Renamed the follow plugins to facilitate CMake build

lib3ds -> 3ds
ac3d -> ac
directx -> x
ESRIShape -> shp
This commit is contained in:
Robert Osfield
2007-03-11 13:23:06 +00:00
parent cc64468b52
commit f5cf560fe1
72 changed files with 66 additions and 69 deletions

View File

@@ -58,18 +58,18 @@ WRAPPER_DIRS = \
PLUGIN_DIRS = \
3dc \
ac3d \
ac \
bmp \
bsp \
dds \
directx \
x \
dw \
dxf \
ESRIShape \
shp \
flt \
hdr \
ive \
lib3ds \
3ds \
logo \
lwo \
lws \

View File

@@ -156,15 +156,15 @@ LIB32=link.exe -lib
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShape.cpp
SOURCE=..\..\..\src\osgPlugins\shp\ESRIShape.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeParser.cpp
SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeParser.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeReaderWriter.cpp
SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeReaderWriter.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -172,11 +172,11 @@ SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeReaderWriter.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl;"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShape.h
SOURCE=..\..\..\src\osgPlugins\shp\ESRIShape.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeParser.h
SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeParser.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -157,15 +157,15 @@ LIB32=link.exe -lib
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\ac3d.cpp
SOURCE=..\..\..\src\osgPlugins\ac\ac3d.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.cpp
SOURCE=..\..\..\src\osgPlugins\ac\Exception.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.cpp
SOURCE=..\..\..\src\osgPlugins\ac\Geode.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -173,11 +173,11 @@ SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.h
SOURCE=..\..\..\src\osgPlugins\ac\Exception.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.h
SOURCE=..\..\..\src\osgPlugins\ac\Geode.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -157,19 +157,19 @@ LIB32=link.exe -lib
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\directx\directx.cpp
SOURCE=..\..\..\src\osgPlugins\x\directx.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\directx\types.cpp
SOURCE=..\..\..\src\osgPlugins\x\types.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\directx\mesh.cpp
SOURCE=..\..\..\src\osgPlugins\x\mesh.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\directx\ReaderWriterDirectX.cpp
SOURCE=..\..\..\src\osgPlugins\x\ReaderWriterDirectX.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -177,15 +177,15 @@ SOURCE=..\..\..\src\osgPlugins\directx\ReaderWriterDirectX.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\directx\directx.h
SOURCE=..\..\..\Src\osgPlugins\x\directx.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\directx\types.h
SOURCE=..\..\..\Src\osgPlugins\x\types.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\directx\mesh.h
SOURCE=..\..\..\Src\osgPlugins\x\mesh.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -157,83 +157,83 @@ LIB32=link.exe -lib
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\atmosphere.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\background.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Camera.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Chunk.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Ease.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\File.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Lib3ds_float.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Light.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Material.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Matrix.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Mesh.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Node.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Quat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\ReaderWriter3DS.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\ReaderWriter3DS.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\readwrite.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Shadow.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Tcb.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Tracks.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Vector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.cpp
SOURCE=..\..\..\Src\osgPlugins\3ds\Viewport.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -241,87 +241,87 @@ SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.h
SOURCE=..\..\..\Src\osgPlugins\3ds\atmosphere.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.h
SOURCE=..\..\..\Src\osgPlugins\3ds\background.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Camera.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Chunk.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\chunktable.h
SOURCE=..\..\..\Src\osgPlugins\3ds\chunktable.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Ease.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.h
SOURCE=..\..\..\Src\osgPlugins\3ds\File.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Lib3ds_float.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Light.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Material.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Matrix.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Mesh.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Node.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Quat.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.h
SOURCE=..\..\..\Src\osgPlugins\3ds\readwrite.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Shadow.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Tcb.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Tracks.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Types.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Types.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Vector.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.h
SOURCE=..\..\..\Src\osgPlugins\3ds\Viewport.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@@ -62,7 +62,7 @@ IF (BUILD_OSG_3D_PLUGINS)
ADD_OSG_PLUGIN(3dc)
#ADD_OSG_PLUGIN(Inventor)
#ADD_OSG_PLUGIN(lwo osgFX)
ADD_OSG_PLUGIN(directx)
ADD_OSG_PLUGIN(x)
ADD_OSG_PLUGIN(dw)
ADD_OSG_PLUGIN(dxf)
#ADD_OSG_PLUGIN(flt osgSim)
@@ -72,8 +72,8 @@ IF (BUILD_OSG_3D_PLUGINS)
#ADD_OSG_PLUGIN(pfb)
ADD_OSG_PLUGIN(pic)
ADD_OSG_PLUGIN(stl)
ADD_OSG_PLUGIN(lib3ds )
ADD_OSG_PLUGIN(ac3d)
ADD_OSG_PLUGIN(3ds )
ADD_OSG_PLUGIN(ac)
ENDIF (BUILD_OSG_3D_PLUGINS)
IF (BUILD_OSG_OTHER_PLUGINS)
@@ -85,7 +85,7 @@ IF (BUILD_OSG_OTHER_PLUGINS)
ADD_OSG_PLUGIN(tgz)
#ADD_OSG_PLUGIN(txp)
#ADD_OSG_PLUGIN(xine)
ADD_OSG_PLUGIN(ESRIShape)
ADD_OSG_PLUGIN(shp)
IF(FREETYPE_FOUND)
SUBDIRS( freetype )
@@ -101,9 +101,6 @@ ENDIF (BUILD_OSG_OTHER_PLUGINS)
# ADD ALL PLUGINS
#---------------------------------------------------
#ADD_OSG_PLUGIN(ESRIShape)
IF (BUILD_OSG_NET_PLUGINS)
ADD_OSG_PLUGIN(net ${OSG_SOCKET_LIBS})
ENDIF (BUILD_OSG_NET_PLUGINS)