME="DOC.2.112.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_ALPHA_SATURATE"></A>
<A NAME="DOC.2.107.5.9"></A>
<A NAME="DOC.2.112.6.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA_SATURATE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_COLOR"></A>
<A NAME="DOC.2.107.5.10"></A>
<A NAME="DOC.2.112.6.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ZERO"></A>
<A NAME="DOC.2.107.5.11"></A>
<A NAME="DOC.2.112.6.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFunction"></A>
<A NAME="DOC.2.107.6"></A>
<A NAME="DOC.2.112.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction( const int source, const int destination )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSource"></A>
<A NAME="DOC.2.107.7"></A>
<A NAME="DOC.2.112.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSource(const int source)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSource"></A>
<A NAME="DOC.2.107.8"></A>
<A NAME="DOC.2.112.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getSource() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDestination"></A>
<A NAME="DOC.2.107.9"></A>
<A NAME="DOC.2.112.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDestination(const int destination)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDestination"></A>
<A NAME="DOC.2.107.10"></A>
<A NAME="DOC.2.112.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getDestination() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.107.11"></A>
<A NAME="DOC.2.112.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Transparency"></A>
<A NAME="DOC.2.107.12"></A>
<A NAME="DOC.2.112.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transparency()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_source_factor"></A>
<A NAME="DOC.2.107.13"></A>
<A NAME="DOC.2.112.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _source_factor</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_destination_factor"></A>
<A NAME="DOC.2.107.14"></A>
<A NAME="DOC.2.112.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _destination_factor</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -13,82 +13,80 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.108.3">_v</A></B>[2]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.113.3">_v</A></B>[2]
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">Vec2</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Vec2</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.108.7">ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.113.7">ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.108.8">ptr</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.113.8">ptr</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A> )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.108.10">operator [] </A></B>(int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.113.10">operator [] </A></B>(int i)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.11">operator [] </A></B>(int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.11">operator [] </A></B>(int i) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.108.12">x</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.113.12">x</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.108.13">y</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.113.13">y</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.14">x</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.14">x</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.15">y</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.15">y</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.16">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.16">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.17">isNaN</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.17">isNaN</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.108.18">isInfinite</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.19">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.18">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<DD><I>dot product</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.20">operator * </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.19">operator * </A></B>(const float&amp; rhs) const
<DD><I>multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.108.21">operator *= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.113.20">operator *= </A></B>(const float&amp; rhs)
<DD><I>unary multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.22">operator / </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.21">operator / </A></B>(const float&amp; rhs) const
<DD><I>divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.108.23">operator /= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.113.22">operator /= </A></B>(const float&amp; rhs)
<DD><I>unary divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.24">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.23">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<DD><I>binary vector add</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.108.25">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.113.24">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)
<DD><I>unary vector add.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.26">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.25">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const
<DD><I>binary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.108.27">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; <B><A HREF="#DOC.2.113.26">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)
<DD><I>unary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.108.28">operator - </A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.27">operator - </A></B>() const
<DD><I>negation operator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.29">length</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.28">length</A></B>() const
<DD><I>Length of the vector = sqrt( vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.30">length2</A></B>( void ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.29">length2</A></B>( void ) const
<DD><I>Length squared of the vector = vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.108.31">normalize</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.30">normalize</A></B>()
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
</DL></P>
@@ -105,140 +103,136 @@ BTW: Vec2 * float is okay</BLOCKQUOTE>
<DL>
<A NAME="Vec2"></A>
<A NAME="DOC.2.108.1"></A>
<A NAME="DOC.2.113.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Vec2"></A>
<A NAME="DOC.2.108.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A>)</B></TT>
<A NAME="DOC.2.113.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_v"></A>
<A NAME="DOC.2.108.3"></A>
<A NAME="DOC.2.113.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[2]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.108.4"></A>
<A NAME="DOC.2.113.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.108.5"></A>
<A NAME="DOC.2.113.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.108.6"></A>
<A NAME="DOC.2.113.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec2.html">Vec2</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.108.7"></A>
<A NAME="DOC.2.113.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.108.8"></A>
<A NAME="DOC.2.113.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.108.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.108.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.108.13">y</A> )</B></TT>
<A NAME="DOC.2.113.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.108.10"></A>
<A NAME="DOC.2.113.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator [] (int i)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.108.11"></A>
<A NAME="DOC.2.113.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.108.12"></A>
<A NAME="DOC.2.113.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; x()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.108.13"></A>
<A NAME="DOC.2.113.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; y()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.108.14"></A>
<A NAME="DOC.2.113.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.108.15"></A>
<A NAME="DOC.2.113.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.108.16"></A>
<A NAME="DOC.2.113.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.108.17"></A>
<A NAME="DOC.2.113.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isInfinite"></A>
<A NAME="DOC.2.108.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isInfinite() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.108.19"></A>
<A NAME="DOC.2.113.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator * (const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const </B></TT>
<DD>dot product
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.108.20"></A>
<A NAME="DOC.2.113.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator * (const float&amp; rhs) const </B></TT>
<DD>multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.108.21"></A>
<A NAME="DOC.2.113.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; operator *= (const float&amp; rhs)</B></TT>
<DD>unary multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator / "></A>
<A NAME="DOC.2.108.22"></A>
<A NAME="DOC.2.113.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator / (const float&amp; rhs) const </B></TT>
<DD>divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator /= "></A>
<A NAME="DOC.2.108.23"></A>
<A NAME="DOC.2.113.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; operator /= (const float&amp; rhs)</B></TT>
<DD>unary divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator + "></A>
<A NAME="DOC.2.108.24"></A>
<A NAME="DOC.2.113.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator + (const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const </B></TT>
<DD>binary vector add
<DL><DT><DD></DL><P>
<A NAME="operator += "></A>
<A NAME="DOC.2.108.25"></A>
<A NAME="DOC.2.113.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; operator += (const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)</B></TT>
<DD>unary vector add. Slightly more efficient because no temporary
intermediate object.
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.108.26"></A>
<A NAME="DOC.2.113.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - (const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs) const </B></TT>
<DD>binary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator -= "></A>
<A NAME="DOC.2.108.27"></A>
<A NAME="DOC.2.113.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>&amp; operator -= (const <!1><A HREF="Vec2.html">Vec2</A>&amp; rhs)</B></TT>
<DD>unary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.108.28"></A>
<A NAME="DOC.2.113.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - () const </B></TT>
<DD>negation operator. Returns the negative of the Vec2
<DL><DT><DD></DL><P>
<A NAME="length"></A>
<A NAME="DOC.2.108.29"></A>
<A NAME="DOC.2.113.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
<DD>Length of the vector = sqrt( vec . vec )
<DL><DT><DD></DL><P>
<A NAME="length2"></A>
<A NAME="DOC.2.108.30"></A>
<A NAME="DOC.2.113.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2( void ) const </B></TT>
<DD>Length squared of the vector = vec . vec
<DL><DT><DD></DL><P>
<A NAME="normalize"></A>
<A NAME="DOC.2.108.31"></A>
<A NAME="DOC.2.113.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
<DD>normalize the vector so that it has length unity
returns the previous length of the vector

View File

@@ -13,89 +13,87 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.109.3">_v</A></B>[3]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.114.3">_v</A></B>[3]
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">Vec3</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.1">Vec3</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.109.7">ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.114.7">ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.109.8">ptr</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.114.8">ptr</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.114.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.109.10">operator [] </A></B>(int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.114.10">operator [] </A></B>(int i)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.11">operator [] </A></B>(int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.11">operator [] </A></B>(int i) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.109.12">x</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.114.12">x</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.109.13">y</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.114.13">y</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.109.14">z</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.114.14">z</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.15">x</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.15">x</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.16">y</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.16">y</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.17">z</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.17">z</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.18">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.18">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.19">isNaN</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.19">isNaN</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.109.20">isInfinite</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.109.21">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.114.20">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<DD><I>dot product</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.22">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.21">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<DD><I>cross product</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.23">operator * </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.22">operator * </A></B>(const float&amp; rhs) const
<DD><I>multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.109.24">operator *= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.114.23">operator *= </A></B>(const float&amp; rhs)
<DD><I>unary multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.25">operator / </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.24">operator / </A></B>(const float&amp; rhs) const
<DD><I>divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.109.26">operator /= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.114.25">operator /= </A></B>(const float&amp; rhs)
<DD><I>unary divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.27">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.26">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<DD><I>binary vector add</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.109.28">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.114.27">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)
<DD><I>unary vector add.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.29">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.28">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const
<DD><I>binary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.109.30">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.114.29">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)
<DD><I>unary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.109.31">operator - </A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.30">operator - </A></B>() const
<DD><I>negation operator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.32">length</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.31">length</A></B>() const
<DD><I>Length of the vector = sqrt( vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.33">length2</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.32">length2</A></B>() const
<DD><I>Length squared of the vector = vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.109.34">normalize</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.33">normalize</A></B>()
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
</DL></P>
@@ -112,153 +110,149 @@ Vec3 * float is okay</BLOCKQUOTE>
<DL>
<A NAME="Vec3"></A>
<A NAME="DOC.2.109.1"></A>
<A NAME="DOC.2.114.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Vec3"></A>
<A NAME="DOC.2.109.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)</B></TT>
<A NAME="DOC.2.114.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_v"></A>
<A NAME="DOC.2.109.3"></A>
<A NAME="DOC.2.114.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[3]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.109.4"></A>
<A NAME="DOC.2.114.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.109.5"></A>
<A NAME="DOC.2.114.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.109.6"></A>
<A NAME="DOC.2.114.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.109.7"></A>
<A NAME="DOC.2.114.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.109.8"></A>
<A NAME="DOC.2.114.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.109.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.109.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.109.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.109.14">z</A>)</B></TT>
<A NAME="DOC.2.114.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.109.10"></A>
<A NAME="DOC.2.114.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator [] (int i)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.109.11"></A>
<A NAME="DOC.2.114.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.109.12"></A>
<A NAME="DOC.2.114.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; x()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.109.13"></A>
<A NAME="DOC.2.114.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; y()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="z"></A>
<A NAME="DOC.2.109.14"></A>
<A NAME="DOC.2.114.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; z()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.109.15"></A>
<A NAME="DOC.2.114.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.109.16"></A>
<A NAME="DOC.2.114.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="z"></A>
<A NAME="DOC.2.109.17"></A>
<A NAME="DOC.2.114.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float z() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.109.18"></A>
<A NAME="DOC.2.114.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.109.19"></A>
<A NAME="DOC.2.114.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isInfinite"></A>
<A NAME="DOC.2.109.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isInfinite() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.109.21"></A>
<A NAME="DOC.2.114.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const </B></TT>
<DD>dot product
<DL><DT><DD></DL><P>
<A NAME="operator ^ "></A>
<A NAME="DOC.2.109.22"></A>
<A NAME="DOC.2.114.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator ^ (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const </B></TT>
<DD>cross product
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.109.23"></A>
<A NAME="DOC.2.114.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator * (const float&amp; rhs) const </B></TT>
<DD>multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.109.24"></A>
<A NAME="DOC.2.114.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; operator *= (const float&amp; rhs)</B></TT>
<DD>unary multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator / "></A>
<A NAME="DOC.2.109.25"></A>
<A NAME="DOC.2.114.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator / (const float&amp; rhs) const </B></TT>
<DD>divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator /= "></A>
<A NAME="DOC.2.109.26"></A>
<A NAME="DOC.2.114.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; operator /= (const float&amp; rhs)</B></TT>
<DD>unary divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator + "></A>
<A NAME="DOC.2.109.27"></A>
<A NAME="DOC.2.114.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator + (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const </B></TT>
<DD>binary vector add
<DL><DT><DD></DL><P>
<A NAME="operator += "></A>
<A NAME="DOC.2.109.28"></A>
<A NAME="DOC.2.114.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; operator += (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)</B></TT>
<DD>unary vector add. Slightly more efficient because no temporary
intermediate object
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.109.29"></A>
<A NAME="DOC.2.114.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs) const </B></TT>
<DD>binary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator -= "></A>
<A NAME="DOC.2.109.30"></A>
<A NAME="DOC.2.114.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>&amp; operator -= (const <!1><A HREF="Vec3.html">Vec3</A>&amp; rhs)</B></TT>
<DD>unary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.109.31"></A>
<A NAME="DOC.2.114.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - () const </B></TT>
<DD>negation operator. Returns the negative of the Vec3
<DL><DT><DD></DL><P>
<A NAME="length"></A>
<A NAME="DOC.2.109.32"></A>
<A NAME="DOC.2.114.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
<DD>Length of the vector = sqrt( vec . vec )
<DL><DT><DD></DL><P>
<A NAME="length2"></A>
<A NAME="DOC.2.109.33"></A>
<A NAME="DOC.2.114.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
<DD>Length squared of the vector = vec . vec
<DL><DT><DD></DL><P>
<A NAME="normalize"></A>
<A NAME="DOC.2.109.34"></A>
<A NAME="DOC.2.114.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
<DD>normalize the vector so that it has length unity
returns the previous length of the vector

