From Lukasz Izdebski, "Adding this GL mode makes possibly to use this GL Modes (added in core OpenGL 3.2) in Windows."

This commit is contained in:
Robert Osfield
2013-01-25 11:08:32 +00:00
parent a9fff529c7
commit f6450a1123

View File

@@ -442,6 +442,21 @@ typedef char GLchar;
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#endif
#ifndef GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
namespace osg {
class OSG_EXPORT GL2Extensions : public osg::Referenced