add prepareData for rigttransform software
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@@ -36,6 +36,8 @@ namespace osgAnimation
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META_Object(osgAnimation,RigTransformSoftware)
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virtual void operator()(RigGeometry&);
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//to call when a skeleton is reacheable from the rig to prepare technic data
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virtual bool prepareData(RigGeometry&);
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class BonePtrWeight: public BoneWeight
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{
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@@ -172,6 +174,7 @@ namespace osgAnimation
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std::map<std::string,bool> _invalidInfluence;
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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};
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}
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