View File

@@ -13,90 +13,88 @@
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.111.3">_v</A></B>[4]
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.116.3">_v</A></B>[4]
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Vec4</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.116.1">Vec4</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.116.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.111.7">ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.116.7">ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.111.8">ptr</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.116.8">ptr</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.116.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.111.10">operator [] </A></B>(const int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.116.10">operator [] </A></B>(const int i)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.11">operator [] </A></B>(const int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.11">operator [] </A></B>(const int i) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.111.12">x</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.116.12">x</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.111.13">y</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.116.13">y</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.111.14">z</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.116.14">z</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.111.15">w</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.116.15">w</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.16">x</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.16">x</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.17">y</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.17">y</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.18">z</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.18">z</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.19">w</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.19">w</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.20">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.20">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.21">isNaN</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.21">isNaN</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.22">isInfinite</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.111.23">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.22">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<DD><I>dot product</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.24">operator * </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.23">operator * </A></B>(const float&amp; rhs) const
<DD><I>multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.111.25">operator *= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.116.24">operator *= </A></B>(const float&amp; rhs)
<DD><I>unary multiply by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.26">operator / </A></B>(const float&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.25">operator / </A></B>(const float&amp; rhs) const
<DD><I>divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.111.27">operator /= </A></B>(const float&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.116.26">operator /= </A></B>(const float&amp; rhs)
<DD><I>unary divide by scalar</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.28">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.27">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<DD><I>binary vector add</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.111.29">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.116.28">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)
<DD><I>unary vector add.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.30">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.29">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const
<DD><I>binary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.111.31">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.116.30">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)
<DD><I>unary vector subtract</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.111.32">operator - </A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.31">operator - </A></B>() const
<DD><I>negation operator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.33">length</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.32">length</A></B>() const
<DD><I>Length of the vector = sqrt( vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.34">length2</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.33">length2</A></B>() const
<DD><I>Length squared of the vector = vec .</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.111.35">normalize</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.34">normalize</A></B>()
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
</DL></P>
@@ -113,156 +111,152 @@ Vec4 * float is okay</BLOCKQUOTE>
<DL>
<A NAME="Vec4"></A>
<A NAME="DOC.2.111.1"></A>
<A NAME="DOC.2.116.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Vec4"></A>
<A NAME="DOC.2.111.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
<A NAME="DOC.2.116.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_v"></A>
<A NAME="DOC.2.111.3"></A>
<A NAME="DOC.2.116.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.111.4"></A>
<A NAME="DOC.2.116.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.111.5"></A>
<A NAME="DOC.2.116.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.111.6"></A>
<A NAME="DOC.2.116.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.111.7"></A>
<A NAME="DOC.2.116.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.111.8"></A>
<A NAME="DOC.2.116.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.111.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.111.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.111.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.111.15">w</A>)</B></TT>
<A NAME="DOC.2.116.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.111.10"></A>
<A NAME="DOC.2.116.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator [] (const int i)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator [] "></A>
<A NAME="DOC.2.111.11"></A>
<A NAME="DOC.2.116.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.111.12"></A>
<A NAME="DOC.2.116.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; x()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.111.13"></A>
<A NAME="DOC.2.116.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; y()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="z"></A>
<A NAME="DOC.2.111.14"></A>
<A NAME="DOC.2.116.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; z()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="w"></A>
<A NAME="DOC.2.111.15"></A>
<A NAME="DOC.2.116.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; w()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.111.16"></A>
<A NAME="DOC.2.116.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float x() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.111.17"></A>
<A NAME="DOC.2.116.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float y() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="z"></A>
<A NAME="DOC.2.111.18"></A>
<A NAME="DOC.2.116.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float z() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="w"></A>
<A NAME="DOC.2.111.19"></A>
<A NAME="DOC.2.116.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float w() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.111.20"></A>
<A NAME="DOC.2.116.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.111.21"></A>
<A NAME="DOC.2.116.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isInfinite"></A>
<A NAME="DOC.2.111.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isInfinite() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.111.23"></A>
<A NAME="DOC.2.116.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const </B></TT>
<DD>dot product
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.111.24"></A>
<A NAME="DOC.2.116.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator * (const float&amp; rhs) const </B></TT>
<DD>multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.111.25"></A>
<A NAME="DOC.2.116.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; operator *= (const float&amp; rhs)</B></TT>
<DD>unary multiply by scalar
<DL><DT><DD></DL><P>
<A NAME="operator / "></A>
<A NAME="DOC.2.111.26"></A>
<A NAME="DOC.2.116.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator / (const float&amp; rhs) const </B></TT>
<DD>divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator /= "></A>
<A NAME="DOC.2.111.27"></A>
<A NAME="DOC.2.116.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; operator /= (const float&amp; rhs)</B></TT>
<DD>unary divide by scalar
<DL><DT><DD></DL><P>
<A NAME="operator + "></A>
<A NAME="DOC.2.111.28"></A>
<A NAME="DOC.2.116.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator + (const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const </B></TT>
<DD>binary vector add
<DL><DT><DD></DL><P>
<A NAME="operator += "></A>
<A NAME="DOC.2.111.29"></A>
<A NAME="DOC.2.116.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; operator += (const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)</B></TT>
<DD>unary vector add. Slightly more efficient because no temporary
intermediate object
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.111.30"></A>
<A NAME="DOC.2.116.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator - (const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs) const </B></TT>
<DD>binary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator -= "></A>
<A NAME="DOC.2.111.31"></A>
<A NAME="DOC.2.116.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>&amp; operator -= (const <!1><A HREF="Vec4.html">Vec4</A>&amp; rhs)</B></TT>
<DD>unary vector subtract
<DL><DT><DD></DL><P>
<A NAME="operator - "></A>
<A NAME="DOC.2.111.32"></A>
<A NAME="DOC.2.116.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A> operator - () const </B></TT>
<DD>negation operator. Returns the negative of the Vec4
<DL><DT><DD></DL><P>
<A NAME="length"></A>
<A NAME="DOC.2.111.33"></A>
<A NAME="DOC.2.116.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
<DD>Length of the vector = sqrt( vec . vec )
<DL><DT><DD></DL><P>
<A NAME="length2"></A>
<A NAME="DOC.2.111.34"></A>
<A NAME="DOC.2.116.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
<DD>Length squared of the vector = vec . vec
<DL><DT><DD></DL><P>
<A NAME="normalize"></A>
<A NAME="DOC.2.111.35"></A>
<A NAME="DOC.2.116.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
<DD>normalize the vector so that it has length unity
returns the previous length of the vector

View File

@@ -23,47 +23,50 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Viewport</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.1">Viewport</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.33">VIEWPORT</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.2">Viewport</A></B>(const <!1><A HREF="Viewport.html#DOC.2.117.2">Viewport</A>&amp; vp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.112.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.3">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.34">VIEWPORT</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.117.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.4">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.5">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.5">getViewport</A></B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.117.6">getViewport</A></B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.6">x</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.7">x</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.7">y</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.8">y</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.8">width</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.9">width</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.9">height</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.10">height</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.10">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.11">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.112.11">aspectRatio</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.12">aspectRatio</A></B>() const
<DD><I>Return the aspcetRatio of the viewport, which is equal to width/height.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.12">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.117.13">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.14">_x</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.15">_x</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.15">_y</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.16">_y</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.16">_width</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.17">_width</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.17">_height</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.18">_height</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.13">~Viewport</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.117.14">~Viewport</A></B>()
</DL></P>
</DL>
@@ -71,13 +74,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.96.5">Type</A> <B>getType</B>() const
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
@@ -85,7 +90,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.96.2">GLModeValue</A>) const
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp;, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
@@ -136,74 +141,79 @@
<DL>
<A NAME="Viewport"></A>
<A NAME="DOC.2.112.1"></A>
<A NAME="DOC.2.117.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Viewport"></A>
<A NAME="DOC.2.117.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport(const <!1><A HREF="Viewport.html#DOC.2.117.2">Viewport</A>&amp; vp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.112.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.96.6.33">VIEWPORT</A>)</B></TT>
<A NAME="DOC.2.117.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.34">VIEWPORT</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.112.3"></A>
<A NAME="DOC.2.117.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setViewport"></A>
<A NAME="DOC.2.112.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)</B></TT>
<A NAME="DOC.2.117.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getViewport"></A>
<A NAME="DOC.2.112.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int&amp; <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.8">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.112.9">height</A>)</B></TT>
<A NAME="DOC.2.117.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int&amp; <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="x"></A>
<A NAME="DOC.2.112.6"></A>
<A NAME="DOC.2.117.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int x() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="y"></A>
<A NAME="DOC.2.112.7"></A>
<A NAME="DOC.2.117.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int y() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="width"></A>
<A NAME="DOC.2.112.8"></A>
<A NAME="DOC.2.117.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int width() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="height"></A>
<A NAME="DOC.2.112.9"></A>
<A NAME="DOC.2.117.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int height() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.112.10"></A>
<A NAME="DOC.2.117.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="aspectRatio"></A>
<A NAME="DOC.2.112.11"></A>
<A NAME="DOC.2.117.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float aspectRatio() const </B></TT>
<DD>Return the aspcetRatio of the viewport, which is equal to width/height.
If height is zero, the potental division by zero is avoid by simply returning 1.0f.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.112.12"></A>
<A NAME="DOC.2.117.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Viewport"></A>
<A NAME="DOC.2.112.13"></A>
<A NAME="DOC.2.117.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Viewport()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_x"></A>
<A NAME="DOC.2.112.14"></A>
<A NAME="DOC.2.117.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _x</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_y"></A>
<A NAME="DOC.2.112.15"></A>
<A NAME="DOC.2.117.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _y</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_width"></A>
<A NAME="DOC.2.112.16"></A>
<A NAME="DOC.2.117.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _width</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_height"></A>
<A NAME="DOC.2.112.17"></A>
<A NAME="DOC.2.117.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _height</B></TT>
<DL><DT><DD></DL><P></DL>

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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int i,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A&amp; value,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR>&nbsp; const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value,<BR>&nbsp; const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR>&nbsp; const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
<HR>

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@@ -7,7 +7,7 @@
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <A HREF="#DOC.DOCU">osg::createGeodeForImage</A></H2><H2>(<!1><A HREF="Image.html">Image</A>* image,<BR>&nbsp; const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>,<BR>&nbsp; const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)</H2><BLOCKQUOTE>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</BLOCKQUOTE>
<H2>SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <A HREF="#DOC.DOCU">osg::createGeodeForImage</A></H2><H2>(<!1><A HREF="Image.html">Image</A>* image,<BR>&nbsp; const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>,<BR>&nbsp; const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</H2><BLOCKQUOTE>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
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@@ -7,17 +7,13 @@
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>&amp; gset,<BR>&nbsp; <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.Template function for iterating through a GeoSet operating on triangles with templated functor.Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>&amp; gset,<BR>&nbsp; <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles
with templated functor. Function automatically decomposes quads and polygons
into sub triangles which are passed onto functor.Template function for iterating through a GeoSet operating on triangles
with templated functor. Function automatically decomposes quads and polygons
into sub triangles which are passed onto functor.Template function for iterating through a GeoSet operating on triangles
with templated functor. Function automatically decomposes quads and polygons
into sub triangles which are passed onto functor.</BLOCKQUOTE>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>

