add prepareData for rigttransform software
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@@ -36,6 +36,8 @@ namespace osgAnimation
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META_Object(osgAnimation,RigTransformSoftware)
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virtual void operator()(RigGeometry&);
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//to call when a skeleton is reacheable from the rig to prepare technic data
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virtual bool prepareData(RigGeometry&);
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class BonePtrWeight: public BoneWeight
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{
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@@ -172,6 +174,7 @@ namespace osgAnimation
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std::map<std::string,bool> _invalidInfluence;
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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};
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}
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@@ -115,6 +115,144 @@ bool RigTransformSoftware::init(RigGeometry& geom)
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return true;
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}
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void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ){
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///1 Create Index2Vec<BoneWeight>
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typedef std::vector<BonePtrWeight> BoneWeightList;
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typedef std::vector<BoneWeightList> VertIDToBoneWeightList;
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VertIDToBoneWeightList _vertex2Bones;
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_vertex2Bones.clear();
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_vertex2Bones.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements());
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const VertexInfluenceMap *_vertexInfluenceMap=rig.getInfluenceMap();
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for (osgAnimation::VertexInfluenceMap::const_iterator it = _vertexInfluenceMap->begin();
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it != _vertexInfluenceMap->end();
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++it)
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{
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const BoneInfluenceList& inflist = it->second;
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for(BoneInfluenceList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const IndexWeight &iw = *infit;
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const unsigned int &index = iw.getIndex();
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float weight = iw.getWeight();
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if (inflist.getBoneName().empty()) {
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
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}
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BoneMap::const_iterator it = boneMap.find(inflist.getBoneName());
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if (it == boneMap.end() )
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{
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if (_invalidInfluence.find(inflist.getBoneName()) != _invalidInfluence.end()) {
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_invalidInfluence[inflist.getBoneName()] = true;
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OSG_WARN << "RigTransformSoftware Bone " << inflist.getBoneName() << " not found, skip the influence group " << std::endl;
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}
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continue;
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}
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Bone* bone = it->second.get();
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_vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));;
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}
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}
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// normalize _vertex2Bones weight per vertex
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unsigned vertexID=0;
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for (VertIDToBoneWeightList::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it, ++vertexID)
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{
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BoneWeightList& bones = *it;
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float sum = 0;
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for(BoneWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
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sum += bwit->getWeight();
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if (sum < 1e-4)
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{
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << vertexID << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
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}
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else
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{
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float mult = 1.0/sum;
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for(BoneWeightList::iterator bwit=bones.begin();bwit!=bones.end();++bwit)
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bwit->setWeight(bwit->getWeight() * mult);
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}
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}
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///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
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///in order to minimize weighted matrices computation on update
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typedef std::map<BoneWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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vertexID=0;
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for (VertIDToBoneWeightList::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
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{
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BoneWeightList& bones = *it;
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// sort the vector to have a consistent key
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std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
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if (result == unifyBuffer.end())
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unifyBuffer[bones].getBoneWeights()=bones;
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unifyBuffer[bones].getVertexes().push_back(vertexID);
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}
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if(_vertex2Bones.size()==unifyBuffer.size()) {
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OSG_WARN << "RigTransformSoftware::build mapping is useless no duplicate VertexGroup : too much " <<_vertex2Bones.size()<<"=="<<unifyBuffer.size()<< std::endl;
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}
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_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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_uniqInfluenceSet2VertIDList.push_back(it->second);
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OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
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}
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bool RigTransformSoftware::prepareData(RigGeometry&rig) {
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if(!rig.getSkeleton() && !rig.getParents().empty())
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{
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RigGeometry::FindNearestParentSkeleton finder;
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if(rig.getParents().size() > 1)
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osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << rig.getName() << " )" << std::endl;
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rig.getParents()[0]->accept(finder);
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if(!finder._root.valid())
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{
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeometry ( " << rig.getName() << " )" << std::endl;
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return false;
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}
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rig.setSkeleton(finder._root.get());
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}
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BoneMapVisitor mapVisitor;
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rig.getSkeleton()->accept(mapVisitor);
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BoneMap boneMap = mapVisitor.getBoneMap();
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buildMinimumUpdateSet(boneMap,rig);
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if (rig.getSourceGeometry())
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rig.copyFrom(*rig.getSourceGeometry());
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osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getNormalArray());
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(rig.getSourceGeometry()->getVertexArray());
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if(!(positionSrc) || positionSrc->empty() )
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return false;
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if(normalSrc&& normalSrc->size()!=positionSrc->size())
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return false;
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rig.setVertexArray(new osg::Vec3Array);
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osg::Vec3Array* positionDst =new osg::Vec3Array;
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rig.setVertexArray(positionDst);
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*positionDst=*positionSrc;
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positionDst->setDataVariance(osg::Object::DYNAMIC);
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if(normalSrc) {
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osg::Vec3Array* normalDst =new osg::Vec3Array;
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*normalDst=*normalSrc;
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rig.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
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normalDst->setDataVariance(osg::Object::DYNAMIC);
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}
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_needInit = false;
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return true;
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}
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void RigTransformSoftware::operator()(RigGeometry& geom)
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{
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if (_needInit)
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