Renamed the follow plugins to facilitate CMake build
lib3ds -> 3ds ac3d -> ac directx -> x ESRIShape -> shp
This commit is contained in:
203
src/osgPlugins/3ds/camera.cpp
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203
src/osgPlugins/3ds/camera.cpp
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/*
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* The 3D Studio File Format Library
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* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#define LIB3DS_EXPORT
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#include "camera.h"
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#include "chunk.h"
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#include "readwrite.h"
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "config.h"
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif
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/*!
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* \defgroup camera Cameras
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*
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* \author J.E. Hoffmann <je-h@gmx.net>
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*/
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/*!
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* \ingroup camera
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*/
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Lib3dsCamera*
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lib3ds_camera_new(const char *name)
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{
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Lib3dsCamera *camera;
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ASSERT(name);
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ASSERT(strlen(name)<64);
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camera=(Lib3dsCamera*)calloc(sizeof(Lib3dsCamera), 1);
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if (!camera) {
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return(0);
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}
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strcpy(camera->name, name);
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camera->fov=45.0f;
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return(camera);
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}
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/*!
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* \ingroup camera
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*/
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void
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lib3ds_camera_free(Lib3dsCamera *camera)
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{
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memset(camera, 0, sizeof(Lib3dsCamera));
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free(camera);
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}
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/*!
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* \ingroup camera
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*/
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void
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lib3ds_camera_dump(Lib3dsCamera *camera)
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{
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ASSERT(camera);
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printf(" name: %s\n", camera->name);
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printf(" position: (%f, %f, %f)\n",
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camera->position[0], camera->position[1], camera->position[2]);
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printf(" target (%f, %f, %f)\n",
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camera->target[0], camera->target[1], camera->target[2]);
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printf(" roll: %f\n", camera->roll);
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printf(" fov: %f\n", camera->fov);
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printf(" see_cone: %s\n", camera->see_cone ? "yes" : "no");
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printf(" near_range: %f\n", camera->near_range);
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printf(" far_range: %f\n", camera->near_range);
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printf("\n");
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}
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/*!
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* \ingroup camera
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*/
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Lib3dsBool
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lib3ds_camera_read(Lib3dsCamera *camera, FILE *f)
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{
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Lib3dsChunk c;
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Lib3dsWord chunk;
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if (!lib3ds_chunk_read_start(&c, LIB3DS_N_CAMERA, f)) {
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return(LIB3DS_FALSE);
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}
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{
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int i;
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for (i=0; i<3; ++i) {
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camera->position[i]=lib3ds_float_read(f);
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}
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for (i=0; i<3; ++i) {
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camera->target[i]=lib3ds_float_read(f);
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}
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}
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camera->roll=lib3ds_float_read(f);
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{
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float s;
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s=lib3ds_float_read(f);
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if (fabs(s)<LIB3DS_EPSILON) {
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camera->fov=45.0;
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}
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else {
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camera->fov=2400.0f/s;
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}
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}
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lib3ds_chunk_read_tell(&c, f);
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while ((chunk=lib3ds_chunk_read_next(&c, f))!=0) {
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switch (chunk) {
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case LIB3DS_CAM_SEE_CONE:
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{
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camera->see_cone=LIB3DS_TRUE;
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}
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break;
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case LIB3DS_CAM_RANGES:
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{
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camera->near_range=lib3ds_float_read(f);
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camera->far_range=lib3ds_float_read(f);
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}
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break;
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default:
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lib3ds_chunk_unknown(chunk);
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}
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}
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lib3ds_chunk_read_end(&c, f);
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return(LIB3DS_TRUE);
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}
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/*!
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* \ingroup camera
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*/
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Lib3dsBool
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lib3ds_camera_write(Lib3dsCamera *camera, FILE *f)
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{
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Lib3dsChunk c;
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c.chunk=LIB3DS_N_CAMERA;
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if (!lib3ds_chunk_write_start(&c,f)) {
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return(LIB3DS_FALSE);
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}
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lib3ds_vector_write(camera->position, f);
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lib3ds_vector_write(camera->target, f);
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lib3ds_float_write(camera->roll, f);
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if (fabs(camera->fov)<LIB3DS_EPSILON) {
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lib3ds_float_write(2400.0f/45.0f, f);
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}
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else {
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lib3ds_float_write(2400.0f/camera->fov, f);
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}
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if (camera->see_cone) {
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Lib3dsChunk c;
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c.chunk=LIB3DS_CAM_SEE_CONE;
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c.size=6;
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lib3ds_chunk_write(&c, f);
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}
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{
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Lib3dsChunk c;
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c.chunk=LIB3DS_CAM_RANGES;
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c.size=14;
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lib3ds_chunk_write(&c, f);
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lib3ds_float_write(camera->near_range, f);
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lib3ds_float_write(camera->far_range, f);
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}
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if (!lib3ds_chunk_write_end(&c,f)) {
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return(LIB3DS_FALSE);
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}
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return(LIB3DS_TRUE);
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}
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/*!
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\typedef Lib3dsCamera
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\ingroup camera
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\sa _Lib3dsCamera
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*/
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