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@@ -14,7 +14,11 @@
</UL>
<H2>Functions</H2>
<UL>
<LI><B>(x):</B>
<UL>
<LI><A HREF="General.html#(x)">(x)</A>
<LI><A HREF="General.html#(x)">(x)</A>
</UL>
<LI><A HREF="osgGetLibraryName.html">osgGetLibraryName</A> <I> getLibraryName_osg() returns the library name in human friendly form</I>
<LI><A HREF="osgGetVersion.html">osgGetVersion</A> <I> getVersion_osg() returns the library version number.</I>
</UL>
@@ -48,19 +52,6 @@
<LI><A HREF="General.html#GL_TEXTURE_COMPRESSION_HINT_ARB">GL_TEXTURE_COMPRESSION_HINT_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_IMAGE_SIZE_ARB">GL_TEXTURE_IMAGE_SIZE_ARB</A>
<LI><A HREF="General.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A>
<LI><A HREF="General.html#M_1_PI">M_1_PI</A>
<LI><A HREF="General.html#M_2_PI">M_2_PI</A>
<LI><A HREF="General.html#M_2_SQRTPI">M_2_SQRTPI</A>
<LI><A HREF="General.html#M_E">M_E</A>
<LI><A HREF="General.html#M_LN10">M_LN10</A>
<LI><A HREF="General.html#M_LN2">M_LN2</A>
<LI><A HREF="General.html#M_LOG10E">M_LOG10E</A>
<LI><A HREF="General.html#M_LOG2E">M_LOG2E</A>
<LI><A HREF="General.html#M_PI">M_PI</A>
<LI><A HREF="General.html#M_PI_2">M_PI_2</A>
<LI><A HREF="General.html#M_PI_4">M_PI_4</A>
<LI><A HREF="General.html#M_SQRT1_2">M_SQRT1_2</A>
<LI><A HREF="General.html#M_SQRT2">M_SQRT2</A>
<LI><B>NULL:</B>
<UL>
<LI><A HREF="General.html#NULL">NULL</A>
@@ -77,6 +68,7 @@
<LI><A HREF="General.html#OSG_CLIPPLANE">OSG_CLIPPLANE</A>
<LI><A HREF="General.html#OSG_COLORMASK">OSG_COLORMASK</A>
<LI><A HREF="General.html#OSG_COLORMATRIX">OSG_COLORMATRIX</A>
<LI><A HREF="General.html#OSG_COPYOP">OSG_COPYOP</A>
<LI><A HREF="General.html#OSG_CULLFACE">OSG_CULLFACE</A>
<LI><A HREF="General.html#OSG_DEPTH">OSG_DEPTH</A>
<LI><A HREF="General.html#OSG_DRAWABLE">OSG_DRAWABLE</A>
@@ -105,7 +97,7 @@
<LI><A HREF="General.html#OSG_MEMORYADAPTER">OSG_MEMORYADAPTER</A>
<LI><A HREF="General.html#OSG_MEM_PTR">OSG_MEM_PTR</A>
<LI><A HREF="General.html#OSG_NODE">OSG_NODE</A>
<LI><A HREF="General.html#OSG_NODECALLBACK">OSG_NODECALLBACK</A>
<LI><A HREF="OSG_NODECALLBACK.html">OSG_NODECALLBACK</A> <I>A vector of Nodes pointers which is used to describe the path from a root node to a descendant</I>
<LI><A HREF="General.html#OSG_NODEVISITOR">OSG_NODEVISITOR</A>
<LI><A HREF="General.html#OSG_NOTIFY">OSG_NOTIFY</A>
<LI><A HREF="General.html#OSG_OBJECT">OSG_OBJECT</A>
@@ -113,9 +105,11 @@
<LI><A HREF="General.html#OSG_POINT">OSG_POINT</A>
<LI><A HREF="General.html#OSG_POLYGONMODE">OSG_POLYGONMODE</A>
<LI><A HREF="General.html#OSG_POLYGONOFFSET">OSG_POLYGONOFFSET</A>
<LI><A HREF="General.html#OSG_POSITIONATTITIDETRANSFORM">OSG_POSITIONATTITIDETRANSFORM</A>
<LI><A HREF="General.html#OSG_QUAT">OSG_QUAT</A>
<LI><A HREF="General.html#OSG_REFERENCED">OSG_REFERENCED</A>
<LI><A HREF="General.html#OSG_REF_PTR">OSG_REF_PTR</A>
<LI><A HREF="General.html#OSG_SHADEMODEL">OSG_SHADEMODEL</A>
<LI><A HREF="General.html#OSG_STATE">OSG_STATE</A>
<LI><A HREF="General.html#OSG_STATEATTRIBUTE">OSG_STATEATTRIBUTE</A>
<LI><A HREF="General.html#OSG_STATESET">OSG_STATESET</A>
@@ -142,21 +136,18 @@
</UL>
<LI><A HREF="General.html#WIN32_LEAN_AND_MEAN">WIN32_LEAN_AND_MEAN</A>
<LI><A HREF="General.html#WINGDIAPI">WINGDIAPI</A>
<LI><A HREF="General.html#_WCHAR_T_DEFINED">_WCHAR_T_DEFINED</A>
<LI><A HREF="General.html#__OSG_MATH">__OSG_MATH</A>
<LI><A HREF="General.html#acosf">acosf</A>
<LI><A HREF="General.html#asinf">asinf</A>
<LI><A HREF="General.html#cosf">cosf</A>
<LI><A HREF="General.html#fabs">fabs</A>
<LI><A HREF="General.html#floorf">floorf</A>
<LI><A HREF="General.html#logf">logf</A>
<LI><A HREF="General.html#powf">powf</A>
<LI><A HREF="General.html#sinf">sinf</A>
<LI><A HREF="General.html#sqrtf">sqrtf</A>
</UL>
<H2>Typedefs</H2>
<UL>
<LI><A HREF="NodePath.html">NodePath</A> <I>A vector of Nodes pointers which is used to describe the path from a root node to a descendant</I>
<LI><A HREF="General.html#ubyte">ubyte</A>
</UL>
<P><I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.

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@@ -7,47 +7,47 @@
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::mem_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling memory pointers via associated memory adapter</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::mem_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling memory pointers via associated memory adapter</BLOCKQUOTE>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.1">mem_ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.1">mem_ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.2">mem_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.2">mem_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.3">mem_ptr</A></B>(const <!1><A HREF="mem_ptr.html#DOC.2.65.3">mem_ptr</A>&amp; rp)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.3">mem_ptr</A></B>(const <!1><A HREF="mem_ptr.html#DOC.2.68.3">mem_ptr</A>&amp; rp)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.4">~mem_ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.4">~mem_ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; <B><A HREF="#DOC.2.65.5">operator = </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; <B><A HREF="#DOC.2.68.5">operator = </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.65.6">set</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.68.6">set</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.7">operator == </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.7">operator == </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.9">operator != </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.9">operator != </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; <B><A HREF="#DOC.2.65.11">operator*</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; <B><A HREF="#DOC.2.68.11">operator*</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; <B><A HREF="#DOC.2.65.12">operator*</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; <B><A HREF="#DOC.2.68.12">operator*</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.65.13">operator-></A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.13">operator-></A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.65.14">operator-></A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.14">operator-></A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.15">operator!</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.15">operator!</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.65.16">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.16">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.65.17">get</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.17">get</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.65.18">get</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.18">get</A></B>() const
</DL></P>
</DL>
@@ -59,76 +59,76 @@
<DL>
<A NAME="mem_ptr"></A>
<A NAME="DOC.2.65.1"></A>
<A NAME="DOC.2.68.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mem_ptr"></A>
<A NAME="DOC.2.65.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
<A NAME="DOC.2.68.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mem_ptr"></A>
<A NAME="DOC.2.65.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(const <!1><A HREF="mem_ptr.html#DOC.2.65.3">mem_ptr</A>&amp; rp)</B></TT>
<A NAME="DOC.2.68.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(const <!1><A HREF="mem_ptr.html#DOC.2.68.3">mem_ptr</A>&amp; rp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~mem_ptr"></A>
<A NAME="DOC.2.65.4"></A>
<A NAME="DOC.2.68.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~mem_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.65.5"></A>
<A NAME="DOC.2.68.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; operator = (const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.65.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
<A NAME="DOC.2.68.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.65.7"></A>
<A NAME="DOC.2.68.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.65.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
<A NAME="DOC.2.68.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.65.9"></A>
<A NAME="DOC.2.68.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="mem_ptr.html">mem_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.65.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
<A NAME="DOC.2.68.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.65.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; operator*()</B></TT>
<A NAME="DOC.2.68.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; operator*()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.65.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; operator*() const </B></TT>
<A NAME="DOC.2.68.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; operator*() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.65.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* operator->()</B></TT>
<A NAME="DOC.2.68.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.65.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* operator->() const </B></TT>
<A NAME="DOC.2.68.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator!"></A>
<A NAME="DOC.2.65.15"></A>
<A NAME="DOC.2.68.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator!() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.65.16"></A>
<A NAME="DOC.2.68.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.65.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* get()</B></TT>
<A NAME="DOC.2.68.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.65.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* get() const </B></TT>
<A NAME="DOC.2.68.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get() const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -23,49 +23,49 @@ class SG_EXPORT <B><A HREF="BoundingBox.html">BoundingBox</A></B>
class SG_EXPORT <B><A HREF="BoundingSphere.html">BoundingSphere</A></B>
<DD><I>General purpose bounding sphere class for enclosing nodes/objects/vertices.</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const char* valueName)
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
<DD><I>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
<DD><I>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A&amp; value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
<DD><I>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.45.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A&amp; value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
<DT>
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt;inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A> maxValue, const char* valueName)
template&lt;class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt;inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A&amp; value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
<DT>
class SG_EXPORT <B><A HREF="Camera.html">Camera</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
@@ -83,6 +83,9 @@ class SG_EXPORT <B><A HREF="ColorMask.html">ColorMask</A></B>: public <!1><A HR
class SG_EXPORT <B><A HREF="ColorMatrix.html">ColorMatrix</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>Texture Matrix state class for encapsulating OpenGL texture matrix functionality</I>
<DT>
class SG_EXPORT <B><A HREF="CopyOp.html">CopyOp</A></B>
<DD><I>Copy Op(erator) used to control the whether shallow or deep copy is used during copy construction and clone operation</I>
<DT>
class SG_EXPORT <B><A HREF="CullFace.html">CullFace</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>Class to globally enable/disable OpenGL's polygon culling mode=</I>
<DT>
@@ -92,7 +95,7 @@ class SG_EXPORT <B><A HREF="Depth.html">Depth</A></B>: public <!1><A HREF="Stat
class SG_EXPORT <B><A HREF="DisplaySettings.html">DisplaySettings</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.28">USE_SEPERATE_COMPILE_AND_EXECUTE</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.29">USE_SEPERATE_COMPILE_AND_EXECUTE</A></B>
<DT>
class SG_EXPORT <B><A HREF="Drawable.html">Drawable</A></B>: public <!1><A HREF="Object.html">Object</A>
<DD><I>Pure virtual base class for drawable Geometry.</I>
@@ -113,10 +116,10 @@ class SG_EXPORT <B><A HREF="Geode.html">Geode</A></B>: public <!1><A HREF="Node
<DD><I>Leaf Node for grouping Drawables</I>
<DT>
class SG_EXPORT <B><A HREF="GeoSet.html">GeoSet</A></B>: public <!1><A HREF="Drawable.html">Drawable</A>
<DD><I>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</I>
<DD><I>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>&amp; gset, <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; op)
<DD><I>Template function for iterating through a GeoSet operating on triangles with templated functor.Template function for iterating through a GeoSet operating on triangles with templated functor.Template function for iterating through a GeoSet operating on triangles with templated functor.</I>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>&amp; gset, <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; op)
<DD><I>Template function for iterating through a GeoSet operating on triangles with templated functor.</I>
<DT>
SG_EXPORT extern const bool <B><A HREF="isGLExtensionSupported.html">isGLExtensionSupported</A></B>(const char* extension)
<DD><I>return true if OpenGL "extension" is supported.</I>
@@ -133,7 +136,7 @@ class SG_EXPORT <B><A HREF="Image.html">Image</A></B>: public <!1><A HREF="Obje
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
<DD><I>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</I>
<DT>
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.2.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image, const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.22">s</A>, const float <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)
SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B><A HREF="createGeodeForImage.2.html">createGeodeForImage</A></B>(<!1><A HREF="Image.html">Image</A>* image, const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.23">s</A>, const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
<DD><I>Convenience function to be used by images loaders to generate a valid geode to return for readNode().</I>
<DT>
class SG_EXPORT <B><A HREF="Impostor.html">Impostor</A></B>: public <!1><A HREF="LOD.html">LOD</A>
@@ -163,34 +166,39 @@ class SG_EXPORT <B><A HREF="LOD.html">LOD</A></B>: public <!1><A HREF="Group.ht
class SG_EXPORT <B><A HREF="Material.html">Material</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>Material - encapsulates OpenGL glMaterial state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.52">inDegrees</A></B>(double angle)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.53">PI</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.53">inRadians</A></B>(double angle)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.54">PI_2</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.54">DegreesToRadians</A></B>(double angle)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.55">PI_4</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.55">RadiansToDegrees</A></B>(double angle)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.56">inDegrees</A></B>(double angle)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.56">isNaN</A></B>(float v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.57">inRadians</A></B>(double angle)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.57">isNaN</A></B>(double v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.58">DegreesToRadians</A></B>(double angle)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.58">isInfinite</A></B>(float v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.59">RadiansToDegrees</A></B>(double angle)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.59">isInfinite</A></B>(double v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.60">isNaN</A></B>(float v)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.61">isNaN</A></B>(double v)
<DT>
enum <B><A HREF="MatrixMode.html">MatrixMode</A></B>
<DD><I>The range of matrix modes that the scene graph might utilize.</I>
<DT>
class SG_EXPORT <B><A HREF="Matrix.html">Matrix</A></B>: public <!1><A HREF="Object.html">Object</A>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.61">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.62">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.65">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.63">operator<< </A></B>(std::ostream&amp; os, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.66">operator<< </A></B>(std::ostream&amp; os, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
<DT>
class SG_EXPORT <B><A HREF="MemoryAdapter.html">MemoryAdapter</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
<DD><I>Class for adapting the memory management of external data.</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; class <B><A HREF="mem_ptr.html">mem_ptr</A></B>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; class <B><A HREF="mem_ptr.html">mem_ptr</A></B>
<DD><I>Smart pointer for handling memory pointers via associated memory adapter</I>
<DT>
#define <B><A HREF="META_Node.html">META_Node</A></B>(name)
@@ -231,9 +239,9 @@ SG_EXPORT extern bool <B><A HREF="initNotifyLevel.html">initNotifyLevel</A></B>(
inline std::ostream&amp; <B><A HREF="notify.html">notify</A></B>(const <!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)
<DD><I>notify messaging function for providing fatal through to verbose debugging messages.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.79">notify</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.82">notify</A></B>(void)
<DT>
#define <B><A HREF="META_Object.html">META_Object</A></B>(name)
#define <B><A HREF="META_Object.html">META_Object</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>)
<DD><I>META_Object macro define the standard clone, isSameKindAs and className methods.</I>
<DT>
class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
@@ -242,7 +250,7 @@ class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Re
class SG_EXPORT <B><A HREF="Plane.html">Plane</A></B>
<DD><I>A plane class.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.83">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.86">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Plane.html">Plane</A>&amp; pl)
<DT>
class SG_EXPORT <B><A HREF="Point.html">Point</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>Point - encapsulates the OpenGL point smoothing and size state</I>
@@ -253,17 +261,23 @@ class SG_EXPORT <B><A HREF="PolygonMode.html">PolygonMode</A></B>: public <!1><
class SG_EXPORT <B><A HREF="PolygonOffset.html">PolygonOffset</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>PolygonOffset - encapsulates the OpenGL glPolygonOffset state</I>
<DT>
class SG_EXPORT <B><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A></B>: public <!1><A HREF="Transform.html">Transform</A>
<DD><I>PositionAttitideTransform - is Transfrom the set the coordinates transform up via a Vec3 position and Quat attitude</I>
<DT>
class SG_EXPORT <B><A HREF="Quat.html">Quat</A></B>
<DD><I>A quaternion class.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.88">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Quat.html">Quat</A>&amp; vec)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.92">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Quat.html">Quat</A>&amp; vec)
<DT>
class SG_EXPORT <B><A HREF="Referenced.html">Referenced</A></B>
<DD><I>Base class from providing referencing counted objects</I>
<DT>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
<DD><I>Smart pointer for handling referenced counted objects</I>
<DT>
class SG_EXPORT <B><A HREF="ShadeModel.html">ShadeModel</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
<DD><I>Class which encapsulates glShadeModel()</I>
<DT>
#define <B><A HREF="OSG_GL_DEBUG.html">OSG_GL_DEBUG</A></B>(message)
<DD><I>macro for use with osg::StateAttrbiute::apply methods for detected and reporting OpenGL error messages</I>
<DT>
@@ -285,7 +299,7 @@ class SG_EXPORT <B><A HREF="StateAttribute.html">StateAttribute</A></B>: public
class SG_EXPORT <B><A HREF="StateSet.html">StateSet</A></B>: public <!1><A HREF="Object.html">Object</A>
<DD><I> Encapsulates OpenGL state modes and attributes.</I>
<DT>
class SG_EXPORT <B><A HREF="Statistics.html">Statistics</A></B>: public <!1><A HREF="Object.html">osg::Object</A>
class SG_EXPORT <B><A HREF="Statistics.html">Statistics</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>, public <!1><A HREF="AttributeFunctor.html">osg::Drawable::AttributeFunctor</A>
<DD><I> Statistics base class.</I>
<DT>
class SG_EXPORT <B><A HREF="Stencil.html">Stencil</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
@@ -321,7 +335,7 @@ class <B><A HREF="Vec2.html">Vec2</A></B>
class <B><A HREF="Vec3.html">Vec3</A></B>
<DD><I>General purpose float triple for use as vertices, vectors and normals.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.110">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream&amp; <B><A HREF="#DOC.2.115">operator << </A></B>(std::ostream&amp; output, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec)
<DT>
class <B><A HREF="Vec4.html">Vec4</A></B>
<DD><I>General purpose float quad, uses include representation of colour coordinates.</I>
@@ -337,67 +351,71 @@ class SG_EXPORT <B><A HREF="Viewport.html">Viewport</A></B>: public <!1><A HREF
<DL>
<A NAME="USE_SEPERATE_COMPILE_AND_EXECUTE"></A>
<A NAME="DOC.2.28"></A>
<A NAME="DOC.2.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define USE_SEPERATE_COMPILE_AND_EXECUTE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PI"></A>
<A NAME="DOC.2.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PI_2"></A>
<A NAME="DOC.2.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_2</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PI_4"></A>
<A NAME="DOC.2.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_4</B></TT>
<DL><DT><DD></DL><P>
<A NAME="inDegrees"></A>
<A NAME="DOC.2.52"></A>
<A NAME="DOC.2.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inDegrees(double angle)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="inRadians"></A>
<A NAME="DOC.2.53"></A>
<A NAME="DOC.2.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inRadians(double angle)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DegreesToRadians"></A>
<A NAME="DOC.2.54"></A>
<A NAME="DOC.2.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double DegreesToRadians(double angle)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RadiansToDegrees"></A>
<A NAME="DOC.2.55"></A>
<A NAME="DOC.2.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double RadiansToDegrees(double angle)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.56"></A>
<A NAME="DOC.2.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(float v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isNaN"></A>
<A NAME="DOC.2.57"></A>
<A NAME="DOC.2.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(double v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isInfinite"></A>
<A NAME="DOC.2.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isInfinite(float v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isInfinite"></A>
<A NAME="DOC.2.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isInfinite(double v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.61"></A>
<A NAME="DOC.2.64"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.62"></A>
<A NAME="DOC.2.65"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator<< "></A>
<A NAME="DOC.2.63"></A>
<A NAME="DOC.2.66"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream&amp; operator<< (std::ostream&amp; os, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="notify"></A>
<A NAME="DOC.2.79"></A>
<A NAME="DOC.2.82"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream&amp; notify(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator << "></A>
<A NAME="DOC.2.83"></A>
<A NAME="DOC.2.86"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream&amp; operator << (std::ostream&amp; output, const <!1><A HREF="Plane.html">Plane</A>&amp; pl)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator << "></A>
<A NAME="DOC.2.88"></A>
<A NAME="DOC.2.92"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream&amp; operator << (std::ostream&amp; output, const <!1><A HREF="Quat.html">Quat</A>&amp; vec)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator << "></A>
<A NAME="DOC.2.110"></A>
<A NAME="DOC.2.115"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream&amp; operator << (std::ostream&amp; output, const <!1><A HREF="Vec3.html">Vec3</A>&amp; vec)</B></TT>
<DL><DT><DD></DL><P></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>

