From Lukasz Izdebski, "Adding this GL mode makes possibly to use this GL Modes (added in core OpenGL 3.2) in Windows."
This commit is contained in:
@@ -442,6 +442,21 @@ typedef char GLchar;
|
||||
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_depth_clamp
|
||||
#define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_provoking_vertex
|
||||
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
||||
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
||||
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
||||
#define GL_PROVOKING_VERTEX 0x8E4F
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_seamless_cube_map
|
||||
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
||||
#endif
|
||||
|
||||
namespace osg {
|
||||
|
||||
class OSG_EXPORT GL2Extensions : public osg::Referenced
|
||||
|
||||
Reference in New Issue
Block a user