Fixed the shininess factor in 3ds plugin.
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@@ -683,7 +683,7 @@ osg::StateSet* ReaderWriter3DS::createStateSet(Lib3dsMaterial *mat)
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material->setAmbient(osg::Material::FRONT_AND_BACK,ambient);
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material->setDiffuse(osg::Material::FRONT_AND_BACK,diffuse);
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material->setSpecular(osg::Material::FRONT_AND_BACK,specular);
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material->setShininess(osg::Material::FRONT_AND_BACK,shininess);
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material->setShininess(osg::Material::FRONT_AND_BACK,shininess*128.0f);
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stateset->setAttribute(material);
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