View File

@@ -7,51 +7,53 @@
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.1">ref_ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">ref_ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.90.3">ref_ptr</A>&amp; rp)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.94.3">ref_ptr</A>&amp; rp)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.4">~ref_ptr</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.4">~ref_ptr</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.90.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.94.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.90.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; <B><A HREF="#DOC.2.94.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.12">operator < </A></B>(const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; <B><A HREF="#DOC.2.90.13">operator*</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; <B><A HREF="#DOC.2.90.14">operator*</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; <B><A HREF="#DOC.2.94.14">operator*</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.90.15">operator-></A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; <B><A HREF="#DOC.2.94.15">operator*</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.90.16">operator-></A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.16">operator-></A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.17">operator!</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.17">operator-></A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.90.18">valid</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.18">operator!</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.90.19">get</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.19">valid</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <B><A HREF="#DOC.2.90.20">get</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.20">get</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.21">get</A></B>() const
</DL></P>
</DL>
@@ -63,84 +65,88 @@
<DL>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.90.1"></A>
<A NAME="DOC.2.94.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.90.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.44.23">t</A>)</B></TT>
<A NAME="DOC.2.94.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ref_ptr"></A>
<A NAME="DOC.2.90.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.90.3">ref_ptr</A>&amp; rp)</B></TT>
<A NAME="DOC.2.94.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.94.3">ref_ptr</A>&amp; rp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ref_ptr"></A>
<A NAME="DOC.2.90.4"></A>
<A NAME="DOC.2.94.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ref_ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.90.5"></A>
<A NAME="DOC.2.94.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; operator = (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.90.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; operator = (<!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>)</B></TT>
<A NAME="DOC.2.94.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; operator = (<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.90.7"></A>
<A NAME="DOC.2.94.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.90.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
<A NAME="DOC.2.94.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.90.9"></A>
<A NAME="DOC.2.94.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.90.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
<A NAME="DOC.2.94.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.90.11"></A>
<A NAME="DOC.2.94.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.90.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.111.7">ptr</A>) const </B></TT>
<A NAME="operator > "></A>
<A NAME="DOC.2.94.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="ref_ptr.html">ref_ptr</A>&amp; rp) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator > "></A>
<A NAME="DOC.2.94.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.90.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; operator*()</B></TT>
<A NAME="DOC.2.94.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; operator*()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator*"></A>
<A NAME="DOC.2.90.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>&amp; operator*() const </B></TT>
<A NAME="DOC.2.94.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>&amp; operator*() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.90.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* operator->()</B></TT>
<A NAME="DOC.2.94.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator->"></A>
<A NAME="DOC.2.90.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* operator->() const </B></TT>
<A NAME="DOC.2.94.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator!"></A>
<A NAME="DOC.2.90.17"></A>
<A NAME="DOC.2.94.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator!() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.90.18"></A>
<A NAME="DOC.2.94.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.90.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* get()</B></TT>
<A NAME="DOC.2.94.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="get"></A>
<A NAME="DOC.2.90.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.102.9.2">T</A>* get() const </B></TT>
<A NAME="DOC.2.94.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get() const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -40,6 +40,9 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGDB_FILENAMEUTILS"></A>
<B>OSGDB_FILENAMEUTILS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGDB_FILEUTILS"></A>
<B>OSGDB_FILEUTILS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGDB_INPUT"></A>
<B>OSGDB_INPUT</B><DT>
@@ -58,8 +61,8 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VERSION"></A>
<B>OSG_VERSION</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGDB_FILEUTILS"></A>
<B>OSGDB_FILEUTILS</B></DL>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGDB_WRITEFILE"></A>
<B>OSGDB_WRITEFILE</B></DL>
<P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.

