Renamed the follow plugins to facilitate CMake build
lib3ds -> 3ds ac3d -> ac directx -> x ESRIShape -> shp
This commit is contained in:
@@ -58,18 +58,18 @@ WRAPPER_DIRS = \
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PLUGIN_DIRS = \
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3dc \
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ac3d \
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ac \
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bmp \
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bsp \
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dds \
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directx \
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x \
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dw \
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dxf \
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ESRIShape \
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shp \
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flt \
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hdr \
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ive \
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lib3ds \
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3ds \
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logo \
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lwo \
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lws \
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@@ -156,15 +156,15 @@ LIB32=link.exe -lib
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShape.cpp
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SOURCE=..\..\..\src\osgPlugins\shp\ESRIShape.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeParser.cpp
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SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeParser.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeReaderWriter.cpp
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SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeReaderWriter.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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@@ -172,11 +172,11 @@ SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeReaderWriter.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl;"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShape.h
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SOURCE=..\..\..\src\osgPlugins\shp\ESRIShape.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ESRIShape\ESRIShapeParser.h
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SOURCE=..\..\..\src\osgPlugins\shp\ESRIShapeParser.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@@ -157,15 +157,15 @@ LIB32=link.exe -lib
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\ac3d.cpp
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SOURCE=..\..\..\src\osgPlugins\ac\ac3d.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.cpp
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SOURCE=..\..\..\src\osgPlugins\ac\Exception.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.cpp
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SOURCE=..\..\..\src\osgPlugins\ac\Geode.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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@@ -173,11 +173,11 @@ SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.h
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SOURCE=..\..\..\src\osgPlugins\ac\Exception.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.h
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SOURCE=..\..\..\src\osgPlugins\ac\Geode.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@@ -157,19 +157,19 @@ LIB32=link.exe -lib
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\directx\directx.cpp
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SOURCE=..\..\..\src\osgPlugins\x\directx.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\directx\types.cpp
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SOURCE=..\..\..\src\osgPlugins\x\types.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\directx\mesh.cpp
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SOURCE=..\..\..\src\osgPlugins\x\mesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\directx\ReaderWriterDirectX.cpp
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SOURCE=..\..\..\src\osgPlugins\x\ReaderWriterDirectX.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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@@ -177,15 +177,15 @@ SOURCE=..\..\..\src\osgPlugins\directx\ReaderWriterDirectX.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\directx\directx.h
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SOURCE=..\..\..\Src\osgPlugins\x\directx.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\directx\types.h
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SOURCE=..\..\..\Src\osgPlugins\x\types.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\directx\mesh.h
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SOURCE=..\..\..\Src\osgPlugins\x\mesh.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@@ -157,83 +157,83 @@ LIB32=link.exe -lib
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\atmosphere.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\background.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Camera.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Chunk.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Ease.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\File.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Lib3ds_float.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Light.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Material.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Matrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Mesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Node.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Quat.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\ReaderWriter3DS.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\ReaderWriter3DS.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\readwrite.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Shadow.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Tcb.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Tracks.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Vector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.cpp
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SOURCE=..\..\..\Src\osgPlugins\3ds\Viewport.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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@@ -241,87 +241,87 @@ SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\atmosphere.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\background.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Camera.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Chunk.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\chunktable.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\chunktable.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Ease.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\File.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Lib3ds_float.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Light.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Material.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Matrix.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Mesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Node.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Quat.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\readwrite.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Shadow.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Tcb.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Tracks.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Types.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Types.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Vector.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.h
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SOURCE=..\..\..\Src\osgPlugins\3ds\Viewport.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@@ -62,7 +62,7 @@ IF (BUILD_OSG_3D_PLUGINS)
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ADD_OSG_PLUGIN(3dc)
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#ADD_OSG_PLUGIN(Inventor)
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#ADD_OSG_PLUGIN(lwo osgFX)
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ADD_OSG_PLUGIN(directx)
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ADD_OSG_PLUGIN(x)
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ADD_OSG_PLUGIN(dw)
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ADD_OSG_PLUGIN(dxf)
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#ADD_OSG_PLUGIN(flt osgSim)
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@@ -72,8 +72,8 @@ IF (BUILD_OSG_3D_PLUGINS)
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#ADD_OSG_PLUGIN(pfb)
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ADD_OSG_PLUGIN(pic)
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ADD_OSG_PLUGIN(stl)
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ADD_OSG_PLUGIN(lib3ds )
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ADD_OSG_PLUGIN(ac3d)
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ADD_OSG_PLUGIN(3ds )
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ADD_OSG_PLUGIN(ac)
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ENDIF (BUILD_OSG_3D_PLUGINS)
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IF (BUILD_OSG_OTHER_PLUGINS)
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@@ -85,7 +85,7 @@ IF (BUILD_OSG_OTHER_PLUGINS)
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ADD_OSG_PLUGIN(tgz)
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#ADD_OSG_PLUGIN(txp)
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#ADD_OSG_PLUGIN(xine)
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ADD_OSG_PLUGIN(ESRIShape)
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ADD_OSG_PLUGIN(shp)
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IF(FREETYPE_FOUND)
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SUBDIRS( freetype )
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@@ -101,9 +101,6 @@ ENDIF (BUILD_OSG_OTHER_PLUGINS)
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# ADD ALL PLUGINS
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#---------------------------------------------------
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#ADD_OSG_PLUGIN(ESRIShape)
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IF (BUILD_OSG_NET_PLUGINS)
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ADD_OSG_PLUGIN(net ${OSG_SOCKET_LIBS})
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ENDIF (BUILD_OSG_NET_PLUGINS)
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Reference in New Issue
Block a user