View File

@@ -31,71 +31,69 @@
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.4">open</A></B>(const char* name)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.5">open</A></B>(const char* name, int mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html">Output</A>&amp; <B><A HREF="#DOC.2.23.5">indent</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html">Output</A>&amp; <B><A HREF="#DOC.2.23.6">indent</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.6">getIndentStep</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.7">getIndentStep</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.7">setIndentStep</A></B>(int step)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.8">setIndentStep</A></B>(int step)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.8">getIndent</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.9">getIndent</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.9">setIndent</A></B>(int <!1><A HREF="Output.html#DOC.2.23.5">indent</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.10">setIndent</A></B>(int <!1><A HREF="Output.html#DOC.2.23.6">indent</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.10">getNumIndicesPerLine</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.23.11">getNumIndicesPerLine</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.11">setNumIndicesPerLine</A></B>(int num)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.12">setNumIndicesPerLine</A></B>(int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.12">moveIn</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.13">moveIn</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.13">moveOut</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.14">moveOut</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.23.14">writeObject</A></B>(const osg::Object&amp; obj)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.23.15">writeObject</A></B>(const osg::Object&amp; obj)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.15">getUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.16">getUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.16">createUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.17">createUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.17">registerUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.23.18">registerUniqueIDForObject</A></B>(const osg::Object* obj, std::string&amp; uniqueID)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.19">setPathNameHint</A></B>(const <!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> pnh)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.23.20">setPathNameHint</A></B>(const <!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> pnh)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> <B><A HREF="#DOC.2.23.20">getPathNameHint</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> <B><A HREF="#DOC.2.23.21">getPathNameHint</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const std::string <B><A HREF="#DOC.2.23.22">getFileNameForOutput</A></B>(const std::string&amp; filename) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const std::string <B><A HREF="#DOC.2.23.21">getFileNameForOutput</A></B>(const std::string&amp; filename) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.23.19">PathNameHint</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.23.18">PathNameHint</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.26">_indent</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.25">_indent</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.27">_indentStep</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.26">_indentStep</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.28">_numIndicesPerLine</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.23.27">_numIndicesPerLine</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.23.30">_filename</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.23.29">_filename</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> <B><A HREF="#DOC.2.23.31">_pathNameHint</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> <B><A HREF="#DOC.2.23.30">_pathNameHint</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.23">Output</A></B>(const <!1><A HREF="Output.html#DOC.2.23.23">Output</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.22">Output</A></B>(const <!1><A HREF="Output.html#DOC.2.23.22">Output</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html">Output</A>&amp; <B><A HREF="#DOC.2.23.24">operator = </A></B>(const <!1><A HREF="Output.html">Output</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Output.html">Output</A>&amp; <B><A HREF="#DOC.2.23.23">operator = </A></B>(const <!1><A HREF="Output.html">Output</A>&amp;)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.25">init</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.24">init</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;const osg::Object*,std::string&gt; UniqueIDToLabelMapping UniqueIDToLabelMapping <B><A HREF="#DOC.2.23.29">_objectToUniqueIDMap</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;const osg::Object*,std::string&gt; UniqueIDToLabelMapping UniqueIDToLabelMapping <B><A HREF="#DOC.2.23.28">_objectToUniqueIDMap</A></B>
</DL></P>
</DL>
@@ -123,131 +121,127 @@ Used in output of .osg ASCII files to improve their readability.</BLOCKQUOTE>
<A NAME="DOC.2.23.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void open(const char* name)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="open"></A>
<A NAME="DOC.2.23.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void open(const char* name, int mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="indent"></A>
<A NAME="DOC.2.23.6"></A>
<A NAME="DOC.2.23.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Output.html">Output</A>&amp; indent()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getIndentStep"></A>
<A NAME="DOC.2.23.7"></A>
<A NAME="DOC.2.23.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getIndentStep() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setIndentStep"></A>
<A NAME="DOC.2.23.8"></A>
<A NAME="DOC.2.23.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setIndentStep(int step)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getIndent"></A>
<A NAME="DOC.2.23.9"></A>
<A NAME="DOC.2.23.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getIndent() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setIndent"></A>
<A NAME="DOC.2.23.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setIndent(int <!1><A HREF="Output.html#DOC.2.23.6">indent</A>)</B></TT>
<A NAME="DOC.2.23.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setIndent(int <!1><A HREF="Output.html#DOC.2.23.5">indent</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumIndicesPerLine"></A>
<A NAME="DOC.2.23.11"></A>
<A NAME="DOC.2.23.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumIndicesPerLine() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNumIndicesPerLine"></A>
<A NAME="DOC.2.23.12"></A>
<A NAME="DOC.2.23.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNumIndicesPerLine(int num)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="moveIn"></A>
<A NAME="DOC.2.23.13"></A>
<A NAME="DOC.2.23.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void moveIn()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="moveOut"></A>
<A NAME="DOC.2.23.14"></A>
<A NAME="DOC.2.23.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void moveOut()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="writeObject"></A>
<A NAME="DOC.2.23.15"></A>
<A NAME="DOC.2.23.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool writeObject(const osg::Object&amp; obj)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getUniqueIDForObject"></A>
<A NAME="DOC.2.23.16"></A>
<A NAME="DOC.2.23.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getUniqueIDForObject(const osg::Object* obj, std::string&amp; uniqueID)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createUniqueIDForObject"></A>
<A NAME="DOC.2.23.17"></A>
<A NAME="DOC.2.23.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool createUniqueIDForObject(const osg::Object* obj, std::string&amp; uniqueID)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="registerUniqueIDForObject"></A>
<A NAME="DOC.2.23.18"></A>
<A NAME="DOC.2.23.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool registerUniqueIDForObject(const osg::Object* obj, std::string&amp; uniqueID)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PathNameHint"></A>
<A NAME="DOC.2.23.19"></A>
<A NAME="DOC.2.23.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum PathNameHint</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="AS_IS"></A>
<A NAME="DOC.2.23.19.1"></A>
<A NAME="DOC.2.23.18.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AS_IS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FULL_PATH"></A>
<A NAME="DOC.2.23.19.2"></A>
<A NAME="DOC.2.23.18.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FULL_PATH</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RELATIVE_PATH"></A>
<A NAME="DOC.2.23.19.3"></A>
<A NAME="DOC.2.23.18.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RELATIVE_PATH</B></TT>
<DL><DT><DD></DL><P>
<A NAME="FILENAME_ONLY"></A>
<A NAME="DOC.2.23.19.4"></A>
<A NAME="DOC.2.23.18.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILENAME_ONLY</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setPathNameHint"></A>
<A NAME="DOC.2.23.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPathNameHint(const <!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> pnh)</B></TT>
<A NAME="DOC.2.23.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPathNameHint(const <!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> pnh)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPathNameHint"></A>
<A NAME="DOC.2.23.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> getPathNameHint() const </B></TT>
<A NAME="DOC.2.23.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> getPathNameHint() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFileNameForOutput"></A>
<A NAME="DOC.2.23.22"></A>
<A NAME="DOC.2.23.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const std::string getFileNameForOutput(const std::string&amp; filename) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Output"></A>
<A NAME="DOC.2.23.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Output(const <!1><A HREF="Output.html#DOC.2.23.23">Output</A>&amp;)</B></TT>
<A NAME="DOC.2.23.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Output(const <!1><A HREF="Output.html#DOC.2.23.22">Output</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.23.24"></A>
<A NAME="DOC.2.23.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Output.html">Output</A>&amp; operator = (const <!1><A HREF="Output.html">Output</A>&amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.23.25"></A>
<A NAME="DOC.2.23.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_indent"></A>
<A NAME="DOC.2.23.26"></A>
<A NAME="DOC.2.23.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _indent</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_indentStep"></A>
<A NAME="DOC.2.23.27"></A>
<A NAME="DOC.2.23.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _indentStep</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_numIndicesPerLine"></A>
<A NAME="DOC.2.23.28"></A>
<A NAME="DOC.2.23.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numIndicesPerLine</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_objectToUniqueIDMap"></A>
<A NAME="DOC.2.23.29"></A>
<A NAME="DOC.2.23.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;const osg::Object*,std::string&gt; UniqueIDToLabelMapping UniqueIDToLabelMapping _objectToUniqueIDMap</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_filename"></A>
<A NAME="DOC.2.23.30"></A>
<A NAME="DOC.2.23.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _filename</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pathNameHint"></A>
<A NAME="DOC.2.23.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Output.html#DOC.2.23.19">PathNameHint</A> _pathNameHint</B></TT>
<A NAME="DOC.2.23.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Output.html#DOC.2.23.18">PathNameHint</A> _pathNameHint</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>

View File

@@ -37,6 +37,7 @@
<LI><A HREF="General.html#OSGDB_READERWRITER">OSGDB_READERWRITER</A>
<LI><A HREF="General.html#OSGDB_READFILE">OSGDB_READFILE</A>
<LI><A HREF="General.html#OSGDB_REGISTRY">OSGDB_REGISTRY</A>
<LI><A HREF="General.html#OSGDB_WRITEFILE">OSGDB_WRITEFILE</A>
<LI><A HREF="General.html#OSG_DYNAMICLIBRARY">OSG_DYNAMICLIBRARY</A>
<LI><A HREF="General.html#OSG_VERSION">OSG_VERSION</A>
</UL>

View File

@@ -22,8 +22,8 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_EXPORT"></A>
<B>OSGGLUT_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GL"></A>
<B>OSG_GL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLUT"></A>
<B>OSG_GLUT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_GLUTEVENTADAPTER"></A>
<B>OSGGLUT_GLUTEVENTADAPTER</B><DT>

View File

@@ -218,7 +218,23 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>keyboardCB</B>(unsigned char key, int x, int y )
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>specialCB</B>(int key, int x, int y)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>spaceballMotionCB</B>(int x, int y, int z)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>spaceballRotateCB</B>(int x, int y, int z)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>spaceballButtonCB</B>(int button, int state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>visibility</B>(int state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>special</B>(int key, int x, int y)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>spaceballMotion</B>(int x, int y, int z)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>spaceballRotate</B>(int x, int y, int z)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>spaceballButton</B>(int button, int state)
</DL></P>
</DL>

View File

@@ -44,37 +44,37 @@
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Window.html">Window</A>* <B><A HREF="#DOC.7.3.23">s_theWindow</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Window.html">Window</A>* <B><A HREF="#DOC.7.3.31">s_theWindow</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.3.24">_title</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.7.3.32">_title</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.25">_wx</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.33">_wx</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.26">_wy</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.34">_wy</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.27">_ww</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.35">_ww</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.28">_wh</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.36">_wh</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.3.29">_displayMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.7.3.37">_displayMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.30">_is_open</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.38">_is_open</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.31">_mx</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.39">_mx</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.32">_my</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.40">_my</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.33">_mbutton</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.41">_mbutton</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.3.34">_fullscreen</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.7.3.42">_fullscreen</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.35">_saved_wx</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.43">_saved_wx</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.36">_saved_wy</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.44">_saved_wy</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.37">_saved_ww</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.45">_saved_ww</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.38">_saved_wh</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.7.3.46">_saved_wh</A></B>
</DL></P>
<P><DL>
@@ -93,17 +93,33 @@
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.16">keyboardCB</A></B>(unsigned char key, int x, int y )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.17">reshape</A></B>(GLint w, GLint h)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.17">specialCB</A></B>(int key, int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.18">visibility</A></B>(int state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.18">spaceballMotionCB</A></B>(int x, int y, int z)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.19">mouseMotion</A></B>(int x, int y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.19">spaceballRotateCB</A></B>(int x, int y, int z)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.20">mousePassiveMotion</A></B>(int x, int y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.7.3.20">spaceballButtonCB</A></B>(int button, int state)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.21">mouse</A></B>(int button, int state, int x, int y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.21">reshape</A></B>(GLint w, GLint h)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.22">keyboard</A></B>(unsigned char key, int x, int y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.22">visibility</A></B>(int state)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.23">mouseMotion</A></B>(int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.24">mousePassiveMotion</A></B>(int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.25">mouse</A></B>(int button, int state, int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.26">keyboard</A></B>(unsigned char key, int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.27">special</A></B>(int key, int x, int y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.28">spaceballMotion</A></B>(int x, int y, int z)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.29">spaceballRotate</A></B>(int x, int y, int z)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.7.3.30">spaceballButton</A></B>(int button, int state)
</DL></P>
</DL>
@@ -178,92 +194,124 @@
<A NAME="DOC.7.3.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void keyboardCB(unsigned char key, int x, int y )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reshape"></A>
<A NAME="specialCB"></A>
<A NAME="DOC.7.3.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void specialCB(int key, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballMotionCB"></A>
<A NAME="DOC.7.3.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballMotionCB(int x, int y, int z)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballRotateCB"></A>
<A NAME="DOC.7.3.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballRotateCB(int x, int y, int z)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballButtonCB"></A>
<A NAME="DOC.7.3.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void spaceballButtonCB(int button, int state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reshape"></A>
<A NAME="DOC.7.3.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reshape(GLint w, GLint h)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="visibility"></A>
<A NAME="DOC.7.3.18"></A>
<A NAME="DOC.7.3.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void visibility(int state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouseMotion"></A>
<A NAME="DOC.7.3.19"></A>
<A NAME="DOC.7.3.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouseMotion(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mousePassiveMotion"></A>
<A NAME="DOC.7.3.20"></A>
<A NAME="DOC.7.3.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mousePassiveMotion(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouse"></A>
<A NAME="DOC.7.3.21"></A>
<A NAME="DOC.7.3.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouse(int button, int state, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="keyboard"></A>
<A NAME="DOC.7.3.22"></A>
<A NAME="DOC.7.3.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void keyboard(unsigned char key, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="special"></A>
<A NAME="DOC.7.3.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void special(int key, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballMotion"></A>
<A NAME="DOC.7.3.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballMotion(int x, int y, int z)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballRotate"></A>
<A NAME="DOC.7.3.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballRotate(int x, int y, int z)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="spaceballButton"></A>
<A NAME="DOC.7.3.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void spaceballButton(int button, int state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="s_theWindow"></A>
<A NAME="DOC.7.3.23"></A>
<A NAME="DOC.7.3.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Window.html">Window</A>* s_theWindow</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_title"></A>
<A NAME="DOC.7.3.24"></A>
<A NAME="DOC.7.3.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _title</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wx"></A>
<A NAME="DOC.7.3.25"></A>
<A NAME="DOC.7.3.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wy"></A>
<A NAME="DOC.7.3.26"></A>
<A NAME="DOC.7.3.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wy</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ww"></A>
<A NAME="DOC.7.3.27"></A>
<A NAME="DOC.7.3.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _ww</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wh"></A>
<A NAME="DOC.7.3.28"></A>
<A NAME="DOC.7.3.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _wh</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_displayMode"></A>
<A NAME="DOC.7.3.29"></A>
<A NAME="DOC.7.3.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _displayMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_is_open"></A>
<A NAME="DOC.7.3.30"></A>
<A NAME="DOC.7.3.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _is_open</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mx"></A>
<A NAME="DOC.7.3.31"></A>
<A NAME="DOC.7.3.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_my"></A>
<A NAME="DOC.7.3.32"></A>
<A NAME="DOC.7.3.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _my</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mbutton"></A>
<A NAME="DOC.7.3.33"></A>
<A NAME="DOC.7.3.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mbutton</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fullscreen"></A>
<A NAME="DOC.7.3.34"></A>
<A NAME="DOC.7.3.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _fullscreen</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_wx"></A>
<A NAME="DOC.7.3.35"></A>
<A NAME="DOC.7.3.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_wy"></A>
<A NAME="DOC.7.3.36"></A>
<A NAME="DOC.7.3.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wy</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_ww"></A>
<A NAME="DOC.7.3.37"></A>
<A NAME="DOC.7.3.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_ww</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_wh"></A>
<A NAME="DOC.7.3.38"></A>
<A NAME="DOC.7.3.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wh</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>

View File

@@ -30,7 +30,7 @@
<LI><A HREF="General.html#OSGGLUT_GLUTWINDOW">OSGGLUT_GLUTWINDOW</A>
<LI><A HREF="General.html#OSGGLUT_VERSION">OSGGLUT_VERSION</A>
<LI><A HREF="General.html#OSGGLUT_VIEWER">OSGGLUT_VIEWER</A>
<LI><A HREF="General.html#OSG_GL">OSG_GL</A>
<LI><A HREF="General.html#OSG_GLUT">OSG_GLUT</A>
</UL>
<P><I><A HREF="HIER.html">Hierarchy of classes</A></I></P><HR>
<BR>

View File

@@ -14,7 +14,7 @@
class OSGGLUT_EXPORT <B><A HREF="GLUTEventAdapter.html">GLUTEventAdapter</A></B>: public osgUtil::GUIEventAdapter
<DD><I>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</I>
<DT>
class OSGGLUT_EXPORT <B><A HREF="Viewer.html">Viewer</A></B>: public <!1><A HREF="Window.html">Window</A>, osgUtil::GUIActionAdapter
class OSGGLUT_EXPORT <B><A HREF="Viewer.html">Viewer</A></B>: public <!1><A HREF="Window.html">Window</A>, public osgUtil::GUIActionAdapter
<DD><I>A basic viewer base class which provides a window, simple keyboard and mouse interaction.</I>
<DT>
class OSGGLUT_EXPORT <B><A HREF="Window.html">Window</A></B>

View File

@@ -22,33 +22,44 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.4.1">BitmapFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.1">BitmapFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.4.2">BitmapFont</A></B>(const std::string&amp; font, int point_size)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.2">BitmapFont</A></B>(const <!1><A HREF="BitmapFont.html#DOC.6.5.2">BitmapFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.4.3">META_Object</A></B>(<!1><A HREF="BitmapFont.html">BitmapFont</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.3">BitmapFont</A></B>(const std::string&amp; font, int point_size)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.4">META_Font</A></B>(<!1><A HREF="BitmapFont.html">BitmapFont</A>)
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.4.4">createFontObj</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.5.5">createFontObj</A></B>(void)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="RasterFont.html">RasterFont</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Font.html">Font</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>open</B>(const std::string&amp; font)
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const char* font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const std::string&amp; font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>()
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(const char* text)
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isOk</B>(void) const
<DT>
@@ -64,6 +75,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getPointSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getTextureSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getFontName</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>FTFont* <B>getFont</B>(void)
@@ -82,6 +95,8 @@
<IMG ALT="o" SRC=icon2.gif>int <B>_pointSize</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_res</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_textureSize</B>
</DL></P>
<P><DL>
@@ -99,19 +114,23 @@
<DL>
<A NAME="BitmapFont"></A>
<A NAME="DOC.6.4.1"></A>
<A NAME="DOC.6.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BitmapFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BitmapFont"></A>
<A NAME="DOC.6.4.2"></A>
<A NAME="DOC.6.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BitmapFont(const <!1><A HREF="BitmapFont.html#DOC.6.5.2">BitmapFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BitmapFont"></A>
<A NAME="DOC.6.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BitmapFont(const std::string&amp; font, int point_size)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.6.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="BitmapFont.html">BitmapFont</A>)</B></TT>
<A NAME="META_Font"></A>
<A NAME="DOC.6.5.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Font(<!1><A HREF="BitmapFont.html">BitmapFont</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFontObj"></A>
<A NAME="DOC.6.4.4"></A>
<A NAME="DOC.6.5.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual FTFont* createFontObj(void)</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,59 +22,71 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.1.1">Font</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.2.1">Font</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.1.2">open</A></B>(const std::string&amp; font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.2.2">Font</A></B>(const <!1><A HREF="Font.html#DOC.6.2.2">Font</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.1.3">create</A></B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.2.3">isSameKindAs</A></B>(const osg::Object* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.1.4">create</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.6.2.4">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.1.5">output</A></B>(const char* text)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.2.5">open</A></B>(const char* font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.1.6">isOk</A></B>(void) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.2.6">open</A></B>(const std::string&amp; font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.1.7">isCreated</A></B>(void) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.2.7">create</A></B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.6.1.8">getWidth</A></B>(const char* text) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.2.8">create</A></B>(osg::State&amp; state)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.9">getHeight</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.2.9">output</A></B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.10">getDescender</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.2.10">isOk</A></B>(void) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.1.11">getAscender</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.2.11">isCreated</A></B>(void) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.12">getPointSize</A></B>(void) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.6.2.12">getWidth</A></B>(const char* text) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.1.13">getFontName</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.2.13">getHeight</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>FTFont* <B><A HREF="#DOC.6.1.14">getFont</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.2.14">getDescender</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.6.2.15">getAscender</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.2.16">getPointSize</A></B>(void) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.2.17">getTextureSize</A></B>(void) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.2.18">getFontName</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>FTFont* <B><A HREF="#DOC.6.2.19">getFont</A></B>(void)
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.1.19">_init</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.2.24">_init</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.1.20">_created</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.2.25">_created</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>FTFont* <B><A HREF="#DOC.6.1.21">_font</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>FTFont* <B><A HREF="#DOC.6.2.26">_font</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.1.22">_fontName</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.2.27">_fontName</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.23">_pointSize</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.2.28">_pointSize</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.1.24">_res</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.2.29">_res</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.2.30">_textureSize</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.1.15">~Font</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.2.20">~Font</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.1.16">clear</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.2.21">clear</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.1.17">createFontObj</A></B>(void) = 0
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.2.22">createFontObj</A></B>(void) = 0
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.1.18">init</A></B>(const std::string&amp; font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.2.23">init</A></B>(const std::string&amp; font)
</DL></P>
</DL>
@@ -85,100 +97,124 @@
<DL>
<A NAME="Font"></A>
<A NAME="DOC.6.1.1"></A>
<A NAME="DOC.6.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Font()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Font"></A>
<A NAME="DOC.6.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Font(const <!1><A HREF="Font.html#DOC.6.2.2">Font</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.6.2.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.6.2.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="open"></A>
<A NAME="DOC.6.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool open(const std::string&amp; font)</B></TT>
<A NAME="DOC.6.2.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool open(const char* font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="open"></A>
<A NAME="DOC.6.2.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool open(const std::string&amp; font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="create"></A>
<A NAME="DOC.6.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool create(int pointSize, const unsigned int res = 72 )</B></TT>
<A NAME="DOC.6.2.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool create(osg::State&amp; state, int pointSize, const unsigned int res = 72 )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="create"></A>
<A NAME="DOC.6.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool create()</B></TT>
<A NAME="DOC.6.2.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool create(osg::State&amp; state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="output"></A>
<A NAME="DOC.6.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void output(const char* text)</B></TT>
<A NAME="DOC.6.2.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void output(osg::State&amp; state, const char* text)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isOk"></A>
<A NAME="DOC.6.1.6"></A>
<A NAME="DOC.6.2.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isOk(void) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCreated"></A>
<A NAME="DOC.6.1.7"></A>
<A NAME="DOC.6.2.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isCreated(void) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWidth"></A>
<A NAME="DOC.6.1.8"></A>
<A NAME="DOC.6.2.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getWidth(const char* text) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeight"></A>
<A NAME="DOC.6.1.9"></A>
<A NAME="DOC.6.2.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getHeight() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDescender"></A>
<A NAME="DOC.6.1.10"></A>
<A NAME="DOC.6.2.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getDescender() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAscender"></A>
<A NAME="DOC.6.1.11"></A>
<A NAME="DOC.6.2.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getAscender() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPointSize"></A>
<A NAME="DOC.6.1.12"></A>
<A NAME="DOC.6.2.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getPointSize(void) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTextureSize"></A>
<A NAME="DOC.6.2.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getTextureSize(void) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFontName"></A>
<A NAME="DOC.6.1.13"></A>
<A NAME="DOC.6.2.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const std::string&amp; getFontName()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFont"></A>
<A NAME="DOC.6.1.14"></A>
<A NAME="DOC.6.2.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>FTFont* getFont(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Font"></A>
<A NAME="DOC.6.1.15"></A>
<A NAME="DOC.6.2.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Font()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clear"></A>
<A NAME="DOC.6.1.16"></A>
<A NAME="DOC.6.2.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void clear()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFontObj"></A>
<A NAME="DOC.6.1.17"></A>
<A NAME="DOC.6.2.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual FTFont* createFontObj(void) = 0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.6.1.18"></A>
<A NAME="DOC.6.2.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool init(const std::string&amp; font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_init"></A>
<A NAME="DOC.6.1.19"></A>
<A NAME="DOC.6.2.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _init</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_created"></A>
<A NAME="DOC.6.1.20"></A>
<A NAME="DOC.6.2.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _created</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_font"></A>
<A NAME="DOC.6.1.21"></A>
<A NAME="DOC.6.2.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>FTFont* _font</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fontName"></A>
<A NAME="DOC.6.1.22"></A>
<A NAME="DOC.6.2.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _fontName</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pointSize"></A>
<A NAME="DOC.6.1.23"></A>
<A NAME="DOC.6.2.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _pointSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_res"></A>
<A NAME="DOC.6.1.24"></A>
<A NAME="DOC.6.2.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _res</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureSize"></A>
<A NAME="DOC.6.2.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _textureSize</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:

View File

@@ -22,21 +22,30 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.7.1">OutlineFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.1">OutlineFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.7.2">OutlineFont</A></B>(const std::string&amp; font, int point_size, double precision)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.2">OutlineFont</A></B>(const <!1><A HREF="OutlineFont.html#DOC.6.8.2">OutlineFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.7.3">META_Object</A></B>(<!1><A HREF="OutlineFont.html">OutlineFont</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.3">OutlineFont</A></B>(const std::string&amp; font, int point_size, double precision)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.4">META_Font</A></B>(<!1><A HREF="OutlineFont.html">OutlineFont</A>)
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.7.4">createFontObj</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.8.5">createFontObj</A></B>(void)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="VectorFont.html">VectorFont</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>double <B>_precision</B>
@@ -47,13 +56,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>open</B>(const std::string&amp; font)
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const char* font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const std::string&amp; font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>()
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(const char* text)
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isOk</B>(void) const
<DT>
@@ -69,6 +80,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getPointSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getTextureSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getFontName</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>FTFont* <B>getFont</B>(void)
@@ -87,6 +100,8 @@
<IMG ALT="o" SRC=icon2.gif>int <B>_pointSize</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_res</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_textureSize</B>
</DL></P>
<P><DL>
@@ -104,19 +119,23 @@
<DL>
<A NAME="OutlineFont"></A>
<A NAME="DOC.6.7.1"></A>
<A NAME="DOC.6.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OutlineFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OutlineFont"></A>
<A NAME="DOC.6.7.2"></A>
<A NAME="DOC.6.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OutlineFont(const <!1><A HREF="OutlineFont.html#DOC.6.8.2">OutlineFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OutlineFont"></A>
<A NAME="DOC.6.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OutlineFont(const std::string&amp; font, int point_size, double precision)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.6.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="OutlineFont.html">OutlineFont</A>)</B></TT>
<A NAME="META_Font"></A>
<A NAME="DOC.6.8.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Font(<!1><A HREF="OutlineFont.html">OutlineFont</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFontObj"></A>
<A NAME="DOC.6.7.4"></A>
<A NAME="DOC.6.8.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual FTFont* createFontObj(void)</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,57 +22,59 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.1">Paragraph</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.1">Paragraph</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.2">Paragraph</A></B>(const osg::Vec3&amp; position, const std::string&amp; text, <!1><A HREF="Font.html">osgText::Font</A>* font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.2">Paragraph</A></B>(const <!1><A HREF="Paragraph.html#DOC.6.10.2">Paragraph</A>&amp; paragraph, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>META_Node <B><A HREF="#DOC.6.9.3">(Paragraph)</A></B>(<!1><A HREF="Font.html">osgText::Font</A>* font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.3">Paragraph</A></B>(const osg::Vec3&amp; position, const std::string&amp; text, <!1><A HREF="Font.html">osgText::Font</A>* font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Font.html">osgText::Font</A>* <B><A HREF="#DOC.6.9.4">getFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>META_Node <B><A HREF="#DOC.6.10.4">(Paragraph)</A></B>(<!1><A HREF="Font.html">osgText::Font</A>* font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Font.html">osgText::Font</A>* <B><A HREF="#DOC.6.9.5">getFont</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Font.html">osgText::Font</A>* <B><A HREF="#DOC.6.10.5">getFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.9.6">setMaximumNoCharactersPerLine</A></B>(unsigned int maxCharsPerLine)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Font.html">osgText::Font</A>* <B><A HREF="#DOC.6.10.6">getFont</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.6.9.7">getMaximumNoCharactersPerLine</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.7">setMaximumNoCharactersPerLine</A></B>(unsigned int maxCharsPerLine)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.9.8">setText</A></B>(const std::string&amp; text)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.6.10.8">getMaximumNoCharactersPerLine</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string&amp; <B><A HREF="#DOC.6.9.9">getText</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.9">setText</A></B>(const std::string&amp; text)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.9.10">getText</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string&amp; <B><A HREF="#DOC.6.10.10">getText</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.9.11">setPosition</A></B>(const osg::Vec3&amp; position)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.10.11">getText</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.9.12">getPosition</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.12">setPosition</A></B>(const osg::Vec3&amp; position)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.9.13">setAlignment</A></B>(int alignment)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.10.13">getPosition</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.9.14">getAlignment</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.14">setAlignment</A></B>(int alignment)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.6.9.15">getHeight</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.15">getAlignment</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static bool <B><A HREF="#DOC.6.9.16">createFormatedText</A></B>(unsigned int noCharsPerLine, const std::string&amp; str, std::vector&lt;std::string&gt;&amp; formatedText)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.6.10.16">getHeight</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static bool <B><A HREF="#DOC.6.10.17">createFormatedText</A></B>(unsigned int noCharsPerLine, const std::string&amp; str, std::vector&lt;std::string&gt;&amp; formatedText)
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.9.19">_position</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.10.20">_position</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.9.20">_text</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.10.21">_text</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Font.html">osgText::Font</A>&gt; <B><A HREF="#DOC.6.9.21">_font</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Font.html">osgText::Font</A>&gt; <B><A HREF="#DOC.6.10.22">_font</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.9.22">_alignment</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.23">_alignment</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.6.9.23">_maxCharsPerLine</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.6.10.24">_maxCharsPerLine</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.9.17">~Paragraph</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.10.18">~Paragraph</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.9.18">createDrawables</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.19">createDrawables</A></B>()
</DL></P>
</DL>
@@ -83,95 +85,99 @@
<DL>
<A NAME="Paragraph"></A>
<A NAME="DOC.6.9.1"></A>
<A NAME="DOC.6.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Paragraph()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Paragraph"></A>
<A NAME="DOC.6.9.2"></A>
<A NAME="DOC.6.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Paragraph(const <!1><A HREF="Paragraph.html#DOC.6.10.2">Paragraph</A>&amp; paragraph, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Paragraph"></A>
<A NAME="DOC.6.10.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Paragraph(const osg::Vec3&amp; position, const std::string&amp; text, <!1><A HREF="Font.html">osgText::Font</A>* font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="(Paragraph)"></A>
<A NAME="DOC.6.9.3"></A>
<A NAME="DOC.6.10.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>META_Node (Paragraph)(<!1><A HREF="Font.html">osgText::Font</A>* font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFont"></A>
<A NAME="DOC.6.9.4"></A>
<A NAME="DOC.6.10.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Font.html">osgText::Font</A>* getFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFont"></A>
<A NAME="DOC.6.9.5"></A>
<A NAME="DOC.6.10.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Font.html">osgText::Font</A>* getFont() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaximumNoCharactersPerLine"></A>
<A NAME="DOC.6.9.6"></A>
<A NAME="DOC.6.10.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaximumNoCharactersPerLine(unsigned int maxCharsPerLine)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaximumNoCharactersPerLine"></A>
<A NAME="DOC.6.9.7"></A>
<A NAME="DOC.6.10.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMaximumNoCharactersPerLine() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setText"></A>
<A NAME="DOC.6.9.8"></A>
<A NAME="DOC.6.10.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setText(const std::string&amp; text)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getText"></A>
<A NAME="DOC.6.9.9"></A>
<A NAME="DOC.6.10.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string&amp; getText()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getText"></A>
<A NAME="DOC.6.9.10"></A>
<A NAME="DOC.6.10.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const std::string&amp; getText() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPosition"></A>
<A NAME="DOC.6.9.11"></A>
<A NAME="DOC.6.10.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const osg::Vec3&amp; position)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPosition"></A>
<A NAME="DOC.6.9.12"></A>
<A NAME="DOC.6.10.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getPosition() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAlignment"></A>
<A NAME="DOC.6.9.13"></A>
<A NAME="DOC.6.10.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlignment(int alignment)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlignment"></A>
<A NAME="DOC.6.9.14"></A>
<A NAME="DOC.6.10.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getAlignment()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeight"></A>
<A NAME="DOC.6.9.15"></A>
<A NAME="DOC.6.10.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getHeight() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFormatedText"></A>
<A NAME="DOC.6.9.16"></A>
<A NAME="DOC.6.10.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static bool createFormatedText(unsigned int noCharsPerLine, const std::string&amp; str, std::vector&lt;std::string&gt;&amp; formatedText)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Paragraph"></A>
<A NAME="DOC.6.9.17"></A>
<A NAME="DOC.6.10.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Paragraph()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createDrawables"></A>
<A NAME="DOC.6.9.18"></A>
<A NAME="DOC.6.10.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void createDrawables()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_position"></A>
<A NAME="DOC.6.9.19"></A>
<A NAME="DOC.6.10.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _position</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_text"></A>
<A NAME="DOC.6.9.20"></A>
<A NAME="DOC.6.10.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _text</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_font"></A>
<A NAME="DOC.6.9.21"></A>
<A NAME="DOC.6.10.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Font.html">osgText::Font</A>&gt; _font</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alignment"></A>
<A NAME="DOC.6.9.22"></A>
<A NAME="DOC.6.10.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _alignment</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxCharsPerLine"></A>
<A NAME="DOC.6.9.23"></A>
<A NAME="DOC.6.10.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _maxCharsPerLine</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,33 +22,44 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.1">PixmapFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.6.1">PixmapFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.2">PixmapFont</A></B>(const std::string&amp; font, int point_size)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.6.2">PixmapFont</A></B>(const <!1><A HREF="PixmapFont.html#DOC.6.6.2">PixmapFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.5.3">META_Object</A></B>(<!1><A HREF="PixmapFont.html">PixmapFont</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.6.3">PixmapFont</A></B>(const std::string&amp; font, int point_size)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.6.4">META_Font</A></B>(<!1><A HREF="PixmapFont.html">PixmapFont</A>)
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.5.4">createFontObj</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.6.5">createFontObj</A></B>(void)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="RasterFont.html">RasterFont</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Font.html">Font</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>open</B>(const std::string&amp; font)
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const char* font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const std::string&amp; font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>()
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(const char* text)
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isOk</B>(void) const
<DT>
@@ -64,6 +75,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getPointSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getTextureSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getFontName</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>FTFont* <B>getFont</B>(void)
@@ -82,6 +95,8 @@
<IMG ALT="o" SRC=icon2.gif>int <B>_pointSize</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_res</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_textureSize</B>
</DL></P>
<P><DL>
@@ -99,19 +114,23 @@
<DL>
<A NAME="PixmapFont"></A>
<A NAME="DOC.6.5.1"></A>
<A NAME="DOC.6.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PixmapFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PixmapFont"></A>
<A NAME="DOC.6.5.2"></A>
<A NAME="DOC.6.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PixmapFont(const <!1><A HREF="PixmapFont.html#DOC.6.6.2">PixmapFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PixmapFont"></A>
<A NAME="DOC.6.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PixmapFont(const std::string&amp; font, int point_size)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.6.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="PixmapFont.html">PixmapFont</A>)</B></TT>
<A NAME="META_Font"></A>
<A NAME="DOC.6.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Font(<!1><A HREF="PixmapFont.html">PixmapFont</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFontObj"></A>
<A NAME="DOC.6.5.4"></A>
<A NAME="DOC.6.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual FTFont* createFontObj(void)</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,21 +22,32 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.1">PolygonFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.1">PolygonFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.2">PolygonFont</A></B>(const std::string&amp; font, int point_size, double precision)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.2">PolygonFont</A></B>(const <!1><A HREF="PolygonFont.html#DOC.6.9.2">PolygonFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.8.3">META_Object</A></B>(<!1><A HREF="PolygonFont.html">PolygonFont</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.3">PolygonFont</A></B>(const std::string&amp; font, int point_size, double precision)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.4">PolygonFont</A></B>(const char* font, int point_size, double precision)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.9.5">META_Font</A></B>(<!1><A HREF="PolygonFont.html">PolygonFont</A>)
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.8.4">createFontObj</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual FTFont* <B><A HREF="#DOC.6.9.6">createFontObj</A></B>(void)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="VectorFont.html">VectorFont</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>double <B>_precision</B>
@@ -47,13 +58,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>open</B>(const std::string&amp; font)
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const char* font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const std::string&amp; font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>()
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(const char* text)
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isOk</B>(void) const
<DT>
@@ -69,6 +82,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getPointSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getTextureSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getFontName</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>FTFont* <B>getFont</B>(void)
@@ -87,6 +102,8 @@
<IMG ALT="o" SRC=icon2.gif>int <B>_pointSize</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_res</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_textureSize</B>
</DL></P>
<P><DL>
@@ -104,19 +121,27 @@
<DL>
<A NAME="PolygonFont"></A>
<A NAME="DOC.6.8.1"></A>
<A NAME="DOC.6.9.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PolygonFont"></A>
<A NAME="DOC.6.8.2"></A>
<A NAME="DOC.6.9.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonFont(const <!1><A HREF="PolygonFont.html#DOC.6.9.2">PolygonFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PolygonFont"></A>
<A NAME="DOC.6.9.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonFont(const std::string&amp; font, int point_size, double precision)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.6.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="PolygonFont.html">PolygonFont</A>)</B></TT>
<A NAME="PolygonFont"></A>
<A NAME="DOC.6.9.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonFont(const char* font, int point_size, double precision)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Font"></A>
<A NAME="DOC.6.9.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Font(<!1><A HREF="PolygonFont.html">PolygonFont</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="createFontObj"></A>
<A NAME="DOC.6.8.4"></A>
<A NAME="DOC.6.9.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual FTFont* createFontObj(void)</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@@ -22,9 +22,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.2.1">RasterFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.3.1">RasterFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.2.2">RasterFont</A></B>(const std::string&amp; font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.3.2">RasterFont</A></B>(const <!1><A HREF="RasterFont.html#DOC.6.3.2">RasterFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.3.3">RasterFont</A></B>(const std::string&amp; font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.3.4">isSameKindAs</A></B>(const osg::Object* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.6.3.5">className</A></B>() const
</DL></P>
</DL>
@@ -32,13 +38,15 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>open</B>(const std::string&amp; font)
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const char* font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(int pointSize, const unsigned int res = 72 )
<IMG ALT="o" SRC=icon2.gif>bool <B>open</B>(const std::string&amp; font)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>()
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state, int pointSize, const unsigned int res = 72 )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(const char* text)
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>create</B>(osg::State&amp; state)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>output</B>(osg::State&amp; state, const char* text)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isOk</B>(void) const
<DT>
@@ -54,6 +62,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getPointSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getTextureSize</B>(void) const
<DT>
<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getFontName</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>FTFont* <B>getFont</B>(void)
@@ -72,6 +82,8 @@
<IMG ALT="o" SRC=icon2.gif>int <B>_pointSize</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_res</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_textureSize</B>
</DL></P>
<P><DL>
@@ -91,12 +103,24 @@
<DL>
<A NAME="RasterFont"></A>
<A NAME="DOC.6.2.1"></A>
<A NAME="DOC.6.3.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RasterFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RasterFont"></A>
<A NAME="DOC.6.2.2"></A>
<A NAME="DOC.6.3.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RasterFont(const <!1><A HREF="RasterFont.html#DOC.6.3.2">RasterFont</A>&amp; font, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RasterFont"></A>
<A NAME="DOC.6.3.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RasterFont(const std::string&amp; font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.6.3.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.6.3.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:

View File

@@ -22,101 +22,109 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.4">Text</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.11.4">Text</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.5">Text</A></B>(<!1><A HREF="Font.html">Font</A>* font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.11.5">Text</A></B>(const <!1><A HREF="Text.html#DOC.6.11.5">Text</A>&amp; text, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.10.6">META_Object</A></B>(<!1><A HREF="Text.html">Text</A>)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.6.11.6">Text</A></B>(<!1><A HREF="Font.html">Font</A>* font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.7">setPosition</A></B>(const osg::Vec2&amp; pos)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Object* <B><A HREF="#DOC.6.11.7">cloneType</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.8">setPosition</A></B>(const osg::Vec3&amp; pos)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Object* <B><A HREF="#DOC.6.11.8">clone</A></B>(const osg::CopyOp&amp; copyop) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.10.9">getPosition</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.6.11.9">isSameKindAs</A></B>(const osg::Object* obj) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.10">setDrawMode</A></B>(int mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.6.11.10">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.11">getDrawMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.11">setPosition</A></B>(const osg::Vec2&amp; pos)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.12">setBoundingBox</A></B>(int mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.12">setPosition</A></B>(const osg::Vec3&amp; pos)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.13">getBoundingBox</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.11.13">getPosition</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.14">setAlignment</A></B>(int alignment)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.14">setDrawMode</A></B>(int mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.15">getAlignment</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.15">getDrawMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.16">setFont</A></B>(<!1><A HREF="Font.html">Font</A>* font)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.16">setBoundingBox</A></B>(int mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Font.html">Font</A>* <B><A HREF="#DOC.6.10.17">getFont</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.17">getBoundingBox</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Font.html">Font</A>* <B><A HREF="#DOC.6.10.18">getFont</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.18">setAlignment</A></B>(int alignment)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.19">setText</A></B>(const char* text)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.19">getAlignment</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.20">setText</A></B>(const std::string&amp; text)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.20">setFont</A></B>(<!1><A HREF="Font.html">Font</A>* font)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.10.21">getText</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Font.html">Font</A>* <B><A HREF="#DOC.6.11.21">getFont</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.10.22">drawImmediateMode</A></B>(osg::State&amp; state)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Font.html">Font</A>* <B><A HREF="#DOC.6.11.22">getFont</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.10.23">drawBoundingBox</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.23">setText</A></B>(const char* text)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.10.24">drawAlignment</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.24">setText</A></B>(const std::string&amp; text)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.10.25">getAlignmentPos</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const std::string&amp; <B><A HREF="#DOC.6.11.25">getText</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.11.26">drawImmediateMode</A></B>(osg::State&amp; state)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.11.27">drawBoundingBox</A></B>(void)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.11.28">drawAlignment</A></B>(void)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.6.11.29">getAlignmentPos</A></B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.10.1">AlignmentType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.11.1">AlignmentType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.10.2">BoundingBoxType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.11.2">BoundingBoxType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.10.3">DrawModeType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.11.3">DrawModeType</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Font.html">Font</A>&gt; <B><A HREF="#DOC.6.10.33">_font</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="Font.html">Font</A>&gt; <B><A HREF="#DOC.6.11.37">_font</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.10.34">_init</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.11.38">_init</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.10.35">_initAlignment</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.11.39">_initAlignment</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.10.36">_text</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.6.11.40">_text</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.37">_fontType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.41">_fontType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.38">_alignment</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.42">_alignment</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.39">_drawMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.43">_drawMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.10.40">_boundingBoxType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.6.11.44">_boundingBoxType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.10.41">_pos</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.11.45">_pos</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.10.42">_alignmentPos</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.6.11.46">_alignmentPos</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.10.27">~Text</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.6.11.31">~Text</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.10.28">setDefaults</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.11.32">setDefaults</A></B>(void)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.6.10.29">computeBound</A></B>(void) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.6.11.33">computeBound</A></B>(void) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.10.30">calcBounds</A></B>(osg::Vec3* min, osg::Vec3* max) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.6.11.34">calcBounds</A></B>(osg::Vec3* min, osg::Vec3* max) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.10.31">initAlignment</A></B>(osg::Vec3* min, osg::Vec3* max)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.6.11.35">initAlignment</A></B>(osg::Vec3* min, osg::Vec3* max)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.10.32">initAlignment</A></B>(void)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.6.11.36">initAlignment</A></B>(void)
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.10.26">FontType</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.6.11.30">FontType</A></B>
</DL></P>
</DL>
@@ -127,263 +135,279 @@
<DL>
<A NAME="AlignmentType"></A>
<A NAME="DOC.6.10.1"></A>
<A NAME="DOC.6.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AlignmentType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LEFT_TOP"></A>
<A NAME="DOC.6.10.1.1"></A>
<A NAME="DOC.6.11.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_TOP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEFT_CENTER"></A>
<A NAME="DOC.6.10.1.2"></A>
<A NAME="DOC.6.11.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_CENTER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEFT_BOTTOM"></A>
<A NAME="DOC.6.10.1.3"></A>
<A NAME="DOC.6.11.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_BOTTOM</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CENTER_TOP"></A>
<A NAME="DOC.6.10.1.4"></A>
<A NAME="DOC.6.11.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CENTER_TOP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CENTER_CENTER"></A>
<A NAME="DOC.6.10.1.5"></A>
<A NAME="DOC.6.11.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CENTER_CENTER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CENTER_BOTTOM"></A>
<A NAME="DOC.6.10.1.6"></A>
<A NAME="DOC.6.11.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CENTER_BOTTOM</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RIGHT_TOP"></A>
<A NAME="DOC.6.10.1.7"></A>
<A NAME="DOC.6.11.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RIGHT_TOP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RIGHT_CENTER"></A>
<A NAME="DOC.6.10.1.8"></A>
<A NAME="DOC.6.11.1.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RIGHT_CENTER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RIGHT_BOTTOM"></A>
<A NAME="DOC.6.10.1.9"></A>
<A NAME="DOC.6.11.1.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RIGHT_BOTTOM</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="BoundingBoxType"></A>
<A NAME="DOC.6.10.2"></A>
<A NAME="DOC.6.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum BoundingBoxType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="GEOMETRY"></A>
<A NAME="DOC.6.10.2.1"></A>
<A NAME="DOC.6.11.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEOMETRY</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GLYPH"></A>
<A NAME="DOC.6.10.2.2"></A>
<A NAME="DOC.6.11.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GLYPH</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="DrawModeType"></A>
<A NAME="DOC.6.10.3"></A>
<A NAME="DOC.6.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum DrawModeType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="TEXT"></A>
<A NAME="DOC.6.10.3.1"></A>
<A NAME="DOC.6.11.3.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BOUNDINGBOX"></A>
<A NAME="DOC.6.10.3.2"></A>
<A NAME="DOC.6.11.3.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BOUNDINGBOX</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALIGNEMENT"></A>
<A NAME="DOC.6.10.3.3"></A>
<A NAME="DOC.6.11.3.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALIGNEMENT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DEFAULT"></A>
<A NAME="DOC.6.10.3.4"></A>
<A NAME="DOC.6.11.3.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEFAULT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Text"></A>
<A NAME="DOC.6.10.4"></A>
<A NAME="DOC.6.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Text()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Text"></A>
<A NAME="DOC.6.10.5"></A>
<A NAME="DOC.6.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Text(const <!1><A HREF="Text.html#DOC.6.11.5">Text</A>&amp; text, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Text"></A>
<A NAME="DOC.6.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Text(<!1><A HREF="Font.html">Font</A>* font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.6.10.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="Text.html">Text</A>)</B></TT>
<A NAME="cloneType"></A>
<A NAME="DOC.6.11.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Object* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.6.11.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Object* clone(const osg::CopyOp&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.6.11.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.6.11.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPosition"></A>
<A NAME="DOC.6.10.7"></A>
<A NAME="DOC.6.11.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const osg::Vec2&amp; pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPosition"></A>
<A NAME="DOC.6.10.8"></A>
<A NAME="DOC.6.11.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const osg::Vec3&amp; pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPosition"></A>
<A NAME="DOC.6.10.9"></A>
<A NAME="DOC.6.11.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getPosition() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDrawMode"></A>
<A NAME="DOC.6.10.10"></A>
<A NAME="DOC.6.11.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawMode(int mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawMode"></A>
<A NAME="DOC.6.10.11"></A>
<A NAME="DOC.6.11.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getDrawMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setBoundingBox"></A>
<A NAME="DOC.6.10.12"></A>
<A NAME="DOC.6.11.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBoundingBox(int mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getBoundingBox"></A>
<A NAME="DOC.6.10.13"></A>
<A NAME="DOC.6.11.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getBoundingBox() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAlignment"></A>
<A NAME="DOC.6.10.14"></A>
<A NAME="DOC.6.11.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlignment(int alignment)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlignment"></A>
<A NAME="DOC.6.10.15"></A>
<A NAME="DOC.6.11.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getAlignment() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFont"></A>
<A NAME="DOC.6.10.16"></A>
<A NAME="DOC.6.11.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFont(<!1><A HREF="Font.html">Font</A>* font)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFont"></A>
<A NAME="DOC.6.10.17"></A>
<A NAME="DOC.6.11.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Font.html">Font</A>* getFont()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFont"></A>
<A NAME="DOC.6.10.18"></A>
<A NAME="DOC.6.11.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Font.html">Font</A>* getFont() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setText"></A>
<A NAME="DOC.6.10.19"></A>
<A NAME="DOC.6.11.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setText(const char* text)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setText"></A>
<A NAME="DOC.6.10.20"></A>
<A NAME="DOC.6.11.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setText(const std::string&amp; text)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getText"></A>
<A NAME="DOC.6.10.21"></A>
<A NAME="DOC.6.11.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const std::string&amp; getText() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImmediateMode"></A>
<A NAME="DOC.6.10.22"></A>
<A NAME="DOC.6.11.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(osg::State&amp; state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawBoundingBox"></A>
<A NAME="DOC.6.10.23"></A>
<A NAME="DOC.6.11.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawBoundingBox(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawAlignment"></A>
<A NAME="DOC.6.10.24"></A>
<A NAME="DOC.6.11.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawAlignment(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlignmentPos"></A>
<A NAME="DOC.6.10.25"></A>
<A NAME="DOC.6.11.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getAlignmentPos() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="FontType"></A>
<A NAME="DOC.6.10.26"></A>
<A NAME="DOC.6.11.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FontType</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="UNDEF"></A>
<A NAME="DOC.6.10.26.1"></A>
<A NAME="DOC.6.11.30.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UNDEF</B></TT>
<DL><DT><DD></DL><P>
<A NAME="BITMAP"></A>
<A NAME="DOC.6.10.26.2"></A>
<A NAME="DOC.6.11.30.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BITMAP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PIXMAP"></A>
<A NAME="DOC.6.10.26.3"></A>
<A NAME="DOC.6.11.30.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PIXMAP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="OUTLINE"></A>
<A NAME="DOC.6.10.26.4"></A>
<A NAME="DOC.6.11.30.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OUTLINE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POLYGON"></A>
<A NAME="DOC.6.10.26.5"></A>
<A NAME="DOC.6.11.30.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGON</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TEXTURE"></A>
<A NAME="DOC.6.10.26.6"></A>
<A NAME="DOC.6.11.30.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="~Text"></A>
<A NAME="DOC.6.10.27"></A>
<A NAME="DOC.6.11.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Text()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDefaults"></A>
<A NAME="DOC.6.10.28"></A>
<A NAME="DOC.6.11.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setDefaults(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.6.10.29"></A>
<A NAME="DOC.6.11.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound(void) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcBounds"></A>
<A NAME="DOC.6.10.30"></A>
<A NAME="DOC.6.11.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void calcBounds(osg::Vec3* min, osg::Vec3* max) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="initAlignment"></A>
<A NAME="DOC.6.10.31"></A>
<A NAME="DOC.6.11.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void initAlignment(osg::Vec3* min, osg::Vec3* max)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="initAlignment"></A>
<A NAME="DOC.6.10.32"></A>
<A NAME="DOC.6.11.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool initAlignment(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_font"></A>
<A NAME="DOC.6.10.33"></A>
<A NAME="DOC.6.11.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="Font.html">Font</A>&gt; _font</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_init"></A>
<A NAME="DOC.6.10.34"></A>
<A NAME="DOC.6.11.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _init</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_initAlignment"></A>
<A NAME="DOC.6.10.35"></A>
<A NAME="DOC.6.11.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _initAlignment</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_text"></A>
<A NAME="DOC.6.10.36"></A>
<A NAME="DOC.6.11.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _text</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_fontType"></A>
<A NAME="DOC.6.10.37"></A>
<A NAME="DOC.6.11.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _fontType</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alignment"></A>
<A NAME="DOC.6.10.38"></A>
<A NAME="DOC.6.11.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _alignment</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_drawMode"></A>
<A NAME="DOC.6.10.39"></A>
<A NAME="DOC.6.11.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _drawMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_boundingBoxType"></A>
<A NAME="DOC.6.10.40"></A>
<A NAME="DOC.6.11.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _boundingBoxType</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_pos"></A>
<A NAME="DOC.6.10.41"></A>
<A NAME="DOC.6.11.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _pos</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alignmentPos"></A>
<A NAME="DOC.6.10.42"></A>
<A NAME="DOC.6.11.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _alignmentPos</B></TT>
<DL><DT><DD></DL><P></DL>

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